TheCoolDBDGamer
TheCoolDBDGamer
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- Username
- TheCoolDBDGamer
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Comments
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@The_Grim_Reaper99 said:
Yeah, at this point the forums are a place to vent than to actually discuss the real issues. cough montization cough keys and moris cough balance, etc.
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@ohheyitsbobcat said:
No for Legacy. I'm console as well and I don't think we should be given Legacy just because. It defeats the entire purpose of it and I think it's fine staying as an exclusive.
As for the Dwightcrow charm, it doesn't seem like it's too bad to get if you're actually trying to get it. They're giving out a ton of them so just open up the fog whisperer list, find which ones are live with only a couple hundred viewers and keep an eye on them. Some give the codes beside the last few letters to give console players a chance which is nice and by this point, any normal viewers of the lower viewed channels will have gotten them so you have a better chance as well.
I got mine from a person with 300 viewers at the time and she just randomly pasted it in chat without any warning. I was able to type it in on console normally and still got it.
Ah yeah maybe keep legacy pc exclusive then
but i watched kings stream and the codes never worked for me but i'll try others
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@YaiPa said:
I like how for you the major problem is regarding skins, then you throw out a one-liner about real game balance. Gotta love it.
hehe i only play killer not survivor
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FunGoose(Extremely good at survivor and mains Killer a lot more)
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Your right always happens. Whenever a bloodhunt event/bloodrush event happens the Killers get more tryharder and more sweatier and want to 4k always.
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Killers never hack or cheat, it's only survivors.
But to the speedhacking survivors/obviously insta repairing gens as survivor the devs need to implement BattleEye+EAC, Not just run EAC alone as EAC does a pretty ######### job at preventing cheats from being ran in the first place.
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Playing Bubba and i hooked a survivor in the basement then 5 seconds after leaving the basement i see the survivor get unhooked when i haven't even left the shacked, i ran down their with my chainsaw ready and downed both of them then left the previously hooked survivor on the ground and hooked the rescuer so i didn't tunnel.
The survivors gave me a -rep on my steam profile saying "toxic camper no skill didn't let me unhook the survivor when i wanted to unsafely unhook.
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FunGoose.
He's a red rank rank 1 Killer&Survivor main.
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@SunderMun said:
Stream sniping certainly should be bannable, and will almost always have footage that proves it.
Comms aren't cheating; SWF was always intended and it was always known friends would be having chats while playing in SWF - that was a given.
You can't always tell if the Killer's streamsniping though as the Killer might just have BBQ&Chilli and is using the aura reading perks and is really good at tracking survivors and get's lucky guesses when opening a wardrobe though. I've played Killer against a streamer without stream sniping and the streamer thought i was streamsniping but on my end i just got lucky guesses.
There is no reason for a survivor to streamsnipe the other survivor who is streaming.
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Goth's, 20-30 year old goths
Like umbra
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1673006#Comment_1673006
His community patch was awful and full of half-baked ideas.
Pretty sure he knows it and only put it out there for popularity since it was full of the kind of suggestions you would read on reddit.
yeah but still i want this game to succeed and i dont want it to die like Deathgarden did :'(
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@Pawcelot said:
Nothing in Dead by Daylight is going to change unless something forces BHVR off their arses. The game needs to have a proper competitor, fighting for the playerbase. Players need to stop spending their money on Macrotransactions, the Rift and DLCs so that BHVR start panicking a little.
Until that happen, BHVR is just gonna keep rolling along cashing in free money.
Yeah, sadly, they need to implement Otzdarva's Community Patch and fix the numerous bugs with the spaghetti coding. :(
I want to love this game but i cant stand the grind and countless bugs and issues that make the game frustrating to play when i play killer and survivor.
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@Kellie said:
Keep them out of the game. Even the devs cant handle them.
if you load into a trial, you should be forced to play that trial until the trial completely ends.
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im joking haha, i love to post random things for no reason
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@Elcopollo said:
Phrases "if your an experienced spirit player" and "spirit doesn't take skill" contradict each other a whole lot, don't you think?
Even if your not an experienced spirit player it's extremely easy to 4k with those perks and using her addons and have really good headphones.
Also take everything i type with a grain of salt sometimes i don't mean what i say haha
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@KingFrost said:
It's important to remember that while there are bad sports out there, don't let them ruin it for the good sports. The toxicity can get to you for sure. I've had moments where I just want to quit playing killer altogether. I've almost got all my perks unlocked on one survivor, so BP isn't as pressing of a need for me. But I do enjoy playing killer when I get survivors who act like they're older than 12.
