TheCoolDBDGamer
TheCoolDBDGamer
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- TheCoolDBDGamer
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Comments
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@ZCerebrate said:
https://us.v-cdn.net/6030815/uploads/2O6RBYGG48F9/thats-an-ad-281-29.jpg
But do think those mechanics should be revisted
Or they could add a 2:30-3:00 animation or 1:00 for opening the hatch like cleansing a totem and doing a gen that way the killer has a chance to prevent them from opening the hatch
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@stoudbaker said:
Theres a perk for that so you dont get LEFT BEHIND when your by yourself
yeah left behind helps if your last survivor as it reveals the hatches aura
i'm just wondering if it would be possible to add a hatch opening animation that is like cleansing a totem,etc
also removing moris would make it a bit fairer on the survivor side
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@KurburBing said:
What is the last survivor supposed to do though? Replacing the hatch with something else would just make it work pretty much mechanically identical, I really think it’s unfair to remove the last survivor’s final chance to escape. There’s no way they are getting those gens done alone, and the exit gate won’t be possible 90% of the time either. I think hatch is okay. Whoever finds the hatch first wins basically.
however I don’t really like that the hatch is visible before there’s only one survivor left. You should have to possess a key to see it, otherwise it means when there’s two left, one usually distract’s the killer while the other looks for the hatch. Then one allows themself to die basically. It’s a little anti-climactic for the killer but I guess it’s not all bad considering one of the few things that’s nice about killer is the ability to stay to the end of the match every single time. And you get a kill. 3 out of 4 isn’t bad.
yeah or keep the hatch just make a long animation for opening the hatch like cleansing a totem,etc
it's just a suggestion
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@Dead_by_Gadfly said:
I dont blame you, it can be pretty frustrating. Im hoping whatever they do to the beginning of the match works.
Yeah same I hope they make the new start game feature good. I don’t like being forced to sweat just to have a fun and fair game
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@DBD_Pinhead said:
No one is talking about her because survivors finally got their way and had her nerfed to the ground. They don't want to be threatened so now that she's out of commission, they just pivot to the next target.
No one is talking about her because survivors finally got their way and had her nerfed to the ground. They don't want to be threatened so now that she's out of commission, they just pivot to the next target.
No one is talking about her because survivors finally got their way and had her nerfed to the ground. They don't want to be threatened so now that she's out of commission, they just pivot to the next target.
No one is talking about her because survivors finally got their way and had her nerfed to the ground. They don't want to be threatened so now that she's out of commission, they just pivot to the next target.
No one is talking about her because survivors finally got their way and had her nerfed to the ground. They don't want to be threatened so now that she's out of commission, they just pivot to the next target.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/948748#Comment_948748
You can still loop a good Huntress, you can’t throw at every loop.
Yeah i will play freddy and huntress then :)
Just been playing the m1 killers. which i shouldn't be
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@Yamaoka said:
Power role doesn't mean you're supposed to win every game.
I know that, it's just survivors can abuse the looping to the point that you can't catch them. Plus the nerf to nurse and spirit is crappy.
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@28_stabs said:
One of bottom tier killers who drink experienced survivors piss.
Yep
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@JC316 said:
She has no map pressure, she has no move speed, she has no lunge, she will blink into the basement at total random and the autoaim coming out of blink targets everything except the survivor. Playing her on lerys is like getting a pineapple slowly shoved up the back door. The only map where she's truly OP is The Game, everywhere else, she's a joke.
Exactly. Dev's don't know what they are doing when they balance the game
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@TheMonadoBoi said:
I won't change your mind, Legion IS useless.
However your build is pretty damn awful my dude ngl.
NOED is useless and not only hinders you it promotes a bad play style and prevents you from getting better at the game. BBQ is probably the worst aura reading perk and I would change it for Nurse's, but if you're running it for the BP i guess it's okay. And Brutal Strength is terrible on 80% of builds, a good perk combo for Legion (and most killers actually) would be Nemesis + PWYF since the extra speed is very helpful to increase your map pressure. I'm All Ears is another very underrated perk (and a bit situational too) but it can be useful with Legion in certain maps.
Ah yeah thanks mate, i only use BBQ for the 100% bonus stackable bp it gives.
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@Drazen said:
The whole concept of legion was trash so they cant change him pretty much. One small mistake will break the killer.
