Master
Master
About
- Username
- Master
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
You do realize that people derank because of the rank system?
But you will never understand that and I wont bother anymore

-
Soon tm
-
You might be interested in a certain experiment done by the depip squad.
They played without perks and recorded that stuff, you can find it at marth88's channel
-
@Orion said:
You could request more specific data, you know.Pointless until we have a proper rank system
-
@SenzuDuck said:
@Master said:
And?
We all know what kinds of players can get to rank 1, on both sides.
The rank system is a big jokeLol, you're a deranker, you're the reason these kinds of stats are skewed as it is.
You're just mad your "OK BRO :LOL:" can be dismissed with recent stats because it just shows you're not very good at the game.Yes the rank system is screwed, thanks for finally understanding
-
So a perk that counters a specific killer?
thats about as bad design as lightborn vs quickswitching
-
@SenzuDuck said:
@Tzeentchling9 said:
SenzuDuck said:Because as seen with the Hatch change they showed, if they show/talk about it people will constantly bug about it.
If they say something definitive about freddy and it doesn't happen you get a plethora of whiners posting every day on the forum "wheres this, wheres that, i liked that, i didn't like that, i want it, give it to me" yadda yadda yadda
Better to just throw buggy ######### that no one asked for into the game(See: Unhook Immunity).
Seems to be a big issue with Kobeying, mostly. I'll guarantee the killers experiencing it aren't reporting it and are instead using the forums to complain and ask like survivors even asked for the change.
That thing was literally reported on the first day it was introduced, but never mind

-
And?
We all know what kinds of players can get to rank 1, on both sides.
The rank system is a big joke -
@SenzuDuck said:
@Master said:
@iTz_KilLaZ_x said:
Ive watched the streams for a while now, and whenever the devs are asked questions regarding mechanic or balance changes, 75% of the time they don’t actually give a substantive answerJust earlier, someone asked about Freddy and they hardly went into detail on the projected changes or thoughts. Same with DS, hatch, etc... we ask about potential new game modes and no specific details are given...
It’s frustrating as someone who supports this game to just be given empty statements rather than cogent responses
Thats not fair, they have answered a lot of lore question and they gave precise answers.
The balancing stuff however.....
Survivors die more than they survive, there are no balance issues.
ok bro

-
@lindechene said:
Opening the exit gates could become a strategic choice with a risk & reward system.- When survivors open an exit gate the entity will start to consume the map starting from the gate that was opened.
- The ground around the exit gate will become tainted by the entity.
- Standing in the tainted ground will slowly start to taint survivors.
- After around 30 seconds of standing in tainted ground the survivors are rooted in place.
- Other survivors can try to free rooted survivors but risk to reach a critical level of taint in the process.
This mechanic would remove the safe zone around exit gates.
Survivors are forced to make more choices with consequences:- Open the exit gate first and then try to safe and escape with a hooked survivor
First rescue the survivor to heal him safely and then escape.
Depending on the distance of the hook it might be possible to run trough tainted ground and still reach the exit gate.
- Alternatively the survivors could try to reach untainted ground around the not yet opened second exit gate.
In any case the intention of this mechanic should be clear:
Once the exit gates are open survivors should try to leave as quickly as possible as long as they still can.
I believe that is the first time that a low-post user with a survivor picture has given a really decent suggestion.
Keep it up
-
@iTz_KilLaZ_x said:
Ive watched the streams for a while now, and whenever the devs are asked questions regarding mechanic or balance changes, 75% of the time they don’t actually give a substantive answerJust earlier, someone asked about Freddy and they hardly went into detail on the projected changes or thoughts. Same with DS, hatch, etc... we ask about potential new game modes and no specific details are given...
It’s frustrating as someone who supports this game to just be given empty statements rather than cogent responses
Thats not fair, they have answered a lot of lore question and they gave precise answers.
The balancing stuff however.....
-
@Nutty_Professor said:
@Master said:
I used to be nice in 3 man games when loading screens actually were interupted since it was a bug back this times. Then I versed a 3 man SWF that still managed to screw me, so I stopped being nice.Nowadays I dont give a damn, survivors dont give a damn about your fun either and if someone ragequits, then this is not my fault. And yes, the loading screen crash/freeze has been fixed, it litrally is a ragequit
Although it isn't the other three survivors fault that a survivor disconnected. Also, it's not always a rage quit, there are still times when the games decide to crash or a disconnection glitch (still happens on the PS4). I don't know if it's different on the PC but even against an SWF, a 3 man game is very easy.
Im only talkign about the Pc situation, I have no console experienced.
I know that for me and my friends the loading screen DC issue has been fixed, so I assume that every DC in loading screen is a ragequit.You know whats funny. The most fun and interesting games happen when I play against a 3 man in a non-tunnel/camp style, but still tryharding. In a normal game, that would be impossible (sadly)
-
I used to be nice in 3 man games when loading screens actually were interupted since it was a bug back this times. Then I versed a 3 man SWF that still managed to screw me, so I stopped being nice.
Nowadays I dont give a damn, survivors dont give a damn about your fun either and if someone ragequits, then this is not my fault. And yes, the loading screen crash/freeze has been fixed, it litrally is a ragequit
-
@PhantomMask20763 said:
I'm getting the feeling it could be a licensed killer. Remember in a stream they said "If everything goes as planned." Why would they say that when they normally have complete control over their original chapters. I kinda hope it's not Ghostface if it is a licensed killer though. I'd like to see Art the clown from Terrifier and I know we already have a clown in game but he just seems really perfect for the game. He likes to torture people and he's silent.BHVR in complete control? That would be sth new, usually its "pretty good job"

