A PSA to Campers

No matter whether you're a hard camper or a gate guard we all suffer at the hands of one special perk. We all know the name, "Borrowed Time". Borrowed time has an overlooked weakness though. The bonus health state will only activate if the survivor is hit within 15 seconds of the unhook. So for future games, if you're camping and think the survivor rescuing your catch has BT I would simply ask you to count to 16 seconds (when you can) and then finish the job.

Comments

  • @Eight said:
    #CampThatJake

    ;)

    This backfired.

  • Yeah, borrowed time is pretty good.

    Surprised that not every survivor runs it.

  • @Mister_Holdout said:
    Yeah, borrowed time is pretty good.

    Surprised that not every survivor runs it.

    The only reason more people do not run Borrowed Time is that they fail to realize that the unhooked person acts as a distraction for their escape.

  • BT can also be ignored 100% since if you are "camping" you will get your first hit for free on the rescuing survivor and get that second hit easily too. Honestly a trade is worth more points in most cases since now that BT survivor is out of action for longer and you most likely have a fresher survivor on the hook. BT seems way more balanced than it use to be when both survivors got the affect.