Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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Exactly. Corss play off and you'll learn how to play against really good players
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@[Deleted User] said:
I think those trees that you slide off are probably unintented. Let's hope someday they'll fix it...
it's not only the trees, there's this add-on, billions of rocks where you don't connect ever
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It's fun how your 3D modellers spent time designing the rocks, making them seem like real rocks, making them beautiful, and now you gotta rework them all because blight is insanely hard to play on Yamaoka and Ormond. So even more time spent. This is inefficient
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@DarkMagik said:
Is your Main Killer your Best Killer or the one you have the most fun with?
Deathslinger. Combination of skill, efficiency and strength
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@SebaOutbreak said:
As of now, Myers has two add-ons which allow him to mori any survivor: Judith's Tombstone, and Tombstone Piece.
He's the only killer with that kind of add-on, and he doesn't even have to down or injure anybody in order to kill someone. Granted, both add-ons have their downsides, however, the fact that they have the power to force an early game over to the survivors still stands. So that got me thinking... should it still be like that?
What do you all think?
Fair but very boring. Just a pallet, window or locker can cancel his grab unless he's 1m near you.
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Bubba and Deathslinger. I'm using hag a bit less
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@aragami said:
Should they bring back the old Hillbilly (before the latest nerf) but without insta-saw add-ons?
New billy is just overkill.
Old billy was fine, perhaps, he even needed a buff not a nerf.
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Yes, because with cross play deactivated I find insanely good nurses that slug
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1906045#Comment_1906045
If you're trapping a pallet in chase, wait when the survivor sets it off. A lot of times they'll double back and drop it from the other side of the trap. If you have STBFL, you can sometimes get a hit on one side of the pallet and then teleport to the other side to hit them again. You phantasm stays up for a few seconds. You can use it as a mindgame.
Set traps at the bottom of long drops. You can teleport before they hit the ground and survivors will be staggered if they don't have Balanced Landing. You'll get a free hit.
There are a lot of ways to be efficient with traps and get two traps for the price of one. On Grim Pantry for instance, you have the ramp up to the Pantry and then the entrance to the lower level right next to it. The trap has a wide enough range that you can cover the ramp and lower level entrance with one trap in the middle of the two.
For basement, I've found it best to hook the survivor on the left hook and tuck the trap in the corner to the left at the bottom of the stairs. There's no way the rescuer can see it unless they're on comms.
Her best add ons are range/setting time. Rusty Shackles can be nice, but they don't face you in the right direction when they go off, which can cost you hits.
Why is Corrupt Intervention imperative?
If their intention is doing the gens far away, why would you need it?
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Dud I've learned a lot from these tips, a lot. If you have others say them @edgarpoop
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1906016#Comment_1906016
Is what it is. That's why we hide our traps. They'll have a general idea of where we trapped but they won't usually see the triangle on the ground unless we don't have other options on good placement. Don't fall into the cycle of teleporting to a bait survivor only to reset the trap right in front of them. They're just going to set it off again as soon as you leave. Area control is area control and OoO isn't going to change that a whole lot.
I'll try, and try not to get into the bait cycle
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1905954#Comment_1905954
A statement I'll happily disagree with and give my view.
Yes, I agree on the part that Hag is a noob stomper and is able to snowball quickly but that's just about it. When I look for potentially viable killers, I look for "Are they able to compete at a high level" if yes Nurse, Spirit, and Freddy if no Clown, Wraith, and Trapper. Hag (for me) sits in the middle, between every killer. She does well against bad and average players but does poorly against good and better players.
Might be just me but I find Hag unfun to play because of her 1-dimensional playstyle.
1 dimensional but efficient, maybe...
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1905983#Comment_1905983
Yep,i remember a tournament i was playing in on coal tower.
I set my web up on 1 side of the map but the other team knew what i was going for so they just started to trigger my traps one after another and if someone got injured then all they needed to do was to heal themself in the other part of the map.
Survivors can just wait out corrupted intervention, it's not difficult. Yes the hag will have her web ready but then what is you simply run across the map to heal? She can't chase just like normal killers
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@AChaoticKiller said:
I mean you are basically trying to lose as hag since coordination is her weakness or biggest strength depending on the survivors you get.