-
@akbays35 said:
@Master said:
@akbays35 said:
@Master said:
Why should it happen
lithe gives you a sprintburstThey could introduce another perkt hat gives you fast vaults with a cd, why not
Due to many of the structure changes and random rng of fast vaulting, I really don't see a lot of people with Lithe. It's the least used exhaustion perk simply due to the surrounding nerfs. I think that would be cool if either Lithe, Quick and Quiet, or Dance with Me guaranteed a quick vault since all of these perks suffer from slow vaulting
.Lithe is completely independent of the vault changes .But sure, for you as survivor main it would be great to always fast vault, I understand

I don't want it to always happen, but if I am in a chase with lithe active it would be consistent to say the least. Even full on sprinting into a vault can still cause a slow vault I just don't understand why there's this finicky rng that needs to occur with an action.
You need to approach the window at the right angle, there is no RNG involved
-
@CubeyBlueDice said:
I (would) use Bond, Open Handed, Kindred, and Wake Up.Bond because I want to know where the hell people are (duh).
Kindred so others can try to figure out who's getting me or make a plan to save me other than just waiting until I reach stage two.
Open handed to increase the range of Kindred because 8 meters is nothing. I had times where the killer was camping me just right out of range and the person would just walk towards me while I was trying to send a message of "Stay the hell away you will be wacked/shanked." (This mostly applies to Pigs)
Wake up to help anyone looking for a gate or wondering if someone is opening a gate. This can also help people that are being chased if they aren't close to a gate so they can try to move closer to that area. Or just be confused why that one dude is glowing and checks out why.
I use to run empathy to avoid sandbaggers, but I have become more confident as survivor.
Nowadays I run SC, balanced landing, we gonna farm forever and that rare chest perk (forgot its name
) -
So you waste a perk slot solely for DS, then you have to prepare ages before you pick up the slugged guy AND you still have nothing against non-obession DSes?
mhm.... might have been better to leave him on the ground

-
@akbays35 said:
@Master said:
Why should it happen
lithe gives you a sprintburstThey could introduce another perkt hat gives you fast vaults with a cd, why not
Due to many of the structure changes and random rng of fast vaulting, I really don't see a lot of people with Lithe. It's the least used exhaustion perk simply due to the surrounding nerfs. I think that would be cool if either Lithe, Quick and Quiet, or Dance with Me guaranteed a quick vault since all of these perks suffer from slow vaulting
.Lithe is completely independent of the vault changes .But sure, for you as survivor main it would be great to always fast vault, I understand

-
@twistedmonkey said:
@Master said:
@twistedmonkey said:
The devs dont even play their own game. The game is targeted towards a younger audience and usually everyone speaks english besides from a fwe russians, usually they throw english insults at me after the game