Both sides contribute, though. I think we could all be a little nicer to one another. As killer, that doesn't mean you have to forego the 4K or play in any specific way. And as survivor it doesn't mean foregoing the escape or not bringing certain perks. But show a bit of humility, and maybe a little bit of kindness. Doesn't hurt anyone. I'd hope everyone who plays this game is mature enough for that, but it's the internet and some people like using the anonymity to bully people because they can. Probably because they lead sad, miserable lives.
yeah both sides do sadly
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@AGM said:
How can any reasonable person watch that video and come to the exact opposite understanding of what was discussed?
On that note, cut the tribalism crap. People on both sides are toxic, because there are always those who will take advantage of fun-ruining game mechanics to be rude on the internet. Get over it. And maybe next time try submitting discussions that aren't so... low effort.
i didn't mean that, i meant both sides.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1670678#Comment_1670678
If I get gen rushed, sure it kind of sucks but I take L and as survivor if play well and at least get some things done before I'm taken out I'm fine, it's when I can't do anything at all and I'm out in less then 5 mins that I get frustrated.
Yeah that stinks :( Run DS even though us Killers think it's toxic its there as an anti tunneling perk so run that, also the devs need to make borrowed time a base ability instead of being a perk and make it so the killer can only mori once the survivors are all on deathhook as that means they would of died anyway if you hooked them as the killer and it makes it fairer.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1670704#Comment_1670704
He definitely mostly has the right idea of WHERE to put gas at loops: where the survivor needs to run to reach a pallet or vault.
Clown is so much better than most give credit. And he definitely doesn’t need gen slow down. All Clown needs to understand to slaughter (most) survivors is how THEY need to run each loop optimally, and then Clown knows exactly where to put gas to ensure the survivor can’t possibly escape a hit before vaulting or dropping a pallet.
Yup he's mostly a good player at the game who knows what hes doing and he mains Killer but he also plays survivor solo queue and sometimes SWF
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1670689#Comment_1670689
First, i’ll respectfully give him kudos for winning.
Secondly, it’s always hilarious when survivors DC against Clown.
But...
There weren’t any secret strategies going on here. Any killer currently can be carried by Ruin + Undying + Tinkerer. And interrupting survivor actions with direct bottle hits isn’t new.
He was also doing a few Clown “no no’s”. You don’t engage in a fresh chase with zero bottles. There were a few chases he would have ended quicker had he reloaded straight after a down or hook, even though those survivors would have initially put distance between them and Clown.
There were a few dodgy long throws he shouldn’t have bothered with, and loops he should have thrown bottles at the ceiling for more coverage rather than the floor or wall.
I will give some credit, he certainly performed much better than most Clowns I’ve seen stream, and definitely knows more about what he’s doing than most others, rather than spam bottles at a survivor all the time.
yeah i guess so i mainly just saw the title and then watched his video, thought he did some really good plays
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I wish, nah i'm not.
Just saw his yt video. :)
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Same that's why we need the disconnection penalties.
That prevented salty survivors from dcing/ragequitting just because they get outplayed.
And then replace the disconnected survivors with disconnection bots. If the Killer dc's the killer gets a dc penalty and gets replaced with a Killer bot that's designed to 4k.
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@Ryan489x said:
Yeah with cross play I have the same problem on PC. though I might switch to PS5 when DBD gets there. just because I caught you again doesn't mean you need to DC on my shoulder. I didn't even camp the hook they just know they're going back on it
Yeah same, there is literally no reason for you to dc mid-match unless you absolutely have to go but when survivors disconnect just to give the guy hatch it's annoying.
It's ######### when tilted players dc just to ruin the game for the other players.
Just because you got outplayed/genrushed, doesn't mean you get to rage quit.
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NO Says Plague
Your the Killer and you have to prevent survivors from escaping, do your absolute best to get the 4k.
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@CashelP14 said:
What's your kill rate?
At rank 19-20 4k's 90%
At rank 13-10 4k's 40%
At rank 10-5 4k's 10%
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@Buttercake said:
So manly and handsome....😄 I want to be held in such a way....
yeah oni turns survivors into voodoo dolls as he picks them up
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@Demonl3y said:
######### is that? How does it looks like from the survivors view?
i don't know haha but it should be made permanent for oni how he holds survivors. you can test it in kyf on the ptb as it is cool how oni carries the survivors like little voodoo dolls.
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I trust the developers will optimize the game and fix the low fps and increase the graphics to like pc-standards.
If gta 5 runs extremely well on the ps4 and is getting a remaster for ps5 and runs better, Dbd can run fine as well.
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@SloppyKnockout said:
I used to get pretty annoyed at slugging. Then, I started playing killer. over 2000 hours into killer (I'm still kind of a survivor main, technically), and I see why slugging happens, and why it's necessary at times.
What I don't get is people who complain about "being slugged forever" but they were only on the ground "forever" because they crawled away when I had every intention of hooking them within like 10 seconds of them being downed.
This, if the survivor crawls away from the Killer they have to expect to be on the ground "forever"
Sluggings 100% necessary for map pressure, it helps with pressuring the gennies.
