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NMCKE

NMCKE

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NMCKE
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  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/953287#Comment_953287

    Borrowed time also aplies deep wounds

    So it has to work with every killer

    BT is 20 seconds I believe, but Legion's FF is 30 seconds.

    Since Legion and Doctor aren't the same killer, we can give Legion a buff to their Deep Wounds, reduce the timer by 15 seconds. πŸ˜πŸ€—

  • I definitely understand because most Trappers use the basement build for their challenge, and once you're in the basement, it's practically over. Any attempt your teammates make will likely end up causing a huge snowball, and end the game before it actually started. πŸ˜•

  • @ABannedCat said:

    Honestly, no. I stopped the GG thingy in Dbd some time ago. Its rarely appreciated, often seen as a taunt or salty message. I would rather stay quiet, check everyone's loudout, and then move on to the next match.

    Some people who lose, take "GG" as "Git Gud". That's why I type out the full, "Good Game" as opposed to "GG", so players can't bait me. πŸ˜πŸ€—

  • @CLAUDETTEINABUSH said:

    I heard rumors about dbd in console. I'm a PC player so I dunno if that's true. So PS4 and Xbox players pls answer this question; Is playing killer on console that bad?

    If my information is accurate the killer wait times are 2 seconds and the survivor's is 10 minutes (completely opposite from PC BTW) and u have 89% chance to be against swf. Can someone please verify this information? I would appreciate it.

    Wait times for survivors are horrendous, but killer on the other hand, is almost an instant queue.

    Since console doesn't have the FPS luxury as PC, Ruin is almost twice as strong on console because skill checks are really choppy.

    That's the only noticable differences I seen on console. πŸ€—πŸ˜

  • Yeah, this is a problem, but luckily for us, rank is getting changed according to the road map! πŸ˜πŸ€—

    Snapchat-1481058701.jpg

    Literally, a 7 rank gap instead of a 6 rank gap. πŸ˜•

    I thought something was off when the killer wasn't looping tiles correctly, poor little guy!

  • @Hoodied said:

    This math doesn't add up

    2 minutes= 120 seconds

    10+50=60= 1 minute

    Did I mis-read the post?

    Like title says. If I get saved 10 seconds on hook I would still have 50 seconds until second stage.

    Specifically:

    "I would still have 50 seconds until second stage"


    The key word is "until second stage", so OP knows each hook state is 60 seconds, for a total of 120 seconds for the survivor to be saved. πŸ˜πŸ€—

  • @DocFabron said:

    Im waiting for those well deserved spicy nerfs. One of these days we will be so blessed.

    It will be one thicc nerf ;)

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/115770/bvhr-the-doctor-is-over-performing

    I didn't read the "spoiler" sections as to not ruin anything for me so I am assuming this is all 100% true and factual and must now argue your viewpoint on the internet with flawed logic and overheated passion!

    "Git gUd sUrvIvOR mAiN!"

    LOl, aNoThER KiLlEr mAiN.

    hErE cOmeS tHe BiAS!!!!1111 😑

  • @Acesthetiic said:

    β€œAmbushing an occupied survivor will automatically grab them” Why isn’t this a thing already?! I love it.

    Do you understand the RBT changes? It might be hard to understand because I'm not the best at putting thoughts into words. πŸ˜‚

  • @Starr43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/950875#Comment_950875

    A good killer is OP and a good survivor or team are all OP.

    Create a no perk mode..

    Survivors aren't OP, only the doctor is OP. 😑

  • @Mandy said:

    ohhhh another one that I really love, the rage of the Huntress when she get stunned, she sounds so angry!

    My favorite noise is when you throw a cross map hatchet and you hear a scream echo in the background. <3

  • Sally Smithson, she can blink out of the room and help me escape too! :P

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/950979#Comment_950979

    I learned nothing from reading this. At least dbd players understand what you're saying.

    I understand, I went very in-depth when I made that comment. πŸ€—πŸ˜

  • Since I explained this in a different thread, I'm just going to re-post my opinion here about generators: There's TL;DR in my comment, so it's a quick read! πŸ€—πŸ˜

    @NMCKE said:

    TL;DR at bottom of post.

    Generators been a problem for a while, and the developers need to make some changes to the core objective system instead of using perks to balance things out. This is something I always disagreed with because then players are forced to take up perk slots to balance the game out, instead of them using a variety of builds.

