So is Mettle of man making it into the game?

Kind of need to know because if it is then I'm not going to be buying the new dlc.

Comments

  • If it’s in the game and it is linked to a character, then yeah.

  • @Eveline said:

    Most likely.

    well then no plague for me since I'll stop playing once that update comes out.

  • Plague is not that good anyway. I will get it just so I can have her perks.

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/372948#Comment_372948

    well then no plague for me since I'll stop playing once that update comes out.

    Lol ? Quitting before an update that is probably 3 months out? Over what? Its not even a broken perk.... it really helps being tunneled if anything...

  • So a perk that grants you a free health state and lets you tbag the killer from the other side of the map.

    Really proves my point about how in the pursuit of money BHVR is now just catering towards the toxic swf playerbase.

  • That perk will never see the sunlight.

    As a survivor main, I can easily say it. EXTREMELY UNBALANCED. It is not even gonna get nerfed, they are going to rework it before it hits live.

  • @The_Crusader said:

    So a perk that grants you a free health state and lets you tbag the killer from the other side of the map.

    Really proves my point about how in the pursuit of money BHVR is now just catering towards the toxic swf playerbase.

    You mean Grants you one shot to not be put down, and reveals you when you heal?

    16m hon, is not that far. And it gives you away if you heal....


    You REALLY want that killer bias to show dont you...

  • @The_Crusader said:

    So a perk that grants you a free health state and lets you tbag the killer from the other side of the map.

    Really proves my point about how in the pursuit of money BHVR is now just catering towards the toxic swf playerbase.

    They need 4 of them as opposed to only 1 killer, finally.

    And that's what new killers are for. Luring people into playing them. They get fed up of all the 2nd, 3rd and 4th chances, they leave or turn into survivors, and the cycle repeats over and over.

  • Supposedly the perk is playable in console KYF currently, so maybe we can let console players get a feel for it first to see if it seems balanced or not?

  • DS, Mettle, SC and SB seems like a very "fun" build to play against.


    Really, I hope this perk will get shrekt before it's release.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/372962#Comment_372962

    You mean Grants you one shot to not be put down, and reveals you when you heal?

    16m hon, is not that far. And it gives you away if you heal....

    You REALLY want that killer bias to show dont you...

    It's grants you immunity from the third hit. It's everything people hated about DS and OoO rolled into one.

    Wait until you get the toxic p3 claudette looping around pallet after pallet, dodges first hit with dead hard, next hit doesn't count, gets to a mega loop, you break chase, then see them tbagging from the other side of the map.

    It's the PERFECT perk for toxic players.

    Guessing you're really missing the old DS though huh? oh well here's your replacement, now you can be twice as toxic.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/372951#Comment_372951

    Lol ? Quitting before an update that is probably 3 months out? Over what? Its not even a broken perk.... it really helps being tunneled if anything...

    Not a broken perk? It's an auto dead hard every 4th hit. With no way of baiting it. It's absolute BS

  • @Delfador said:

    That perk will never see the sunlight.

    As a survivor main, I can easily say it. EXTREMELY UNBALANCED. It is not even gonna get nerfed, they are going to rework it before it hits live.

    Dude it's in the game right now. They obviously had the idea that this was a good perk.

    The designers there don't think like you or I. I don't wanna say they don't play the game.....but with this perk I think we can safely say that they indeed do not play their own game.

  • Kind of need to know because if it is then I'm not going to be buying the new dlc.

    You dont have to buy it, but youll still have to deal with it. gg

  • Kind of need to know because if it is then I'm not going to be buying the new dlc.

    A description of that perk would be nice

  • I hope not, another free escape perk is the last thing we need. DS Finally gets balanced and then they come out with this.

    Reverse the role and Give Killers a free insta down to any healthy survivor they hit after hitting others 3 times and then you see how broken that is. not to mention it could be used 4 times a match....

  • Your post is going to give the Fog Whisperers more content for their stream, stop

    20190316162320_1.jpg


  • @Condorloco_26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/372962#Comment_372962

    They need 4 of them as opposed to only 1 killer, finally.

    And that's what new killers are for. Luring people into playing them. They get fed up of all the 2nd, 3rd and 4th chances, they leave or turn into survivors, and the cycle repeats over and over.

    This pretty much sums up the Plague

    https://youtu.be/Ib0kntUWYiY?t=62


    Ruined before it hit the live update

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/372971#Comment_372971

    It's grants you immunity from the third hit. It's everything people hated about DS and OoO rolled into one.

