Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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Discussions
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I was playing with Dwight on The Game against a Huntress with Ultimate Weapon, doing a gen, and for 2/3 times I didn't scream when I got affected by Ultimate Weapon!1 comments 31 views last activity
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This nerf left Wesker with no compensation or tool to catch up when in really bad situations, and doesn't really address the main problem of his power: It's not a strong enough power to give a valid reason not to tunnel as him. The chase power is not strong enough if survivors know what they're going, and, about the uroboros: The time wasted to use the spray is baffling, The time wasted to ru10 comments 231 views last activity
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BHVR, what are you secretly patching in the patch for the SECOND time with 0 mention in the patches?THIS is the second Steam patch that I've been installing that had no mention at all, AFTER the 7.7.0A patch. The patch is 9,6 Megabytes on Steam, and NO MENTION at all of those 2 further patches in, or on Steam and Reddit: https://forums.bhvr.com/dead-by-daylight/kb/articles/446 I think EVERY single patch should have a precise description of the content inside added or0 comments 71 views last activity
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If you're not aware, Plague got shadownerfed, with no mention in the patch notes, where every type of stun removes the Corrupt Purge. This Plague change will not "bring consistency", it will just incentivize slugging people with Decisive Strike, puking on all gens with Thanatophobia and stealth perks like Unforeseen or Trail of Torment, and punish those players who go for chases, just to get pun7 comments 301 views last activity
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If you weren't aware, Naughty Bear gives you several in game advantages, such as: Very quiet footsteps No breathing sound at all, where you can hear it though walls with normal Trapped. No vault sound almost No initial M1 sound No animation sound when placing a trap, very useful with the add-on Bear Oil, where normally you could still hear the animation sound. Overall it's a big advantag10 comments 591 views last activity
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Yes, you heard it: THE LAST GOODBYE TO THE MEET YOUR MAKER BHVR FORUMS Is there anything you wanna say, people, before they close forever?1 comments 11 views last activity
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It's the same problem that Deliverance has, or the anti camping bar has: TEAMMATES DON'T KNOW IF YOU CAN UNHOOK YOURSELF That is a gigantic problem. Solution: show an icon to everyone when you're hooked with "Wicked" in the basement, So teammates are notified that you can actually unhook yourself/kobe, without wasting time reaching you.3 comments 41 views last activity
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After the latest patch, the FOV while using a portal is still bugged: while, after placing the portal, the FOV is "normal"/the one you chose in the settings, when you summon the chain the FOV changes and becomes bigger, and after bit returns to the "normal" one. This happens with all the add-ons, and it's super confusing, it really messes up my muscle memory, even if I'm a Pinhead main.0 comments 41 views last activity
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I think there should be a "Lore" section in the Forum, as there is for Dead by Daylight. There are many things, and sudden details, that can be discussed! Please BHVR, create such section!2 comments 21 views last activity
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I think the add-on is fine if we consider that: TVs can always be deactivated by survivors, and in case of issues with the character, the problem is NOT the speed after the teleport, but something related to Condemn itself. With decent reaction time, survivors almost always have a chance to react and leave the loop completely fine, or vault a window or pallet or drop a pallet at the right mome21 comments 352 views last activity
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I know, it's kind of a generic statement, but hear me out: No gen slowdown perks, nothing. No HUD almost. If survivors know +- where gens are, it's extremely easy to just do them. Worse if they know the map by memory in terms of tiles locations for pallets and windows. The best play is to hit and run with killers like Wraith, and spreadinmg hooks seems not rewarding. As survivor, the differenc5 comments 521 views last activity
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When using the chainsaw in Overdrive, it seems that backrevving's hitbox is much smaller, as if it was bugged, and missed so easily. It must be bugged, I think.0 comments 41 views last activity
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Please bring back the old one! What's the point of having that play button opening all the other options, kinda redundant. Either go back or rework it.1 comments 31 views last activity