I don't really have any tips for this since you have to constantly change your play style to win against good survivors. I can at least tell you that if your being predictable your going to lose so you have to be kinda creative with your trap placement and switch from proxy camping to spreading out your web further to hopefully get them when they just run out of the area your protecting.
hag is a killer who has to adapt to the survivors or bunker down with a strat like 3 genning but against coordination survivors can get past that.
Who knows
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1905931#Comment_1905931
Tell that to devs who still probably think OoO is fine, not to me. I gave my best advice as a not hag main, Michi is one of them most experienced hag mains in the game so try what he said.
Otherwise you need to wait till devs realise how opressive OoO can be and change it.
luckily he's here.
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1905829#Comment_1905829
It's because she's a noob stomper and on average most survivors are pretty bad. She just snowballs unskilled players heavier than many other killers do. That's why she ends up so high.
The sad truth maybe
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1905789#Comment_1905789
I know but OP seems to seek advice that would help against these good survivors specifically
Exactly.
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@[Deleted User] said:
I'm in the top 150 for phantasms on Steam and I've played Hag in tournaments. Hag goes from extremely easy to extremely difficult very quickly depending on the skill and coordination of the survivors. Keep in mind that Hag has a very hard ceiling at a certain point when survivors are just that good and disciplined. Some tips:
A 3 or 4 gen strategy from the start is absolutely imperative. If you're not running Corrupt Intervention, do it.
Don't bind the teleport to scroll wheel. Good survivors will identify this early and abuse it by forcing you into bad teleports. You need to teleport instantly, but also selectively. I've seen so many Hags screw themselves out of easy downs because they accidentally teleport to a Sprint Burst bait right as they're about to down someone.
Hide your traps. The trigger radius is pretty wide. You can tuck the traps into patches of grass and still get the desired effect.
Offset your traps to alter pathing and deny fast vaults. Take advantage of the camera flick. Instead of putting the trap directly in line with a window. Move it off to the side a little bit so the survivor's camera flicks and kills their momentum.
Don't put the shack trap in the middle of shack. Literally no point. A survivor can just beeline to the window or pallet safely. Plus they can easily see it. Put it in the patch of grass next to the doorway opposite of the pallet. It'll go off as they naturally run shack.
You're going to need some really obscure traps. A common tournament Hag counter is to simply hold W up the edges of the map and force her to commit to closing the distance at 110% or resume patrol. Commit a few traps at the end of your web to the map walls.
As others have said, drop Franklin's. There are so many perks that will give you more value. Flashlights won't give you as much of an issue if you follow my advice and hide your traps more. Even a perk like Agitation will give you more value because one basement hook is often GG with Hag.
Ok but what if they see me across the map with object?
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@Michi said:
1: Use distance traps
2: turn around and follow the survivor that keeps following you -> they run away and the moment they break LoS you place a trap and run away again.-> they trigger this trap on their way towards you -> use ITH -> if you have a stable web you finish off that surv quickly
@[Deleted User] said:
I'm in the top 150 for phantasms on Steam and I've played Hag in tournaments. Hag goes from extremely easy to extremely difficult very quickly depending on the skill and coordination of the survivors. Keep in mind that Hag has a very hard ceiling at a certain point when survivors are just that good and disciplined. Some tips:
A 3 or 4 gen strategy from the start is absolutely imperative. If you're not running Corrupt Intervention, do it.
Don't bind the teleport to scroll wheel. Good survivors will identify this early and abuse it by forcing you into bad teleports. You need to teleport instantly, but also selectively. I've seen so many Hags screw themselves out of easy downs because they accidentally teleport to a Sprint Burst bait right as they're about to down someone.
Hide your traps. The trigger radius is pretty wide. You can tuck the traps into patches of grass and still get the desired effect.
Offset your traps to alter pathing and deny fast vaults. Take advantage of the camera flick. Instead of putting the trap directly in line with a window. Move it off to the side a little bit so the survivor's camera flicks and kills their momentum.
