Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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LITERALLY. PLEASE. JUST DON'T DO IT. IT'S A HORRIBLE IDEA, FOR REAL. Many people have already explained why under the main post.1 comments 35 views last activity
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Jason will be cool and all.…but we've seen this typology of killer a thousand times at point. In all sauces. Please BHVR, give us more complex killers, like Plague and Singularity.16 comments 232 views last activity
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BHVR, I'm sorry to say, but the most recent Dev stream was the most "one sided" stream I've seen in a REALLY long time, for real. I cannot express my frustration more. Subject: tunneling (also slugging). If the previous PTB at least had a compensation to killers not tunneling. It was small, but it was there. Now, in this PTB, it's "mask off", completely. Insane measures against tunneling, with21 comments 523 views last activity
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Currently, entering Lockers has the same button of vaulting pallets and windows. This leads to many situations where one cannot distinguish what to do, or spams space and then enters a locker instead of a window. The most egregious case is the one of the window tile on Eyrie of Crows. PLS BHVR change this on survivor.2 comments 41 views last activity
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https://deadbydaylight.wiki.gg/wiki/Deerstalker Currently it works only on those aura reveals that have a fixed duration, not those that are conditional. This should absolutely be changed imo, because it's not a strong perk, and doesn't work the same way Object of Obsession does.4 comments 101 views last activity
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SUMMARY OF THE ISSUE: The following killers, with no consistency or logic (likely a bug for many of them), don't count as the "Protection Hit" event, with the side effect of not being able to trigger the Mettle Of Man stacks, or other perks that need Protection Hits such as Duty Of Care: Dracula's Hellfire spell (no reason it shouldn't count, in my opinion). Animatronic's Fire Axe (no consiste0 comments 62 views last activity
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" Decreased base duration of Slaughtering Strike to 0.5 seconds (was 0.875 seconds) . Decreased maximum bonus duration of Slaughtering Strike to 1 second (was 1.125 seconds). " Also this, already in PTB: The Shape has a 24m Terror Radius and moves at 4.6m/s . JUST…WHY BHVR…WHY. This is ridiculous, just ridiculous. Now Myers is actually worse than pre-patch, without the str8 comments 211 views last activity
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Currently, puking on walls makes the projectile autoaim to the survivor automatically. This should not just be a thing, as it removes one of the most interesting aspects about dodging the projectile. So, it should be removed, in my opinion.0 comments 11 views last activity
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Krasue currently is A tier in level of strength, maybe A+, BUT…as soon as there are some bodyblocks, especially in tight doorways….it's almost chase lost, because transforming back to human form, and puking, takes 5.5 seconds. Hitting with M1 takes 7.5 seconds. 8.5 or 9 seconds with both, if the survivor doesn't try to dodge. This not considering another doorway, tight spaces, which could make t2 comments 101 views last activity
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SUMMARY OF THE ISSUE: Krasue incorrectly uses PWYF stacks when just using the Regurgitate M2 power, when it's not supposed to like Plague's Vile Purge. PLATFORM: All of them. I was on Steam. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use PWYF in public/custom lobby, and use the Regurgitate on Survivors, either unleeched or leeched. 1 stack of PWYF will be lost. VIDEO: I don't have it,0 comments 21 views last activity
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2v8....so fun if was when first it was added. Now it's a 1v4 killer queue times destroyer, and nothing more. Now people keep leaving it, and now that mostly casual players play it, it's even more casual, and it's so boring as killer and survivors, because you pretty much either completely win or get completely stomped, and the balancement is horribly favouring survivors if you ever find an effi5 comments 231 views last activity
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The content of Resident evil is good, the killer changes good also. But I only have a few words for the state of the game: shame, disappointed, detached. What was even play tested this patch? I'm sorry, but for the state of the current perk bugs (not bannable btw for some reason), and not wanting to KILLSWITCH the perks (with contradicting internal philosophy of it), I have nothing more to say0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Sole Survivor is bugged, as it doesn't make the hatch get opened (with a Key 🗝️) faster. The bar stays grey, and it doesn't light yellow, or appear to be opening 50% faster, but it still takes the default 2.5 seconds. PLATFORM: Steam. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Sole Survivor, close the hatch, and then open in with a Key.0 comments 21 views last activity