    Wait until you get the toxic p3 claudette looping around pallet after pallet, dodges first hit with dead hard, next hit doesn't count, gets to a mega loop, you break chase, then see them tbagging from the other side of the map.

    It's the PERFECT perk for toxic players.

    Guessing you're really missing the old DS though huh? oh well here's your replacement, now you can be twice as toxic.

    4th hit. Should read better.

    The aura is also 16 meters for a short time. Not map wide all game. Calm your tits.

  • @Bongbingbing said:

    I hope not, another free escape perk is the last thing we need. DS Finally gets balanced and then they come out with this.

    Reverse the role and Give Killers a free insta down to any healthy survivor they hit after hitting others 3 times and then you see how broken that is. not to mention it could be used 4 times a match....

    So meyers?

  • It'll be great combined with an instaheal. Get hit, heal, get hit twice more and downed and then when you are unhooked you're invincible.

  • @Condorloco_26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/372957#Comment_372957

    Not a broken perk? It's an auto dead hard every 4th hit. With no way of baiting it. It's absolute BS

    Dead hard reveals your aura when you heal yourself? Giving you away? Oh I forgot about that...

  • @brokedownpalace said:

    It'll be great combined with an instaheal. Get hit, heal, get hit twice more and downed and then when you are unhooked you're invincible.

    Throw in a dead hard too and that's 2 hits you avoid, basically a free chase.

    Any killer who can't anti-loop will be completely worthless.

    Oh and god help you if it's a SWF with Borrowed Time

  • I mean we dont know if theres going to be a killer coming with the next update... if so we dont know what it's going to be bring

  • The devs won't be talking about this perk until Chapter 12's PTB releases 2-3 months from now. They sure as hell ain't going to be taking balancing suggestions on a perk that officially does not exist yet.

  • @Okapi said:

    The devs won't be talking about this perk until Chapter 12's PTB releases 2-3 months from now. They sure as hell ain't going to be taking balancing suggestions on a perk that officially does not exist yet.

    Perhaps they should be taking balance suggestions because anyone that has played the game can see how busted this one perk is.

    Of course, gotta chase that toxic survivor money!

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/373028#Comment_373028

    Perhaps they should be taking balance suggestions because anyone that has played the game can see how busted this one perk is.

    Of course, gotta chase that toxic survivor money!

    Yes this perk does look problematic but the devs are unable to acknowledge any suggestions. This is a leak. The devs will never, ever acknowledge a leak.

  • We've have six straight Survivors in a row where the best perks among them top out as 'decent' or 'niche' and maybe just 'good' if you really stretch the definition of 'good'. And now we get the first sniff of one that could be meta? Threads like this, wew.

  • @Janick

    Perhaps you can provide some insight as to how MoM can possibly be conceived as balanced.

  • @Science_Guy said:

    We've have six straight Survivors in a row where the best perks among them top out as 'decent' or 'niche' and maybe just 'good' if you really stretch the definition of 'good'. And now we get the first sniff of one that could be meta? Threads like this, wew.

    By meta you mean "brokenly overpowered to the point it's overused and can change the game" like DS?

    There are 4 survivors. Hence why their perks should be weaker. When DS stacked 4 times it broke the game. Same for instaheals, same for everything survivors have.

  • @Raccoon said:

    @Janick

    Perhaps you can provide some insight as to how MoM can possibly be conceived as balanced.

    There's no way the devs are going to officially comment on the balance of leaked content, let alone leaked licensed content

  • I don't think it's meant to be balanced in all honesty. I think it's designed so that clicky clicky Meg can loop you, dead hard, loop some more, take a free hit, loop again, get away and heal possibly then tbag you from the exit gates at the other side of the map.

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/373064#Comment_373064

    By meta you mean "brokenly overpowered to the point it's overused and can change the game" like DS?

    There are 4 survivors. Hence why their perks should be weaker. When DS stacked 4 times it broke the game. Same for instaheals, same for everything survivors have.

    Well, are you the type of person who thinks meta = brokenly overpowered? I'm not.

  • Lets be honest. Game is balanced around bullying the killer.

  • @Eveline said:

    Lets be honest. Game is balanced around bullying the killer.

    Exactly what I've been saying. I think this perk proves it. This is where the money is.

    You know it's true when you just look at some of the fog whisperers they have picked who promote this playstyle, no names mentioned.

  • I don't want to believe that :(

  • Remember that even if it's in KYF right now, it's probably not supposed to be.

    It'll likely go through a bunch of balancing, possibly a PTB and still be awhile away.

