Kagrenac
Kagrenac
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Comments
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/374886#Comment_374886
Exhaustion is still incredibly strong. It was broken before.
How the hell do you adapt to this? Just dont hit the survivor 3 times? Dont be stupid, the survivor mains are going crazy because they know it's a busted perk.
The punishment increase for camping can be adapted to - dont camp
The new DS can be adapted to - don't tunnel
The only way you can adapt to this is to just not chase the obsession, but then if more have it I guess just dont't chase anyone and disconnect?
Learn about balance.
I'd say I have a pretty decent grip on the balance of this game. I play both survivor and killer so I understand where you're coming from but it's clear they're trying to push slugging away with these 3 perks. It makes sense too considering the amount of slugging I saw just today. Why try to hook a survivor when they can just be unhooked and escape with something like BT? it's similar to the problem that survivors have right now. Theres no point in trying to heal or do anything else but gens because everything gets punished so hard. Killer has nurses? Dont heal. Thanat and sloppy? Why bother? Tunneling is still prevalent despite the changes to DS so survivors need incentives to do things that aren't objectives. Only problem is that if they buff healing; you guys will go into a hissy fit again because its "done too fast"
When it comes to "balance" in this game, from the very beginning survivors have always gotten the shaft, yet killers still refuse to just get better at the game.
Crow bombs
Nerf to cow tree
Shrimp boat getting moved
Pallet reduction
Lighting changes to make it easier on killers
Moonlight addons getting removed
Brand new part and purple toolbox being garbage now
Exhaustion changes
Pallet speed changes
Healing speed changes
Fewer jungle gyms
Thompson house getting new hooks
Less grass in backwater
Hook distance buffs
Sabo being gutted
This is just a small list but you get the point.
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@NathanExplosion said:
Just wait until you see peoples appearing everywhere defending it with:
"Yeeeeessss it's strong... but not that much, adapt ;)
Aaaand i mean... it's Ash ! Of course it's gonna be good and fun (tm)"
It's not like killers told survivors the exact same thing when Exhaustion got gutted. But all of a sudden when survivors say to adapt it's a hate crime to you insecure people.
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@NoShinyPony said:
You get bloodpoints for working (gens, helping teammates) and keeping the killer busy.
If you are stealthy, you might increase your personal chances in survival. And survival also gives bp.
I don't think it would be good to award stealth with more bp since it would encourage solo survs to play in a certain way which is pretty unfun for the other survs.
Survival gives the least BP of any survivor category which is saying something when survivors dont get much bp as it is
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Its about 110% speed. It IS. A ranged attack so I dont see why it's that much of a problem
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It's too powerful for it to just be turned into a normal perk. It just needs good bonuses with fewer tokens.
If they make it a normal perk it would have to be begged down a ton. Probably remove the mori ability from it.
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3 hits means you get a hook before it can activate
If they give it a duration of activation before deactivating again it'd be fine
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They should just give it a duration to encourage the killer to not tunnel then it would be pretty balanced imo. Like after getting off the hook it will stay active for 60 seconds or so
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/372789#Comment_372789
NOOOOOO. DO THE NUMBERS AT LEAST WORK?
Probably not.
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Unbreakable is gonna bite sluggers in the ass
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It is not intended.
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They're from evil dead. The survivor is going to be Ash surprisingly
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Its mainly latency issues ######### it up.
I dont use dead hard as often because of that grace period where its active but doesnt work
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Lol do you really think it's bad? It's still awesome just more situational in the event you get tunneled by a greedy killer
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Just do it I'm not home to check.
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Not intended. Stated in the patch notes they reverted it
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/372450#Comment_372450
1 more, go for it!
https://forum.deadbydaylight.com/en/discussion/comment/372452#Comment_372452
Yea, every one just jumps to me being mad about ranking, when I've been rank one for years. On a forum/game that constantly screams that ranking doesn't matter it's amazing that people think so many players care about their rank. I'm more thinking about derankers ruining the game for newer players.
Okay.
Lol.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/372420#Comment_372420
Ah yes, the generic, "Lul you mad" argument. You're really hitting the bases fam. Couple more and you'll have a homerun.
