REL1_C
REL1_C
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Comments
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@Azxx93 said:
I think insidious should be removed from the game. The fact that it's a base game perk encourages new players to camp which is not good most of the time.
Maybe make it where survivors can't see the killers aura for 5/10/15 seconds after a survivor has been hooked.
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On every map, there should just be 1 "With no mind game" pallet. This would be a balanced design, strong pallets will still exists so survivors have no right to complain. The killer shack is still a thing, same with Jungle Gyms.
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@Sluzzy said:
Continously nerfing survivors and buffing of killers since the game was released has made the killer role way too easy. Nerfing survivors over and over, nerfing survivor perks, nerfing map sizes, significantly nerfing survivor defenses, and releasing powerful killer perks, slowgen perks, tracking perks, and buffing perks to be unfair such as tinkerer where it punishes the other side for doing the objective. They are oblivious to how lopsided and easy killer has become. Buffing leatherface, doctor, and clown when they didn't really need it.
Streamers boasting of huge long winstreaks, hardly breaking a sweat, the other side has hardly any chance whatsoever to win. It is not even entertaining to watch. It is not only entertainers. Because you have some experience in killer shouldn't be a green light to win 99% or 99.5% of your games. The devs should stop catering to one side and make the game fair for both sides.
Freddy Is getting a nerf
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@TheClownIsKing said:
The only buff Vigil needs is to also include timed oblivious and timed exposed status effects.
Really not a bad idea, although If 4 people are running it and it's haunted grounds, that's 60% (15% x 4) of 1 minute.
60% - 36 seconds = 24 second haunted grounds.
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/2004001#Comment_2004001
Iridescent shards that you get for free...?
No you have to level up, which I suppose is also free π
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@[Deleted User] said:
As somebody who does a lot of lifting in his weekly life (lifting my big and bulky piano into my car trunk when I have a practice or a gig, moving furniture around to vacuum the floor, and other things of that nature), I would love to have telekinesis abilities.
That's funny, don't we all π
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@Chchchcheryl said:
That's basically giving the killer mindbreaker when doing Co-Op gens though. Additionally vigil is meant to be a perk for promoting close knit team work, the word vigil literally means to take watch over someone or something. I don't think it would be thematically or practically appropriate for the perk tbh
That's why it's meta, it has a reward but a high risk. I like this change personally and it's not because I designed it. A 26 second Exhaustion perk seems pretty OP but with this "Pause" mechanic, it's pretty good. Maybe I'll make the perk go backwards instead of pause.
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@Nosferatu3145 said:
Yes to get iridescent shards, No to get auric cells.
Auric cells is money for BHVR, you can buy licensed things with it. If players got auric cells for free, they would have to pay money for the licensed characters. It would be good to have some auric cells,but also unrealistic
It isn't for free, it's for iridescent shards lol
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@Milo said:
Or, let Appraisal see opened chests auras within.... 16-32 meters.
Yes, Appraisal + Ace in the hole will be my new build
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@Yamaoka said:
I respect any killer except Nurse. She quite simply shouldn't exist. Singleplayer design in a multiplayer game.
What you said is a fine contradiction
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2003952#Comment_2003952
The perfect scenario for survivors, is it not? After all, you can't get killed if there are no killers.
True, they also wouldn't be no game. Goodbye developers
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2003890#Comment_2003890
"Finally, the game is balanced"
No, they would be no killers π
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I know but it's only 10, I'll make it 1 lol
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You know, out of every perk I've heard survivor mains [BAD WORD] about, bbq is the first. That's ironic as I am a survivor main. BBQ is a perk just like kindred is a perk, or does that need nerfed as well π
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@Exerath1992 said:
I agree that this is the better option for game balancing. I had a similar post not too long ago (and everyone said I was dumb for preferring counterplay additions to nerfs, so be prepared)
There's a difference between survivors. Some are entitled, they think everything they say is right even it's blatantly wrong. Then there's survivors who actually has a brain, they understand and actually play the game more than trash talk how others are playing.
