Zesty
Zesty
About
- Username
- Zesty
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
m shrine lol
-
@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2241852#Comment_2241852
Same story. Every single rank 1 4k I get with Trickster brutally reminds me of how little ranks matter.
But what about when you face people with the same if not more hrs then you?
-
@Bwsted said:
The Trickster is too oppressive in the right hands https://forum.deadbydaylight.com/en/discussion/254058/trickster-a-killer-with-so-much-potential-an-oppressive-killer-in-the-right-hands
Therefore, he needs to keep his lullaby for balance reasons.
https://forum.deadbydaylight.com/en/discussion/comment/2240773#Comment_2240773
Any disadvantage is unwanted when one is directly affected by it. Billy's charge time, Nurse's fatigue, Huntress' wind up, etc.
Literally everything that is negative is unwanted.
Bahahaha ok mate
-
@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2240496#Comment_2240496
All good. Most people probably either mistook it for his Terror Radius since it's practically the exact same audio just without the heartbeat or just never went against it because no one plays Trickster.
Except me, play him everyday and kick ass at rank 1... 3k hrs though
-
@MadLordJack said:
You have to be breathtakingly accurate.
And if you are (like me) he is VERY rewarding and fun!
-
@pedrolito Why is he easy to you?
-
@Vyne456 said:
Why did you say that? The Lullaby is hot and will not be removed.
But is is an unwanted disadvantage for people who play him.
-
@lewis Why do you think it's ok for him to have it?
-
Tricksters <3
-
@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2239066#Comment_2239066
How about the PTB patch notes where it is specifically mentioned in the bug fixes section?
Its ok i have checked now and he does have one, i made a forum poll on removing it, sorry had no idea.
-
@Mekochi @TheGannMan How large and why do you think he still needs one ?
-
-
@Woodywool said:
I think that he has a TR. Not the Lullaby for sure.
Every killer has unique sound (chainsaw noises, humming noise, snarl e.t.c) that can be heard by a survivor if the killer will close to him.
Even today I had the Deathslinger that made a sound (wheeze or something else) and I heard it. After some seconds I heard his TR.
I don't think that removing the noises that the trickster makes like almost every killer is necessary.
https://deadbydaylight.fandom.com/wiki/Ji-Woon_Hak Look on the right you will see a section called "lullaby" It starts at 32 m WAYYY b4 the actual heartbeat!
-
@piggygooik said:
can i see a vid of the lullaby cuz I never heard it
if this is real that's a burb since he is already a weak killer and needs all the help he can get
https://deadbydaylight.fandom.com/wiki/Ji-Woon_Hak Look on the right you will see a section called "lullaby" It starts at 32 m WAYYY b4 the actual heartbeat!
-
@GlamourousLeviathan why do you think he is easy?
-
@Trickstaaaaa said:
Requires to much of an advance playstyle, in high tiles.
Yh honestly I want to put him in hard as well.
-
@Trickstaaaaa said:
It's not a lullaby it's more like a humming noise from a loud speaker. But it could barely be noticeable unless you got loud speakers or headphones.
Its still there though and a keen listener will use this to their advantage.
-
FNAF
-
@twocansofbean said:
https://forum.deadbydaylight.com/en/discussion/comment/2239178#Comment_2239178
Respect actually, before I assumed you were another person complaining on this forum.
Its ok lol, its hard to get points across on here lol, as "text" can often seem hard to believe lol.
-
@twocansofbean said:
Dude if you're not rank 1 with this killer I don't think your opinion on his true strength has any value. I have no reason to believe your words are more right than anyone elses
I'm rank 1, have over 3k hours, play DBD for at least 3 hours a day, and have been playing since march 2019. I play him almost exclusively, and almost never de - rank back to 2.
-
Now I know this doesn't make much of a difference in terms of when it comes to experienced players, but newer players may see the Easy difficulty rating, start playing Trickster, and realize he isn't as "Easy" as the game makes him out to be. With a power that has recoil, travel time, and blades that are thrown out of both hands (causing spread) he is actually mechanically more difficult than Huntress. Not to mention the screen shake that he has when he throws his blades, which throws me off ALOT!
