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kamisen

kamisen

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kamisen
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  • @herrik666 said:

    I think it's just a UI bug that makes all the animations faster for some reason

    I don't think it's a bug. The transitions are smoother overall. At least I hope it's not......

  • Where is it? I never saw it (an announcement tied to this chapter that is)

  • @Beelzeboop said:

    That would be nice (entitled killer main here), but unfortunately no.

    haha, ok :-)

  • I had the words 'name' and 'grind' censored. Why?

  • @sleepywynd said:

    All information should be in the patch notes. Also, some killers are just faster than others.

    Bugs aren't always in the patch notes though. And I know about the different killer speeds, I have played this game for quite some time.

  • @Irisora said:

    I think the only change is needed is to remove his ability to put to sleep with a simple hit.. it makes clocks worth nothing. And illusory pallets unavoidable.

    I agree that the timer versus the hit mechanic makes little sense.

  • @Crowman said:

    He should be tweaked.

    Right now the issue with Freddy is that he has very little in terms of skill expression while having a powerful kit. There's nothing wrong with having a powerful kit, but having a powerful kit that requires very little skill to use effective is a bit problematic.

    That's a very nice way to put it. How would you add skill to his kit?

  • I saw some post where a person thought it was too OP and punishing so I snatched it and added it to my station list

  • Haha! Happens to the best of us :-)

  • @KingFrost said:

    Pig is definitely among the weakest killers. This isn't confirmation bias. The statistics only tell us that, on average, killers are pretty good in chase. That's why killers like Pig and Freddy (who's powers are easy to use) are near the top, while Nurse (who isn't a regular looper) is at the bottom. Pig is only as high in the stats as she is, because her power is slowdown. Put Pig against 4 good loopers, and she doesn't fare as well as other Killers because she doesn't have a good Chase Power. She's basically just an M1 Killer with a very strong power that only affects people she's actually downed (and only before the gens are done)

    Stats don't tell the whole story. Yes, not every OoO escapes. That doesn't make it more fun to play against. If you're playing Trapper, OoO basically kills your power. And if someone with OoO is on comms, on Midwich... which, even if it doesn't happen often, is basically hell. It'd be like if survivors were exposed for the entire match against Legion, and Legion had an add-on that made Feral Frenzy count as a basic attack.

    Well, confirmation bias is constant and has nothing to do with the topic at hand. If you have an opinion or a belief, you're probably engaging in confirmation bias whether you like it or not. I could have used other examples than pig and ormond and arrived at the same conclusion. We gravitate towards cementing our opinions and I think we as a community would benefit from nuancing our discussions and being more self-reflective.

    The statistics doesn't tell the whole story, no. It does, however, provide some additional information that kan further nuance the discussion. Again, I'm not saying nerfs aren't needed or good for the game. I'm saying they should be strategically implemented with all facts at hand, rather than as a product of a smudging campaign.

    I think Ruin, DS and OoO are great examples of good and healthy reworks.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1986899#Comment_1986899

    That the stats we have right now are useless, because there are a million ways to interpret them differently.

    Then why are you trying to push me to interpret the data? I have said three times now that we cannot make assumptions based on the data alone.

  • @GeneralV said:

    "All aboard the Nerf Train! Our next stop is: DS Station."

    The following stations are en route:

    • DS Station
    • NOED Station
    • Dead Hard Station
    • BBQ Station
    • Spine Chill Station
  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1986828#Comment_1986828

    The exact points you made could be used on god nurses. Yet their stats look vastly different.

    What is your point?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1986744#Comment_1986744

    Well, you claim Pig has a high skill ceiling. Higher than Nurse?

