Kagrenac
Kagrenac
About
- Username
- Kagrenac
- Joined
- Visits
- 0
- Last Active
- —
Discussions
-
Playing against Cannibal Run him around for 3 gens Get put in basement Get insidious camped Nothing the other survivors can do I de-pip because he decided to be a [BAD WORD] I don't understand why it's just fair for me to get griefed like that and I still get to de-pip.8 comments 61 views last activity
-
Got all my blood stacked but I wasn't able to use Blood Fury. I kept spamming the power button but nothing worked. I luckily managed to complete the game with a 3k but that lack of a power is extremely detrimental.2 comments 31 views last activity
-
He's gotten a little better considering you can no longer sabotage traps but out of every killer he still has the most counterplay in the game. Survivors should not be able to: Dead Hard through traps Use maps/perks to see trap locations Help trapped survivors as fast as they do I do believe he should have SOME counterplay, unlike killers who have very little to essentially none like Nurse6 comments 51 views last activity
-
Cypress Mori is a cool concept and all but why do the other 2 still exist? Whenever one is in the game I have to seriously debate whether or not the game is really worth completing. Especially so in red ranks. One Hook and that's it. I'm out if I get downed and for most competent killers it can be easy to do so. There's no timer, no way to get rid of the fact that you can now just die with littl11 comments 91 views last activity
-
I've been playing for a long time but I still cannot fathom a way to counter the strategy of playing someone along the vein of Cannibal and just sitting in the basement when one is hooked. I've been in games where this is all the killer did and fortunately I wasn't on the receiving end of it. It usually ends up with the killer missing out on 3 kills because we just do gens and peace out but it b4 comments 51 views last activity
-
Aside from the fact that it's basically Hard Mode: The Perk Wouldn't it make sense to get a BP bonus for using it?3 comments 51 views last activity
-
On one hand it's bad matchmaking that inevitably causes newer players to come under the guise of a perk that can only be negated by either tapping (something that n00bs don't necessarily know about to begin with) or hitting great skill checks which is a tall order for someone just starting. I've dealt with ruin for a long time and as time went on I felt like I was rewarded for being good by esse15 comments 231 views last activity
-
She had it coming for years. She broke the game and was left a monstrosity for that entire time. There was NOTHING you could do to counter a Nurse player that knew what they were doing before the nerf. Looping? Ineffective against a Nurse that knows how to counter jukes. Stealth? Good luck with that considering every new release adds more and more perks to make it harder for survivors to hide.108 comments 1,864 views last activity
-
I don't care that you're camping. It's cool and all. Just realize you lose pip points, lose bloodpoints and lose emblem points when you do it. If you want to rank up camping won't help you. It won't even help you get BP. Stonks.9 comments 112 views last activity
-
I mean it only makes sense.18 comments 602 views last activity
-
Killers are inherently faster than survivors; it's impossible for them to escape in any open space 360s don't work due to how inflated killer/survivor hitboxes are, any half-brained killer easily negates a 360 So many add-ons give the exhausted effect, disabling our main tools of escape or survival Being stealthy isn't as easy an option as it once was due to how many different perks and abili46 comments 911 views last activity
-
I don't see why it shouldn't get it.6 comments 51 views last activity
-
Love this perk but I feel the uninjured requirement really holds this perk back. It's very useful for maneuverig without making scratch marks and would be very useful when you're injured. If nothing else maybe it could still work while injured but to a lesser degree. Like a 12% speed bonus.16 comments 541 views last activity
-
10 comments 141 views last activity
-
I've been wanting this buff for a while but I only have it at level 1 on all my characters. How good is it right now?3 comments 471 views last activity
-
I'm very happy with Streetwise finally getting changed. But what's up with the 35% on unbreakabitch? I didn't see a problem with it at all.10 comments 602 views last activity
-
Not leaving the game necessarily but I really need to take a few days or weeks off of this game. I've noticed I've been getting more frustrated with it as of late. See ya guys again soon!0 comments 22 views last activity
