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shadowlightnign

shadowlightnign

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shadowlightnign
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  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972805#Comment_972805

    Then maybe the devs should fix the pipping system and make it easier for killers to pip and harder to depip? You killer mains are begging for survivor nerfs when instead you should be begging for the ranking system to get fixed. But no, you guys will always take the easier path: survivor nerfs.

    Literally nowhere I did I ask for survivor nerfs.

    Ranking system is busted and almost pointless. You don't get any rewards for maintaining your high ranks. The only thing it does is that it allows people with similar skill-levels to be matched together, and even that doesn't happen much cause matchmaking is so whack.

    But this is about the ruin changes.

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    "Almost every game I play the killer gets 2 or more kills. ...balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games."

    Because they need more than two kills to pip/black pip to maintain their ranks. If killers always only get 2 kills, none of them will hit red ranks.

    "Gen rushing doesn't exist."

    Yes it does. People complaining about gen rushing isn't directed towards survivors, it's toward the unbalanced game design. Eighty seconds per gen sounds like a lot but taking into account several other factors (toolboxes, perks, map size, killer abilities, chase lengths)

    And no, gens do not regress faster when kicked compared to the rate of survivors working on said gen. A generator regresses by 0.25 charges per second, taking 320 seconds to fully regress. That's 4 times the amount of time needed for ONE survivor to finish it.

    We're all going to keep "complaining", before, during, and after the PTB, until BHVR decides to listen to us and fix the game.

  • I play both sides, and yeah the new change is just absolute BS. I can't always hit Ruin skill checks, sometimes needing to power thru them/tapping gens, but I would never say it felt "unfair".

    Gen speeds alone aren't the problem, though it is also a source of issues. There needs to be more variety in doing the objective. Sitting at a generator holding m1 for about a minute or so, occasionally pressing space, is not fun/engaging gameplay. There needs to be more.

  • @Caz2018 said:

    It's an interesting idea but not sure how practical it is as people are going to rate perks dependant on their experiences (someone could rate a perk as bad just because it didn't work for them, or they didn't know how to use it effectively).

    It could be good though, to see which perks are the most popular to use and what spread of perks they use. I tend to use the same ones for the most part but that means I tend to play the same way all the time - another's insight might help people branch out with different playstyles.

    Well I try to see this as less of an "objective perk tier list" but more of a way to gauge the community's views on the different perks. It'll be impossible to make a 100% objective tier list, since different people have had different experiences to base their opinion on. The best we can do is to get as many inputs as we can from as many different players possible.