    I'm not claiming that. I'm claiming that we could interpret lots of things from the data (not only that low pick rate = inflated number). Possible interpretations from the data:

    • Pig's kill ratio is misleading because of expert players being overrepresented in the sample population
    • Pig's kill ratio is high due to survivors being killed by traps
    • Pig's high kill ratio and low pick rate is due to her skill ceiling being high
    • Pig's low pick rate is due to her being regarded as 'low tier'
    • Pig's low pick rate is due to her being low tier
    • Other killers (spirit) kill ratio are misleading because of low skilled players being overrepresented in the sample population
    • Other killers pick ratio are misleading because of being regarded as 'high tier'
    • Etc.

    We are getting slightly off topic here but as you pointed out, statistics alone is not enough. My point is not opinions bad, stats good. It's that we need to be aware of our confirmation bias, be nuanced and stop blaming external problems for our own shortcomings.

    Lastly about nurse. I think some killers are more unique than others where you cannot capitalize from general killer skills in the same way. Nurse is extra special in that regard. Probably more so than pig (but I don't play them nearly enough to compare).

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/231360/the-nerf-train

    Pig is one of the weaker killers because she is outdated, her power doesn't fit with the current game state and it is RNG reliant

    I don't think she is outdated but I think RNG is generally frustrating in a game where stakes are high. Maybe they should apply trapper logic to her traps as well?

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/1986544#Comment_1986544

    Made a mistake about what I meant, I tried to say that certain maps feel a lot larger than they usually are. Also, pig is an m1 killer than has a somewhat mediocre crouch and stun and an rng power. I remember when the data was released that many otz fans were confused that pig had so much killrate and he proved that the reason she does have such killrate is the rng nature of traps.

    I see! Well, we agree that our perception on maps can be deceiving at times.

    I think Otz is brilliant. Was this his logical reasoning or was it confirmed by the devs that her killrate is due to rng?

  • Or rather: following that logic, we can't infer anything from data without analyzing it further.

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/231337/do-you-really-think-dead-hard-is-an-actual-prob

    Dead Hard isn't OP and it isn't a problem.

    There aren't many Survivor Perks I would consider OP, and certainly none of them are OP in a vacuum. Most of them only give a decent niche effect and many don't even do that, and only do something useful in combo with 1 or 2 other perks.

    Survivor Perks are weak in general. They are only strong when used properly, stacked and combo'd properly, or used in concert in a coordinated team effort.

    Well said

  • Not as annoying as a player sprint bursting away just as you thought you were going to apply some pressure. All exhaustion perks has their respective moments that are annoying.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/1986525#Comment_1986525

    TL/DR at the bottom.

    In a game like Dead by Daylight, it's hard to tell what context we should use to nerf or buff anything, if it be perks, killers, items or add ons. I think stats do play a part in some cases, for example Freddys kill rate almost being 3 kills per match. But then I think you have to look deeper into it, something stats don't show, it's why Pig isn't actually as strong as her stats suggest.

    If I were to choose how we would go about it, I'd say fun would be the right way. The problem is, fun is subjective and no matter how you cut it there will be someone complaining. People were even complaining when we got a 1.5x BP bonus last year for a month because they wanted it to be 2x BP. But, I still think fun is the way we should take it, and maybe that's how the devs are taking it too. Freddys being nerfed, DS and OoO are being nerfed, maybe that's how they're taking it. We can only wait and see how they take it.

    TL/DR: Fun should personally be the driving factor for balance, however many other things should influence changes.

    I wholeheartedly agree with your points.

  • @Freddy96 said:

    Noone cares about balance. You know which killer was the most played during 4.5.0 dbd patch aka the most killer sided dbd ever seen? Spirit

    People could literally win with perkless trapper but they instead played spirit.

    You don't balance the game through common sense and expecting that players would moderate themselves.

    And as for nerfs, the stats they have show that freddy is overpowered apparently so they're not gonna nerf freddy because survivors are asking it but because they're doing what you're suggesting they should do

    What are these statistics that you are referring to?

    No, I agree that you don't balance the game with common sense. Hopefully you have a vision that you try to balance the game towards. And then you look at the all the data at hand and try to understand how different tweaks will cater towards that goal. And maybe try it out in a PTB. But people still go on the forums and demand nerfs time and time again. Weird, huh?