    However, I don't want to get ahead of myself here, if we make changes to the core objective system, then we need to keep in mind that you're giving every killer a significant buff. If you throw in the current Ruin, Sloppy Butcher, Corrupt Intervention, No One Escapes Death, or Pop Goes The Weasel, games will be slowed to a crawl and survivors will likely make no meaningful progress at all at that point.

    Therefore, some killers, specifically the powerful ones, might need to be changed or survivors will need something else to compensate for the extra time killers are given. This wouldn't be too harsh, just enough to prevent things for getting haywire. The same also applies to certain perks that affected game speed. πŸ€—πŸ˜

    TL;DR

    Generators are a problem and the entire survivor objective needs a huge over haul to solve this. However, we must keep in mind of the side effects in updating the old system because all killers are receiving a huge buff, as well as slow down perks β€” they might need a tweak, too.


  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/949941#Comment_949941

    I can't remember if ever I've seen a post about survivors complaining about wanting more escapes or shorter gen times.

    There are however half a dozen posts a day saying how OP survivors are and how everything they have needs nerfed even more or how gens need to be longer.

    I second this:

    There have been plenty of people saying survivors are OP and less people saying killer is OP. Not saying this is a bad thing, just supporting your opinion because I also see the trend as well. 😁

  • @Pirscher said:

    Hello all,

    can we add water to the game?

    • Puddles of water
    • a map with a creek in it (Sheltered Woods remake?)
    • a map with a shallow pond that conveniently has a gen in it

    Any water fans here?

    Greetz

    Could add more depth into the outdoor maps since currently, it's just a few trees and hills scattered throughout the map.

    Perhaps, since some maps have Dead Zones, we could have a shallow pond that grants great stealth capabilities. However, the killer and the survivor will be inflicted by a 10% hindred status effect while in the pond and 5 seconds after leaving the pond. πŸ˜πŸ€—

  • @Starr43 said:

    This thread is clearly for lulz but if you ever try or come across a Doctor running Nemesis tier 3, Make Your Choice tier 3, and Furtive Chase tier 1... then yes, you should be afraid, very afraid. <3

    This thread is serious!

    Doctor needs a nerf, he's OP! 😑

  • I know, I'm happy BHVR are nerfing killers, they are OP.

    However, this? This is too far, BHVR crossed the line when they gave Doctor a thicc-NESS buff. 😑

  • @immortalls96 said:

    Normally I'd laugh but..this is bhvr

    I know right, how could they sneak a thicc buff to the shocky boi? 😑

  • @humanbeing1704 said:

    just curious I'm scared I'll lose my iridescent kings in the future 😒

    Usually they will make common add-ons Ultra Rare so you can have a ton of OP stuff once the update releases. 😁

  • @Mandy said:

    I don't think punishing killers who camp/tunnel is the way to go - they already get pretty punished because survivors can just push the gens and get out. Personally, IF this type of play is unwanted then I would find more ways to reward killers for not camping/tunneling, right now killers have BBQ which is great for this, gives so much information and BP, more perks that help with chasing and information would be great for dealing with this type of play.

    Mandy, do you have any ideas for a base feature that rewards killers for spreading the love around? 😁

  • @ThisLadyRightHere said:

    https://forum.deadbydaylight.com/en/discussion/comment/950514#Comment_950514

    I wasn’t trying to make this a serious thread. 😰😰😰😰😰

    The questions... 😰😰 *gulp*

    Oh, then my apologies, it definitely didn't appear to me like that! 😁

    I thought you were frustrated from a previous game and wanted to vent some things to the community!

  • @bilaueta said:

    Tunneling is not a real issue to complain about

    Camping is not a real issue to complain about

    Gen rushing is not a real issue to complain about

    Slugging is not a real issue to complain about

    Yes they all can suck from time to time but the main problem with this is that people feel the need to ask the devs to stop this kinds of playstiles when it only depends on the player to play how they feel better

    You dont see people complaining in the forums of shooter games because one guy is camping in a corner

    There is no need to discuss about camping, tunneling, gen rushing etc. Either they can be the most effective strategy depending on the situation or if the player does it you just move on from that game and forget about it. Nobody wants to hear the same arguments for or against the same specific strategies.

