Imagine if the killer's weapons were the size of their actual hitboxes
They'd be hilariously big
They'd be hilariously big
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Good thing the weapon sizes don't matter then.
It's impossible to have them look accurate when a character with an axe shares the same hit radius as a character with with a switchblade.
Every killer would have to have their own weapon hitboxes and the bigger ones would be at an advantage.
That would be really nice actually, ofc harder to balance, but would be really sick for gameplay
They seriously need to fix the hit boxes, though...
Freedys claws would be as long as Dr William Birkin's ones.
There is nothing wrong with the hitboxes. Hitboxes are always consistent.
Anything strange is all connections.
I literally only meant this as a joke
LOL THEY'RE NEVER CONSISTENT I GET HIT HALFWAY DOWN A WINDOW IN THE SWAMP, WITH GREEN PING. LOLOLOL
Well yes, that's how hit boxes work.
You realize if the weapon model was to actual hit the survivor model for a hit to register It'd be near impossible to get a hit off on a moving target.
Cloud's Buster Sword!
Huntress hatchets

stop taking risky vaults then
@yeet I can literally go to a window medium vault then run 1.5 meters to the left and get hit
Hitboxes are the true killer of this game, we love being downed and still hearing the missed hit sound of every single weapon.
That vault isnt risky. Are you dumb? I run balanced landing and the killer was a good distance away. That boat is an infinite with balanced landing if you mindgame it correctly, its one of the better loops in dbd since theres 2 windows and 2 pallets.
Freddy hitbox

you mean this?

Hey now your a 4head david :c? i hate david mains xd
@Arroz don’t worry I’m a nice David
hitboxes do not exist for killer weapons.
instead the game marks an area of effect in front of the killer, in which the closest survivor gets hit. the weapon automatically gets moved to the survivor, so the whole thing looks good.