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@Endstille said:
Apparently everytime I do play killer I am a toxic pos that should #########. 🤷
Same, what's up with that?
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Slugging = Skilled Killer,
Camping is considered unfair by Survivors but approved by the devs.
Even check the video that was in dbd 1.3.0 that literally said camping is ok.
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Good mid-chapter patch.
DS Is so much stronger, needs a nerf.
Pop nerf is fine, only -15 seconds.
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Yes, i was playing Plague.
I was vsing a twitch streamer playing nicely until i realised they were playing toxic swf with Discord and being toxic towards me. Before the game started i instantly equipped the most overpowered perk build+Ebony Mori+A Killer Sided Map.
After downing the Survivors and before hooking them i m1'd in front of them on the ground until the plague said "NO!" As in No Escape, I slugged and patrolled the Generators like crazy and i made sure to 4k saying "No more mr. Nice Plague" As i hate toxic swf's with Discord.
Other then that, i had no intention to be toxic.
They were all p3 with toolboxes+Brand new Parts.
It was the ultimate Killer bullying 4 man swf. So i was toxic towards them back.
Killer is the power role and shouldn't be bullied by survivors.
Amirite?
I'm never toxic intentionally.
As a survivor i always play solo queue and never teabag ,etc.
https://www.youtube.com/watch?v=NxkWDaGh2TI&ab_channel=TrU3Ta1entWhen i play Ghostface though i always teabag as it's a feature for him and he should be allowed to teabag as he has that feature just like Survivors can teabag.
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Hex: Denied
After all Generators are powered, a random (uncleansed) Dull Totem becomes active.Survivors cannot open the Exit Gates and cannot open the Hatch and cannot leave via the Hatch until the dull totem that randomly become active Hex Totem is cleansed.
This will help aid with genrush, NOED will need to be removed/nerfed before this perk comes into the game.
Tilted Chasing
While chasing a Survivor for more than a minute all Generators are blocked and cannot be repaired until you are done chasing and down that particular Survivor.
Hex: Entity is Pleased.
After all Generators are complete all survivors suffer from the Exhausted, Broken, and Blindness, Deep Wounds, and Exposed and Hemmorhage and Infected and Madness and Mangled until the related Hex Totem is no longer standing. It only activates a Dull Totem with this perks hex power after all generators are done. Completely deactivates after the hex totem is cleansed.
Fierce Trial:
When the trial starts Survivors suffer from the Exposed Status Effect for 120 seconds(The counter to this perk is for the survivors to hide and not get found for 120 seconds.) Makes it more of a thriller game.
Survivor Hex: Guaranteed Escape
Survivors can now light their own hex totem explicitly for this perk. At the start of a trial a dull totem becomes a Survivor Hex.
Survivors suffer from a +5% movement speed buff until the Killer breaks the Survivor's hex totem.
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@xEcoLog1cDuk3Xx said:
Most of us can agree that PTB Legion (without Frank's Mixtape) was the most fair version of Legion for both sides.
Exactly,
The only problem that needed to be fixed for legion is:
https://www.youtube.com/watch?v=Wq_XsIz8c1A&ab_channel=MontoAnd they needed to delete Franks Mixtape.
https://www.youtube.com/watch?v=ZZ0sNI1oKGE&ab_channel=Monto
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@xerav said:
Legion is more then fine its just you sry mate :D
maybe not change your mind but change the game.
i think he's weak and trash tier at red ranks against constant 4man swf's with discord.
Not to mention his power punishes him for using his POWER.
Unlike Plague and Trapper and Wraith and Doctor.
Legion gets severely punished for using his basekit.
He's B---- Tier.
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If you are Red Ranks and constantly facing 4 man swf's with Discord,
May i suggest this overpowered Clown Build that will get the job done.
https://www.youtube.com/watch?v=1o7V_KhTCvcYou can also run NoED for extra salt against 4 man swf's.
And also put on the instadown clown addon and the larger gas cloud range.
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@28_stabs said:
One of bottom tier killers who drink experienced survivors piss.
Yeah, atleast old legion was fine, they just had to remove the infinite mending exploit.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/115682/legion-is-useless-now-change-my-mind
You're pretty bad at playing killer.
Change my mind.
Nvm i get 3-4k and a 2k at best now, but still the legions basekit is incredibly punishing. He gets punished for using his power it seems like.
Getting rid of Legion's stabs lowering the mend bar was a mistake
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@Adeloo said:
got the same issue on an other totem on Badham : (only had the time to do a screenshot tho)
But basically there aren't enough space to go throught aswell (at least it wasn't NOED like yours ^^)
https://us.v-cdn.net/6030815/uploads/F7T4JAPISMLV/inked20200908212333-1-li.jpg
yeah haha totems are spawning at their finest, loljk
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@LittilAvindar said:
It's not just that one either. So from what I've seen since I played the test build, the devs ultimately lowered the quality of the new graphics they were adding in, they gave the killers a new meta in Undying and Ruin, shadow-nerfed the stun on Decisive Strike, and now they've made sure to place the totems where they will never be able to be cleansed. Got it. Oh, but they said they fixed the hill. I'm sure they'll get around to fixing this issue so it's ready by time they release the next DLC.
