Perk Idea

Killer Perk:

Bad Construction.

"Whoever made these must not have intended them to be jumped on"

Dropped pallets have a 5/10/15% chance of breaking under the survivors weight.


This a good idea or a bad idea?

Comments

  • I think the chance is to low

  • @Hex_Stalk said:

    Killer Perk:

    Bad Construction.

    "Whoever made these must not have intended them to be jumped on"

    Dropped pallets have a 5/10/15% chance of breaking under the survivors weight.

    This a good idea or a bad idea?

    Lmaooo you're joking right?

  • Sorry but I only want responses from people with constructive criticism. And you don't seem to provide that. Move along back to you salt thread.

  • Giving free hits based on such a high percentage is insane, killers would just back and fourth a loop to force the break and easily down an injured survivor.

  • @Seanzu said:

    Giving free hits based on such a high percentage is insane, killers would just back and fourth a loop to force the break and easily down an injured survivor.

    It could have a timer before it can be used again. Kinda like Yui's pallet perk. Maybe 2 or 3 minutes between each break?

  • Do the survivors keep the momentum when the pallet breaks or do they stop in the dead center


  • @shadowman0105 said:

    Do the survivors keep the momentum when the pallet breaks or do they stop in the dead center

    I think it would be fair to allow them to keep there momentum, since they technically have vaulted it. Lithe could also be allowed to still work.

  • @Hex_Stalk said:

    Killer Perk:

    Bad Construction.

    "Whoever made these must not have intended them to be jumped on"

    Dropped pallets have a 5/10/15% chance of breaking under the survivors weight.

    This a good idea or a bad idea?


    I don't love the idea but it could work with some nerfs maybe? Some way to make god pallets lose their deity status and make them actually balanced for both sides.

  • @Hex_Stalk said:

    Killer Perk:

    Bad Construction.

    "Whoever made these must not have intended them to be jumped on"

    Dropped pallets have a 5/10/15% chance of breaking under the survivors weight.

    This a good idea or a bad idea?

    Nah, instead of that type of perk, just block the pallets like they do windows. 3 vaults and bam, blocked.

    But there are perks to counter pallets already though.

  • Killer Perk:

    Weight of Guilt:

    Gains a token each time a survivor is downed or sacrificed, to a maximum of 3/4/5 tokens. When a survivor performs a rushed vault on a pallet in your terror radius while you have 2 or more tokens, the pallet will immediately break when they finish vaulting and this perk loses 2 tokens.

    Something healthy I thought up on the spot. Thoughts?

  • @Waffleyumboy said:

    Killer Perk:

    Weight of Guilt:

    Gains a token each time a survivor is downed or sacrificed, to a maximum of 3/4/5 tokens. When a survivor performs a rushed vault on a pallet in your terror radius while you have 2 or more tokens, the pallet will immediately break when they finish vaulting and this perk loses 2 tokens.

    Something healthy I thought up on the spot. Thoughts?

    Honestly it sounds better requiring tokens. Good idea 👍️