    And if ,as many people say, they play against the same strategy many games in a row use perks that adapt to it if you really hate it that much

    There are far more important things to discuss about. Yet we are still complaining about the same stuff over and over and asking the people that make the game to change how others play (despite they themselves agree that is just how they play)

    PLAY HOW YOU WANT AND LET OTHERS PLAY HOW THEY WANT, if they play well its good on them if they losose they will learn to change their playstile

    Tldr (or something): stop with the 1000 complains about tunneling or gen rushing, move on from that game if you didnt like it. DONT MAKE ANOTHER POST ABOUT IT

    The main reason why I joined the forums is to have my voice heard, discussed, and if I'm lucky, impact the game.

    Telling people to not discuss something because it's not a serious issue is just your opinion. You can't disregard other's opinion because you think your opinion carries more value.

    This is a public forum, everyone is free to discuss anything they want as long as it follows community guidelines. 😁

  • That's what I'm saying, it would be more helpful and constructive if you tell everyone what you consider is not okay.

    Perhaps, it might help people who struggle playing survivor, but just saying, "Stop doing dumb things" won't automatically tell everyone what they are doing wrong, especially beginners. 😁

  • @ABannedCat said:

    https://us.v-cdn.net/6030815/uploads/562/ZZ7GX1TXGUPY.png

    Nothing compared to Sally's glorious hips.

    Found a killer main here who wants all killer's thicc-ness buffed! 😑


    Killers don't need buffs, they are too OP!

    BHVR, pls nerf.

  • RBT have two states, passive and active.

    Passive is when the RBT is not doing anything, it's just there. The only thing you will have to worry about when the RBT is in this phase are the Pig's status effect add-ons.

    Active is when the RBT is threatening the survivors life if they don't remove it in a specific amount of time. Once the trap is actived, survivors cannot leave, and must finish the game that's started (unless they leave through the hatch).

  • @ThisLadyRightHere said:

    1. Stop doing dumb things.

    See it’s that easy πŸ™ƒ

    Did I nail it?

    What do you consider "dumb things"? 😁

  • @Cornpopers_Evan said:

    https://forum.deadbydaylight.com/en/discussion/comment/949651#Comment_949651

    Well damn, so thicc he's making Clown and Bubba jealous.

    BHVR DON'T nerf please ;)

    NO!

    Nerf, nerf, nerf!

    Nerf or nothing!


    Doctor isn't allowed to be thicc, it's OP! 😑

  • Stop ignoring BHVR:

    We have proof now! 😑


    PicsArt_12-28-06.03.41.jpg Snapchat-1070782350.jpg


  • @Elk said:

    The Doctor must be looked at. His booty is in league with Jane's booty. Where is the balance. They already got a thicc killer. There is no need for two.

    Whoops, I forgot the most important part when I mentioned @Tisfine, like wow, how could I forget the most broken thing about the doctor?


    HIS BUBBLE BUTT NEEDS A NERF.


    BHVR, pls, this killer is unstoppable with his thicc butt! Pls nerf. πŸ˜•

  • @Tisfine said:

    I was meaning to do something like this.

    Just to see who actually doesn't read in the forums.

    But yeah Doc is pretty damn OP its really annoying in red ranks.

    Definitely, he's able to teleport survivors into the ground, which is ridiculously OP. If I remember correctly, he was using some kind of Ultra Rare add-on that grants him the ability to teleport survivors afflicted by his madness.

    I think we did a pretty good job so far! πŸ˜πŸ€—

  • @MrVecetti said:

    So how is being camped by a revving billy or leather face any different from being bodyblocked. Aside from it taking a few minutes longer?

    So how is being camped by a revving billy or leather face any different from being bodyblocked. Aside from it taking a few minutes longer?

    Camping is a strategy, but bodyblocking a survivor, for masses amounts of time, is considered griefing and if for some miracle that doesn't get the killer banned, then the killer has been targeting OP for multiple games with the intention of ruin his or her experience β€” that's also bannable. The killer violated multiple rules.

    Camping: Fair, it's a strategy.

    Soft Locking: Bannable, it's griefing.

  • @kate_best_girl said:

    @Peanits @not_Queen

    Do you guys have any buffs planned for The Pig? Id love to see our Piggy mama be brought up :')

    I think they are on holiday, they should be back soonTM. :P

  • @humanbeing1704 said:

    I wanna get no mither mettle of man easier):

    Broken just doesn't allow you to heal at all to use the secondary action for the septic, so sadly, I don't think it's going to change anytime soon. :(

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/947449#Comment_947449

    They can punish and they should. Obviously not in the same manner as the recently-tested DC penalty system, but people who are shown to excessively suicide on first hook should be punished.

