How to balance SWF
Make so every action they do be slowed for every swf in the team ( 2=5%,3=7%,4=10%. i know they are big but is an example).
Make so every action they do be slowed for every swf in the team ( 2=5%,3=7%,4=10%. i know they are big but is an example).
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Comments
Add voice comms => buff killers
Thats the only true solution
That's what I'd do. That, or atleast notify the killer in the lobby that a swf group is present.
As @Master said, add comms then buff killers.
YEAH just PUNISH them for playing together , that's a real killer main talking xD
is an idea to slow the game when ther are swf not to stop the game just slow
And then killers will lobby dodge SWF and complain about long killer queues.
Or the killer can better prepare for it. I know some killers aren't, but personally I'm ok going up against swf as long as I can prepare appropriately. I think part of the SWF issue is that the killer doesn't get a fair warning when a swf group is present, and the killer only finds out when they're already in game.
We have bad FPS and terrible thumbs that suck at 360'ing. All the counters to SWF's
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