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This is ABSOLUTELY ridiculous, it has worked in this exact way since Plague's launch, you cannot change this as a "bug fix" like this. REVERT THIS ASAP, PLEASE.0 comments 42 views last activity
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Currently Beast Of Prey is the last bloodpoint perk remaining in the game for killer, and likely it's gonna get changed VERY soon to remove bloodpoints from it as it was with the other perks that used to give bloodpoints . PLEASE Devs, keep the original function of Beast Of Prey as it is, since: No other perk does this effect in chase. It's SUPER useful on Sadako, since while Manifesting an0 comments 21 views last activity
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Having to stay in the basement 4 times, for a total of 240 seconds, just to activate 4 Invocations, is absolutely ridiculous. Tho, if the Invocations become stronger, it might become an issue to have all 4 active in 60 seconds. SOLUTION: each extra invocation, stacking on the other, takes 60% less added time to do. Values can be changed accordingly. So, if you have 4 Invocations, instead of tak9 comments 111 views last activity
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Edit: I discovered you can just choose which one.2 comments 51 views last activity
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It was better in the PTB, both the chase music and the outer layer of the terror radius. Please revert it back.1 comments 11 views last activity
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SUMMARY OF THE ISSUE: the Demanifested invisibility duration, and the one of Reiko's watch, are still broken. The video below explains the issue in detail very well. PLATFORM: Steam, and all other platforms. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: play Sadako in a custom game. VIDEO: https://youtu.be/q7HiIGq1uaw?si=BI0tLeFUJkJev-7I PLAYER LOGS: None.9 comments 281 views last activity
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SUMMARY OF THE ISSUE: in 2v8, Wraith can wrongly open lockers 60% faster, not mentioned in the patch notes. The patch says: " The Wraith [CHANGE] Increased action speeds for breaking walls, pallets, or generators and vaulting by 60% while Cloaked. ". Nowhere it's mentioned lockers. PLATFORM: Steam. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Open a locker with Wraith in 2v8. VIDEO:0 comments 61 views last activity
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This: https://youtu.be/Y9qoLa0Ew7o?si=ZpkIn3oKWRFgVdlI If you don't ever hook survivors, they simply cannot EVER get this insanely strong unlockable ability. So... why not just start slugging all 8 survivors right?1 comments 82 views last activity
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I don't know what this solves, except making slugging all 8 survivors with hit and run even more prevalent than ever before, which will inevitably make the Medic class go meta. Also, killers will play much more territorial, and camp 5/6/ gens close together more than before essentially. Bad idea, for real. For me, the information wasn't "overwhelming" at all.3 comments 61 views last activity
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First: what does, in the Enforcer class, "they are marked" mean?? No killer can "mark" survivors expect Ghostface! In the Fearmonger class, what does "While unseen" mean? What are the conditions to be "unseen" from survivors? Does Wraith count in that, while standing completely still, in a way that survivors cannot possibly know or see, without hearing him or touching him, that he's there?2 comments 323 views last activity
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It says: "When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%. ". Does this actually mean that, if a survivor gets downed by a killer, if 2 survivors with the Medkit ability charge are there, they can INSTANTLY pick the survivor up with absolutely 0 penalty??? That's freaking crazy! Fix proposal: either if halves the REMAINING prog13 comments 351 views last activity
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First of all: no killrate for Singularity. Why? That was perhaps the most important thing to show! Second: protections hits data is fundamentally FLAWED, because it just counts protection hits in game (you should have explained that to not confuse people), so it doesn't trigger when you protect a healthy survivor when healthy/injured/deep wounded, but only if they're injured/deep wounded. Thir6 comments 121 views last activity
