Widowmaker8197
Widowmaker8197
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907285#Comment_907285
Yes, that flashlight clicking steve who was fully healed and made a stupid play to save that Yui totally deserved the get out of free card because how dare the killer try to punish his bad play?
I'm not referring to the video. Didn't even watch it. I'm talking about every decisive strike in general. Oh yes how dare a survivor bring a flashlight to try and escape the killer. That's so toxic wow. Jeez you killer mains act like bringing a flashlight is abusing a bug in the game but it's not. Flashlights were added to blind the killer and but time for the survivor being chased.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/907280#Comment_907280
Wraith, LF, Legion, Plague, Piggy, Trapper, Demo and kinda Myers.
Wraith literally gets increased movement speed, no terror radius, and near invisibility with his power. How is this weak?
LF gets to instadown survivors with his chainsaw. Not weak at all.
Legion is a God at buying time by forcing survivors to mend and heal. That's two health states they have to heal.
The Plague could use a buff or two yeah.
The pig gets a 0 terror radius, lunge attack, and takes a survivor out of the game for a bit by giving them a reverse bear trap.
I see many people, even in red ranks, step in trapper traps these days. It could take anywhere from 1 try to 7 tries to get out of a trap AND the trap leaves you injured if you do manage to get out.
The demogorgon is kind of weak I agree.
Myers being weak is a joke. I'm not even going to try to explain this one.
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@Exxodus21 said:
This is what killers mean when we say DS is anti-momentum and not anti-tunnel. As you can see, not only is someone else downed and hooked, but the Steve is already fully healed. Normally I don't mind DS, but this is why killers complain about it and call it a get-out-of-jail-free card.
If you've downed a survivor and picked them up within 60 seconds of them being unhooked then they kind of deserve a get out of jail free card. So until NOED gets nerfed let's leave DS alone.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/907273#Comment_907273
Who said anything about a 4k? I'm tired of that trying to be forced in my mouth when I have never ONCE called for or demanded that. I just want the weaker killers to actually get buffed so they are fun and strong. Not OP, not constant 4ks. Strong. Because they are alone vs 4. And right now those 4 are much stronger then most killers.
What killers are exactly weak?
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@Vetrathene said:
Cause its been quite awhile and a lot of killer nerfs in a row lately.
Or, hear me out, we don't. Just because you don't get a 4k every game doesn't mean killers need to be buffed.
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@JohnyBlood said:
I think we can all agree that genrush is only a problem when facing coordinated swf groups with all the tasty perks equipped. There is one easy solution to that. Let's finally nerf SWF! And there are some good options of how to do that, imho. For example - as a swf group you would be allowed to equip just one of each perks. I mean 1 self care per team, one DS, one BT...that would be an elegant nerf to swf (no clickbait) and it would also help against genrush a lot. If you are able to the gens quickly as solo players, kudos to you, you deserve to win..but swf groups are destroying the balance of the game. We all know it. If there was no swf I think that the balance of the game would be pretty good as it is now. But there has to be swf, I agree....so why not at least try to balance it just a little bit? :)
Killer mains: "until the game is balanced around 4ks the game is survivor sided."
Killer mains see 4 man SWF getting 49% survival rates: "SWF is game breaking OP please nerf"
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/904371#Comment_904371
That is not true. Camping IS a playstyle. Fun? Not really, but it is a playstyle.
Telling Killers what they can and cannot do is NOT a playstyle. That's being controlling and entitled.
While it is a playstyle, it is very rude to do to someone.
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@I_Face_Camp said:
Lol well hope you dont look at my thread then xD
Oml you're actually my reason for posting this. I still love you ❤️.
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@Exor said:
The point here is (atleast I think it is), that Killers want to play how they want, just like Survivors are allowed to (even tho I am not that big of a fan of camping, unless its EGC), while your other example is a Survivor telling a Killer which way he is supposed to play and which Perks are allowed to be used.
Wrong. It's more of a killer explaining how they have fun even though it's toxic and people supporting them, but a survivor talks about how there should be more variety and less toxicity and them getting put down for it.
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@oxygen said:
All sorts of different people do this to be honest.
It's nothing new. Just classic scrub behavior - someone goes "all out" and then cries when their opponent(s) do the same because then they didn't "win the right way" 😄
I didn't quite get the gist of what you just said but I'm going to assume it's in support of my post and stay thanks.