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@TAG said:
It's clearly getting nerfed next patch
Is there something I missed, or is this just speculation? Just curious.
It's sort of both. They said huntress and demo are the next killers getting changes. I'm not 100% sure but I think they mentioned add-on reworks, so I assume Iridescent hatchets.
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@Zaytex said:
The problem with Spirit is how she can react to everything YOU'RE doing (e.g breathing, blood, scratch marks, grass moving, noises, crying, etc) but there's nothing you have to tell what she is doing in particular.
If they were to introduce a mechanic, shown in one of Otzdarva's videos where once she phases, there's 2-3 moments where she's temporarily revealed to the survivor, then it would allow for some form of counter-play as you would know what she's trying to do.
But right now, you're just making guesses against her and hope she makes a mistake.
You see, that's my point. Breathing, is fine with iron will. Scratch marks with dance with me, poised or deception. Other perks too. Perks counter killers, how does nobody get that. For example, object of obsession. Although it's getting a nerf, it was really strong against any killer other that stealth ones.
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2001722#Comment_2001722
3-4 man swf teams are still the most powerful thing in the entire game. They just want a game where every single killer poses no challenge to them.
Itβs ridiculous to talk about nerfing any killers when the game is so survivor sided. I mean they want to nerf Freddy ffs, probably the most overrated killer the game has ever had.
Survivors don't want to nerf Freddy, they are. I don't understand how nurse and spirit are stronger and Freddy is the one who needs a nerf. Maybe remove pallets or make his blood snares a little smaller.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2001722#Comment_2001722
I shouldn't be running perks to counter a killer. BTW using perks isn't counterplay.
A lot of people say that but I don't agree
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@Dizzy1096 said:
She had a directional phasing sound when she first released and people said she was weak. That sound bug also really hurt her. Maybe survivors should stop complaining and expecting every killer to be weak enough that none of them can stop a good swf team.
I do actually agree even though I was the creator of the post. I seriously have no issue with spirit. Just every survivor I hear says "no counter play to spirit". Yes there is...It doesn't take a genius to understand spirit can't see while phasing. So, run perks which decrease scratch marks. All the survivors are on this post, not a single one has played enough games and used enough perks.
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@Zaytex said:
In the 1v1, there's no counter play to a good Spirit. Iron will exists, but so does stridor, and there's no reason to not bring it every single game. You can suggest all the tricks and tips, but at the end of the day, it's in the Spirit's control of what happens.
You can beat her in the 1v4 overall, by just splitting up and playing as efficient as possible, but in the 1v1, there is no counter-play. You just hope she makes a mistake, that's it.
You also don't play enough, there is...1V1 is enough to counter any killer but nurse. You have enough experience and perk knowledge, you can 1v1 spirit. Like I said, the perks I have listen work well, try spine chill, it's pretty good...
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@GoodBoyKaru said:
Hi, as someone who's played a lot of Spirit lately, please dedicate your entire build to this and watch as I still down you in a very short time because this killer is incredibly balanced. And I'm not even good at Spirit. So, please, waste your entire build and don't bring anything to make gens quicker. I'm perfectly fine with this, especially when I don't even play Spirit and your build is a waste.
Hi, you don't play spirit often and I do. So before you lecture me about "downing someone" , come back to be in 1 years time and then tell me iron will doesn't counter spirit. Off the record does too.
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It's a sad survivor ghost
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@KiwiCoattails said:
https://forum.deadbydaylight.com/en/discussion/comment/2001357#Comment_2001357
She might as well be in a kitchen with all these looks sheβs serving. π
All of the people thirsty are now Quenched π
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As I say "Run Better Meta".
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I play more survivor but I too play both sides. Killers are more fun but playing survivor is more balanced. I can run "meme" build but when I Play killer, I have to sweat often.