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WHAT IS THIS?? Seriously Devs? I'm usually happy for balancement changes, but ALL THESE changes, in a "bug fix patch", without any announcement before, or asking feedback from the community?! These kind of changes should go in a PTB, and not go through like this as a sort of "emergency nerf". I'm really really disappointed on the way these things are9 comments 151 views last activity
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Why are syringes, styptics and BNPs allowed in Chaos Shuffle? This is just ridiculous, P100 survivors can have almost an infinite amount of them, and MOST IMPORTANTLY, it's nowhere to be compared with the strength that even the strongest killers' add-ons have. The strongest survivors' items beat the best killers' add-ons by far, it's not even comparable. Considering the killer might get no gen17 comments 231 views last activity
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The new PTB will slow him down every time he will tap his power to delay the spawning of Hallucinations. This will make him weaker, and also worse in chase. He did NOT need this nerf, he needed his animations to just get fixed, and have a better audio queue. That's it.3 comments 161 views last activity
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Very few good things, a lot of painful points for both sides: Hooks having such strong anti camp and anti tunnel mechanics is a guaranteed ticket for a hit and run and 4 man slug fest, because survivors really struggle seeing everything. Candelabras are worse than nothing, it's better to stay injured to have the chance to lose the killer. Complete lack of information of where your teammates a6 comments 121 views last activity
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9/10 update, VERY very good and W for BHVR, tho there are some bad things: Skull Merchant: what is this? Just a big nerf. Likely the worst thing of the update. This was not an "update", it was a fat nerf. Corrective Action: GOOD, BUT it needs another function or a bigger buff imo. Poised: meh, it would have been good if it removed also blood pools. Lucky Star: no reason to remove the aura f0 comments 31 views last activity
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I don't know if you know about this, but currently, Rainbow Maps, and Skeleton keys, compared to Syringes, Brand New Parts, Odd Bulb and Gel Dressing, are much much harder to find. This across bloodweb, from level 1 to 50. This, indirectly, contributes to Medkits, Syringes, and Toolboxes being used much more, because the rarities below Ultra Rare of Keys and Maps are too weak. So, that's anoth6 comments 101 views last activity
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This change needs to be in the game for solo Q, it's so so ######### painful to not have info in solo Q. It would be one step closer to making solo Q bearable.10 comments 171 views last activity
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70 seconds hook timer was released from the PTB. It will be PERMANENT. What do you think of this change? Is it good or very good, or is it bad or very bad for the game? Is it solving camping? Is it solving tunneling? Is it actually giving killers an incentive to split hooks instead of forcing the game into a 3v1 as soon as possible? Write you opinion below!93 comments 1,982 views last activity
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Idea for a rework of Distortion: Each time your aura would be revealed, reveal your Location to the killer instead (like Rancor) for each stack of Distortion used.3 comments 51 views last activity
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Very nice update and DLC overall, 9,5/10 changes, very very well done! W BHVR! Great changes overall, all of them! This Nemesis change is gonna make reaching tier 3 MUCH more interesting, since it's now gonna have a considerably longer range! And, to reach it faster, you need to NOT tunnel! So, GREAT CHANGE!0 comments 41 views last activity
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I wonder how long took the Dracula UI various cooldown icons to program, big appreciation to the UI team! I wish there was a way to send my appreciation to them!1 comments 21 views last activity
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Let's talk about it. What do you think? Is this good for the game? Is this bad? Is it gonna make tunneling more needed, considering survivors now have more time to finish a gen and then go for a save last second? Or is it gonna incentivise spreading pressure once in a 3v1 better? What do you think?187 comments 4,096 views last activity
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Currently, in 2v8, there are 24 hook stages. It's so fatiguing remembering all of them, and not forgetting them. It's so important that you might aswell run an external program that reading just the screen counts the hook stages, since it's so so improtant. This would of course free the "brain RAM" so much. Especially for people with neurodivergencies, it can be so so difficult to remember al0 comments 22 views last activity