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That was very well done, good job, much love for the effort ❤️ ! Keep doing these Discord events please!6 comments 121 views last activity
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Nemesis, Huntress, Clown, and Pyramid head are bugged, their shot comes from "the left", common bug.I did a bug report specifically on Huntress previously, but this seems an issue for these ranged killers ( Huntress, Clown, and Pyramid head), where it seems that the position from where the shot comes from, instead of being exactly centered on you, comes, "from the left", like, 5 cm from the left, but it still goes towards the centre of the screen direction, so "to north". I don't know what's c0 comments 81 views last activity
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The hatchets come out from "left" compared to being centered in the centre of the screen. It's an easy bug to verifiy, just go into a custom game. It has never been like this since Huntress was released, it's 100% a bug.2 comments 341 views last activity
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Currently, in the lobby animation, Tiffany smokes a cigarette. Now, in the game we changed a Skull Merchant add-on because it was causing phobia of holes to who had it. We removed the "Dusty Noose" offering of Dead Dawg Saloon replacing it with a new image and name: "Shattered Bottle". We did this for a good cause, even if Dbd is a horror game. Should we allow Tiffany to smoke in the lobby li38 comments 1,131 views last activity
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"The Nightmare is no longer able to set Dream Snares across walls or out of bounds" JUST............WHY?!! Freddy is already a D tier killer, very close to Trapper, sometimes even worse than Trapper. Who wanted this change, seriously? Did anyone ask for this ever? This feels just a joke, just because Freddy is considered strong by stats at low MMR this change was do3 comments 102 views last activity
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Hello, I wanted to report an issue with the Naughty Bear skin, which is the fact that, currently, it is pay to win beyond any reasonable doubt, for 4 reasons: He has no sounds coming by default from Trapper's mouth at all, he is completely silent, especially if standing still with Insidious or Moving with Undetectable; while Trapper has very loud grunts that make his M1 1vs1/chase weaker. This9 comments 783 views last activity
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Let's consider the entire change: It still costs 70 capacity. You can now pass through it with grappling (default), enhancements, or Spike Drive. You can use the Arc Barrier last second and still be save. It only has a range of 4 blocks default. The fire takes a lot to come out. Guards die from fire. The changes are not worth it the very long time to kill added, this is just a giant nerf6 comments 152 views last activity
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Pretty much all changes are good, if not VERY good! Very well done with the effort put in, especially on Furtive Chase ( and Background Player too) ! It was such a trash perk, not it actually gives a valid reason to chase the Obsession! I don't know how strong of a perk it will be, but surely it will not be very bad as it was before, and, in case, there's room to buff it again!3 comments 71 views last activity
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The Meet Your Maker community, on Twitch and on the 2 Discords, is VERY affectionated, solid, warming, full of ideas and different types of maps. Despite being 2 different roles such as raider and builder, there isn't such "rivalry" as there is in Dead by Daylight, because someone is ± forced or incentivised to raid or build at some point to earn Synthite, Parts, and Cells (at the beginning). On8 comments 131 views last activity
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I don't know if it works also for Corrosive cubes, but from 2 patches before you can hear everything through an Holocube, revoming and ruining the surprise element. Before it wasn't like that, you couldn't hear Guards and their sounds through holocubes, because they're solid blocks until you get the Genmat.0 comments 11 views last activity
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It says: " Error Code You will return to the Sanctuary" Apparently when opening a new map it doesn't happen, I've also tried with the same new just opened map, with all stripped and nothing inside.4 comments 71 views last activity
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I'll put this here, because it's not directly talking about the in game stuff: https://meetyourmakergame.com/news/pantheon-of-builders-submission-guidelines/ Problem: an "enjoyable experience" can be everything, so a "deathbox", despite being very "Brutal". Usually every base that is 7+ kill ratio, which is or should be a very "Brutal" accolade, IS a "Deathbox"/"Killbox6 comments 102 views last activity
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It was supposed to be at 17:00 ET, have I missed something?0 comments 21 views last activity
