Kagrenac
Kagrenac
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- Kagrenac
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Discussions
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No. MoM is not as powerful as the early DS stop saying it is. Is it powerful? Yeah. But saying it's as powerful as the old DS is a ######### argument42 comments 432 views last activity
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All I have seen on MoM thus far are complaints. I personally don't think it's OP...yet. It's only been out for a day so it is FAR too early to say how good it is. Assuming it should get nerfed here's 1 suggestion: MoM stacks should only be added when a killer lunges; however the range at which a survivor can't be seen is increased to 32-40 meters This would allow m1 killers to have an easier20 comments 202 views last activity
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Thanat, Third Seal, Beast of Prey, Monstrous Shrine, Territorial imperative, Tinkerer, Fire Up These are just a few in need of reworks or buffs12 comments 132 views last activity
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Because for me personally it's been twice out of the 25 some odd hours I've been playing killer the past 2 weeks.62 comments 673 views last activity
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April Fools! Now that I have your attention please support the "Turn wiggle and struggle into 1 button" movement please!3 comments 192 views last activity
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Their courage fades in the face of their undeniable mortality. For each Injured , Dying or hooked Survivor, all Survivors receive an REPAIR speed penalty of 6/7/8 % to a maximum of 24/28/32 %. "She plays with us and revels in our pain." Unique to The Nurse until Level 35, at which point its Teachable version can then be learned and taught to the other Killers . -------1 comments 42 views last activity
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The skill gap between the best players and the worst players isn't as night and day as other games; while that's not an inherent problem, to me at least- I think it takes away from the game overall. Hitboxes are atrociously exaggerated on killers Survivors can do generators too fast The only skillful gameplay survivors take part in is chasing and mind gaming which is by far the least awarded3 comments 92 views last activity
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I've had Sabo for a while but I've neglected to use it. Wanting to try some new builds I've been running it but I'm curious if it's effective. Usually what I do is sabatoge a hook to 99 and when the killer comes near I drop it or however many hooks I worked on and just try to loop around the area. Should I try using it for saves?9 comments 182 views last activity
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When using a flash light; put the battery before a low amp filament so it affects the battery more effectively. Addons on items read from right to left55 comments 1,553 views last activity
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What if following an unhook; the unhooked survivor could see the killers aura if they were 24 meters or further from the hook for 4 seconds? As it stands WGLF is a farming perk that promotes sand-bagging...I feel it needs something to help the survivor getting unhooked16 comments 212 views last activity
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Why not buff it in this way? Have boil over completely block the killer from seeing hooks. Sounds insane but to be honest common sense and awareness counter this. You can literally see hooks easily with or without the aura. It would put a bit more pressure on the killer while carrying a survivor. Obvious counters would be something like iron grasp, agitation and/or mad grit.6 comments 82 views last activity
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Seeing the change Shadowborn and Monitor Got to their descriptions, I'd like this same thing to be added for more perks and items. Instead of slightly say 10% instead of tremendously say 25%2 comments 52 views last activity
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When the killer comes around I do my best to do one of 2 things: 1. Run the killer around to give my team time to do objectives like totems and generators 2. Try to win the chase by using mind games and/or skill However even if I perfectly run the killer I usually end up getting significantly less BP even though I did what I would call an important job. I get it; objectives should matter the18 comments 202 views last activity
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I'll only do 1 of each survivor and killer Survivor - My build for anti-slug: 1. No Mither 2. Dead Hard 3. Decisive Strike 4. Resilience or Unbreakable Killer - My Legion build: 1. BBQ and Chilli 2. Bloodhound 3. Sloppy Butcher 4. Monitor and Abuse7 comments 72 views last activity
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Would it be impossible to implement a setting that allowed us to choose speedier matchmaking at the cost of fair games and vice versa?3 comments 92 views last activity
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Dude this is literally free real estate; I ran stake out and when a plague hit me; the obsession. God tier combo. Free tokens.4 comments 122 views last activity
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I was playing a match but died trying to save a rando from the hook I noticed Gens were getting done incredibly fast with my prove thyself once 3 of us were left earlier on in the trial after the game ended one of the people on my team had a perk called "Last Standing" there was no image for it, it was just text inside the perk box. It's description stated that for every person dead or escap13 comments 252 views last activity
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If there are any Rainbow Six fans out here I'm sure many of you remember that a season in year 2 (which was supposed to include 2 characters and a map) was COMPLETELY cancelled in favor of something called Operation Health What was it? A 3-4 Month period where the developers constantly made major changes to the core of the game in an effort to improve player experience and address issues the gam21 comments 232 views last activity