Don't put the shack trap in the middle of shack. Literally no point. A survivor can just beeline to the window or pallet safely. Plus they can easily see it. Put it in the patch of grass next to the doorway opposite of the pallet. It'll go off as they naturally run shack.
You're going to need some really obscure traps. A common tournament Hag counter is to simply hold W up the edges of the map and force her to commit to closing the distance at 110% or resume patrol. Commit a few traps at the end of your web to the map walls.
As others have said, drop Franklin's. There are so many perks that will give you more value. Flashlights won't give you as much of an issue if you follow my advice and hide your traps more. Even a perk like Agitation will give you more value because one basement hook is often GG with Hag.
Both very IMPORTANT comments. Imma try these
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@Michi said:
1: Use distance traps
2: turn around and follow the survivor that keeps following you -> they run away and the moment they break LoS you place a trap and run away again.-> they trigger this trap on their way towards you -> use ITH -> if you have a stable web you finish off that surv quickly
What is 'ITH' ?
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@xEcoLog1cDuk3Xx said:
According to Almo's statistics, Hag is the strongest killer.
I still don't see why Hag is on par with the Nurse. Hag is a good camper and can lock down an area of the map with the web strat but that's about it.
Stats that include even noob players.
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@Michi said:
1: Use distance traps
2: turn around and follow the survivor that keeps following you -> they run away and the moment they break LoS you place a trap and run away again.-> they trigger this trap on their way towards you -> use ITH -> if you have a stable web you finish off that surv quickly
Are you the real Michi @Michi ??
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1905734#Comment_1905734
Problem with that strategy is that competent survivors will see what you are doing and just keep destroying your web.
Exactly what happens
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@Blueberry said:
Here's your first big tip. Drop Franklins, it's a noob trap. You'll get a lot more value from other perks.
It's slightly better on hag for item baits but honestly it's kinda cheesey and there's still better. That's more for the memes.
Some great perks for her:
Sloppy Butcher
Surge
Monitor and Abuse
Make your Choice
Pop Goes the Weasel
Corrupt Intervention
Surveillance
Your plan is to pick your 3 gen right from the start, layer your web there, and then never leave.
Hit and rotate is your tactic. You are almost never chasing, especially out of your web. If you don't have a trap there, you don't go there.
Take advantage of the trap camera swing. Put them slightly to the side of choke points so that as they proc it will swing their character into the wall and not only slow them down more but mess up their fast vault or pallet throw.
You should never have gone longer than 30 or so seconds without having eyes on your 3 gens. That is your win condition.
I am considering again using corrupt, just to have a bit more time from the start, but I think they might do the same thing exactly. If I put traps on them they'll see them, always, I have to setup first and then injure
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@OniWantsYourMacaroni said:
Yeah,i know what you're talking about.
Hag biggest weakness are agressive players that interrupt your setup.
Dealing with those kind of players is extremely hard because they know exactly how to trigger your traps without getting hit.Not a fun experience.
I think the only thing you can really do at this point is to take the chase with that player get at least a hit on him or maybe even down him and then continue your setup.
I constantly spam CTRL at the speed of light so when I am in range I always hit them. So either they get hit or WASTE PALLETS. But if I can't force them to waste pallets I'm screwed. A flashlight comes to me, deactivates the trap with no effort or strategy, and keeps following me.
It takes more time to setup a trap than to deactivate it in half a second. This is absurd.
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@Nobsyde said:
full swf with that kind of coordination are unbeatable. Your best bet is to capitalise on a mistake if they ever make one, and rush in setting up your traps as soon as they run away from you.
But if this never happens... well, gg.
I agree with this comment, 100%. It's basically GG, yeah. They don't make mistakes, they see me red coloured always.
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@DBD78 said:
Survivors is better nowdays in counter Hag having one person just follow you from distance and destroy traps, it's not easy. Franklins is good to get that flashlight on the ground and then trap the flashlight. But overall for me is using also Agitation for basement making it a bit harder for them and NOED is also something they are not always ready for, and with Agitation you might hook someone close to the NOED totem making it hard even for SWF groups. But yeah some survivor teams has learned to bully Hag a lot while others does not have a chance.
