Map reworks and loop tiles

I'm wondering about the map reworks (both previous and future ones): are the reworks purely visual or do they also change the different tiles and loops? Autohaven, for instance, still has issues with large dead zones and I recall devs mentioning the minimum-pallet-distance formula not being implemented yet. I'm very excited about the upcoming Coldwind update, but I'm afraid the large amounts of safe loops will be left as is.

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