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THIS EVENT IS PERFECT!!! A LOOOOT OF PEOPLE ARE RAIDING MY BRUTAL BASES, JUST BECAUSE OF THE SYNTHITE BOOST!!! Please Behaviour KEEP these changes forever, this is a whole new level of fun, sooooooooo many people are raiding even my most brutal champion outposts, even if they see a lot of Plasma Sentinels! This is very very good for the game, and I see many more skilled players playing my bases3 comments 31 views last activity
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Should this Synthite boost event stay permanent forever, after the event is over? In my opinion it ABSOLUTELY must stay permanent, the grind of Synthite is so so ridiculous, activating all your bases costs so so so much, and even with the boosts the Synthite you get it so low compared to the amount of Parts and Cells you get.7 comments 51 views last activity
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I'm very sorry, it's been a ######### while I don't rant in the forums, but holy #########, it's not possible that the game crashes so many times. I opened the game right now, and it crashed immediately. Then I go into cinema mode, and it crashes 2/3 times. This is just absurd, please BHVR bugtest your games THOROUGHLY before releasing them/a new patch. This could have been found in a very littl0 comments 11 views last activity
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For real, very very very nice changes, almost all of them, really really good job with the consistency! Some concerns I have: -Scourge Hook: Hangman's Trick seems fairly week, it should have an extra effect, or have a much bigger range. -Spine Chill should keep the terror radius's strength, because it really helps in loops with tall walls with mindgames, so, please, don't remove that! -Wireta1 comments 21 views last activity
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https://youtu.be/r982FtXpKh4 As you can see from the video, Marvin's Blood doesn't respect what the in game description says: "Increases Mutation Rate when hitting survivors with Tentacle Strike by 25%". When a survivor IS Contaminated, as you can see from the Dbd wiki, it should be: "Hitting contaminated Survivors with a Tentac6 comments 492 views last activity
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https://www.youtube.com/watch?v=hsKoNcy9tM4 https://youtu.be/uFCuGGCpQfg I could replicate it always, and what they did was: was to place a shield, then throw a Phoenix Pod over it, in a way that it doesn't get positioned but "floats" over the shield close to the wall, and get the Genmat before the timer runs out. This allows to escape most second pha4 comments 81 views last activity
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If a survivor holding the Lament Configuration goes into a locker, when opening the locker the chain hunt doesn't strart, and instead the timer just resets from 0. It never worked like this, so it's a bug, recently shown in Otzdarva's experiment: https://clips.twitch.tv/BreakableEndearingNightingaleBleedPurple-6sx1gWbWqgTzOhqo2 comments 91 views last activity
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I've downloaded the new patch, and I'm noticing the game is lagging, like as is there was some input lag, and the game is like "stuttering", I don't know how to describe it. What I mean is: inside the game the FPS are as always, but it's like lagging and losing FPS even if the FPS are always at my max (60). Anyone noticing anything different?1 comments 11 views last activity
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Really good developer update, pretty much all the changes on point! I would have been so disappointed if you went through with killing Billy ANOTHER time. Thank god you listened to feedback and actually applied such feedback! As someone who follows a lot of content creators (big ones like otz, competitive ones like Knightlight and casual ones) I see people are REALLY feeling, you're actually l24 comments 502 views last activity
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All the changes in developer update are VERY good, I cannot wait for the new patch! Very well done BHVR, especially with the Dead Hard and Circle of healing nerf! I think that, despite the kicking meta being strong, the nerf to Call of Brine and Overcharge is perhaps too harsh, maybe 150% was enough. Pain Resonance should work even after you hooked everyone 4 times, and perhaps be 25%, because0 comments 12 views last activity
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Please revert the screams change, it's a nerf, and for some of them a big nerf, to Make your Choice, Dragon's Grip, Infectious Fright, Incensed Ointment. For Dragon's Grip and Make your Choice it's a FAT nerf, now you don't even know who to get value from, and if go back to hook/gen because a survivor dead on hook rescued/touched a gen. Terrible change, please revert it or AT LEAST give aura rea2 comments 61 views last activity
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Proof at minute 8:00 https://youtu.be/T7QmJPTjDtk?t=480 This is just absurd, I report this in case it's a bug and not intended.3 comments 32 views last activity