    Didn't they say they were going to look at Freddy though?

  • @lolololol said:

    https://forum.deadbydaylight.com/en/discussion/231360/the-nerf-train

    Those same statistics say that nurse needs a buff.

    How so? To me it indicates that she has a very high skill ceiling.

  • @CLAUDETTEINABUSH said:

    I disagree actually. You started the conversation correctly, but lost me on the last parts. Ormond feels large, but in fact as you stated isn't that big. I think haddonfield and dead dawg saloon are the largest maps, can't confirm tho. The pig needs a buff. She might outperform other killers, but the only reason she does is with her rng bear traps. She's still a weak killer.

    And the priority SHOULD be nerfs, and buffs. For example, nerfing ds and OoO is a good thing, the undying nerf is also a good thing. The wglf buff is also a good thing. I believe that the priority should be #1 nerfing the annoying/rng/boring mechanics (keys, freddy, gen/pallet spawns)

    #2 buff weak killers and perks (wraith, small game)

    #3 release new content (chapters, skins)

    Interesting. Not the best of sources but according to the dbd wiki, Dead Dawg Saloon is one of the smallest whereas Haddonfield is one of the largest. Also curious, when you say pig is a weak killer, what do you factor in?

    Again, I'm not saying nerfs should be removed, they balance the game. But individual players do not have the big picture and should stop with the absolutism.

  • @NoOneKnowsNova said:

    Stats aren't a great thing to go off, especially in this game where there are so many variables.

    Two examples would be that Object actually has a low escape rate, yet look at how strong it is, and Haddonfield is in the middle for kills, but if looped correctly it's the strongest survivor map in the game.

    Totally agree that statistics only is a small part of the picture. But my point is that so is the player perception. OoO is strong in some cases but weak in other cases. Same with Haddonfield. Context is everything, but which context should be the guiding one?

  • @Tsulan said:

    The problem with the stats are the pick rates and the matchmaking.

    Pig will have always a higher kill rate, because her pick rate is low. She´s only played by her mains and since survivors rarely face her, they haven´t learned how to play against her.

    Matchmaking also influences the kill stats badly, because it only shows that red rank killers have a high kill rate, but doesn´t show what survivors they faced. Right now we get rainbow matches. Where everyone is matched with and against players that have a complete different skill level.

    I agree that the data needs to be analyzed and contextualized. But seeing that all killers suffer from the same matchmaking, we can probably disregard that as a factor. If I remember correctly, the data was collected from all players over a period of time, so the amount of samples would have been pretty decent.

    I've also heard that the argument the low pick rates inflates her number, but that's more of a hypothesis, no? It could also mean that she has a very high skill ceiling but that players who crack the code are more consistently successful, whereas spirit has lower skill ceiling but a generally lower kill rate. Especially when considering the statistics from red rank players. Again, I don't know but I think it adds some food for thought!


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/231360/the-nerf-train

    While I agree more people need to start talking about buffs to weaker things in the game, I think some of your examples you gave are a bit misleading.

    Ormond has never been called the LARGEST map, it's just RELATIVELY big considering it has a massive building in the middle that reduces visibility and there was massive amounts of pallets leading into jungle gyms leading into pallets before (there still is in some cases.) Pig isn't necessarily bad but her RNG can make her frustrating and her stealth ability makes her a bit too slow to be super duper useful in a lot of situations.

    But all-in-all I agree, I would much rather more perks end up being stronger and more appealing to use than have every perk feel mediocre. You can only bring 4 in every match, so you wanna feel like they're making an impact! It just so happens that only a few perks on each side really feel worth running a lot of the time. The countless amount of threads on here talking about dead hard is really getting tiresome.