Sure, then let them buff solo up to the SWF lvl and buff killers, I can tell you already now that this will lead to a huge disaster
Well they do now and again but I am sure its for show only, I do understand that and you are probably right and lots of people would speak English but I just dont think its right to say they need too, especially if it means they will not have as good an experience if they dont or cant.
I agree the devs buffing solo to try and match SWF will never work, its a recipe for disaster and each time they try they just dumb down the game all the while buffng SWF at the same time.
For a player to be on par with a 4 man SWF team in game they would need to bascially see the killer at all times, see all the totems if someone else saw them, know where the pallets are on the map and which are not broken, what progress has been done on all gens around the map and where they are, this of course can and should never happen, it also still does not account for them pre planning before the match starts.
Everything they are tyring to do right now removes more nad more of the not knowing which to me is a huge part of this game, only SWF with comms truly breaks that, well along with some of the silly aura perks they have introduced over the last few months, it used to be more fun when you had to think without being led by the hand.
Not as good an experience without voice comms? Well it might hurt, but you will never be able to compete competitively without voice comms. If you dont like talking to strangers and dont have a premade team, then you will be forced to play casually on your own. Thats nothing bad, a lot of players do that in other games. However, in DBD the general mentality is "I must be capable of geting to rank 1" while in other competitive games that is far from the truth and only an abysal percentage will ever come close to grandmaster (or however they call it)
However it cant be real that anyone else has to suffer because those solo players refusing to use voice comms dont want to be "disadvantaged" and feel the need to be rank 1 (for their ego?)
SWF already completely include or deny serveral perks and alone that fact makes it impossible to balance SWF without balancing the game around voice comms.
In my opinion aura perks and notifications take away a huge portion of the game (very few people believe this sadly) and when I play survivor I feel like I have nothing else to do other than holding M1 and runing in circles. As killer you have at least the chance to play tactically (also called camping/slugging/tunneling), but the game is becoming easier and easier to play.
But maybe thats their intention and they are targeting the game towards those type of players. Reminds me of the p2w mobile trend,just sad
-
Fov and brightness are natural settings in a FPS game since everyone has personal preferences and different hardware.
That we need to use perks (cant adjust brightness at all) is just laughable
-
@angardia said:
you know what... at first i would agree with you...
yesterday i got the same face camping killer twice!!! that was busy body blocking and then licking the hook your on till your dead... and same 3 SWF people who understood that we are up against the same killer...
they got captured and just died on the hook without any interest playing...
the killer was on Bloody Party Streamers... but still decided to camp instead of playing... so i just left the match so he wont get the points.... but one person left! and i decided to watch...
here is what i seen:
https://www.youtube.com/watch?v=9N0SZKj8hMgFirst of all, camping is a way to play the game.
Second, the video shows a survivor and a killer farming. Whats the issue? Thats not a bannable offense
-
How much do you pay?

-
They probably had some problems with the animation and thought, why are we even doing this, no other killer has this feature anyway

-
Just some classic survivor holding you hostage?
Yes I have encountered idiots like this already too -
Freddy is gonna be reworked soon
We can only hope that the reowrk will be a buff
-
@purebalance said:
@twistedmonkey said:
@Master said:
Pretty much everyone speaks english nowadays and those who still cant / refuse to will simply not be able to use it. Thats not a reason why others shouldnt be able to do so.
ofc we need to ability to remove it completely or mute specific players, but we need the option of vioce comm if we ever want a balanced gameTo be fair that's a very ignorant stance, to expect others to speak English is quite rude, not all of them actually do its just a very large portion that are capable.
The game was not designed for players with an in game voice chat, it breaks immersion for a lot of people, whats the point in having it if you have to mute everyone? then there are people who simply don't want to talk, they bought a game without it, should they now be disadvantaged in a game they have played for two years simply due to those who decided to utilise SWF and chat breaking the game?
No voice chat should never be added to this game, SWF needs nerfed, we all know where the problem lies, you cant fix a problem by trying to fix everything around it all that does is leave the problem to get worse, you go direct to the root and sort it.
If they had dedicated language servers it might work out, but the EU point would still provide some problems in that realm as there are at least 20 major languages in the EU if not more. However if they made it like the forums where there are English forums here, then one would assume you speak English there.
But oh wait that brings them back to dedicated servers.
I am from EU and we never have problems to communicate on our EU servers (excluding the few special russians here).
-
Stop rank reset and everyone will be rank 1 unless they derank.
Yes thats how broken the rnak system is
-
Actually we have hitcones in DBD too, but for some reason you are autolocked towards the first target in the cone.
-
@MauroChazarreta said:
Steam profile of trash killer:
[BAD WORD] ban this guy , he literally are [BAD WORD] peace of ######### , face camp all the time and he has noed as wellWhy do you need a reason to camp?
Survivors dont need a reason to loop eitherName shaming is forbidden btw
-
@powerbats said:
@MasonHugsCats said:
darktrix said:So you want to penalize everyone who isn't optimal in doing gens just to get at the elite swf? Go ahead and make the gens take 5 minutes to complete, some killers will still ask for more.
Sounds like a classic survivor main.
At rank one I literally can't play anyone other than hag or Billy otherwise the game ends before I can hook more than 2 peopleI went all the way to rank 1 using Spirit and frequently aced with no gens done or just 1 or 2. It's really all about figuring out what killer works the best for your playstyle. Then maximizing them and picking the optimal perks based not only on your playstyle but what the survivors have etc.
If the game is ending before you can hook 1 or 2 survivors that just means you need to improve your gameplay, where the safe spots are and where they aren't. Who's a good looper and who's not, which gens you want to prioritize defending and which ones can be ignored.
There's so many things to improve on even if you generally do well you can always get better at it.
Its not a secret that the rank system is a joke.
The fact that you 4k with no gens done or only 1/2 already proves that -
@darktrix said:
So you want to penalize everyone who isn't optimal in doing gens just to get at the elite swf? Go ahead and make the gens take 5 minutes to complete, some killers will still ask for more.Maybe those survivor who cant hold M1 need to git gud then?
You cant balance a game around plebs
-
Why should it happen
lithe gives you a sprintburstThey could introduce another perkt hat gives you fast vaults with a cd, why not
-
Spots like these have been a thing since the beginning of the game.
I cant tell whether they are too lazy or too incompetent to fix them...... either way I simply DC in these cases now, survivors can hold you hostage forever -
@Khalednazari said:
I wish to comment on the disconnections and rage quitting, but I'll reserve my opinion till console bans come. I am pretty optimistic about it. There are also other issues like killer-survivor duo farming, killer or survivor body-blocking and holding the game hostage, etc. I hope they're well-addressed and make the gaming experience better for everyone

