Orion
Orion
About
- Username
- Orion
- Joined
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Comments
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@_Dead_InSide_ said:
its hard to play on lower ranks or play with firend with low rank... we playing with friends and killer with rank 8 camp.. and its very boring when you cant do anything and your team must let you die... i dont know your rank but on rank 20-15 its normal to camp.. so the game will be better bcs very bad killers will camp so they will be low rank and players thats play like rank 5 and they are rank 15 bcs every killer camps them will be higher so it will be good for everyone..
So you're new to the game and get hooked a lot. That's going to happen until you learn to play better. You can't pick up a game and expect to be rank 1 after 10 seconds.
Camping is already punishable, and campers already derank, as long as survivors don't feed.
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@_Dead_InSide_ said:
https://forum.deadbydaylight.com/en/discussion/comment/418373#Comment_418373
yea if they upgrade my idea it can be good.. it can be very good system but it will be hard to creat it good
No, it can't. Fix generators and stop asking for free unhooks.
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@LordziPL said:
Camping and Tunneling punish exists right. But I think to eliminate it in top ranks I think it need more punishment.
Like Camping and Tunneling. Every 5% of Camping decrease in Chaser you gain -1k BP in Match Result.
Tunneling if you hit unhooked survivor in 25 seconds you have 1k BP less and Emblem decrease every hit.
Define "camping".
And sure, punish killers for taking advantage of stupid saves instead of punishing survivors for stupid saves.
You want to stop whatever you call camping and tunneling? Try incentives instead of punishing killers for the mistakes survivors make.
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/418333#Comment_418333
yeah but they know roughly where your position would be, mending can take up to 5 minutes
I mean that people who are genuinely ignorant of this bug (which I'd be too if I didn't read the forum) can't tell that the bug even exists because they can't know how long it took for a survivor to Mend.
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@MegsAreEvil said:
Just dont mind Orion. He is a killer main with no understanding how the game acutally looks like, like "just run away sooner, be stealthy" lol. Best advice ever. Legion is trash and BHVR isnt interested in doing anything against those exploiter killer asap.
Not a killer main, and you can do the math yourself if you don't believe me. All the data you need is on the wiki. The rest is high school physics.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/418281#Comment_418281
Your solution for me to not get exploited is to not get hit against a killer that gets a speed boost, a notification reveal and ignores basic survivor defences...
I've been hit by legions using frenzy more than 8 meters away because they keep spamming m1.
Besides we're talking about Moon-walking Legions.
As I said, you have to actually start running as well. Feral Frenzy can get the Legion a certain distance (much greater than 8 meters, obviously), but if you start running when they're 8 or more meters away, they can't catch up to you (by default; meaning, without add-ons that prolong Feral Frenzy or increase its movement speed buff). You can do the math yourself if you don't believe me.
I'm telling you how to avoid getting hit in the first place, which essentially negates Feral Frenzy and any associated strategies or exploits.
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@MegsAreEvil said:
Just report them. There is fedinitely no way they wont know thats a bug, cause its does something totally different then the explanation says.
You do know that killers can't see when you start mending, right?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/418264#Comment_418264
What Legion moonwalks if they don't hit you with Frenzy?
Did you miss the part about not getting hit in the first place? A default Frenzy cannot catch up to a survivor (without Sprint Burst) running in a straight line if the survivor starts running away at 8 or more meters.
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@NoShinyPony said:
@Orion Aren't ban waves only for those players who go over the dc threshold? I thought that those players who heavily insult or cheat are getting banned when the community managers review the reports.
I'm not sure. I do know that at least some bans come in waves, and that when one goes out, the people who were banned complain about it.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/418252#Comment_418252
You're ignoring the 20 second timer Legion gives you, the Frenzy hits he'll use to decrease the timer and Bloodhound...
Like I said, you can avoid getting hit in the first place through stealth or just by running away sooner.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/418244#Comment_418244
I did read them. Got no ######### idea why anyone mentioned looping in a Legion thread.
And only Legion can exploit moon-walking because he's the only killer that benefits at getting a down. It contradicts the entire point of Deep Wound in the first place.
Looping doesn't make you invincible as a survivor, you still go down. There are perks that help deal with looping if you're struggling that much.
Odd for someone to claim an exploit then proceed to say that the devs decide what the exploit is.
Moonwalking doesn't guarantee a survivor will go down either. Stealth or just running away sooner rather than later counters moonwalking - can't hit what you can't catch.
I'm just applying OP's logic to a different aspect of the game.
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@Mc_Harty said:
What the ######### are these comments?
Looping's an exploit but causing unintended game mechanics to down a survivor by simply looking at the ground isn't?
5 minute mend times isn't?
This ######### community...
Shows you didn't read the comments.
The add-on stacking is probably considered an exploit by the devs, but moonwalking is not. The devs are the ones who consider what is or isn't an exploit, and therefore moonwalking is not an exploit.
OP says moonwalking is an exploit because it's taking advantage of the chase mechanic (and I think it should be an exploit), but the same argument can be made for looping, which exploits hitboxes and different accelerations.