    Glad that we agree on the most part! I can see why you feel my examples are are misleading, let me clarify how I mean: everyone is not deeming Ormond as the largest but there has been numerous discussions where people has called it the or one of the largest maps in the game. I have never seen a discussion about relativity to main building to be honest, but that may add to it. Either way, the tale of Ormond's size has been talked about extensively. Here's a post from Peanits on the subject:

    "For Ormond in particular, it's not actually a very big map. I'm not sure where the stigma of it being massive comes from, but it's actually tied for the 18th biggest map in the game (of a total of 34 maps)."

    https://forum.deadbydaylight.com/en/discussion/141896/why-not-reduce-size-for-ormond-mothers-dwelling

    Likewise, the general consensus (going from posts here on the forum and other DBD related forums) has been that pig is a weak killer. On the contrary, the kill/pick ratio shows that she is performing well in terms of successfully killing survivors in high ranks. High skill ceiling, sure, but not a weak killer according to the statistics. Numbers can be manipulated obviously, so I'm not saying statistics should be the way to go. But it's an indication that the reality is more complex than what we, as individual players, may perceive.

  • @DangerScouse said:

    Choo choo

    @DangerScouse said:

    Choo choo

    image.png

    No

  • @MonsterInMyMind said:

    Best thing you can do is report their twitch as its against twitch TOS and if you have video submit it to https://support.deadbydaylight.com/hc/en-us

    If you need their steam id64 copy their steam link and paste here for it https://steamidfinder.com/

    IThanks for the tip: already did the full report :-)

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/228760/recorded-a-streamer-who-was-hacking

    Behaviour doesn't seem to be tolerant towards any hacking, so they should get banned if it was as blatant as you said. Did you report their stream aswell?

    How do you do that?

  • Same for me. Found this thread and tried: instant queues when cross-play is turned off.

  • @[Deleted User] said:

    The House of Pain is still horrible to blink on, you literally stay in place 90% of the times you blink there. Otherwise the map is pretty okay, but sometimes you get stuck on random objects and your blinks get shortened.

    Yeah it didn't work out. Also fences, cars, picnic tables seemed off to me. But my muscle memory can be off too.

  • @OniWantsYourMacaroni said:

    Blinking is pretty inconsistent as nurse sometimes.

    Just her being a buggy mess 🤷‍♂️

    It's inconsistent, yeah. But on Haddonfield it felt like tables/cars/fences didn't want to let me through, more so than usual. I wondered if there was something unusual with that map in particular.

  • @Trashmaster I don't agree. I had DH that I would've used had it not cut me down pre-connect.

  • @Ghouled_Mojo Gathering opinions implies there is an evaluation process in the making (that may or may not lead to a change). However, reverting is not the same thing as changing something. They could, for instance, tweak some of the animations in the future depending on the community reaction without entirely reverting it. So they are not contradictory even though I understand your way of thinking.

  • @ProfoundEnding WHAT? No I love it they have to let me keep it, haha. No taksies backsies!

  • @Phasmamain I actually meant the golden jersey!

    meg.jpg


  • @Retromind said:

    https://forum.deadbydaylight.com/en/discussion/222449/killer-performance-anxiety

    Pretty much everything you wrote I can relate to. You forgot to mention that playing as the killer is more mentally exhausting than survivor, sometimes I want to relax and do a gen and loop a killer for a minute or two whereas as a killer I constantly have to make calculations, predictions, etc...

    Absolutely more exhausting! I did write it in my draft but took it away because I didn't want to create a thread that focused on whose the bigger victim. But I cannot play for more than a couple of games before I'm beat. Survivors generally have several periods of down time during a match. I'm lucky I play survivor to the extent that I do, so that I can practice moonwalks, casually open chests, and point at Jane's big booty while she's doing a gen.

  • @pseudechis said:

    The way around this is to realize "you are not responsible for anyone else's fun".

    Now let me qualify that statement, it is not to say you have free license to grief or harass or bully others.

