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MegaWaffle

MegaWaffle

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MegaWaffle
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  • They cannot add cosmetics to a character they don't own. They have said they are trying to get the license holders to allow cosmetics. In fact they did get permission for 1 and are keeping it a secret. The community at large believes it is Myers and Laurie because of the movies release.

  • @kate_best_girl said:

    @MegaWaffle said:

    @kate_best_girl said:

    @MegaWaffle said:

    @kate_best_girl said:
    DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're nice

    Leatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.

    Leatherface cant talk...

    Read the perks its his dad talking to Leatherface who mentions you don't need to take pleasure in killing but sometimes things have to be done.

    If you have watched the movie (Which im guessing you havent?) He says that to Sally the victim they took while leatherface prepares food.

    Whoa whoa whoa whoa, are you saying I have to actually watch the movie in order to make a factual argument? I never agreed to this!

  • Stay safe to anyone in the area!

  • @Nickenzie

    I strongly agree with you that rank is far to easy to achieve in the current game state however if you are going to make rank more competitive you need to add a casual mode as well. I'm not a huge competitive player, like I use to be when i was younger, and the only reason I don't care about rank is due to the fact that it holds no significance and pretty much anyone gets matched together because of SWF. If rank were to become more competitive (or add rewards as others wish) I would rather play a more casual mode (personally) rather then have that stress to succeed weighing in on a game I simply wanted to unwind while playing. I've hit rank 1 most every season as survivor (and a few times as killer) and while I enjoy my survivor games with competent survivors I would hate to feel like I'm stuck with new players simply because I take the game more casually. I've been tunneled and camped plenty but it doesn't bother me because I move on to the next game however if that next game was always with new players I'd start to get stressed out from the fact I'm doing most of the work.

    To sum it up if you make rank the only mandatory game mode and make it more competitive by nature then you need to add a casual mode or the salt will only fly farther from those who wish to simply take it easy.

  • @TheLegendDyl4n1 said:

    @MegaWaffle said:
    Yes its a bug that came with the Spirit chapter release.

    ok name a bug that didnt happen due to the release

    I'm not sure if this is a sarcastic remark or a defensive one but every time they release something new (like a chapter) they break several things. I'm not a programmer and I know little about how code interacts with change but loads of old bugs have yet to be fixed. They have only just begun to fix the survivor/killer spawn bug that has been a thing since PS4 release (I don't play PC so I cannot say if it was a release issue there too) and they are only addressing this because it became a little more common since the Clown chapter.

  • @kate_best_girl said:

    @MegaWaffle said:

    @kate_best_girl said:
    DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're nice

    Leatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.

    Leatherface cant talk...

    Read the perks its his dad talking to Leatherface who mentions you don't need to take pleasure in killing but sometimes things have to be done.

  • @Mc_Harty said:

    @MegaWaffle said:
    They had played the song that originally inspired them to create the Entity a long time ago in a Dev stream. Wish I could find it again to link it here as that song was, in a sense, the start of DBD's inspiration.

    Was it this one?

    https://www.youtube.com/watch?v=8aJw4chksqM

    Yes this was the song they linked, thank you!

  • Regardless of what I would like to see the game become no one knows the game better than the Devs. They created it and can do with it what they want. We as a community will offer suggestions for change and if they are ignored then we can choose to stay or leave. Although I'm not a fan of DBD's direction at the end of the day it was their product that I bought. I wish for the best but must always accept I'm not the games creator.

  • @fcc2014 @I_am_Negan
    Not sure if we are derailing the OP but the next few months are looking good for PS4 releases.

  • It takes time to chase a survivor, hit the survivor, down the survivor, walk to a hook and hook the survivor. During this time the team is (hopefully) doing gens. If it was easy to unhook yourself then your team wouldn't lose any time trying to save you yet the killer would be punished needlessly in time. I personally don't even agree with the 4% but accept it as a game mechanic I can't change, however if the base chance is increased then I no longer see any sense in the games mechanical development.

  • And this is why I hate randoms when playing solo survivor...
    .
    .
    .
    .
    In all seriousness I do enjoy the oddities you can sometimes see when playing the killer.

  • Although I don't usually save BP up to 1m unless a new survivor/killer is being released I do agree that the amount still seems low. I don't think t needs to be increased by a crazy amount but the fact that 1m isn't enough to go from level 1-50 seems odd.

  • So long as the theme music gets changed to "Eye of the Tiger" then I'm down with this idea.