Which is what they have done. They broke the Killer
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@gizmo said:
https://forum.deadbydaylight.com/en/discussion/comment/947319#Comment_947319
That nurse is terrible then, one bad killer =/= the killer itself being bad. Understand that.
No she's not. She had good perks.
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/947454#Comment_947454
That what i say if you want devs listen to the killer side just stop playing the game it the same as when survivors DC. If survivors can't find games then they will try to make killer side better.
@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/948032#Comment_948032
If that true then the remind nurse main will make her killate go up but we see that nusre have the lowest at 44%. For comparison hag have the lowest pick rate in the game and yet she the 4 deadly killer in the game.
Exactly.
Post-Nurse Nerf only has a
killrate of -10%
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/947435#Comment_947435
I strongly disagree about the skillchecks.
The Moris should be a way of ending a survivors life quickly.
Imagine Moris in red ranks with skillchecks nightmare
Ah yeah but it's just to make them slightly fairer for the survs.
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@KingOfGhost said:
survivors don't want to learn how to play against nurse so the DC and force the devs to do it. This game is survivors side, don't get me wrong both side have BS but if the survivors say i want to win you can't do almost anything as killer. If you don't like want devs do to the killer simple don't play the game, you see if 400 survivors stop playing the game 100 will have a longer Q but if 400 killers stop playing then 1600 survivors will have longer Q.
Killer stop playing the game = DC survivors .
Yes, but without the Killer's the survivors won't have a game to play. It'll just be hold m1 simulator to rush gens and get out without any hassle whatsoever.
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/115585/why-are-keys-so-hated
One survivor dead, you have a 3 gen because the survivors messed up. Everyone is on death hook, you patrolling your gens and suddenly all 3 escape.
Exactly. That's why you are toxic for looping the killer when he has hooked nobody and ensuring they can genrush and they all get out just because of you looping.
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- The Cannibal's charge meter now starts his Chainsaw Sweep when full regardless. This means you can no longer lazily hold it in place. However the longer you balance the charge between letting go and filling up the meter the faster the meter will change over time. So if you've held it for 5 seconds it will be incredibly difficult to hold it in place. This will assist in reducing camping situations but also it will stop those rare instances where Cannibal players will attempt a quick sweep and let go at 99% by accident.
- The Cannibal's movement speed is set to 110% while charging his chainsaw
- The Cannibal no longer has a movement speed penalty when cancelling Chainsaw Sweep
- The Cannibal can cancel his Chainsaw Sweep early. This does not invoke Tantrum as The Cannibal did not collide with any surfaces.
- The Cannibal's Chainsaw Sweep has its duration reset and movement speed increased when downing a survivor.
Chainsaw Sweep now has a 10 second cooldown upon use or cancellation. Cooldown begins at the end of Chainsaw Sweep on use.
- Chili addons fixed
- Missing addons added (Ultra-Rare and other missing options)
He can also use his chainsaw the same way Hillbilly can,
When Bubba get's stunned by a pallet he will instantly break the Pallet like Demogorgon does, in his basekit.
When playing Leatherface/Bubba and you are camping the Basement with Insidious, you should lose +100k bp from the match.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/947403#Comment_947403
https://forum.deadbydaylight.com/en/discussion/comment/947431#Comment_947431
Playing the game is toxic?
I don't think playing the game is toxic in my opinion. 😕
Nope. Just that there is no counterplay to stopping gen progression when the Killer is chasing a survivor that he potentially hasn't hooked even once. He's gotta hook that survivor for his BBQ stacks.
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Yes. I'll happily accept to lend a helping hand out.-Moris
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Yes. I'll happily accept to lend a helping hand out.
Even if it is the sacrifice 4 survivors in the basement challenge.
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Because the key can open the Hatch, and survivors if they have a skeleton key they can use it as soon as the hatch spawns for a quick escape with no issues whatsoever,
As for Keys, there is absolutely no counter play to them unless you camp the hatch. They really only annoy me because survivors seem to get them from chests when the odds are in my favor when I'm playing killer. Like when I get a three gen setup by accident. But whatever.
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Nope. Obviously they are bad against solo queue survivors, but against toxic swf groups they are necessary, especially with swf's with voice comms,
also Mori's only need to be changed to only be able to be used on deathhook,
also Mori's should give the survivor a skillcheck and if they succeed the great skill check the mori gets cancelled and the killer can try again with each try of a skillcheck getting progressively harder.
Remove mori's only if the dev's remove survive with friends.
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Yes, you are.