Avatar

kamisen

kamisen

About

Username
kamisen
Joined
Visits
2,758
Last Active

Discussions

  • 0 comments 21 views last activity
  • Did they forget to increase the odds? I've gotten a lot of lerys memorial though.
    0 comments 31 views last activity
  • ...did they speed up the blood web? I LOVE it!!!
    5 comments 121 views last activity
  • It feels like killers have built in agitation right now. Is it just me?
    3 comments 111 views last activity
  • I'm wondering about the map reworks (both previous and future ones): are the reworks purely visual or do they also change the different tiles and loops? Autohaven, for instance, still has issues with large dead zones and I recall devs mentioning the minimum-pallet-distance formula not being implemented yet. I'm very excited about the upcoming Coldwind update, but I'm afraid the large amounts of s
    1 comments 21 views last activity
  • Are the killers faster since this patch or is it just me? Could someone do a test?
    4 comments 81 views last activity
  • I remember the devs talking about Freddy overperforming in terms of kill ratio. Are they going to look at him in terms of balance? Do you think he should be tweaked, and if so, how?
    39 comments 451 views last activity
  • I’m all for balance but it’s getting a bit ridiculous at this point. There’s always a finger pointed towards the opposing side. Survivors should not evaluate the effectiveness of a killer perk and killers should not evaluate the effectiveness of a survivor perk. The statistics have shown numerous times that we suffer from confirmation bias. Ormond has been dubbed the largest map when it is, in f
    48 comments 651 views last activity
  • He instantly respawns and zooms across any map. The crush can also be cancelled by Victor leaving you vulnerable. Being close to Victor is, in my experience, a guaranteed hit for him. Why should you even bother kicking him in a chase?
    12 comments 391 views last activity
  • I submitted the irrefutable video evidence of him hacking to the DBD-team. Will be interesting to see if this actually will cause him to be banned and how long it takes. In the video he: Moved at lightning speed Used hatchets as bubba Moried before first hook Kicked generators from a distance Teleported players beyond the exit gates
    4 comments 211 views last activity
  • I've had several games on Haddonfield where the window and pallets spawn so close that you cannot control which one you're using. It had me performing unwanted actions, several times, instead of using the window. I have never seen this before. Did you change something in the patch? Where Nancy is standing is the middle of where the pallet was.
    0 comments 21 views last activity
  • Is it something different with the obstacles on Haddonfield? I cannot seem to get the blinks as nurse on that map...
    4 comments 42 views last activity
  • I have 40-50/ms ping in this game. https://vimeo.com/511272541
    8 comments 241 views last activity
  • 5 comments 131 views last activity
  • I've played both sides for quite some time. I have drifted more and more towards playing survivor because of the fact that the less I play killer, the less I enjoy it. I've tried to analyze the situation and come to some kind of conclusion. The conclusion is basically the following: To avoid being antagonized post game, I stick to a playstyle that is 'fair'. This playstyle is essentially to not
    29 comments 591 views last activity
  • Am I the only one who thinks the bloodweb is way to sluggish? Because of unnecessary animation, it takes 1 second to fully purchase a node in the web. Can you please speed up the animation so that it's .5 or .25 instead?
    8 comments 81 views last activity
  • I've been playing this game for a couple of years and I have some minor annoyances (along with solutions). Here's my list of QoL changes that I think would benefit the 'tween-games gameplay. I would love to hear what you think about them or if you have other things you would like to add. Bloodweb changes Remove the click-hold mechanic Remove the 'Click to continue' prompt when opening myster
    0 comments 21 views last activity
  • What counts as a stun in the stun challenge? I stunned the killer four times using Head On and DS but it didn't work. Does it need to be a pallet stun?
    1 comments 61 views last activity
  • Before the most recent flashlight change, the flashlight beam gave the survivor a neat visual input when the killer was successfully blinded. The beam would narrow as you hit the sweet spot and widen/dissolve when the killer was blind. For some reason, this was removed in the latest rework and you only get the visual input as a point indicator. I don't know if the change is a bug or a feature but
    Mod
    3 comments 61 views last activity
  • I noticed that one of the X-mas codes was limited in numbers. I can't find the sweater in the store, so I guess exclusive skins are back! Why did they decide to backpedal on this decision you think? It was in the store, my bad