Considering all of these factors, I would say Trickster needs to be moved up to at least intermediate, to make sure the difficulty rating isn't misleading newer players into thinking he is as easy to play as someone like Legion for example (Which for some reason has a higher skill rating than him).
-
@Sleem said:
He's super weak already, don't make his other foot go in the grave already.
Do you understand what a lullaby is, having it in the game makes him weaker.
-
Yep he has a lullaby just like Huntress, but 8 meters smaller.
-
@HaunterofShadows said:
did you seriously tag the devs. Yeah thats going to work on something that's not even that big of an issue
Well considering it gives survivors which are paying attention ample warning that you are coming, when using a killer which is considered weak and has no lethality at range "really", id say its considered an issue.
-
@FreddysMixTape said:
https://forum.deadbydaylight.com/en/discussion/comment/2239077#Comment_2239077
Same tbh, I don't get why Death Slinger is allowed to run around with a 24m(16 with monitor) tr but Trickster gets gimped with a lullaby for no real reason.
Exactly, DS has a 16 m TR in monitor, with his gun having a max range of 18m, meaning you can snipe a Survivor off a gen with no indication you were attempting to do so, unless a perk like SC was in play. Seems very unfair, considering Tricksters lethality at range is miniscule.
-
@FreddysMixTape said:
https://forum.deadbydaylight.com/en/discussion/comment/2239066#Comment_2239066
Well according to the wiki he does have one, there is even a sound sample on how it sounds: https://deadbydaylight.fandom.com/wiki/Ji-Woon_Hak
Why though???? That's so stupid lol
-
@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2236016#Comment_2236016
"If the Trickster player can get into or manufacture chases where the window of opportunity to hit the Survivor is very long, Trickster is much more lethal than any other ranged Killer."
The problem is that to get to scenarios like that, the Survivor will need to run out in the open or use loops with very short walls. And if a Survivor worth their salt understands who Trickster is, they're just gonna, you know, not do that. They'll stay behind high walls, go to jungle gyms, beeline to shack, and so on. It's much less up to the Trickster than it is to the Survivors where they go, since if they know where TO go, Trickster is little more than a 110 M1 Killer.
"Also... If I'm the Trickster, I am running M&A and almost always approaching from behind something."
Oh, boy, have I got some news for you!
Trickster has a lullaby. Yes, you heard me right, as if he weren't already a copy-paste Huntress as-is, he has his own discount lullaby. It sounds nearly identical to the first layer of the Terror Radius music, but without the telltale heartbeat. It reaches out to approximately 32 meters, like a normal Terror Radius, and it is not reduced by TR-altering effects.
Monitor and Abuse? 32-meter lullaby.
Distressing? 32-meter lullaby.
Oblivious? 32-meter lullaby.
Undetectable? 32-meter lullaby.
That MnA you're running isn't helping you. No matter what you bring, you're effectively a 110 Killer with a 115's Terror Radius. Meaning all those times you were able to get in close to Survivors? That was them having a complete lack of situational awareness, not any stealth or element of surprise on your part. They heard you coming as if you were a Trapper, and yet they completely ignored it until you were right there. That is, once again, entirely on them, not on your gumption.
There is no lullaby.... Please stop spreading false information. Where is the evidence~??????????
-
@CriticalWeasel said:
I literally ran around the shack for about a minute until he finally gave me the injured state with his knives.
Then I proceeded to add another minute by running around the main building using cover. And line sight breakers.
You my friend were facing a TERRIBLE Trickster
-
@DwightyTighties190 said:
ZESTY, WE HAS THIS FIGHT WHEN WE WERE ON HIGH’S STREAM. He is bad. He is the worst killer in the game, with no map pressure, garbage chase potential outside of specific loops, and can legitimately be run the entire game by one good survivor. He is super fun, but he is terrible. If I’m running around a loop where he puts knives over a corner, i will ignore it unless he ha me nearly finished because i can escape the loop without losing a health state. I hope that your facing better survivors, because the discord stream survivors were weird. I have no doubt you are good, your a great player. I just feel that your being held back by a bad killer. Genuinely didn’t think i would see you here, have a nice day!