Rather than accept that the devs are the ones who decide what is and isn't an exploit, OP is instead arguing that the same logic he used to declare moonwalking an exploit cannot be used for looping, because reasons. Double standards all the way.
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/418198#Comment_418198
How is looping an abuse of the chase mechanic? How else is a survivor supposed to loose the killer?
You're not going to just expect the survivor to just throw down the pallet and run off, that doesn't make sense, and besides, eventually you'll be able to catch the survivor and you have perks to help you negate a pallet stun as well as another chase mechanic that helps you gain speed during a chase.
People are always going to bring in looping but you see nothing is being done about it, moonwalking however is an abuse of the chase mechanic because the survivor can't do anything about.
A little thing like looping shouldn't bother a big strong chainsaw wielding killer like you.
Looping exploits hitboxes and different accelerations. It also does not allow you to lose the killer in any conceivable way, since the whole point of looping is to prolong the chase; not win it.
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@Sythalin said:
https://forum.deadbydaylight.com/en/discussion/comment/418147#Comment_418147
Same can be made of any statement. If you're too lazy to do a search for "permanent", "ban", "permaban", "disconnect", "dc", including any or all of these terms, that's on you. I'm not going to sit here and link every page of those results.
https://forum.deadbydaylight.com/en/discussion/comment/418154#Comment_418154
God... why do people with Nurse's icon always make the most pointless replies?
By all means skip the thread. I'm sure you have other buddies that are missing your clear ability to add intelligent points/counterpoint to a discussion. Or at least will give you a high-five and tell you "nice one brah!" Shoo.
So, in your mind, I'm the lazy one for not wanting to find proof that the statement you made is correct?
There's a teapot orbiting Saturn. Go find it for me.
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@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/418149#Comment_418149
@Orion Understood, but a lot of people will make atleast 1 post complaining they've been banned or suspended. I have not seen that for this game. I see no evidence the mods take any action at all.
Not on reddit, not on the steamforums, not here, not anywhere. I can find nothing.
Then you just haven't been here when a ban wave goes out and people start bitching that they were banned. It has happened before and will happen again.
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@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/418145#Comment_418145
Propaganda? Is it though? I've searched and there are no records of DBD banning anyone for death threats in the past 4 months.
Yes, it's propaganda. You're forgetting the fact that BHVR, like every single company on Earth, does not publicly show ban records. Steam shows permanent game bans, but you have to actively look, and even they don't have a directory of banned players, nor do they list which games they were banned from, nor do they list why they were banned.
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"I made the statement, now you go look for the proof that I'm right."
Links or didn't happen.
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@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/418142#Comment_418142
I have been reporting, every game. I still run into the same people. I have not been able to find a record of anyone being banned on DBD for death threats. I do not think they ban players that.
They do, but the problem is that many people aren't reporting them due to "bans don't work" propaganda.
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Report and ignore. Eventually, the toxic ######### will be banned.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/416563#Comment_416563
Its not the Survivors Choice if the Killer goes on a 5 Gen Chase.
No, but if the survivor was good at winning the chase, they'd have won it.
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/416405#Comment_416405
Not saying I support his actions, but squeaky wheel does get the oil, yaknow.
And do you think that if the wheel squeaks louder, you will be able to move faster?
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/413899#Comment_413899
Cause its so easy to win a chase as survivor if you play against a halfway reasnable killer? hahaha. Also its his fault that the killer is so determinded to chase only him for 5 gens? you dont understand a thing.
It's not on the killer to purposefully lose the chase just because the survivor can't win it.
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@CrtKazz said:
Omg let her hide in lockers! That would be terrifying
And completely worthless, since survivors would have to come to you for no reason whatsover without even knowing that you're there.
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If you're not having fun with a game, then stop playing it instead of ######### over everyone else.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/411731#Comment_411731
U aswell? Lol, I swear everyone who experienced that first times was questioning his mental state lol
I remember weeks/months ago, I was going crazy
I thought that was just me confusing the killer's breathing for the survivors' breathing.
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That depends, did you break the totems? If you break the totems, you break NOED.
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@POUNDYOUSILLY said:
https://forum.deadbydaylight.com/en/discussion/comment/415973#Comment_415973
Make the totems, traps, generators and hooks yellow. How easy that would be to add...
Wouldn't that just screw over people on Coldwind Farm? Y'know, where everything is already yellow?
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@BBQnDemogorgon said:
@TAG they do now they just have to be asked. The games mentioned in the op are crossplay on every platform even between consoles
No, they need to be paid.
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@MystiKasT said:
@Bongbingbing I've played other games where we were able to force devs to fix problems via mass refusal to play or overloading servers (Eve Online best example).
Why don't we pick a day and all refuse to play? Or we can all refuse to purchase anything until the problems are addressed.
Programming doesn't work faster just because you want it to or point a gun at someone's head. Your actions didn't help programmers find bugs faster or make qualified people want to join the developer team. They were irrelevant. EDIT: Well, that's not exactly true. You ######### over every player who didn't want to join your little crusade and instead just wanted to play the game.