  • @AliveBySunrise @ShrimpTwiggs

    I believe the Entity takes survivors based on strong emotional feelings or trauma since every survivor in some way has either a sad story with their lives or high hopes for the future.

    As for Killers I don't truly believe it matters. The Entity seems to take people based on their lust to kill, emotional trauma and to add some sort of celebrity status for selling video games so I'm still up in the air on this one. ;)

  • @projecteulogy said:
    Everyone forgets the fact that The Wraith was forced to kill people unknowingly, which ultimately made him snap. However, Anna is the most innocent of all the killers.

    I see her and immediately think of the Futurama episode Amazon Women In the Mood(death by snu snu) Lmao

    I agree Ana is "innocent" as she lacked a proper upbringing and was alone/scared and forced to survive at a young age but "innocent" and "sweet" are different things. Ana after all takes pleasure in hunting people, it even says so in her Bio.

  • @fcc2014 said:

    @MegaWaffle said:

    Holding out till this "optimization patch" in December but given BHVR track record I'm keeping expectations reasonably low.

    I have had to take several breaks for weeks at a time. After 2.0 and the frame rate got even worse. I couldn't play more than a couple of hours without sever headaches. After this next event i may take another break from the game and the forum for several weeks.

    With how many great games are releasing soon I'm taking a break from DBD too. I'll be back eventually as it is still fun for a few match every so often.

  • @fcc2014 said:

    @MegaWaffle said:

    PS4 since day 1. I still bear the scars of the horrible fps and overcrowded servers!

    Same here took all my friends from F13th when DBD came to console and never looked back. Imagine if things ran better how great this game would be.

    Holding out till this "optimization patch" in December but given BHVR track record I'm keeping expectations reasonably low.

  • Although I agree camping isn't fun for the survivor on the hook it will suck now that SWF will simply abuse the new system and killers will have to watch obvious hook rescues simply because they are getting penalized for over altruistic plays. I don't camp myself and it isn't difficult to know someone is around but unless I see scratch marks or the survivor themselves I leave, now there will be less of a reason to be stealthy in your approach.

    Unless I missed something in regards to this change in which case please correct me.

  • @fcc2014 said:
    I know of at least a dozen of us on PS4 not including ones i know longer see on the forums.

    PS4 since day 1. I still bear the scars of the horrible fps and overcrowded servers!

  • @BadassLaurie said:

    @MegaWaffle said:

    @kate_best_girl said:
    DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're nice

    Leatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.

    but he likes to camp ( ͡° ͜ʖ ͡°)

    Camping is generally an activity one does with family and friends so my original point still stands. :)

  • @Freudentrauma said:
    Because they've probably came up with All Seeing: Spirit after designing Surveillance. The general idea of surveillance wouldn't be bad, if it wouldn't have a timer. No clue what they thought, when they put it in.

    Clearly the designer doesn't play killer.

  • Look up and play Sniper Build Doctor and you won't have to care about winning because the amount of BP you will farm can easily satisfy your lust for power. If the survivors don't plan gens out you can literally keep all 3 gens under-lock while standing still (I wouldn't recommend simply holding the game hostage but you can drastically slow the game down and get your hits).

    I would say Doctor and Myers seems to have the most build variety in the game right now. Hag has gotten a few more to add to her kit too.

  • You can start her phase and cancel part way in or at 99% so that it isn't possible to tell when/if she did phase. Now that that "glimmer" bug is gone it is much harder to tell what she is doing. I just assume they are always faking and still leave the area because either A: they will juke themselves or B: I will still be running/walking towards another safe spot.

    As Spirit I fake a lot because most survivors seems so eager to try and "juke" me that it seems far more beneficial to literally stand still then chase...its so odd why more people don't do what I do and leave.

  • BT can also be ignored 100% since if you are "camping" you will get your first hit for free on the rescuing survivor and get that second hit easily too. Honestly a trade is worth more points in most cases since now that BT survivor is out of action for longer and you most likely have a fresher survivor on the hook. BT seems way more balanced than it use to be when both survivors got the affect.

  • @Rellewd said:
    truely at this time and for this only reason, I really want SPIKED BOOTS AND MOONSHINE FOREVER, I TEND TO STAY WITH MOONSHINE but SPIKED BOOTS are much more rare and I never skip the webs presents even when i focus on them addons I can stack them but now I am hurting as sometimes I will when low on them and I notice Moonshine comes more frequent than them Boots so SEND HELP.

    How many posts will it take until you get the hint!?
    Stop with this nonsense EA I've told you time and time again!