Ive been facing 3k hour red ranks atm, he still performs well.
-
@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2234224#Comment_2234224
I watched the footage it was nothing special. Those survivors were clearly casuals I would gotten the same results if I was playing the trickster. Those survivors had bad movement, they were horrible loopers, and did not not know how to counter play the trickster clearly. If you were going vs me as a survivor If I had decent solo teammates I would win, or I would the be the last person you would get because I know how to loop. But you yourself are admitting he is a weak killer like no other. He only excels in short tiles, and or open areas. If you were to face decent survivors who had decent movement, and knowledge of looping you are almost certainly going to lose the majority of the time. Because he is the second weakest killer that they have released in their entire history. So outside of short tiles, such as jungle gyms and shack he cannot handle it at all it takes to long if the survivor is an okay looper. And the shack could become an infinite vs him if the survivor knows how loop. But even though he a short terror radius some survivors use spine chill and immediately go running to the nearest high wall loop, at least the competent ones. Based on my experience having played every killer, he requires too much effort compared to the other killers he has to be played really sweaty if you wanna get any downs vs decent survivors, those survivors in the footage were not decent by any means. And the more I play him the more I see he is the only killer that I have to hope the survivors don't know how to properly loop.
It was just an example of footage i managed to get, i go against SWF, 5000 hour survivors every day and he is still good.
-
@SirCracken said:
https://forum.deadbydaylight.com/en/discussion/comment/2234247#Comment_2234247
I dunno dude. But whoever they were they haven't hurt me long enough to convince me that Trickster is good. Or that I should ignore logical arguments in favour of echoing people who already agree with me. I wish I can say the same for you...🤔
OMG 😂 You just went on a massive rant about how he is the worst in the game etc.. Ignoring all of what i said
-
@Zenro said:
I agree with pretty much everything you said. I too have been playing a lot of trickster and he can be so lethal its insane. His lethality goes up even more because survivors think he is awful so they play more in your face which usually doesnt pan out well for them. 100% not the worst killer on the game. I have beaten 10k hour teams with him. In that match i could name a handful of killers that would have just straight up lost if I was playing them instead of Trickster. His only true issue in my opinion is that his Main Event is pretty trash. Id like to see it reworked so it is basically the height of your power. Other than that he is in a really decent spot. Of course this is all if you are good at killer in general and can aim the knives with high accuracy.
THANK YOU! God, I thought I was the only one that thought he is strong, if you can aim well, and have good map knowledge, he is a monster! In main event i think there should be no recoil AND he throws the blades directly in the centre of the screen, atm in main even you hit like 40 percent of the like 100 blades.
-
@SirCracken said:
It's not a matter of if you're a good Trickster. It's a matter of how bad the survivors are. Trickster easily has the lowest "competence threshold" of any killer. Meaning survivors have to play really poorly in order to actually lose against him.
Those numbers you mentioned that contrast against Huntress hardly matter much in an actual game because despite being technically worse than Trickster in terms of throwing speed, holstering speed, etc, Huntress still only needs 1 hatchet to injure a survivor. A hatchet that can threaten survivors across the map and will always net you pressure if it hits.
You said that Trickster is good at zoning people in chases. But I think that's a white lie on your part. It's the only thing he can functionally do during a game to gain pressure.
You can't snipe with him because his knives are too easily dodged just by strafing at long ranges. And even if you land hits the laceration will just decay if you don't follow up. So what you're left with is a killer who's at the mercy of the map at all times and doesn't demand any respect from survivors during chases because of how many knives you have to land.
