Can we just remove Perk Levels?
At this point they've become more and more abysmal.
Some killer and survivor perks are useless at level 1 and even 2. The developers have realized this and have made changes to a few perks to make them viable at the first level.
So why do we even have levels anymore? It feels pointless.
Comments
To give some purpose towards the bloodweb. While they have been changing some perks, it would be OP if Killers could get NowD tier 3 as their first perk off the bat, or stuff like Overcharge, Self Care, Botany Knowledge, Bond, Sloppy+Bloodhound, etc. That’s just my take on it though. :)
They could always just have more perks appear on the bloodweb to lower the grind.
2 per bloodweb at level 20-29
3 at level 30-39
4 at level 40+
I would prefer the opposite. Remove tier 1 & 2 of perks and make 3's baseline. Blood webs only spawn one perk at a time, with a small to medium increase in cost. There are 62 perks for survivors and 57 for killers after the next chapter comes out; more than enough to exceed a max level blood-web.
Even if they kept the same system where the character knows their teachables, that's still 59 & 54 for each character to unlock and possibly prestige three times; and sure, that does cut down some grind, but said grind is exponential in depth each time another combination releases as it is. And add-ons, especially for killers have pretty good value even for maxed prestiged players.
They still give affects and feel like more of a grind to get, if you were allowed getting NOED already at tier 3, that would be an issue
@Hoodedfengm1n @Chaotic_Riddle
How would getting perks at tier 3 be OP?
Maybe there is something I am missing, but my first impression is to agree with this. What breaks from a gameplay perspective if every low-rank player had access to Level 3 perks in their Bloodwebs from the start? This goes extra for perks like NOED and the upcoming BBQ that are being flattened across the board (in the case of BBQ, flattened to the point where there is no difference between the tiers from an in-game perspective).
@AntiJelly I never said it would be OP, it would be an issue
Isn't the issue currently that Bloodwebs are becoming too much of a grind as more and more perks are being added to the game?
support, it made sense in the beggining, now there are so many perks, and 122 surv perks in 5 yrs
It wasn't too bad to begin with but now that there's significantly more perks, it makes the grind ridiculous. When you're trying to get tier 2 of Ruin and the bloodweb keeps giving you unrelenting, insidious and Play With Your Food, that's when it starts getting annoying.
Because grinding is all this game has to offer. the competitive factor.... well you can hardly call it competitive =)
The devs want the game to be grindy. It keeps people playing. We aren't yet at the point where the grind is so awful that it forces them to eliminate perk levels altogether. Instead, we're at the point where they're making perks viable at level 1, so you can use them right away but you still have to grind through mountains of level 2s and 3s before it will give you the perks you want.
I could be mistaken, but I'm pretty sure the devs have acknowledged somewhere on these forums that the heavy grind due to more and more perks being added is indeed an issue and that they are looking into it.
I would support this, generally people play what they have the best perks on unless it's a daily and feed the ones they want to lvl.
Make every perk one tier but then you cannot use all the BP from one char to lvl another, maybe only 25% of them, this could create more variety in chars and killers you see at all ranks as you are better just playing them.
I think a dev recently said that at the moment there are not enough perks to justify removing the levels on perks
I don't think we have to remove perk tiers right now.
Just make it so that the entity doesn't eat the second perk and instead of getting 1 perk for each level 50 bloodweb, we can get 2 perks. It will still kind of protect the grind and keep people playing the game but it is not going to be as brutal as it is right now.
Is that the purpose of blood webs @TAG, being a grind
Somewhat, but having too many perks (each with 3 levels) arguably ends up pushing that grind to an unacceptable level.
Noed sure doesn't need one.
Overcharge? Self care (all tiers are basically the same)? Botany? What? Etcetera, something something?
Yes please, Instead of changing tiers to be minimum difference like they are doing they should really just get rid of tiers of perks. Every 3 months there's 3 new perks for survivors and killers, That's 9 more slots in the bloodweb that they can take up, It's already such a grind to get the perks you like.