    The very thematic element of this game is 4 people try to escape a vicious killer who is out to murder/devour/sacrifice them to some dark entity. So taking on the vicious killer role will you choose to do these heinous things politely or efficiently?

    So I play thematically, what would a vicious killer like LF or Myers do in this situation, chase the bleeding guy or let him go and heal up and chase the other guy ensuring everyone gets a fair go. Remember if you go the fair route it is likely you will still cop abuse, so as killer you still weather the cost of a less proficient playstyle and the post game abuse. Not a great deal.

    Just make the choices you think are best at the time and forget about whether that choice will be frowned upon by some arbitrary opinion of how the game should be played or what's fair.

    When you have the experience to wreck even the most dedicated swf brute squad then you have the luxury to pick and choose how polite you want to be. Till then make the play you think is best, or enjoy most, not the play some random other person thinks you should play.

    Win, lose or draw if you played it your way then you'll be satisfied. No amount of sore loser/bad winner tantrum salt can take that from you and nor should it.

    Thanks for your well spoken post and your solid advice. Taken to heart ❤️

  • @Karao_Ke said:

    Please don't let other people choose how you play. You don't need to follow any rules, you don't need to play nice. You wouldn't lose as much if you didn't let others dictate how you play.

    I watch DBD streamers such as Otzdarva all the time & in a lot of matches they usually have to get somebody out of the game before the game is lost.

    With this being said, I wouldn't recommend being a toxic BM'ing camper, but if it's how you want to play then nobody should have a say in that other than you, as long as you aren't breaking any actual rules.

    That’s the thing: I know all of this but still find myself feeling sad when being chastised. I win far more than I lose and consistently sit at red ranks. I still feel stressed and bad in a way that I never experience as survivor.

    Love Otz btw. Such a wholesome dude <3

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/222449/killer-performance-anxiety

    100% I recognise this, I found this really interesting reddit post on the psychological effect of DB which you might find interesting. Link here

    To be totally honest I haven't even seen that many overly toxic players recently, but against good survivors I still find this game super stressful, even when not expecting to win.

    Sounds like a very interesting read: thank you for this!

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1900563#Comment_1900563

    This guy knows what's up. One of the things that helped me starting up was really getting into the killer mindset. I started with myers, so did my best to be a jumpscare sometimes, a creepy far off watcher at others, and an unrelenting chaser. It helped me a lot to have more fun than stress.

    Cool, will try this. Thanks!

  • @offwhiteknight said:

    Just turn off your chat. Although, if you do it to other killers then nut up and learn to take what you dish out.

    I should, yeah.

    I tend to not do it, but I would lie if I said I never had. I’ve been tunneled off the hook and spoken my mind more than once.

  • @TheClownIsKing said:

    I feel you.

    I just don’t give survivors the satisfaction of bullying and being abusive anymore.

    If they’re out to make the game miserable, I just wait by a gate and avoid the anxiety that comes with persisting in a hopeless match.

    It feels better knowing I’m not alone. Thanks for that

  • @Heartbound said:

    All of those red rank killers didn't start there. Lots of matches were lost on the way there. In fact for me, matches run together so I evaluate my day as a whole instead of a per match basis.

    Try to roleplay if you need to. What would motivate your character, what would they do? That helped me.

    (Also keep in mind a lot of survivors play to die and get upset if you don't take your games seriously.)

    Not that it matters really, but for the sake of clarity: I have 2k hours in the game and rank 1 in both roles. A red rank potato, but still :)

    I really like your idea of roleplaying. Will try this at some point!

  • But why did they decide to scatter everything around the screen? I did not know this was something the community asked for.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1830607#Comment_1830607

    its the Ugly Sweater for Dwight.

    thats been around for over a year now, so its possible you already have it unlocked.

    Oh, is it the one called 'snack time'?

  • @indieeden7 said:

    Are you talking about the sweaters for Zarina, Felix, Élodie, and Cheryl?

    No, the WARMDWIGHT code which was limited in number. There were 25.000 codes.

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