Lol
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/372394#Comment_372394
Yup, don't play survivor. That's why I said "BOTH SIDES DIDN'T" like it. That's why I 100% the game. You caught me chief. :c
If you read my comment I didnt imply you dont play survivor at all but stay mad thats fine
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/372377#Comment_372377
I play both sides, but sure kneejerk to that response chief. You're a special one aren't you?
https://forum.deadbydaylight.com/en/discussion/comment/372381#Comment_372381
It's still going to help people derank easier, and punish people for defending a hook. I don't tunnel, I don't camp, even I can see these changes are literally more hand-holding. That's all it is. It's literally them smacking killers with a newspaper and telling them "BAD" repeatedly for doing their job.
You're view on survivors is so pessimistic and banal that I just dont believe you play survivor enough lmao. I've seen you around and you honestly have so much hatred towards survivors it's hilarious to me.
Don't forget survivors got changes similar to this it's not just killers
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They buffed everything about her besides that but I guess the SLIGHT movement speed change is all that matters
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Salty killer main that kneejerks as usual
They did end up changing them btw; albeit a small amount.
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Maybe we'll see the anti-slug perks rise up again. Slugging isn't as easy anymore because of the changes that have been made to recovery over time.
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I don't. She's a great killer you just need big brain to be the best with her.
Her perks on the other hand...
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Seems like an unintentional aspect of the power; I wouldn't say it's a bug because it may be working as it should in the game engine but I doubt that's what they want to happen.
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@Eveline said:
https://forum.deadbydaylight.com/en/discussion/comment/371398#Comment_371398
I don't know any decent killers using Noed.
At rank one you don't usually run NOED because you usually end up wasting a perk slot you could use to do better during the main game instead of the end game
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When the killer gets a well deserved 3k and theres little chance of me living; I just give my self up
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@Raccoon said:
You'll both be winners when saving the new DS + running BT makes the endgame completely irrelevant for killers, regardless of whether they run NOED.
You act like this didnt happen with old DS
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How bad do you have to be to DC against Pig??
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So basically it's an easy killer win gamemode because you're not good enough to deal with loops
K.
Also what's with people saying looping is an exploit? Do you want me to roll over for you so you get an easy hook?
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@PiiFree said:
https://forum.deadbydaylight.com/en/discussion/comment/370548#Comment_370548
I never said you need an Ebony Mori to win a difficult match. I said an Ebony Mori is sometimes required to even out possible imbalanced provided by voice communication. You even copied what I typed but still managed to miss the point ^^
What's considered win or loss is solely based on an individuals opinion. The result isn't even relevant here, the important part is that an even playground is provided and nothing else. It's not like you can't win against an Ebony Mori and it's also not like you can't win against a 4x SWF. That's not the point.
I feel like your point of evening out imbalances is way for you to justify being a bad killer...
Dont know if you realize this but Moris have no counter and revoke survivors of any chance at winning. Is it possible to win against an ebony? Sure. But is it worth the effort? Not at all. It wastes my time. Especially since survivors get little BP as it is.
Keys are the same thing. No counter, no skill, not worth trying to win against it when it denies you of BP anyway.
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@twistedmonkey said:
The only issue with this is the gen rush, you should want survivors to heal as it's time not on gens.
Making them broken removes that and it's escape and get on a gen especially if they can hit you so easily with FF making it the same scenario as mend in reality minus the moonwalk scenario, it's akin to making mend not go down within x meters of them instead.
If they can never down you with m2 then its a useless power for them and they become just a 110% m1 killer making them even weaker than they currently are.
The issue is FF and how it's designed, this still doesn't fix the no counterplay argument as any competent legion will always get the first hit in as they negate all the mechanics survivors have of breaking the chase and this at the same time makes them even more loopable and overall a lot weaker.
Counter play shouldnt be about getting hit and then becoming stronger in the chase against them.
GL catching survivors at 110% and if you made them 115% with this it would make them be a cheap easy first hit killer.
Healing getting a nerf to speed already made it so survivors just dont heal anymore. I don't at least. It takes too long and I could just do gens.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/369463#Comment_369463
Call me old fashioned but a killer is supposed to KILL, moris are fine. Keys are a cop out.
