Kagrenac
Kagrenac
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- Kagrenac
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Comments
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@ChesterTheMolester said:
https://forum.deadbydaylight.com/en/discussion/53814/strange-perk-seen-in-a-game
That perk was released with Bill a long time ago, its just so bad that you rarely see it.
It wasn't Left Behind
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@Carpemortum said:
That's been a perk for a while. No hacks.
I know what left behind is. This perk was called "Last Standing" and judging by its description it increased your action speed for EVERYTHING and you didnt have to be the last survivor.
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I don't have coulrophobia. Seeing his thick ponch jiggle when he walks is arousing if anything
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/382023#Comment_382023
A passive perk completelly counters a ONE time/match one. That's enough to say. Enduring is BS and probably about to see a nerf very soon.
They should make it affect pallet stuns only
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@ChesterTheMolester said:
https://forum.deadbydaylight.com/en/discussion/comment/383325#Comment_383325
Im not entirely sure if its that problematic as many say they are, not only is this loadout expensive and rare (and therefore should be powerful) but i also think that the discussion about her ultra rare should not distract us from her base and how the changes over the last year affected her.
Though TBH im kinda indifferent to that addon anyway.
I just believe a ranged one hit down as opposed to one hit downs like cannibal and hillbilly where the killer needs to come to The survivor are more fair I'm retrospect.
Your idea of passive hatchets is honestly much more interesting and fair and I would love that in the game. Would save so much time for Huntress
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@Sam9698 said:
https://forum.deadbydaylight.com/en/discussion/comment/383322#Comment_383322
AMD Radeon RX 580 8GB OC
You'll be able to run it on Ultra without too much trouble. May want to Lower some settings like shadows which use a lot of vram
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If they remove iridescent head I'm all for giving her better addons
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What's your GPU (graphics card)?
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@NathanExplosion said:
@thesuicidefox "God forbid a perk could exist that counters tunneling."
"Tunneling" is a term created by entitled survivor mains in an attempt to social shame the killer for removing a survivor early in the game (giving him then, an advantage for the rest of the game AKA playing efficiently).
I think we all have to agree to disagree.
I do disagree. If you think tunneling is fine I expect you to never complain about Gen-Rushing.
It's the most efficient way to play survivor; why shouldn't I gen rush?
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Without some Addons or perks; many killers are complete trash against competent randoms
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/382460#Comment_382460
I disagree, Enduring is an anti stun perk, it should reduce the stun of DS.
DS shouldn't follow normal stuns. It's you getting off of the killer's back; there is almost never anything between you and the killer to create distance or waste time such as a pallet. With enduring it helps you recover more quickly during a chase and with DS it makes it impossible for the survivor to escape. If you want enduring to work with DS then DS needs a longer stun time.
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@Meme said:
https://forum.deadbydaylight.com/en/discussion/comment/382742#Comment_382742
Than what does increase visual brightness mean? Some people still say you blind the killer faster.
Its graphically more bright. In game the beam will look brighter
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@Supernaut said:
Id like to add Franklin's demise Legion to that meta...
Franklin's only works on basic attacks not powered attacks like Feral Frenzy
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The map's your man. Glass bead can make markers for your team
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I like the idea of the sacrifice
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Wow you're so cool and totally morally superior to everyone
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The odd bulb is not worth its rarity. I have 10+ on all my survivors; very useless.
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Legion. I play them though so I can't say anything.
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You just had to talk didnt you? Now we all have to suffer
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You need a "merciless" victory
Pretty sure its bugged now though
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Look up the sheet music for the "Halloween Theme" online
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/382528#Comment_382528
And how long is that animation?
Going off of a complete guess I'd say about 1 second or a little less. There is definitely a grace period before you can move so I'll try to measure when i get home
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@Orion said:
75% increased recovery is not the same as 25% stun time. When will people get this? Enduring makes the stun last roughly 1,7 seconds (not even a 50% reduction).
You forget the survivors have an animation that plays before they can move which is also counted into the stun time; reducing the time you have further.
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@STREAMERSHATEME said:
https://forum.deadbydaylight.com/en/discussion/comment/382486#Comment_382486
But then again, its already balanced. Nurse has the lowest escape rate and the highest skill gap in the game, I love the power, games are more mind games then loops.