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It's the most optimal way to play survivor, why would I hinder myself by going after gens one at a time? It's like going after the survivor that isn't injured when playing killer; if I can be efficient. Why wouldn't I? I love how people that defend an "optimal killer playstyle" will be just as quick to denounce an optimal survivor playstyle Just a thought.10 comments 322 views last activity
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Controversial opinion but I don't think stun reducers should affect DS. The whole point of getting off is that you have a chance to escape; the animation that plays while you're getting off the killer takes too long for enduring to be a counter. You will have 0.75 seconds to try and run away which sometimes isn't possible. There's a reason enduring doesn't affect the stun time of normal escapes100 comments 1,384 views last activity
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First I need to preface by saying that whenever new ######### comes out it's always called OP because everyone chooses to look at the bonuses instead of the limitations. In this case; it's been multiplied 500 times by killer mains and survivor mains with too much time on their hands and a paranoia that's done nothing but serve as a means for breeding toxicity. Mettle of Man requires a few condit26 comments 652 views last activity
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People keep making topics about this. She wasn't nerfed. She has 2 bugs right now1 comments 52 views last activity
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I've been getting slugged a lot so my DS hasnt been able to activate. I decided to start running unbreakable to counter it and it worked...once so I said "screw it" and started running no mither Its actually working lmao The killer obviously knows I can recover so I use DS to stop the tunnel. To compliment it I run dead hard and resilience. Works like a charm9 comments 142 views last activity
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I'm a survivor and I have no problems with NOED- -well that's a lie I don't like how it rewards bad play. HOWEVER, I don't see it as a problem. If you're stupid enough to not do totems and your team Gen rushes mindlessly; be prepared to get bodied because you didn't think ahead.38 comments 542 views last activity
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Survivors get the least amount of BP in this category. It would be nice for no mither to provide an extra bonus to people who use it and survive well. It doesnt really reward you for affectively avoiding/looping/escaping the killer like it should4 comments 62 views last activity
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I believe they reverted it because the anti heal meta is already a bit ridiculous Why dont they just make it more reliable against protecting hexes and gen rushing by increasing its potency but only for Gens and Totem cleansing? The values could be even higher than they were on the PTB28 comments 122 views last activity
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Forum Suvivor's view of Survivors: Survivors are severely underpowered in comparison to killers, surviving is almost impossible and healing times are too long now Forum Suvivor's view of Killers: All killers are trash and run NOED for an easier win than they already get --- Forum Killer's view or Survivors: survivors are so OP that everything about them needs to be nerfed. They dont even d9 comments 62 views last activity
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At this point they've become more and more abysmal. Some killer and survivor perks are useless at level 1 and even 2. The developers have realized this and have made changes to a few perks to make them viable at the first level. So why do we even have levels anymore? It feels pointless.21 comments 532 views last activity
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great for both survivors and killers, promotes not camping and tunneling, gives the killer great bloodpoints as well as good intel every time they hook someone; and it's easily countered. Wish there were more perks like it30 comments 352 views last activity
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I saw the buff to Thanat and got an idea. I had an iridescent button and filthy blade saved up Sloppy Butcher Thanatophobia Coulrophobia A Nurse's Calling Easiest 4k of my life9 comments 162 views last activity
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I don't have much trouble with them I'd rather go against a good legion than a good nurse.19 comments 642 views last activity
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It's not that much weaker than current DS but with the reduction in stun time from the current 4 seconds, enduring soft counters it even more than it did previously and you can get back into the chase more quickly following the stun.22 comments 172 views last activity
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I'm guessing we'll get Anti-Slug/Anti-perks on the survivor end and some perks that tie to the chase on the killer side5 comments 52 views last activity
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Yes, I am talking about the Nurse. I play with higher level nurse's around rank ~8 or 9 usually and a GOOD Nurse is an absolute nightmare. It's great that people are that good at a character and invest time in them but every time I see people defend her game-breaking abilities it's the same story "You have to be good at her to do that though" So? Why should someone be allowed to break the game19 comments 202 views last activity
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Killers complaining before even getting to play against the new DS are basically people who complain about NOED7 comments 72 views last activity
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Why is it whenever 2 or more survivors run med-kits, keys, maps, or tool-boxes killers leave? Do you guys expect me not to use an item that helps me? It's like lobby dodging killers because they're using a good addon. I get flash-lights to a degree...but Lightborn exists for a reason.138 comments 1,684 views last activity
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Something meme-y with little value; but not entirely useless. Like...it takes 4 hits to put a survivor into dying but gens aren't completed as fast or something14 comments 142 views last activity
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They'd be hilariously big28 comments 552 views last activity