    This could be a simple solution:

    • Once the game starts, a 120 second timer starts.
    • Any survivor who dies on their first hook within the time limit will be punished.

    This wouldn't cover all situations, but it's definitely a start! 😁

  • @Boss said:

    I think this is worth sharing...

    https://us.v-cdn.net/6030815/uploads/737/X77K7PC2UR4I.png

    Basically, Dead by Daylight's in the 2nd tier of Steam's best-selling games in 2019.

    Well, if this keeps up, I think the developers will be more than willing to keep the game going for more than 5 years! πŸ˜πŸ€—

  • @DrVeloxcity said:

    What in the actual hell happened? Someone please explain...

    https://youtu.be/_Y7mvwxecnE

    https://youtu.be/_Y7mvwxecnE

    It's a bug, likely will be fixed soon! πŸ˜πŸ€—

  • I was thinking we can start by closing the power gap between solo and SWF because most players who play solo almost always get destroyed by the killer.

    Solo Survivors < Killer < SWF

  • @Waffleyumboy said:

    Yes

    Why do you like the idea? 😁

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/945237#Comment_945237

    I think it's possible for something to be added to the survivor's side that wouldn't require such a significant investment.

    I had this thought awhile ago and made a video for it... I forget where it is though...

    What if the gens as they are now were left alone.

    Once they were done, the switches for the gates appeared... somewhere on the map far from the gates themselves like the hatch.

    The gates would no longer be a safe spot for survivors until they were opened and they wouldn't be easily campable by trap killers since they'd have to wait for gens to be finished for the switches to appear.

    The players would have an endgame that could still go either way at that point.

    Once a survivor pulled a switch, one of the gates opened... but no one would know which.

    EGC triggers as normal and gameplay continues to its conclusion.

    This can add a new section of time to the match that isn't an M1 simulator and creates a frantic search and escape scenario.

    Perks could be adjusted to work within this new scenario to make for an even greater sequence of events.

    Rough idea... thoughts?

    Don't worry, I seen the video a while ago and I actually like the idea because it gives the killer more time and it could balance the EGC for the last survivor (I.E. Survivor isn't screwed when the Exit Gates spawn on the same wall). 😁

  • Honestly, as someone that mains Nurse, some of her add-ons need some serious changes and her blink cool-down should only apply to lethal blinks. 😁

    You might hear more about her if these things happen.

  • @TheCoolDBDGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/947433#Comment_947433

    Nope. Just that there is no counterplay to stopping gen progression when the Killer is chasing a survivor that he potentially hasn't hooked even once. He's gotta hook that survivor for his BBQ stacks.

    I mean yeah, fine, but the survivor just trying to survive and I don't see how that's toxic. 😁

  • @snozer said:

    You are not toxic, but it is hard not to get angry at the shoddy game mechanics and your knowledge on how to abuse it to its maximum potential.

    So you take the brunt of the killers frustration and get camped.

    @TheCoolDBDGamer said:

    Yes, you are.

    Playing the game is toxic?

    I don't think playing the game is toxic in my opinion. πŸ˜•

  • @28_stabs said:

    Make the Legion like the Plague. Survivors stay broken or look for special meds. BUT meds have side effects:

    • Blidness
    • Bleeding
    • -25% movement speed
    • -50% repair speed
    • -100% tbag speed

    Ooo, tbag OP!

  • @ReviloDBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/899770#Comment_899770

    May I ask you what your preferred "Stealth/Immersive" build is? I am curious because I play a very similar style as you do, due to my inability to loop or escape killers once caught, I tend to carry myself usually by doing a pretty good job avoiding them all together lol.

    Ah, when I played Dead by Daylight then, I used:

    • Decisive Strike (Prevents Tunneling)
    • Iron Will (Allows you to stay quiet and can allow you to juke the killer)
    • Spine Chill (Prevents stealth killers from finding you and if the killer is chasing a teammate, you know if they dropped the chase to come after you)
    • Kindred (Helps my teammates save me when I fail at a chase)
  • @LemeTheMeme said:

    I guess that is one flaw that needs to be fixed with the emblem system.

    Mybae changing it so if the killer picks them up after you perform an unsafe rescue? Like, I think it shouldn't penalize you if they down them right after, and then immedietly move to another player, unless the killer picks them up before the survivors.

    That's what I was implying about the Emblem System, but I didn't want to sound whiny about it because I had a bad game.