My only issue is that you shouldn't be able to break the game just because you're skilled. Skilled players need to play within the same rules as everyone else- -or in this case, the same balancing as the other killers
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@STREAMERSHATEME said:
https://forum.deadbydaylight.com/en/discussion/comment/382473#Comment_382473
Yes but I have heard they are taking away her blink power completely, and if that is true I could point out MANY reasons why that is not nescesarry in its own thread alone.
I mean; who cares? If they change it and make it more balanced while still being fun to use I don't mind honestly. Then again I main legion and doc on killer
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/382176#Comment_382176
@White_Owl You're so innocent. You know that we still don't even have REWARDS FOR REACHING RANK 1, right? And this game is like.. three years old now?
When the developers say "We're working on it", it usually means NOTHING. It's like "We're listening to player feedback" and such. It's just PR speech to make the community hopeful. If they cared about our feedback, changes to DS would have come SOONER.
Heck, we're been telling them about the rampant DC'ing issue that's happening and they're doing jackshit. Their so called system for issuing bans might as well not exist because its existance has no effect.
I do feel a lot of stuff has been withheld, such as the infamous Freddy Rework
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Nurse isn't overpowered in my eyes, just broken. I feel she should be more on par with Billy who is also pretty strong.
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I disagree with you on many points but dude I never stop laughing at your Kermit pictures LOL
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There are terrorist groups with more resolution than that picture
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@NathanExplosion said:
Seems like survivor mains are again at lobbying for bullshit mechanics.
Always the same btw.
Don't believe me ?
Just search for the "Freddy is fine and viable as it is" threads they made few months ago.
Always a good laugh !
Wanting my perk to work is not at all comparable to someone saying the worst killer is fine
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You say this but every time someone mentions a major killer disadvantage you say "but SWF can: ________"
You're just as guilty of this very thing you hypocrite lmao
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@HavelmomDaS1 said:
Are you playing rainbow? I'm not well informed about that game, how was the result of "operation health"?
It was meme'd because the devs kept breaking the game down in an effort to rebuild it "like open heart surgery" they called it.
It actually did resolve a ton of issues with lighting, hitboxes, hit registration, latency, etc.
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@Wolf74 said:
No, dude, you know jack crap about me, because you assume that I "hate survivor", which I don't.
I only "hate" those that are cocky, overconfident and disrespectful and those are the survivor that actually KNOW that they are in the stronger role and can take advantage of it.
You seem to think that other people have to think the same way you do. You are biased and think everyone else has to be the same way.
Some people actually care about BALANCE.
I've only been saying you're wrong because every point you have made is deeply flawed and CLEARLY BIASED
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@Wolf74 said:
Please get rid of your "logical fallacy" nonsense. Every time you say that, you embarrass yourself, because your logic is in 99% of all cases a circle jerk around flawed arguments, still you behave like you think your Mr. Spock himself.
The only "logical fallacy" here is, IF something can get equipped by multiple survivor and the efficiency is multiplying, it NEEDS to get balanced around that.
The simple excuse "but not all do it" is just that… an excuse.
That's proper top down balancing like every other Pvp game is doing it.
Do you even understand the definition of logical fallacy? I know you, wolf you hate survivors I'm sorry you're biased.
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@Free_Hugs said:
It sounds like someone burned a DS, got hit right after because they ran into a burned part of the map during the chase leading up to it, and got smacked again, and this was obviously why they lost and for no other reason.
There is counterplay to a killer having enduring while you have DS. You can scout the perk with a pallet and, if you see they have it, make sure you go down in an area of the map with fresh pallets, a nearby good set of vaults, or just focusing on breaking chase instead of looping.
Actually I got off in a relatively open area then got hit almost immediately. The killer basically had no stun from my DS
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/381774#Comment_381774
Are you kidding???
This forum is definitely killer sided I give you that but reddit is survivor main central. Extremely toxic survivors too.
Really? I thought it was more killer oriented...
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Devs dont care about this forum all that much because it is severely dominated by killer; which is the same case for reddit and even the discord.
Theres a lack of survivor input that doesn't get much traction because killers will rally to stop any survivor buffs.