    No need to grab your pitchforks over something accidentally put there when it's very possible to get changed/tweaked a bunch before official release.

    Unless this was all a ploy to build hype with "whoops. Um plz ignore this huge thing that's super hype building" and is a suprise quick release. Which I highly doubt.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/372981#Comment_372981

    Dead hard reveals your aura when you heal yourself? Giving you away? Oh I forgot about that...

    You obviously don't get it. Extending automatically a chase for no reason, punishing the killer for doing his job, in a non-counter situation, sounds like BS to a lot of us.

    New killer perk "f'em": every 4th successful survivor skill check, gen or healing progress bar suffers a regression equivalent to 15 seconds of action.


    Sounds fair, right?

  • where's my boy @Wolf74 he's going to have a field day with this perk description.

  • @RuneStarr said:

    Remember that even if it's in KYF right now, it's probably not supposed to be.

    It'll likely go through a bunch of balancing, possibly a PTB and still be awhile away.

    No need to grab your pitchforks over something accidentally put there when it's very possible to get changed/tweaked a bunch before official release.

    Unless this was all a ploy to build hype with "whoops. Um plz ignore this huge thing that's super hype building" and is a suprise quick release. Which I highly doubt.

    There's no reason to grab a pitchfork regardless of what happens.

    Honestly, if you're so far gone that you think everything the devs do shows their shameful favoritism for one side or the other, you should take a break.

  • @Science_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/373104#Comment_373104

    There's no reason to grab a pitchfork regardless of what happens.

    Honestly, if you're so far gone that you think everything the devs do shows their shameful favoritism for one side or the other, you should take a break.

    It's not favourtism, it's people with many hours on the game realizing this is a busted, OP and unfair perk in much the same way DS was. On top of that it's open to being exploited by the most toxic of players.

  • @Condorloco_26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/373011#Comment_373011

    You obviously don't get it. Extending automatically a chase for no reason, punishing the killer for doing his job, in a non-counter situation, sounds like BS to a lot of us.

    New killer perk "f'em": every 4th successful survivor skill check, gen or healing progress bar suffers a regression equivalent to 15 seconds of action.

    Sounds fair, right?

    You all realize this hasnt been fully fleshed out, yes? Its not a free extending of a chase as much as an anti tunneling perk. Oh you found THEM again? Somehow? Third time now? Maybe they can take a single hit and get away.


    Ntm if you're on the same person that badly after 4 hits ANYWAY, you need to split off amd find other people.

    Now to your obviously biased perk, of it was on great checks? Sure. Since this doesnt activate if the killer misses.

  • @The_Crusader said:

    https://forum.deadbydaylight.com/en/discussion/comment/373113#Comment_373113

    It's not favourtism, it's people with many hours on the game realizing this is a busted, OP and unfair perk in much the same way DS was. On top of that it's open to being exploited by the most toxic of players.

    So lets get rid of every other perk and item that COULD be exploited?

    ######### might as well play F13.

  • That perk is utter garbage in it's current state

    • uses a perk slot
    • gives you one additional hit per game (Dead Hard gives you many additional hits)
    • turns the killer into pre-nerf Freddy if you heal yourself (except better than that because they don't have to deal with the Dream World)

    Upsides:

    • can use both it and Dead Hard
    • if you never heal yourself it's kind of like running a horrible version of No Mither and Dead Hard but you only need to use one perk instead of two
    • if you somehow manage to not get downed at all during the trial until the very end when the exit gates are open you can get an escape you wouldn't otherwise (though you have to accomplish this with only three perks)
    • it's fun to watch people cry about a horrible perk that isn't even out or officially revealed in any way

    Conclusion:

    Run Dead Hard instead

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/373107#Comment_373107

    You all realize this hasnt been fully fleshed out, yes? Its not a free extending of a chase as much as an anti tunneling perk. Oh you found THEM again? Somehow? Third time now? Maybe they can take a single hit and get away.

    Ntm if you're on the same person that badly after 4 hits ANYWAY, you need to split off amd find other people.

    Now to your obviously biased perk, of it was on great checks? Sure. Since this doesnt activate if the killer misses.

    You're wrong. Read the description again. It never says you have to be hit 4 times consecutively, nor in a time frame, nor after being unhooked.

    Just have to get hit 3 times for it to activate. With the killer's basic attack, on top of it.

    That means "f'em" activates on normal skill checks. Not great ones.

  • Surprised you're not more in favor of it considering its an effective counter to NOED.

  • It is an obsession perk so you will know they have it.

  • They're probably changing it after all this feedback

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