Map reworks and loop tiles
I'm wondering about the map reworks (both previous and future ones): are the reworks purely visual or do they also change the different tiles and loops? Autohaven, for instance, still has issues with large dead zones and I recall devs mentioning the minimum-pallet-distance formula not being implemented yet. I'm very excited about the upcoming Coldwind update, but I'm afraid the large amounts of safe loops will be left as is.
Comments
They are mostly visual but they add breakable walls and change certain loops around