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@Wolf74 said:
Do you even know what you are saying?
Maybe you should start listening to yourself…. EACH survivor once = x4.
This was a big point about all the DS complains since it got released!
We debated this for YEARS. Every time someone new came up with "just once" we have gone through this and you are NOT "new to the game", you have read this a 1000 times.
So its been a terrible argument for 3 years? Wow.
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@Wolf74 said:
"All I care is that whatever they decide on, they should:
1) Make sure the logic behind it is still consistent (i.e. if it won't work on Decisive Strike, it either shouldn't work while carrying a Survivor or it shouldn't work on any Stun perks.)
2) Make sure the perk description properly explains the logic behind what it may or may not work on (example: "Your rate of recovery from stuns is increased by X/Y/Z, except for stuns caused by Survivor perks." The perk's current description doesn't even properly note that it does not apply to Lightburn stuns or stuns caused by wiggling free, apparently.)"
So like the consistent logic behind "healing"?
So like Snap out of it is no longer considered healing to put it in consistent logic that mending deep wounds aren't healing either?
:P
It actually isnt affected by botany anymore
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@TAG said:
All I care is that whatever they decide on, they should:
1) Make sure the logic behind it is still consistent (i.e. if it won't work on Decisive Strike, it either shouldn't work while carrying a Survivor or it shouldn't work on any Stun perks.)
2) Make sure the perk description properly explains the logic behind what it may or may not work on (example: "Your rate of recovery from stuns is increased by X/Y/Z, except for stuns caused by Survivor perks.")
I'd like that too.
Enduring is consistently inconsistent
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"Didn't you get outsmarted and outplayed though?" Jesus that's cringey
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I say GG no matter what. Unless I go against a hacker.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/381592#Comment_381592
Nono, its fine.
I was just saying that if something is changing, I would rather prefer Enduring not affecting DS instead of raising the Stun Time of DS.
Might have written it in an odd way.
Oh my bad, I thought you meant that DS should get a longer stun to punish those without enduring.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/381578#Comment_381578
*except when they are good for Killers :>
@Topic:
Yeah, would be ok. But if a change is happening, it should not affect DS. Raising the time would simply punish people for not bringing Enduring.
I just don't want enduring to be punished too hard.
If they specified it only affects pallets and turn it into that; enduring should become more potent.
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@Wolf74 said:
Bad ideas are mostly shut down, because they are BAD ideas.
"Bad ideas" to people like you mean an idea that doesnt benefit the killer.
You have made a decent point yet.
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Yes. It would work but only for 10-30 seconds.
Mettle of mans aura read lasts until the survivor is down again.
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@Wolf74 said:
Bad ideas are mostly shut down, because they are BAD ideas.
"Bad ideas" are shut down because killers don't like it
Anything proposed that makes the survivor life a little easier is shut down because killers want this game to be easy for them. Sorry but I don't care you dislike this idea because you havent provided a decent argument yet.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/381549#Comment_381549
If your on a pallet you can stun them again by dropping it and If you do Fast vaults those are 0.5 seconds, Still quicker then the enduring stun.
But anyway can you not see the potential this perk has against a killer without enduring? If all 4 save the perk till end game, Usually end game doesn't last that long. That 1 minute immunity is very strong and gives you plenty of time to get to the exit gates.
I think the issue people have is that they're trying to use it like old DS. Trust me if you save this for end game it becomes a very good perk.
Not to mention a free escape shouldn't be a guarantee, It's a punishment to the killer for tunneling yes but in the end game tunneling has to be done or you loose.
I use it to counter tunneling. When a killer goes after me the whole game I'd appreciate a chance to get more bloodpoints or escape the cycle considering tunneling just ruins any chance I have at getting them while also ruining the experience at the same time.
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@Delfador said:
@Kagrenac You are fighting a battle you can't win in this forum, don't waste your sweet time arguing with these people. Just put your opinion and let people see it.
Any survivor buff you propose will be shut down immediately. Good thing is that devs don't give a ######### about what people say in this forum so if they find it necessary to implement it, they will.
I'm willing to keep arguing to get my point across. If no ones gonna call these guys out on their idiotic hypocrisy I will.