Randoms: I bully them, 0 chance completely.
Noob survivors / team of friends that donm't know what to do: Maccares always.
Skilled teams with flashlights and medkits that come back for the flashlight on the ground: I get destroyed, that's it
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1905675#Comment_1905675
And make sure to stay right next to those 10 traps for optimal results
@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/1905684#Comment_1905684
Check every locker
Memes apart this is a serious post
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@Kebek said:
Not really a hag main sorry but my best guess at that level of extreme exploitation of hag's weaknesses, probably the only option is to stall as much as possible until they run out of charges. I don't see what else can be done at that point, I'd try faking traps to make them go look for traps that don't exist but then your waste time which is also bad. I hope some hag main will have insight to share.
Although if that happened often, possibly adding a perk that grants undetectable into your build might also work.
Very intelligent comment, seriously. Object damages me so much, really so much. They see me ALWAYS. What you just said is simply the reality of really really REALLY REALLY good survivors, not even competitive players. There are no perks that make me undetectable FOREVER and consistently. Maybe trail of torment, but even then survivors return to gens, and as hag the first trapped gen won't get repaired any soon. Also Object works in a way that even if I am undetectable they know in which direction I am, always, from 72 meters. It's like a reverse spine chill. Faking traps is bad, more time wasted for nothing.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1905674#Comment_1905674
10 traps at the hook
I need to down one survivor first to try to camp even a bit
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@Gay_Police_Dept said:
Break pallets
And waste the entire match?
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@SilentPill said:
Franklins demise.
Didn't I write it? I always run it of course. But if you read the post I've explained why it doesn't work in this case
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Come on guys try
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@SkeletalElite said:
How well balanced do you think spirit is
in the second poll option
*Spirit has addons that are too strong
Can't edit the typo out of a poll
Mother's ring and Yakuyoki amulet are just insane, simply insane. You light speed for an insane amount of time and you even recover your ability faster because or an unintended feature.
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I misvoted again ######### me
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@Gibberish said:
Even with the reduced timer, RBT kills almost never happen unless the Pig is actively trying to make them happen, at which point she's basically throwing the game.
Despite the fact they do. Go watch what Otzdarva says about this add-on in his video. It's been tested, 5 jigsaw boxes and there's a big chance you'll die straight unless you start before the timer is active.
Especially in those big maps such as Mother's Dwelling that are so large that if you start from the basement congrats if you even get to the 5th box.
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300 votes on the ptb poll and 90% of people said NO
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@xEa said:
Lets begin
Fractured Cowshed
https://us.v-cdn.net/6030815/uploads/X54YTS6CMZFN/iconmap-frm-barn.png
Rancid Abattoir
https://us.v-cdn.net/6030815/uploads/SG36EPSBC5TJ/iconmap-frm-slaughterhouse.png
Rotten Field
https://us.v-cdn.net/6030815/uploads/KSXD0C9FF82Y/iconmap-frm-cornfield.png
The Thompson House
https://us.v-cdn.net/6030815/uploads/TK4ON0I7D6OD/iconmap-frm-farmhouse.png
Torment Creek
https://us.v-cdn.net/6030815/uploads/NOV4ITGL3ZH1/iconmap-frm-silo.png
Guys why did you vote rancid Abattoir when it has a god window loop in the main building near the basement spawn. Just why. Did you forget it?
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Ehm guys I'm sorry but as killer you win when you kill 3+ survivors, 2 is a tie and 1 a loss. Since it's classified as a COMPETITIVE game, so by definition one side against the other, the other side wins when the other loses. So the whole team wins if at least 3 survivors escape. 2 is a tie. (KEYS ARE NOT VALID BECAUSE KEYS ARE A BULLSHIT, SO THEY DON'T MATTER (shut up whoever is an entitled survivor main))
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@WishIcouldmain said:
Personally I think they are M1s but what do you think?