    However, I don't think that would be the best way to fix this in my opinion. :(

  • @[Deleted User] said:

    This is yet another reason I hate DS. It makes people play stupid like this for whatever reason because people WANT to be downed to DS the killer for... whatever reason.

    Thanks for understanding, I just wanted to show people that Trusted Members go through things too. πŸ€—πŸ˜

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/946682#Comment_946682

    It's actually good for ANTI-tunneling as you'll be getting whoever does the unhooking each time, maybe even dropping the current chase/patrol to do so.

    I use it on Wraith, and the aura reading is fine for speedsters like him and Billy at that range.

    For normal speed people, it still lets you see the general area.

    Wait, nevermind, for some odd reason I thought it showed the unhooked survivor because I was thinking Obsession but forgot Feral Chase changes Obsession. πŸ˜‚


    Yeah, it's great for MYC, no one is escaping you now! πŸ˜πŸ€—

  • @Raccoon said:

    "Anytime a new Survivor becomes theΒ Obsession, they are affected by theΒ ObliviousΒ Status EffectΒ forΒ 40 secondsΒ and their Aura is revealed to you forΒ 4 seconds."

    This statement, and effect, is completely separate from:

    "A Survivor who blinds or stuns you using a Pallet or a Locker becomes yourΒ Obsession."

    Nemesis is hella good with Furtive Chase + Make Your Choice...

    It also lets you gain a few extra Dying Light stacks if you want to "win more."

    Ooo, this is great for tunneling come to think about it now because you see where they are at.

    I still feel like Nemesis is kinda weak, it should have longer aura reading duration. πŸ˜πŸ€—

  • @Cornpopers_Evan said:

    I can't believe what I'm seeing and no words could ever describe how happy I am. This post has now reached 1.5K(actually 1.7K, fashionably late as per usual) and I don't know any other way to say thank you, I really don't. As much as I hate doing the same thing over again for a celebration I really just can't think of anything. I'm going to do another shoutout again, even though I'm disappointed with myself for not being able to come up with anything new.

    I also should say, because I'm loosing a bet, I'm a man of my word and #GiveEvanadateSuzi is now officially on so if you want to add to my embarrassment(please no, don't do it) then go ahead, although, this pales in comparison to what will happen if I reach 2K. XD

    Of course, I want to start it off again with three distinct ones, you know who you are. @Unicorn, @Boosted_Dwight and @GrootDude, you know I could gush about you three for hours right? Thank you three for already(despite the fact we haven't talked to much) making a very positive change in my life, I also hope you three enjoyed your gifts. ^_^

    I want to start off by properly thanking the trusted members this time and apologize if I made you guys/gals feel like a after thought originally. So thanks @GrootDude, @Boss, @Fibijean, @FireHazard, @twistedmonkey, @Elk, @LordGlint and @NMCKE for doing tremendous things for this community, helping others and generally being great people to talk to. If I missed any, I'm sorry, please let me know so I can add them.

    Let's begin, @Mister_Holdout, @WhTe_Tygre_DBD, @tylerlogsdon1, @Talmeer, @ilyDwight, @Volfawott, @MegMain98, @AAAAA, @KillermainBTWm8, @FriendlyGuy, @AvisDeene, @ruler33, @TheHoodiedOne, @PhantomMask20763, @ASpazNamedSteve, @oh_0k, @Spooky13, @JetTheWaffleCat, @ToxicMeg, @RemoveLegion, @KillerRaccoon, @MyNamePete, @kamisen, @Majestic_Herman, @DBDfan12, @PistolTimb, @kate_best_girl, @TheEntity03, @Umbrae_pk, @Sonzaishinai, @FJSJ_Lunar, @ASAPTurtle, @FearlessHunter, @ShrekIsHot, @Creepingcam1070 and @indieeden7.

    Thank you all for helping brighten my day just that little bit more. I hope that you all had a truly tremendous Christmas or Holidays, filled with nothing but care, joy, happiness and most importantly love, something we all should receive at this time of year but we're all deserving of it, at any given point in time, I also hope you get/got everything ironed out with your family @Volfawott. I would say this "one last time" but hopefully, this isn't the last time. If it is though, thank you all for making it a huge success in my eyes. Let's leave it off on something upbeat, positive and happy shall we? Enjoy!

    https://www.youtube.com/watch?v=byAfC5yW_hw

    You're such a sweetheart! ❀

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