Trickster is the worse killer in the game. There's no magic "trick" to winning with him. No advanced technique that you can only unlock through hours of practise. He sucks. And that's all there is to him. The devs were too focused pandering to a demographic that hardly plays their game to begin with to bother design an interesting killer power.
Who hurt you 😂😂😂😂
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2234022#Comment_2234022
This is true.
However, it is fair to compare Trickster to Plague, as the have almost the exact same power coding wise.
Plague is completely different to Trickster, Trickster requires pin point accuracy, Plague doesn't, so that immediately takes her out of the equation.
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2234056#Comment_2234056
As I thought, the focus on that specific bit AND dismissal.
I wasn't using my experiences BTW, I was only saying that I don't play Trickster because of console. I was talking generally this whole time.
What are you on about? You mentioned something about console so i responded lol, we can agree to disagree then lol, no one will ever know the true power of him bar a few people.
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2234015#Comment_2234015
Yeah, you threw the numbers out in another topic. It's actually irrelevant here, since the fact that he slows down at all is enough at shack to make it so easy to run.
And yeah, of course I'm terrible lmao, console Trickster is even worse than PC. I barely touch him. 8 knives is awful with mandatory recoil and occasional frame issues.
"Pre-firing" is not possible because he can't close enough distance to hit the Survivor when they're around the corner, even with good aim. If the Survivor is using vaults and being remotely smart, they'll loop him for 40+ seconds easily.
Also, Trickster does have to wind-up his knives like Huntress does. Not as much, but it's enough.
... And that's all I need to say. Any other number doesn't matter because he's too slow to keep up with the Survivor. Even if you get enough speed, you only get around 2 knives. 2 knives at every corner, with the Survivor using vaults to make it take longer? Still 30+ seconds.
Well being on console compared to PC changes things lol, its harder to aim and control the recoil, so makes sense why you believe he is trash. On PC he is much better. Also you can pre fire, i do it every match
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2234001#Comment_2234001
You can't compare Spirit to Nurse. They have entirely different powers and skill caps
Ok, same can be said for Trickster, DS and Huntress. They have different powers and Skill caps, yet people compare them unfairly and have extreme bias...
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2234001#Comment_2234001
"Slightly"? You can run a Trickster for 30 seconds by just running around it repeatedly. Killers like Slinger don't need to windup and don't need to land more knives so they can shoot their chain faster when a Survivor is turning the corner... and Killers like Huntress have projectiles the Survivor must respect. One hit = a health state, they can counter shack more effectively as a result.
You must be either a TERRIBLE Trickster, or you are facing TERRIBLE ones, as there is no way I would ever allow a survivor to loop me that long as any killer, its all about the timing and pre firing around corners. Again, still haven't made a DECENT argument. Move Speed comparison - NO ADDONS
Huntress - 3.08 m/s while bringing up a hatchet and holding it.
Trickster - 3.86 m/s while in throw state and throwing. Down to 3.68 m/s after reaching 30 blades.
Throw Speed comparison - NO ADDONS
Huntress max throw speed - 40 m/s (FULLY CHARGED)
Trickster max throw speed (No "charge" as such needed) - 55 m/s
Time to enter "Throwing States" - NO ADDONS
Huntress - 1.25 seconds (No charge AT ALL, meaning a slow moving and quick to drop projectile)
Trickster - Time to enter Throw State - 0.35 seconds - Showstopper Charge time - 0.35 seconds (0.70 seconds total) Over 0.5 seconds faster than Huntress (0.55 to be exact) He also can remain in this state and throw AS MANY as he wants without any negative side effects like huntress.
If you also count in the fact that Huntress has a 2 second cooldown after throwing a Hatchet, which would add up to a total of 3.25 seconds total after a "possible" successful hit. This is something Trickster doesn't need to worry about, as he can keep throwing blades to his hearts content with no penalty.
Trickster also has his INSANE throw rate multiplier which increases dramatically, the more blades he throws, increasing his overall lethality.
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2233940#Comment_2233940
Survivors don't have to mess up if they can get to a T or L wall, or jungle gym.