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We tried to find each other on the channel of OhTofu, with cross play OFF, and we were all on Steam. I was from Italy, but all the others from NA East as Tofu. It didn't find a lobby even with all the necessary people! We were all in queue as survivor, while Tofu was as killer with his friend. 5+ more waiting, but nothing, nobody found anything, not even a lobby. Just to confirm, I'm waiting1 comments 101 views last activity
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So….just who brings the perks has the cooldown, and it's JUST 20 SECONDS??????????????????????????????????????????????????!!! This is SUPER DUPER STRONG. You can sprint so many times! + 3% MFT, which is even more insane! + Windows of Opportunity, as if it wasn't enough! This should go to Scout, no Escapist! Please NERF Escapist, it's wayyyyyyyyyyyyyyyyyyyyy overtuned.9 comments 192 views last activity
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This is a VERY VERY good change, W BHVR!0 comments 31 views last activity
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PREMISE: 8 gens are way too little, as killer you need really something massive to be able to stop 8 survivors with 4 of them always rushing gens. Trapper: don't even consider, you won't have time at all to place traps with 0 gens perks, No Corrupt and no good bonuses. Billy: doesn't matter you're fast, with no Instadown and all those pallets you will eat dirt. Huntress: maybe consid9 comments 292 views last activity
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4% for searching or rummaging through a chest is a miserable percentage. It's not even good to recover time in a chest build with Pharmacy and a Map, 4% is just too little. Without a map, you might not even find a chest at all in a reasonable time. 4 Solutions: Buff the numbers from 4% to 9%. Make it something incremental in value, so the first token is 4% overall, the second it's 12% over20 comments 412 views last activity
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What can I say....... FINALLY after ages! But better later than never! Soooooo many people had reported it, and considering there was the possibility that a potentially life threatening issue was actually present in the game, Trickster should have been killswitched IMMEDIATELY, just for safety. I hope this won't repeat again.12 comments 262 views last activity
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THIS is one of the best dev updates ever published, very very well done BHVR! 10/10! There's almost no change I disagree on, very very well done, I'm not joking! W BHVR, keep going this way, with many changes like these! Really an excellent update! UPDATE: THERE'S ONE THING I DISAGREE ON: MAP VARIATIONS. TERRIBLE IDEA IF THE MAPS AREN'T NAMED. Map variations MUST have a name immediately writt1 comments 41 views last activity
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If you're a veteran of the game, don't you remember? THIS HAS BEEN "BUGGED" FOR YEARS AND YEARS! In the past, in the old Dbd days, it 100% was that, after the window unblocked, if you vaulted it again just after, it would block immediately, and you didn't have to vault it another 2 times before it blocked! Clap to BHVR, GOOD change!0 comments 91 views last activity
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I'm on Steam, PC. This is happening since this patch, but I don't recall it happening after 7.7 immediately. I don't know WHAT is happening, but Dbd is doing so freaking bad with every killer I'm playing, literally. I tried to put the game at 60 fps, but nothing, every time a survivor does an action, like using Sprint Burst, I stutter for like 0,1 seconds. I ever reinstalled the game, but not17 comments 9,792 views last activity
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In a match, Deliverance can happen 2, or even 3 times. (Deliverance is too strong, but that's another matter). If you're running a build where there's Devour Hope, or Make Your Choice, or Floods of Rage, self unhooking completely counters them. This should not happen: after the first unhook, before you get to even 3 stacks of Devour Hope, instead of 3 hooks, you need 5 hooks! On top of this, y11 comments 221 views last activity
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Now that it's 24 meters, the possibility of using it with Open-Handed in a team, that extends it to 40 (!), revealing the killer's aura, chests, and gens, might really make it GREAT! Especially when you're playing on stealth or before a hook, and don't know what the killer is planning, or when to go for a save, it allows for great info across the map, especially on a coordinated team! Sometime7 comments 371 views last activity
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REASONS: 1 NO PERKS SURVIVOR BUG. 2: 0 slowdown as killer and no Kindred SUCKS. Period. Getting gen rushed with no Corrupt intervention is not fun. This modifier highlights perfectly all the flaws the core game has.4 comments 102 views last activity