I have never understood these arguments.
I would prefer to DC with punishment in the few games I have someone holding me hostage and then wait a fwe times 5 minutes each year instead of having my matches regularly ruined by ragequiters
-
@PiiFree said:
Good idea but I would adjust the numbers.1st DC -> 5 minutes
2nd DC -> 15 minutes
3rd DC -> 30 minutes
4rd DC -> 1 hour
5th DC -> cya next dayIt's way too forgiving, people should realize that their DCs have consequences. They DC to escape from an - in their own opinion - unfun match but at the same time they ruin the fun for 4 others. It's selfish and egoistic and in a team based multiplayer, this should be punished accordingly.
There is no reason to protect constant ragequitters, no one wants to play with them and their behaviour is inacceptable.
Ive been suggesting this for ages.
Right now its just a joke -
Play killer for a month at rank 1 and we can talk again
-
Ah yeah im not even trying to comment on the rest of this
-
@powerbats said:
@Master said:
Bring a keyKey meet Franklins and don't act like that never happens or that killers don't hardcore tunnel/focus the person bringing the key either.
Also to the op the 5 seconds is fine and prevents someone from just camping it.
Memorize the location where it dropped, I know its hard to use the brain, but it can be done

-
Add voice comms => buff killers
Thats the only true solution
-
@The_Crusader said:
Nah they should leave the hatch as is.I'm in a standoff at the moment with a LF whose just facecamped everyone out of the game.
Don't auto give it to killers because some simply don't deserve it.
Perfect example.
You failed to hold M1 at a gen while the killer was afk, yet you think you deserve a free escape
-
Gotta produce sth first and then let the community/devs decide whether they like it.
Then the devs can think about puting it into the game. -
@Vietfox said:
The hatch problem is people complaining about the hatch. 3K is a win already, are you really that greedy?
If so, slug the 3rd one and go kill the 4th one.as survivor you can win without surviving too, why are you so desperate for an escape?
Just to put things into perspective, you can only blackpip with a 4k

-
@Nickenzie said:
Dudddd said:
Nickenzie said:
Radiant said:I hit super hard against the event.
Lol, you got banned, that didn't take long!
The forums should be renamed to “baby killers safe zone.”
To be honest, I don't care about who gets buffs or nerfs. Survivors can get buffs and I wouldn't care and same thing for the killer. However if you are gonna suggest a buff or nerf, you gotta have a reason for it since buffing or nerfing something just to do it is bad balancing.
This duuuud should be known to you by now, and yet you keep trying?

-
Soon TM
Thats not enough? Well what a pitty for you

And just a node, the optimization was aimed for dezember, console banns are still up in the air
-
@tstaruk said:
Is anyone else having this? ... I am a survivor main and i only seem to get killer dailies... it kind of sucks.Dailies are supposed to force you out of your comfort zone.
Working as intended.
Btw, I highly doubt that you didnt get a single survivor quest within a whole month, but go ahead and prove me wrong

-
@michaelmyers87 said:
When I became a rank one killer I realized how decisive strike can be a wasted perk slot in the wrong hands.I would laugh at people who used DS and I would down them again 5-10 seconds after I recovered.
Youre supposed to make the killer chase you for an extended period, use decisive, and go on just as long a chase again to receive the full benefits of the perk you know what I mean?
You do realize that DS is probably the only reason why they are rank 1? I mean 5-10 secs.....

-
@Radiant said:
Same but it would increase playerbase and it has some nice ideas and charsOnly for a few months until they realize how weak their favourite killer actually is

-
Licensed, so....
-
@Tsulan said:
Radiant, the only survivor who hated getting 40k points for surviving 2 minutes without doing anything.I hated that too.
I want to play a game, not farm like an brainless idiot. With that mentality I could play some of these p2w mobile games too
-
@Radiant said:
I hit super hard against the event.I didnt hold myself back either.