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This is just a concept, the bottle is measured in litres soooo....I assume a place where you can get alcohol, like a locker π...Fountain ain't much better.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1999663#Comment_1999663
Okay what I mean is there's a way to break sets, so as soon as I'm able to detatch the Goddess Muse head from the rest of the set, I'm gonna stick it onto the new body + shorts because I think it'll look snazzy
https://us.v-cdn.net/6030815/uploads/NFT3EJ92OGLU/image.png
something like this only instead of the dress it'd be the shorts
that looks like a stylish version of "get back in the kitchen" outfit lol.
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Why is hag towards the bottom, Teleport is such a cool design, all that need buffed is that survivors can not remove the traps with a flashlight
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2001285#Comment_2001285
Before the Undying nerf I played a match where I equipped Detective's Hunch and cleansed all 5 totems in less than 2 minutes. All alone, because my teammates were memeing around. Wasn't really hard.
Finally, someone who understands. I swear, if devour hope gets nerfed cause survivors are lazy, I'll be really mad, that might even cross the line and I might just uninstall. Devour hope is the killers new meta, what's next if that is nerf. Huntress lullaby can kiss my [BAD WORD}.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2001281#Comment_2001281
Oh cool, the killer can chase survivors through 4 windows at the same time?!
Just because it is possible to block 4 windows at the same time, doesn't mean that it's something you'll ever see.
The hex perk crowd control isn't actually OP. Bamboozle will always be better because your in control...
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Jane is looking mighty thick
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2001271#Comment_2001271
Without getting into any specifics, trap a gen. The perk fires off when the trapped gen is finished.
Devour hope could be the same but you would gain it's benefits at the end game
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@TAG said:
Screw Hex perks. I'm of the opinion that all Hex perks should be re-worked/re-balanced into non-Hex perks. Get that variance/swinginess outta here. Find something else to do with Totems.
You know, I do like this idea. How would you do haunted grounds as a non-hex perk?
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@poomanchu said:
https://forum.deadbydaylight.com/en/discussion/comment/2001239#Comment_2001239
You tell me. What perks would be good to have as offerings instead of perks? DS? Since itβs one time use. Whatever works.
Perks as offerings really isn't a terrible idea, it's a 5th perk slot lol. Although, there would be a lot of issues in "balancing" even if killers had it too.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2000902#Comment_2000902
I haven't seen Undying ruin since 4.5.1
Have you? It's like Undying vanished.
How ironic
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SleepyWillo - Think of a perk like crowd control. Each time a survivor preforms a fast vault, a window is blocked for 14 seconds. It sounds really OP but it isn't because...You guessed it, a hex. I know what I just said is a bit misleading, the perk itself is quite powerful. An easy counter is simply look for hex's. Also, a perk like that even solo's will know.
1 - You vault and the window is blocked, oh the killer much be running hex: crowd control
2 - When you vault, you have time to go to another loop
3 - In a swf, it's really weak.
I know I'm taking this quite seriously, I understand that. I just don't want another hex perk like devour hope to be nerfed cause the developers don't understand that a survivor can look and simply cleanse 2 hex totems, probably paired with hex: undying.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2001121#Comment_2001121
if a hex perk worked as follows: "once an injured survivor is downed, 3 other survivors on the map are instantly put into the dying state". does that require a change? according to you, no. bEcAuSe iTs A hEx PeRk
Your a funny person, you know full well a hex like that will never be added. Don't compare my logic to a stereotype. A developer isn't dumb enough to add a perk like that lol.
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@chadbeastofprey said:
ima guess this is because undying got nerfed. you will learn to play without it, champ.
no, undying is a hex perk with many hex's, that doesn't count. Hex Undying was a bad designed perk. Like I said many times and will say a thousand more times is that hex perks have counter, why nerf them?
Also 1 more thing, this doesn't apply now. A perk like Hex: Crowd control doesn't need a nerf cause two totems isn't OP.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2000917#Comment_2000917
the lady doth protest too much, methinks
If a perk is a hex or not is irrelevant. if a perk needs to be changed it NEEDS to be changed.