  • @laotamst @DocOctober @Khalednazari
    I see people guessing his age to be in the late 20's early 30's range but may I pose a question?
    How long has he been in the fog? Does time not pass in the fog? Could he be aged in wisdom due to his time here yet not aged in a physical sense? I feel even though Vigo might appear young that if he was to be in the real world he would be an old man at this point.

  • @Eninya said:
    If you want to bring the horror aspects out you have to make stealth more important. Darkening the game (to an extent), adding a sight distance cap to survivors (with a larger one for killers), and removing the terror radius entirely, would be a good start. Killers and survivors both may need to become slower, so that chases aren't vacuuming out any horror element the game would otherwise have. Some maps are so open that you can see killers coming before their terror radius even hits you--this is super bad design for horror, imo. You're not supposed to know everything around you, or what's coming. Know what could be good? A sight distance when viewing to your sides or behind you, so that you would actually have to get off of a generator to see behind you very far.

    Isolation needs to be a big part of the game in order for you to get the horror element, and slower, longer matches could help under a quieter atmosphere.

    I'd like to add that SWF would be nerfed if the killers were much more difficult to track for survivors via increased sight obstructions, reduced terror radius, and nerfed aura reading. --That's the main problem with SWF: Knowing where the killer is more than the killer knowing where his targets are.

    As much as I want stealth to be more prevalent in this game I highly doubt that is where the Devs intend to take it. I mean who in their right mind would wear bright neon shirts and dye their hair bright blue/pink knowing they are being hunted by blood thirsty killers?

    At least Ace had the right state of mind to embrace the natural stealthy abilities of a leopard!

  • @Nickenzie said:
    Okuu46 said:

    With the event just the around the corner, i'm worried that there won't be enough time to get all the killer cosmetics; figuring that it will take time to get blight viles we need to purchase them with, and knowing the devs, the cosmetics might be too expensive to get, which won't be enough time to get all of them?

    13 days is a lot assuming you put in 2 hours for the casual! That's 26 hours to get every cosmetics for the event! :)

    Don't forget the 4-6 days the servers will be down and the intense lag that will follow.

  • It has been said that the Entity feeds off Hope but given that the Entity is this "all powerful yet mysterious" being it must have some larger goal in mind. Care to clue us in?

  • They had played the song that originally inspired them to create the Entity a long time ago in a Dev stream. Wish I could find it again to link it here as that song was, in a sense, the start of DBD's inspiration.

  • @kate_best_girl said:
    DEVS PLEASE ANSWER ME THIS!!! Which killer doesn't want to kill simply because they're nice. You answered which one doesn't Wanna do it because they're stubborn but which killer just doesn't wanna kill them because they're nice

    Leatherface only kills because he is afraid you are going to hurt his family. Hell his perks even mention he takes no pleasure in killing.

  • @greshnikk said:
    Hello everyone. I am a survivor player, using a controller. There is a huge problem with running away from a Hug and triggering her trap - whenever it happens my camera just turns towards her phantasm. It hurts a lot, especcialy if I was looking behind myself, trying to predict killer's behaviour. I just loosing focus and it alywas guarantees a free hit for her. There is nothing I can do to prevent this. Can you change this, so camera does not being affected triggering Hug's phantasms anymore. Thank you.

    I never have a problem running away from a Hug, in fact I have never been Hugged since childhood all the way to adulthood because of how good I am at avoiding them. I also find they rarely try to come to me... :|

  • @ghost_asakura said:
    This game is full of toxic players. First off, its too long to find games. The killers connection is usually garbage so there is an ugly lag. Then, you get OP killers. If you dont get OP killers you get useless teammates who will hide, D/C, or simply lack skill. This game has babies these killers so much that it is always in there favor at the same time it is rare to find decent survivor. I quit. 

    Bye! See you next chapter release!

  • @No_Mither_No_Problem said:
    I want to be able to fully recover with it at least once in my lifetime.

    I truly believe that No_Mither should not have that visible icon displayed to killers. The survivor using it should start the match healthy but be unable to be healed at all once hit, this way you can hide the fact you have the perk at least once if they slug you and maybe twice if they think it was just Unbreakable.

    I honestly don't care if this perk gets a change though as it is meant to be a "hardcore option"

  • @MysticForge said:
    i escaped through the hatch so thats probably why it didnt give me it lol

    So long as the exit gates are powered you can escape via hatch, just not beforehand.

  • Yes its a bug that came with the Spirit chapter release.

  • @No_Cluie_Louis said:



    After a game i leave to find this happened... eXcUsE mE...#########?