I didn't notice they lowered the quality of the new graphics and the nerf to stun to DS was necessary as it makes DS more bareable and Killers don't need to complain about DS anymore, and they fixed the hill which is good, and i'm glad they are making totems harder to spot :).
They must of lowered the graphics quality though so console players can play it and lag a lot less. might of done some optimization
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@TheWarNung said:
What's with this weird pivot to Corrupt Intervention on Hag?
As someone who plays a lot of Hag (I don't 'main' any killer, but if I did it would be her), I'd say Corrupt is a great perk on her. I'm only a recent convert to the Corrupt bandwagon, but I've been seeing pretty clearly that the early game benefits you get pay out dividends for the entirety of the match.
You wanna know what perk is actually useless on Hag that a lot of people love to use? STBFL. I've never once gotten the value out of it that other killer mains say you're supposed to.
I don't know haha
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@sad_killer_main said:
I'd be ok removing the hatch.
If survivors weren't fast enough to repair all the gens and escape, so their job failed, the last survivor shouldn't get a free escape by potentially doing nothing.
Gen speeds are already fast, so no need to get free escapes.
Yeah exactly mate :)
gens without ruin is extremely quick
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@TKTK said:
He didn't really say to remove keys, he said have them to open the doors faster if hatch were to be removed.
I'm not against any of the ideas though, doors are always there from the beginning so it's not rng based when the survivor escapes.
Doors would have to be made fair for both sides when it does come to that.
Moris being gone and killers are only able to mori in the endgame sounds like a good idea it could make the endgame more tense.
Yeah turns it more into a horror game if mori's were removed or only able to be used during endgame also delete NoED as it rewards bad killers who cant pressure the gens.
Yeah the doors need to open faster if and when we remove the hatch.
Also doors will need to be made fair for both sides if they do fix that.
And if moris were only able to be used during endgame it'd become more tense.
It cant be completely truly scary this game, but it is advertised as a "horror" game.
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@KurburBing said:
What is the last survivor supposed to do though? Replacing the hatch with something else would just make it work pretty much mechanically identical, I really think it’s unfair to remove the last survivor’s final chance to escape. There’s no way they are getting those gens done alone, and the exit gate won’t be possible 90% of the time either. I think hatch is okay. Whoever finds the hatch first wins basically.
however I don’t really like that the hatch is visible before there’s only one survivor left. You should have to possess a key to see it, otherwise it means when there’s two left, one usually distract’s the killer while the other looks for the hatch. Then one allows themself to die basically. It’s a little anti-climactic for the killer but I guess it’s not all bad considering one of the few things that’s nice about killer is the ability to stay to the end of the match every single time. And you get a kill. 3 out of 4 isn’t bad.
yeah survivors should only be able to see it if they are running left behind or have a key or something,
i'm just suggesting and trying to make the game better :)
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@SloppyKnockout said:
To be clear - if you get 3 kills and the last survivor gets hatch, you are not being robbed. It was 50/50 who would find it first.
I still don't like the hatch mechanic the way it's currently implemented (it shouldn't appear with a single gen left and 3 players alive like it does, for example), but you are in no way being robbed as a result of the last person getting hatch.
i know that i want the last survivor to be able to escape and not feel robbed its just annoying when the survivor dc's and the hatch spawns open when a survivor disconnects. the last survivor should still always be able to get the hatch just needs a longer animation or something.
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@stoudbaker said:
https://forum.deadbydaylight.com/en/discussion/comment/1598471#Comment_1598471
1 time when i had a key,a killer let me live and i gave him the hatch like that as kindness
Yeah i want the game to be fairer for both sides and not one side being more stressful than the other but that might not be completely possible thats why changing the hatch or removing it or adding a long animation for opening it and deleting moris would aid the game as it'd make it less toxic for survivors
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@stoudbaker said:
https://forum.deadbydaylight.com/en/discussion/comment/1598463#Comment_1598463
I could see a perk 1 day but it would be overkill as a survivors would use it always
yeah atleast the devs said they are revisiting mori's but i think for the health of the game moris should be deleted as they make it too easy for the Killer
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@stoudbaker said:
https://forum.deadbydaylight.com/en/discussion/comment/1598463#Comment_1598463
Funny thing ive seen is people use a key to escape and the killer walks away and im left behind(no pun intended)and the hatch reopens lol
yeah it feels a bit like you are robbed as killer by the hatch sometimes