Not M1 killers at all. I mean they use the m1 but their power exists, and a lot! If you've played this game a bit more you should know the difference
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@Zesty said:
Just wanted to see what everyone thinks is the most toxic thing a survivor can do in the game !! Explain why you think its so toxic if you can
Flashlight macros. They make me mad
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@WishIcouldmain said:
Simple question. Which Survivor Meta perk do you want changed the most?
######### ds and ooo. #########. THOSE. PERKS. Seriously.
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@Monarch said:
Keep it civil but feel free to have friendly debate.
Also, consider what BOTH sides feel not just survs. E.g is it malicious intent, or is it annoying for survivor.
Facecamp. Straight up facacamp. You have a bubba that catches you early immediately, the match is gonna be just unfun. 1 hooked. If the killer has corrupted intervention and noed, you're not gonna complete the last gen before the person on the hook dies.
The killer has a tie guaranteed so 2 people will get killed no matter what, especially with noed. And especially if you PRETEND you're not facecamping.
That's what happens if your first chase isn't long enough, and you don't make them think you're facecamping.
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@QwQw said:
Simple question, which killer in your opinion has the best custom menu music?
The doctor music, especially the part with the "pum pum pum PUM PUUUM PUUM" is so cool, you guys are all mad to say it's worse that the stranger things one and the Pyramid one. It fits so well with the game, it's so immersive, it represents so well the doctor.
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@ManyAchievables said:
Not your least favourite or your favourite, who is that one Killer that you just forget about their existence sometimes.
Please remember to specify with your answer.
I completely forget Wraith even exists. It's because he's so little of a threat that you don't fear him
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@DarkMagik said:
FNAF seems possible since both Scott Cawthon & the Devs know about that the community wants it
Never ever even McLean was repulsive about something with fnaf. It's impossible
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@TotemsCleanser said:
What the title says. Not the killer you find the strongest, nor the killer you're the best at, nor the killer which you manage to get the most kills with. Just the one you find the most fun to play!
Please do specify which one in the comments, since I had to group them up because polls only allow for 10 different options.
Deathslinger 100%
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@Mandy said:
No @Bullettimegod obviously not. Mods are allowed to have their own custom avatars as they are in a position of trust, but us having to moderate everyone's avatar would be next to impossible.
: ( 😭😭😭
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Italian so i don't know
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i think the idea of Laurie as the "sole survivor" who does not give a ######### about the team is really selfish and the perk get reworked.
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1895325#Comment_1895325
I agree he's an M1 killer without Blood Fury, but the same could be said about many other killers.
Filling up your gauge is fairly easy, and usually takes about 2 hits. Pressuring people off of gens usually will get you a hit anyways because survivors tend to be cocky.
Needless to say, if you're worried about gens, make a 3 gen for yourself and slug away with your power (bonus points for Infectious Fright).
One really really stupid thing that might work to get the first hit could be using insidious. That would be so funny LUL. Even if I think trail of torment is better
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1895325#Comment_1895325
I agree he's an M1 killer without Blood Fury, but the same could be said about many other killers.
Filling up your gauge is fairly easy, and usually takes about 2 hits. Pressuring people off of gens usually will get you a hit anyways because survivors tend to be cocky.
Needless to say, if you're worried about gens, make a 3 gen for yourself and slug away with your power (bonus points for Infectious Fright).
Tend. But it's not what really really good survivors do. If they see you're an oni they'll run to the closest jungle gym, as soon as they hear the terror radius. They might even wait for corrupted intervention to run out, it doesn't cost anything but wasting a killer's perk for free.
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@Karao_Ke said:
Oni is one of the best killers in the game, but it definitely doesn't mean he's OP. When facing good survivors, they can easily dodge his attacks while in Blood Fury (if they're not in a deadzone).
Needless to say, I giggled when I saw you compare Billy to Oni, because I absolutely suck at Billy.
When he gets his power, he keeps going. But until you get your ability, he's just a m1 killer. If survivors don't give you the first hit you're screwed. Shack pallet, Single pallets, Jungle gyms pallets are completely safe. You need blood, and gens get done, fast
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1895310#Comment_1895310
Tell me about it. Wraith needs a pick-me-up and he needs it fast.
He'd need default windstorm, shadow dance, uncloak speed, default stealth. That's it