    7 comments 151 views last activity
  • I'm genuinely curious as to why the hex totem isn't announced when first activated. All other totems are displayed when first activated along with status symbol (correct me if I'm wrong here: not counting Devour Hope that notifies the survivor on token 3). Shouldn't we, logically, also get a notification that Hex: Undying is in effect the first time a totem is resurrected?
    44 comments 1,172 views last activity
  • How are you supposed to do this challenge with a killer you never play? I'm rank 1 due to my mains. I'm not good with Billy (at all). Rank 1 survivors know how to dodge a master Billy. How am I supposed to gap that bridge? I think you guys need to factor this in when designing challenges. I like a challenge and all, but this seems impossible in my case.
    16 comments 211 views last activity
  • I just had a Claudette use the key inside of my body. They removed body blocking keys?
    0 comments 71 views last activity
  • Whenever I play, the first totem getting cleansed always turns out to be undying. It's been consistent for about 20 games now - the numbers doesn't add up. Are totems spots decided upon cleansing or upon loading into the game.? Upon cleansing: A survivor cleanses a totem -> RNG decides which HEX is affected. Upon loading into the game: All totems are assigned a position --> RNG decides w
    2 comments 11 views last activity
  • I'm going to preface this by saying: I don't want this thread to get out of hand. I'm not a survivor/killer main. I play both solo and SWF. I enjoy all modes equally but in different ways. A short list of my post for the lazy: Hexes such as NOED, undying, ruin etc. don't need a nerf. SWF provides more information to survivors but it doesn't need a nerf. Using perks to bridge the gap betw
    3 comments 61 views last activity
  • A few weeks back I made a post regarding nerfed rift progress. To recap: The latest Tome (IV) was secretly adjusted to award fewer fragments, adding approximately 70 extra matches worth of playtime in order to fully complete the rift. This change was not communicated. You can read the original thread here: https://forum.deadbydaylight.com/en/discussion/185325/rift-progress-nerfed-again/ . Even
    Mod
    42 comments 361 views last activity
  • I can't count the number of times where random strangers, without any provocation, have asked me to kill myself. Sometimes it's spelled out and sometimes it's in the form of the well-known acronym ' #########'. I usually report and move on. It doesn't really get under my skin. But here's what does. Other players tend to side with the 'offender' (in lack of better words) and tell me to chill whe
    29 comments 291 views last activity
  • As survivor (and killer), you could trace the approximate place of a pallet spawn based on the surroundings. If you saw traces of a broken pallet you would know that the area around the broken pallet was void. However, empty loops gave you hints of a pallet being near. As of the latest chapter, broken pallets leave no visual trace on the ground. This makes it significantly harder to improvise dur
    2 comments 151 views last activity
  • How can you deal with a pyramid head that is readying his weapon to bait a dodge? I cannot seem to win in the situation. If I dodge, he cancels and gains distance. If I do not dodge he 'fires' his attack. If he is close it is instant and I cannot react and doge. Help!
    17 comments 541 views last activity
  • I don't understand how the map RNG can be so unbalanced. I just came from the macmillan coal tower where the survivors had back to back jungle gyms (3) that connected to the main building in addition to 5 very safe macmillan loops. They also had a T and L wall connected to the killer shack. My bamboozle was completely pointless as they could chain safe windows. I stopped to just record the map at
    0 comments 31 views last activity
  • Okay, can we please have some tips and tricks directed towards more skilled survivors? I feel like I'm missing out on some good stuff! Here's a couple of things that come to my mind: If you're going for a cheeky pallet stun, don't run while attempting the drop. When running through a pallet, you only get the prompt to drop it when at the furthest edge of the direction you're facing. When bei
    25 comments 681 views last activity
  • I have a question about the huntress stun radius and camera position. I play all killers but tend to get stunned more often with Huntress. From my POV I'm far away from the pallet, but the stun still procs. Am I the only one with this problem?
    1 comments 41 views last activity
  • As mentioned in a previous thread, I noticed the tome didn't take me so far in the rift. So I decided to compare the previous rifts, where they actually adjusted the economy in a positive manner, with the one we have now. Apparently BHVR have re-adjusted the values and now we have have less challenges than we had in both tome II and III. So far they have removed 2 common and 2 master challenges f