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The patch notes say, for getting merciless: "4 kills" The archives say "kill X survivors by ANY means" Bleed outs are kills, but they aren't currently counting for archives or adepts.3 comments 51 views last activity
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I just had a match with Plague doing adept with iridescent seal and haematite seal, where slugged and 2 people bled out on Eyrie of crows, and I did a 4k. The patch notes specifically said "kills", not sacrifices. ######### BHVR. The game gave me brutal killer, the same as the emblems, not merciless as it was supposed to be. Did I miss something?1 comments 71 views last activity
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Like, what the hell is this: https://clips.twitch.tv/FaithfulPlacidStingrayPlanking-a8qYSKOph4_trZnO Aim assist (aka autoaim) needs to have an option to be removed, it's not possible to lose a chase like this.6 comments 92 views last activity
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I'm a Pyramid head main with 3,6k hours, and I've been playing since jenuary 2017. I've always played both sides equally, and I main also Pinhead/Cenobite and Sadako, but also play a lot of other killer even if not so often. Since Deadlock was first announced, I knew it was gonna be a massive problem. It had to be nerfed/changed, it's just too strong if combined with other perks. Currently, wit31 comments 2,515 views last activity
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Very well done with the changes after the PTB, these will make The Knight feel much better, the map better and flashlights account for latency and new players! Also this chapter is super innovative with such a different killer based on AI (psssst, hey, maybe use that to improve Nemesis' zombies and avoid them getting stucked on walls all match), I'm 95% sure this is gonna be a very nice chapter!0 comments 31 views last activity
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What I said in this post: https://forum.deadbydaylight.com/en/discussion/338021/the-self-care-nerf-is-actually-perfect-and-the-most-underrated-change-and-ill-explain-why seems fair enough, but 35% is just too much. I still think 50% efficiency shouldn't be possible, so buff it to 43/45%. 45 seconds of Self Caring (41± with an average of 2 skillchecks) is just TERRIBLE.16 comments 211 views last activity
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As Peanits said in this thread: https://forum.deadbydaylight.com/en/discussion/comment/3250425#Comment_3250425 "Being healthy while broken should not be possible". As he explained, that is why survivors become injured when reaching full infection with Plague, because the Broken status effect is applied, and not because of the infection itself. When chaining someone heal0 comments 21 views last activity
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As Peanits said in this thread: https://forum.deadbydaylight.com/en/discussion/comment/3250425#Comment_3250425 "Being healthy while broken should not be possible". As he explained, that is why survivors become injured when reaching full infection with Plague, because the Broken status effect is applied, and not because of the infection itself. There are 3 occasions when2 comments 71 views last activity
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As Peanits said in this thread: https://forum.deadbydaylight.com/en/discussion/comment/3250425#Comment_3250425 "Being healthy while broken should not be possible". As he explained, that is why survivors become injured when reaching full infection with Plague, because the Broken status effect is applied, and not because of the infection itself. When shooting someone heal0 comments 51 views last activity
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Currently, running a build on any killer, for example Sadako that uses Floods of rage well, like Floods of Rage and Gift of Pain is unreliable: The Scourge hooks might spawn all or 3 on one side of the map, and none on the side where the are more generators. So, if you have 4 scourge hook perks you're screwed, because there's no way to get value from your perks most or even the entire match Sc0 comments 21 views last activity
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I just wanted to say that you've been doing a very very good job this year, and with the constant changes to the game, and the feedback on cheaters! I'm already sure all the game changes will feel very good for the game, even if Unbreakable could be too strong and Rancor honestly is gonna be a terrible perk, please reconsider the change/nerf. Please absolutely keep going this way, this seems li0 comments 21 views last activity
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Right now, which is the only reason the perk is used even in competitive Dbd, being able to KILL the obsession is what makes the perk good, because the tracking is too situational. If Rancor doesn't have that ability anymore, unless the aura of the obsession is revealed permanently or something, it will become a trash endgame perk, far inferior than noed. Devour hope is still the same, in some5 comments 221 views last activity