    I'm guessing you have just played for such a long time that your mind has transcended time and reality. What would have seemed like an eternity for us normal folks was but a mere walk in the park for you. I would praise and worship your benevolence oh great Time Lord but I'm afraid my soul has already been sold...a few times now...

  • @DeadByFlashlight said:
    Well you are lucky, I have a negative lvl.....

    Man it seems they have finally implemented a DC punishment.
    ;)

  • @HP150 said:
    Killers playing a killer that I don't like * DCs *
    Killers using addons that I don't like * DCs *
    I'm the first one downed * DCs *
    I don't like my rank * DCs *
    Game starts * DCs *

    As @George_Soros said it is due to a lack of punishment on PC and the non-existence of console punishment. If you give people the freedom to simply leave any match for any reason without consequence, well this is the result you get.

  • You see lots of Jakes on PS4 but at the red ranks it seems to be Claudette, Meg and Neas.

  • I'm guessing you mean they are rank 1 and they have that little "gear logo" above their title?
    Rank 1 killers also get this except its a "skull logo" above their rank.
    Its just a rank 1 cosmetic look.

  • @Rebel_Raven said:
    It seems to not fail, from almost any distance a dirt basic doctor, no aura perks (usually just overcharge), no addons, no offerings can zero in on people like a homing missile. No screams, no static, no direct line of sight.
    It's frustrating Not calling for a nerf, or anything, I would just like some understanding.

    Have you been eating your apples?

    "An apple a day keeps the Doctor away."

  • @kandalph said:
    Why does SWF take so much more time to find a game than alone

    and please don't anwser "the lobby fits only 1 more" because many times alone you find a lobby with plenty of room almost instantly and after that match your friend comes online and you go to SWF and wait 5mins to get into a lobby with 300ping

    Rank difference makes finding a "balanced" (I use the term lightly) match difficult/time consuming and the fact that it needs to load all of you into a match rather than just 1 person.

  • @Well_Placed_HexTotem
    I'm not sure what you have been eating but I can hardly get my poop to roll let alone run. Please can you send me the number for your diatrision?

  • 2 Killers and 12 survivors means no hooks ever. You can easily out heal any damage 2 killers could deal to you and the body-blocking would be astronomically broken because of this.

  • @Rebel_Raven said:
    Blood Warden? That aughta spice up my killers some.

    Bond? I don't plan on playing much Dwight. Not sure how badly I want it.

    If you play solo survivor Bond is great for finding people and almost always knowing who is in a chase. You can also more reliably not use Self-care because you can find your potato teammates.

    Bloodwarden is in a odd spot since SWF can easily tell each-other you have the perk if one is dead and you can easily play around the perk by 99% the gate and waiting for someone to get hooked first before opening it.

    ShadowBorn is meh on everyone but Nurse.

    Empathy is like a worst version of Bond. I would only suggest running Empathy over Bond is you plan on doing a altruistic healing build or specifically want to play the flashlight game.

  • @Boss said:

    @Blood_Coil_Viper said:
    How long has this been an issue? I've played the game for awhile and have never had a survivor spawn in view like that. 

    At least a year now, since that's when i had a Meg spawn in front of my Hillbilly in the Killer Shack.

    I've had the game since day 1 PS4 launch and I can tell you it has been around since the start. Although incredibly rare to see (only a handful of times for me) it has become a little more common since the Clown chapter release. They have only recently talked about fixing this issue because of this reason. The worst I've seen was a YouTuber who spawned with all 4 survivors in the killer shack, and the worst I've personally witnessed was 2 survivors, one who spawned nearly touching me with the other a short distance on a hill facing me.

  • @slingshotsurvivor said:
    Serious question... I just don't get why one would use it. I encounter it a lot and I'm usually in the red ranks as survivor. 

    As others have said its for the gen regression. Its a risky build but once they remove the ability to wake yourself up with self-care I think this build will really grow legs.

  • @Vortexas said:
    That could look cool.

    Imagine Freddy window hitting someone, then like waggling his finger blades at the survivor as he's vaulting.

    Imagine Hag tripping over the window edge as she tries to drink the blood from her hand while vaulting.
    Could look rather silly too ^.^

  • @Salty_Pearl said:
    Rancor or Spirit Fury? Rancor's good because you can see if anyone is getting a RBT off and Spirit Fury is good because Amanda sucks at chasing survivors. Amanda mains, in your opinion which is better?

    I think Pig looks nice in a light blue two piece swimsuit-OH! You mean perks.

    Sorry I'll show myself out.

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