That being said, I would be fine if moris became base game on the condition survivors can die on a 3rd hook.
Are you seriously trying to justify an offering which is also as uncounterable as a key and just ruins any semblance of chance survivors have?
Oh wait I forgot you main killer. Of course you want an easy no skill offering to stay in the game.
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All mori offerings should be removed and the mori animations should be perk/addon only. Wanna know why survivors DC whenever they see one? Because it's not worththe effort to try in a game where you have no chance of living or countering something like that.
The same goes for keys. They're uncounterable and end the game too quickly.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/370345#Comment_370345
I found farming as a survivor to be unreliable at best. I still play it just for the thrill, but not to farm.
I personally find it fun to try and get on the killers good side
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Farming as either doctor or legion as well as trying to farm while playing survivor.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/369529#Comment_369529
DS has been a problem for years, and the new iteration isn't much better. The devs cater to survivors hardcore, not sure what you're on about tbh.
https://forum.deadbydaylight.com/en/discussion/comment/369492#Comment_369492
Right there, just said this to a friend. Dull totems should give credit for Lightbringer. Bonus if your team prevents NOED.
Alright I'm honestly ######### sick of salty killers saying ######### like "uhhh the devs cater to survivors"
Now if the devs catered then there'd have been ZERO as in ZERO none nada zilch nerfs to survivors.
There'd have been ZERO nada zip zero zilch buffs to killers, no changes to maps to make them more killer friendly.
Infinites would never have been removed.
Sabo would've never been touched.
Cow Tree would never have been nerfed.
Pallets would never have been reduced.
The exhaustion changes would never have been done.
The healing changes would never have come.
Windows would never have been nerfed.
Shrimp Boat would never have been moved.
Crow Bombs would never have been implemented.
Minimum hooks and minimum distances between hooks would never have happened.
Moon offerings would still be in the game.
Backwater swamp would still have lots of tall grass.
Jungle gyms would still be more plentiful.
Thompson house would never have gotten a hook upstairs.
Macmillan Estates Groaning Warehouse would still be an infinite looping spot.
Maps would never have been made brighter to make it easier on killers.
The following killer reworks would never have happened - Trapper, Hag, Wraith, and soon to be Freddy.
That's just a small portion of the changes but according to you those changes obviously never happened because the devs only cater to survivors "hardcore"
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I dont give a ######### about legion
They're annoying but no more annoying than every other killer so who cares
Besides that they're terrible at getting kills so it's more of a problem of legion being broken and not OP
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They need to retire moris and keys; make moris a perk/hex only effect.
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@The_Manlet said:
https://forum.deadbydaylight.com/en/discussion/comment/369464#Comment_369464
No, you're just getting bad survivors that don't know how to break line of sight.
I play Myers a bit and I dont do too badly with him
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@The_Manlet said:
He's unplayable without the addons that increase his stalk rate. That's why I don't like him much.
Someones bad at Myers
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If keys get nerfed moris have to as well. They're both overpowered crutches.
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Clenching Anus
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I get into lobbies where I can loop and mind game the killer for 10 years yet no gen will be complete in that time
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One of my favorite killers to go up against
Scares the ######### out of me in an otherwise not scary game, most Myers are really nice and often I become a Myers ######### and just urban evade next to him like his sidekick
Such a great killer
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So completely nerf a perk for no reason to stop a perk tthat isnt even that powerful?
I'm survivor main and this is a terrible change
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I hope you realize killer perks are more encompassing and effect more than 1 person at a time or help killers out which are already more powerful than a single survivor.
I also like how you ignored no gen speed perk increases gen repair by more than 10%
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I agree with what you're saying. I play both killer and survivor (survivor a bit more) I think the biggest problem is that the skill gap and skill ceiling are too close together now.
Survivors dont do much but hold shift and w or just hold m1 all game
Killers just do the same ######### all game too
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The most BROKEN killer is nurse because she breaks the conventions of the game.
"But muh skill"
I dont mind nurse all that much honestly but you can't say she isnt ridiculous.