I don't know what you said...Also, I said hex's. If a perk is too OP then it better get nerfed but hex perks are powerful perks, as a hex. Like I said many times, hex perk don't need nerfs because all you have to do is cleanse 2 totems, does not a single survivor main understand hex perks aren't OP.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2001084#Comment_2001084
The most inefficient thing 4 survivors can do is work on gens together - it's way more pressure on the killer if survivors split up and all 4 work on generators separately, spread out across the map.
Increasing the time for grouped survivors to complete a generator together, is therefore going to have exactly the opposite effect as they will just split up and all do separate gens. It is far more beneficial from a killer perspective to have survivors working on gens together.
This would be true but if a killer is in a chase with another survivor then 1 gen is done when the killer gains 1 hook. Gen speeds do have to be altered, even just a little bit. 47 seconds for 1 gen VS 47 seconds for 1 hook isn't balanced...
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@dspaceman20 said:
I get what your saying but if you were to change gen speeds to be slower wouldn't you have to change perks that slow generators?
No way, gen speeds are quick even without perks. 80 seconds is a balanced number for a solo, I'm not changing the initial time. 47 seconds when two are on a gen needs a fix, just make it about 70 seconds.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2001057#Comment_2001057
Well, I was looking for your opinion, not to trash me ... on why do you consider those 2 perks a must
But screw me I guess, hah?
Exhaustion perks are just unique, there fun too. Even lithe is good, not the best but good.
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@Bond4ever said:
You're using numbers that fit your agenda. Anyone can do that and make X thing look balance/unbalanced.
No, they shouldn't listen to u
How is 47 second generator fair with just 2 survivors, use your survivor brain to think of an answer. If you can't, you entitled as hell. All I'm saying gens need a nerf, it's an idea genius.
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@Pilot said:
Build 1: We'll make it - Prove Thyself - Dead Hard - Iron Will
Build 2: Windows of Opportunity - Dead Hard - Spine Chill - Resilience
Build 3: Prove Thyself - Better together - Leader - Dead Hard
Build 4: Ace in the hole + Plunderer's + 2 flex, usually Bond. Wish I had Appraisal
Build 5: Lithe + Dance with me + Q&Q + Random perk
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May I ask why do you consider DS + Exhaustion is a must in every build? @REL1_C
4 of your builds you put exhaustion perk too lol. I just like 1 second chance but I don't need full meta. I also run ds so my fun isn't ruined by tunnelling killers.
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@Kellie said:
I'm really confused on what you're trying to get across.
It's like you want slow down gen speeds but not at the same time.
Yes it is a little odd but the idea is try to nerf the core speed, killers can run perks to counter toolboxes like "franklins demise".
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@fray1919 said:
Mmm, delicious killer tears right here
https://forum.deadbydaylight.com/en/discussion/233040/developers-listen
Yes killer main which knows the stats of survivor and killer, genius comment
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@OniWantsYourMacaroni said:
Honestly,her biggest issue is the crappy placement of her fontains.
Quite a lot of the time they are in awkward places that force you to go out of your way to get them which feels bad and clunky.
My idea to buff her is to give her the ability to channel her corrupt purge from her fontains.
Similiar to freddy teleporting to gens plague would be able to channel it from a corrupt fontain.
She wouldn't be able to cancel the action and maybe would get slowed downed to a certain speed,similiar to doctor using his static blast
I'm a plague main and she does need a full rework.
- The power is fully awakened when survivors cleanse, this needs a fix, maybe per gen, might be nerf though.
- When survivors are injured, she's just an M1 Killer with no anti loop
- That channel idea is genius, I agree
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/233032/yes-i-play-freddy-because-he-is-easy-and-now
I doubt the change to Freddy will make him significantly harder to play. I wouldn't sweat it too much.
Look at nurse when she was nerfed. It is a big difference though the nurse and Freddy but you know the developers.