-
Like decreasing movement speed while carrying a survivor or making the struggle effects even more prominent52 comments 673 views last activity
-
Since there's no area that explains how long the exhaustion cooldown is with stacked Vigils I want to put into perspective. To start: VIGIL'S STACK IS NOT ADDITIVE, IT IS MULTIPLICATIVE; MEANING 4 VIGILS IS NOT AN 80% REDUCTION TO THE 40 SECOND COOLDOWN (also someone correct my math if this is incorrect) 40 seconds x 0.2 (20%) = 8 --> 40-8 = 32 seconds 32 seconds x 0.2 = 6.4 --> 32-6.40 comments 62 views last activity
-
I understand why it has Exhaustion; you could easily combo it into other Exhaustion perks and create too much distance from the killer. But why is such a Niche perk bound to the same 40 second exhaustion cool-down as the others? I believe it should have 30/25/20 second exhaustion. Half the time of the normal Exhaustion perks.24 comments 353 views last activity
-
9 comments 222 views last activity
-
16 comments 622 views last activity
-
I really like it's concept but it's always come off as weak. Especially so compared to it's counterpart: Overwhelming presence (it's very weak too)15 comments 383 views last activity
-
The fact that there are very few offerings which ARE secret you can always tell what it is the killer or survivor has. It's pointless considering shrouds are the only secret offerings survivors have; same to killers with Moris. In a lot of my games survivors DC after seeing the secret offering because they expect it to be a Mori. Until more secret offerings are added. Why not just make them trul7 comments 92 views last activity
-
One of the biggest reasons the grind in this game is so annoying is that you only get a chance to nab ONE perk per blood level. Because of this; getting perks I want or leveling perks I currently have becomes a chore. A simple solution is to give us an extra perk in the bloodweb so we can get 2 per level. All of a sudden the grind is more tolerable.18 comments 362 views last activity
-
1. Run No Mither 2. Run Self Care Now no killer will even conceive of messing with you0 comments 52 views last activity
-
The few assets in the game files haven't been used for anything. It would be really cool to see. Perhaps underperform could be a terror radius perk that increases skill chances by like 50% or something. I don't know just spitballing ideas5 comments 142 views last activity
-
Even though it's pretty bad and wastes time I could use on Objectives...being able to take out hooks and hopefully save myself or others is too attractive for me to give up7 comments 72 views last activity
-
Out of 10 games 10 of them I spawned closest to the killer. It's not that big of a deal but it's extremely annoying that I have to be the first one to try and win the chase/waste the killer's time all the time :/4 comments 32 views last activity
-
Even with the WGLF changes it still won't stop clueless randoms from unhooking me without BT or anything to help me not get tunneled. It would be really ######### nice to have the ability to deny sandbags altogether6 comments 132 views last activity
-
When she has vile purge could her movement speed be 115% but when she activates corrupt purge she moves at 110% speed?1 comments 82 views last activity
-
Each time you heal a survivor for the first time you gain a token alongside the other altruistic actions you can do22 comments 242 views last activity
-
Instead of perks being uncommon/rare/very rare all perks are separated into 3 rarities 1/2/3 Level 1 perks are as common as common items and cost 3000 BP Level 2 perks are as common as uncommon items and cost 4000 BP Level 3 perks are as common as rare items and cost 5000 BP0 comments 12 views last activity
-
Why did you remove the ability to see blood? Moonwalking no longer works so if I want to put a perk slot into tracking such as bloodhound then I should be able to. Also why only a 5% speed increase? Might as well not use his power Let's also not forget about the missed attack penalty. Why ever use his power?2 comments 62 views last activity
-
What the hell are those RBT changes? Now Pig is worse off than Freddy5 comments 152 views last activity
-
This perk is still very gimmicky and doesn't see much use mainly because you're wasting a solid 30 seconds sabotaging when you could be using that time to repair gens or cleanse totems. You don't ever see someone use a toolbox to sabotage either mainly because it wastes charges on an item which is used to repair gens. I feel a good rework to sabotaging in general would be to make Saboteur the8 comments 112 views last activity