@MystiKasT said:
https://forum.deadbydaylight.com/en/discussion/comment/416440#Comment_416440
@Orion I only started playing this month. I don't know the lines of communications to the devs. I am assuming someone here knows more than I do.
The forum is the line of communication. If you have a bug report, you put it in the aptly named bug report forum.
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@MystiKasT said:
So how can we light a fire under the dev's asses to get this done?
If I tell you you're gonna be banned in 30 seconds if you don't come up with an answer to that, do you think you're going to magically come up with a solution? Obviously not, so why do you think it'd work with anyone else?
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/comment/416280#Comment_416280
Maybe their real objective is to kill their own game without making it too obvious.
Yes, because the first thing every company that wants to turn a profit does is purposefully drive itself into the ground.
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If a killer misses a hit, do you immediately go back and let them hit you? No, because that's stupid.
Taking advantage of your opponent's mistakes is not unfair.
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From the name, I'm guessing it's going to be a mechanic similar to those Battle Royale games.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/416403#Comment_416403
By the same token when a killer 4k's with 0 gens done at 2 minutes that's not an issue that doesn't need to be fixed either? Also using a baby killer at red ranks is the most trollish thing that could be done.
I'm not sure why you're directing your comment at me since:
- I'm not the one making the argument that something is only relevant if it occurs in 100% of matches
- I'm not even focusing on the video, which I explicitly said
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/416401#Comment_416401
It's clearly working so well.
I'm not saying the system is good, but flooding the mods with useless reports isn't helping.
What's with this mentality that breaking something is the best way to fix it? Problems don't get solved more quickly just because they're worse than others. In fact, bigger problems often require more time to fix than smaller ones.
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/415979#Comment_415979
What exactly does this video prove needs fixing?
My question is not about the video, but the overall argument that if something does not occur in 100% of matches, it's not significant enough to be fixed.
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"I don't care that there's an automated system in place, I'm going to flood the people who have to take care of things that have to be manually checked with my useless reports."
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@Theluckyboi @Aven_Fallen So your argument is that unless something happens every single match, it's not a problem that needs fixing?
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/415923#Comment_415923
I'm pretty sure the majority want solo survs to be brought up to SWF level so that bhvr can then balance the killers out so that they combat SWF finally without crushing solo players souls
As usual, killers are asked (well, forced, really) to bite the bullet.
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E, G, H, K. Notice anything?
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@Kilmeran said:
@p00p3rz It's pretty much what @tt_ivi_99 stated as far as reasoning. The forums rule against posting names in screenshots and such (usually called Naming and Shaming) is a fairly common forum rule across game forums. Matter of fact, at some game forums, the first time you'd get a warning, the second time a ban. I've seen it happen.
And yeah, sometimes the in-game reporting doesn't result in the outcome we feel it should. Again, that's not uncommon in games. Hell, there are multiple people in Overwatch that I felt should have been banned, but weren't. Then again, there are some that were (Blizzard sends you a notice that action was taken against a reported account, not the specific action, but it isn't hard to figure out).
Ah, yes, automated messages. Steam sends me those as well. Nothing's done half the time.
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@NoShinyPony said:
@Orion The devs said so some time ago.
It becomes obvious when a new map gets released: The chances to play on the new map are immensely increased. When the Plague DLC got released, 50% of my matches were on the Temple map.
Concerning the Rotten Fields part: That's just my estimation from my matches and the streams I watched, therefore I wrote "probably".
No, the devs said they increase the probability of playing on new maps for a short time after release. They didn't say there was a "map of the day" in the algorithm.
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@NoShinyPony said:
There is kind of a "map of the day" in the algorithm. That means that you have a higher chance to get a specific map. Yesterday, it was probably Rotten Fields day.
Source?
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So your advice is that instead of playing according to what makes games fun for them, people should play according to what makes games fun for you?
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The survivor failed at surviving, why should they not depip? Furthermore, this would just reward hook vultures. And lastly, if this goes through, let's also implement a no-depip condition for killers if they get no kills.
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No such thing as curses or magic of any kind. It's just bad RNG.
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Those have been there for years. See here: https://deadbydaylight.gamepedia.com/Teacher
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I don't see anything. Did you check if there's a cross on the upper right corner?
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@Carpemortum said:
I ran MoM for a dozen games just to see how bad the hype is as I dont see it as that powerful.
It maybe popped once or twice, and only ever in stupidly altruistic bs.
Unless you go out of your way to use it, or the fabled less than 10% sweaty 4 mans run it all together, its REALLY not as bad as people want it to be.
Didnt go off against legion or plague because the injuring beforehand. By the time it was active i was dead on hook.
Tried one game even pairing it with DS to ensure I could try it out. Got Morid.
Even as killer, it's more of a," oh, they did that. Okay I'll just hit them again unless theres someone else standing next to me".
I just dont get hiw everyone thinks this is so broken overpowered when at best its situational and risky.
In other words, it only went off when survivors played stupidly. Instead of being punished for it, survivors were rewarded and the killer was punished.
And you wonder why people don't like this perk.
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@not_Queen said:
We back? Everyone behaves or next F5 will be yellow. 😋
See? This is why I was alarmed.