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@xRem said:
The basement/wiggle bug is ruining games for survivors and is being abused by a few killers, so its already being fixed within a day. This seems good right? A game breaking bug that put the other side an extreme advantage is being fixed quickly?
Who else remembers wake up and SB abuse? I cant remember exactly but it was definitely alot longer than 1-2 days before it was even announced to be being fixed much less actually fixing it, survivors were ending games ridiculously fast and constantly abusing it but its not fixed near as fast as the basement bug? I understand ones one every map and one was a perk but I saw at least one every game I played.
I'm not saying it is them favoring survivors or that they dont care about killers but how am I supposed to look at this and not think that?
Oh my God. Will you killer mains shut up for one second?
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@Orchid said:
I have 840 spare auric cells, what cool outfit to get for either survivors or killers? I already have cool ones for Nea, Jake, Steve, Claudette and legion. Any recommendations
Where is all the Feng Min outfit love people? She literally looks like she's from Tokyo ghoul in one of her skins
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@Vetrathene said:
It only activates once you've been downed AND hooked. Its giving survivors sixty seconds of immunity for not escaping the killer. But NOED is the ONLY problem.
Oh my God. You killer mains will never understand it's an ANTI TUNNELING PERK. For the love of God stop tunneling and you won't get DS'd!!! It's that simple! Smh.
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What the hell is this, bhvr? Smh.
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@HatCreature said:
I play Survivor and Killer, do you? This game is geared towards Survivors, that is why D-Strike was invented and even after the change remains powerful.
I can run a Killer around for 5 Gens, I've done it to a Hillbilly and a Spirit and her nerf hasn't come out yet. I made Legion my ######### several times and I'm talking about the OG Legion on release, I was on the PS4 so that did help. As a Survivor I can make my friend completely immune to damage and make the Killer blinded at the same time then hop into a locker silently then stun the Killer before they can she my friend, then my entire body blocks and takes hits so everyone can run out of the Exit. Not me personally but a Survivor who understands how the game works can do those things, the De-Pip Squad proved this several times and terrifies every Killer to this day.
Clown can throw bottles that make you slow, Trapper can waste the ENTIRE GAME setting up 4-5 traps, Billy has the simplest mind game when it comes to pallets and that it is the only reason I don't like facing him and Demogorgon as well.
Survivors have the advantage and those statistics don't prove anything, you can die in all of your matches and STILL be a damn god against the Killer, you can die and 2 pip. The Killer can kill the entire team and get a de-pip.
Maybe if half the killers that played this didn't tunnel we wouldn't need to bring DS
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@PIUES said:
Okay. If you are a killer it is very frustrating that a survivor finds your Hex Totem right away. It is very annoying but I can’t complain to much. I just think that, maybe let the Totems blend in more with the environment or maybe a little bit harder to destroy/find. But yet, again I don’t know if anyone agrees with it. I’m not sure if I could be overthinking it. Let me know what you guys all think.
Lol. Bunch of killer mains begging for more survivor nerfs. I've had my fair share of games where the killer got a 4k because ruin was hidden very well. So until this stops happening, stop asking for totem buffs.
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They're bad.
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@[Deleted User] said:
$10 says OP always runs Adrenaline, Dead Hard, Decisive Strike, and Borrowed Time every game
Stop being tunneling little shits and maybe we'll stop running borrowed time and decisive strike. As for adrenaline, it's a reward for getting all 5 gens done. And dead hard is counterable. Just light tap.
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I like those ideas as a survivor main. Nice :)
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/687022#Comment_687022
But this is actually the case. Two Survivors on a single gen get it done way too quickly without factoring in items, Great Skill Checks or perks. Gens themselves need to change. The time reduction when multiple Survivors are on a gen needs to be decreased so the Killer has more time to actually play the game.
People seem to forget that the Killer is just another person who wants to play the game as well. Not a NPC who does not care if they are unable to actually do anything that requires time.
The devs are confirmed rank 20s, as shown by not_Queen's streams. They have a biased POV and balance the game around it as a result.
The counter to this is "They design the game, they don't have the time to play it!"
And to this I say "true". But BECAUSE they don't have the time to play the game, they need to reach out to people of all ranks for input. Not just pure white ranks.
If generator co-op speed gets nerfed then so must ruin.