-
Generators: 1 person on it - time to complete; 80 seconds 2 people on it - time to complete; 44.44 seconds 3 people on it - time to complete; 33.33 seconds 4 people on it - time to complete; 28.57 seconds When another survivor goes on a gen with another; both receive a 10% penalty to repair speed. With prove thyself this affect can be negated but only if there are 2 people on a generator a15 comments 232 views last activity
-
I wish Dark Devotion wasn't terrible, but I wanted to have some fun earlier so I decided to have some fun with it and combo a bunch of terror radius perks. Dark Devotion + Unnerving + Coulrophobia + Distressing or Overwhelming Presence Hitting the obsession puts a pretty hefty debuff on any survivors near them as well as themself. Overwhelming is actually not as useless with DD but I prefer di2 comments 222 views last activity
-
Not with the game's current state. The amount of crashes an infinite loadin screens make it too unreliable to run any offerings such as escape cakes or survivor pudding. I've been on a loading screen for an hour hoping to God I didnt just waste a BPS but it looks like I did. You'd think this would have been top priority on the developer list since this problem started to arise but nope. I shou3 comments 62 views last activity
-
I don't understand why you guys keep buffing it. It was fine before the Deep Wound debuff became a thing and now it's going to be even more powerful. Have it be separate from deep wounds and bring it back to where it was.14 comments 162 views last activity
-
Normally I trust the devs whole heartedly... But not this time. Making them a 115% killer? Great. fine. Whatever. Increasing the terror radius? Doesn't really matter The changes to mending and feral frenzy? Are you insane? So there's no real point in using FF anymore. It can kind of queue you in on where a survivor is but not reliably, you can no longer apply pressure and you can no longer u2 comments 92 views last activity
-
For me, I have all of Tapps perks but I've never leveled him up once...9 comments 62 views last activity
-
50/75/100% bonus to bloodpoints in the objective and survival categories. If I'm playing hard mode I kind of want a reason to do so. Since survivors gain few bloodpoints I think this would be.2 comments 22 views last activity
-
She's obviously not the best killer but she's a blast to play. Puking on gens to keep the regression going- -puking on anything really. It's amazing to keep the pressure on until they're 1 hit down. Not to mention they give me more power if they decide to heal. Super fun to play; may not be as viable as Spirit, Billy or Nurse but she's great.7 comments 72 views last activity
-
Let's take a second to appreciate some players that made you go "I'm not even mad about this loss" To that Huntress who shot me from literally all the way across the map that one time on coldwind. You're a God.18 comments 182 views last activity
-
So that they can't open the hatch, but moreso, increase their aura reading power. I'd love to use a key to see where the killer is for a while but blood amber doesn't last long. It would also be nice if we could use keys to instantly open chests I say we buff the aura reading power of keys, let them open chests and give them a new function which allows the survivor to use a key to get a hook13 comments 262 views last activity
-
And design a new MMR system. Its gotten to the point where it's not only impossible to pip unless you tunnel and camp / play toxic or with SWF. I want to play HOW I WANT TO PLAY. Not how the game wants me to. This emblem system is broken and its quite literally a joke to think a casual game like this has an arbitrary ranking system14 comments 132 views last activity
-
"I'm done playing killer" "I'm leaving the game" "The devs don't listen to our feedback" "Guess I'm a survivor main now" "Devs only care about survivors" Can you all just shut THE ######### UP I like seeing quitter attitudes from ######### killers. Really helps weed out the players who are bad, as well as the entitled babies. Give the developers ######### feedback instead of being pussies75 comments 863 views last activity
-
Every now and then we decide to be a friendly survivor or killer What do you do to tell the other side?21 comments 502 views last activity
-
And no I don't mean buff MoM lol I mean a lot of perks; both survivor and killer side could use some love to be more viable! Territorial Imperative, Beast of Prey, Huntress Lullaby, Third Seal, Wake Up, Vigil, Up the Ante, etc. Post some suggestions to buff them!4 comments 42 views last activity