    87 comments 2,162 views last activity
  • I'm wondering because I've been putting quite some hours in the game beyond the challenges in level 1 and 2, and I'm only at level 27. In comparison, I reached level 31 with just the challenges in the rift/tome before that. Did they adjust the amount of rift shards earned? Would love a comparison if that is available.
    0 comments 21 views last activity
  • ..is absolutely magical! The entire greek theme has been a wonderful addition to the shop. I just want to show my appreciation <3
    Mod
    18 comments 322 views last activity
  • FOR THE LOVE OF GOD FIX/REMOVE THE GOD DAMN CORN!!! If you have bad eyesight like me, it's absolutely ######### to get a map like rotten fields. WELP!
    6 comments 161 views last activity
  • I play on the European servers and I keep getting matched with russian players that live on the far end of Russia. They either teleport around the map as survivors or hit me from far and beyond. What is causing this?
    1 comments 21 views last activity
  • What are the thoughts behind the decision to disable Dead Hard when being shocked by the doctor? To my knowledge it doesn't negate any other exhaustion perks (as they are not activated by a command). It feels unfair though because the distance you cover with dead hard is next to none and is almost always clutch.
    6 comments 171 views last activity
  • Jesus christ how did I not know this? Everything is sorted in alphabetical order within their respective color scheme. Mind. Blown.
    2 comments 42 views last activity
  • The post game rift/challenge overlay hides the post-game chat and feels awkward in its placement. It’s also animated which means we cannot collapse it quickly. It would be really nice if the overlay was triggered by mouse hover or click instead. For me atleast, I’d rather ’gg’ my teammates before I go into the details of the rift. There’s no urgency to know if I unlocked a new tier or not.
    0 comments 31 views last activity
  • Huntress exhaustion add-ons doesn't induce exhaustion as they should. The survivors confirmed that they did not get the exhausted symbol in addition to the fact that they could use their exhaustion perks. Tried with Venomous Concoction and Berus Toxin. PC/Steam
    0 comments 31 views last activity
  • In fact, I have to re-download the netire game every single time something small is changed. Anyone else having this issue?
    1 comments 41 views last activity
  • When I play killer, I gradually lose my mood until I'm in full on rage mode. My S/O also noted that I go from happy to unhappy really quickly. I tried taking a break from the game for a couple of weeks and felt much more at peace. When jumping back on the horse the other day, I instantly felt how my mood turned sour. I verse players that are way over my skill level and after each game I feel more
    4 comments 121 views last activity
  • 27 comments 501 views last activity
  • Just got out of yet another game where I was used as a BP farm against my will. Stuck in a loop between dying and injured. With the DC penalties I'm stuck between a rock and a hard place. What's BHVR's actual stance on this? There must be a reason that so many players see no problem with this.
    8 comments 171 views last activity
  • I don’t know if I’m dreaming or not, but it seems like some tiles are different. For instance, the tile above the bathroom in The Game only had one opening with the loops slightly different. The corridor beside the bathroom was also significantly wider. Macmillian estate, Lery,s and Crotus Penn are the maps I’ve noticed changes in so far. Am I losing my mind?
    1 comments 21 views last activity
  • PC (Steam) Each time you release an update or a hotfix, I need to redownload several parts of the update. If I launch the game without validating the files, the game will shut down after a couple of minutes saying EAC picked up on something. Verifying the integrity of the files always results in 2-3 files needing redownload (which ultimately fixes the game). EAC is always reinstalled. Clearin
    0 comments 21 views last activity
  • I have about 1,5 k hours in this game and I'm not even close to having all perks for all my survivors/killers. I have some neat builds I want to try, but I can't due to the grind fest going on in the bloodweb. Leveling up a new character is unbearable and feels like a waste of time at this point. With each killer/survivor comes an exponential growth to the grind. I'm aware of the additional perk
    22 comments 361 views last activity
  • In the tech stream, Devs confirmed that hits registered on the killer side takes priority. Since this is the case, would it be possible to give us additional information in the lobby where killer ping is accounted for. A nice 50ms server ping doesn't help if the killer adds another 300ms.
    0 comments 11 views last activity
  • ...who 'accidentally' use the forbidden addon. It's literally impossible to win a game with this combo. When will you fix this?
    7 comments 91 views last activity
‹ 1 2 3 4