I also can't even imagine putting Trickster on the same level as those two. One of these three gets destroyed by Killer shack like no other ranged Killer.
What is it with this killer shack argument? You are saying that just because they can get looped SLIGHTLY easier if the person is playing bad, they all of a sudden CANNOT be compared to each other lol. That is like saying oh my god you cant compare spirit to nurse as Spirit still has collision in her power while Nurse doesn't, so she technically gets looped "easier" ... I fail to see your point...
-
@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2233940#Comment_2233940
Not true at all. I also think that Slinger is C tier.
And you did NOT just call Huntress uncounterable 😂
I said it requires the killer to mess up for them to be almost un - counterable, that is why deathslinger is hated so much.
-
@CoalTower said:
He is the worst killer in the game. But he's still viable.
Any killer that has any form of range in the game is immediately taken out of low tier, as it's up to the killers skill to be able to aim and use their power effectively, rather than the survivors messing up. A good Trickster, Huntress or Deathslinger is essentially un -counter able, as they stop the idea of looping entirely.
-
@CoalTower said:
He is the worst killer in the game. But he's still viable.
BUT HOW IS HE THE WORST?????? Sometimes I feel like people don't even read what the post says and just type as quick as they can that a killer is bad? He is far from the worst lol.
-
@OopsAllHexes said:
The big issues with Trickster is that he gets turned into a M1 Killer like Huntress, and can't split pressure like Huntress because of laceration. The lack of map mobility makes this even worse. Harder to play than Huntress on console, and he's SUPER weak to shack as well. Huntress only needs 1 hit to take a health state, Trickster needs 8, and that shows HARD on loops with walls, with easy 30+ second chases for the Survivor.
Sure, Trickster is amazing at open loops... but so what? So is Huntress and Slinger. They can do what he does just as easily, and NOT suffer in other areas.
This is why he's considered one of the worst: He's a chase-oriented Killer who is only good at one subset of chases. Other chase Killers like Huntress and Slinger are better at multiple aspects of a chase, because they don't need 8 shots and aren't weak to Killer shack.
I'm sorry but he is 100% NOT B tier, not the same tier as Oni tier because he gets destroyed more easily by competent Survivors (NOT SWF teams mind you, just competent Survivors) compared to Oni, and Oni has instadowns and map mobility.
Did you read my post fully or just a bit of it ?
-
Although i like the chapter, FNAF is my dream chapter!
-
@glitchboi said:
Speaking of FNAF, I'm really hoping it gets a chapter in DBD next year.
Anyways no, nothing related to FNAF in the stream. There were also people spamming amogus for DBD or something so yeah, a bit of sussy imposter sus if ya ask me.
Hahha YH I reckon we will get one next year! Its just TOO popular for them not to do it, the profit they would make is just insane!
-
@bjorksnas said:
I think there was more than just fnaf spam in the chat, the mods must have banned over 2k messages of copy and paste text walls, shrek faces, among us crewmates and some even worse stuff, the chat was just a mess during the livestream
Ahhh i see! Thanks for clearing up lol, i was just confused lol
-
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2219728#Comment_2219728
i imagine a lot of us were, i was in for the character and gameplay reveals then i dipped since that's all i wanted
Id recommend watching the start of the roadmap section, just to see what im going on about lol!
-
@Orion said:
My guess is, people trying to fake hype for FNAF.
Were you in the stream as well?
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/251349/who-is-your-main-killer-in-dbd
twins, but not really anymore, after the gross nerf, there snowball potential is very limited
OMG! Don't get me started on it!!! I used to main them ever since they came out, but after shadow nerf and SHADOW NERF then this ######### change, I can't bring myself to play them anymore 😑
-
@Gnarly said:
Just wondering what you guys mostly want, not expect, but want to see coming next licenses wise. If you don't see your choice here, comment down below.
While my dream license would be Springtrap, I don't think he will be able to come this year because Scott said he isn't doing any collab's in 2021. My second favourite would be Candyman 100 % !