Kagrenac
Kagrenac
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- Kagrenac
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Comments
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/400661#Comment_400661
You can 99% your heal if the aura reading is a problem.
Then you will ultimately never get away from the killer until you're hooked again
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This build is pretty terrible.
If someone doesn't tunnel you're wasting DS.
Mettle of Man will give the killer a free aura read from you and most of the killer roster won't even be affected by it
Dead hard is extremely easy to bait. I always anticipate it and I never really get juked by it.
Borrowed time is okay if you're good at sandbagging
Then self care...are you serious?
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Pig isn't a good killer. Thanat is a pretty bad perk.
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@Tzeentchling9 said:
At least once in every second Killer game. Although sometimes the Survivor falls right under the hook and I get the hook through DS. It's hilarious. I know they tried to use DS because the Obsession changes.
Well if you're back on a survivor before 60 seconds passes and you don't slug expect to be hit by it a ######### ton
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No it isn't. It's really kind of useless outside of Basement. It's so bugged right now and only works like 10% of the time.
Even then it's not giving you a quote on quote 'second chance' it's a method of avoiding the killer before they get you; not after.
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It's not as good as every paranoid killer main is saying.
Flip flop is better imo
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@Free_Hugs said:
It would take a lot to get killer perks up to the par of survivor perks.
By design they arent mmeant to be as powerful
Killer have powers
Survivors don't
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On a serious note I commend you for being staunch about it and proving me wrong.
However I feel this would be the same as a mori or an ultra rare addons like Iridescent head. The amount of times you'll see this are null in comparison to how much it will actually work.
Not to mention you essentially waste 3 perks within the span of the chase and since adrenaline will be so situational it will probably help mid Chase like 0.0001% of the time.
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Excellent
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/398741#Comment_398741
@Kagrenac I am back we just tested it combining DH with MoM with borrowed ect,ect but instead of 1 insta heal and adrenaline we decided to use 3 insta heals and adrenaline the killer dc'd after the second insta-heal was applied... it is possible...
And then did the entity start clapping?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/398913#Comment_398913
I didn't say it wasn't playing smart. I'm pointing out the hypocrisy in pretending that tunneling survivors is reprehensible, while happily tunneling away generators.
Oh my bad. Thought you were calling out survivors for gen rushing like survivors call out killers for tunneling
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@Orion said:
Going after the easier target is playing smart, no matter how many times you try to shame killers for doing so.
Stop tunneling gens if you think tunneling survivors is so bad.
And going after gens with more than 1 person is playing smart :/
Tunneling and gen rushing are excused for survivors and killers to play cheap. They both need to go. No if ands or buts.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/398716#Comment_398716
It's not like you don't seem to be ignorant as to how the perk is being used optimally in this meta.
Heres the thing. Current DS isnt played optimally in this meta because it was made useless with enduring. The amount of stun plus the period in which the survivor couldn't move made ds a waste of a perk slot. No perk should be useless.
It you dont want to get hit by it. Don't tunnel or slug the player.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/398723#Comment_398723
Challenge accepted me and my friends will be on this and try and see if this is possible.
See you in 5 years.
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Borrowed time has a bleedout timer.
If you think this will EVER happen in a game you're delusional and a paranoid theory crafter.
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I mean it's not like you can literally deny use of the perk by not tunneling and slugging. You can also use enduring to make the stun irrelevant.
Also post on your own thread. don't make another one that's pointless like this.
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Dude you can't stand on a moral pillar like this when you're in effect being, a hypocrite yourself.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/398632#Comment_398632
The problem is it's not just an anti tunnel perk, it's a 60 second immunity perk. Especially when you get down to 2 or 3 survivors left getting hit by this is inevitable whether you are tunneling or not simply because of how long it's active. Make it deactivate from the previous survivor as soon as you down another survivor. Then it would ACTUALLY be an anti tunnel perk only. This is aggravating because right now it's going to punish me and other people who don't tunnel.
Slug them then.
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Literally gave it a timer so you could prevent the survivor from using it if you just go to another target
Enduring is still a powerful counter
The stun is actually 4 seconds because the survivor is locked in a 1 second animation before they can run; making it as long as normal wiggle stun.
If you want to tunnel just slug. Easy as that.
Mettle of man should be changed though. Too situational and annoying to m1 killers
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Just don't tunnel and you'll deny the survivors chance of escape. The stun is as long as the normal wiggle stun
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@DocOctober said:
Don't want to be the party pooper, but some stuff is blatantly obvious and other stuff is incorrect (like bleeding out slower if you don't move). Would be nice of people to check their facts first.
Every party needs a pooper that's why they invited you
Party pooper
Party pooper
Party pooooopperrrr
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I'm slowly losing interest in Dbd. I play a lot of Rainbow 6, Apex and Overwatch
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/396374#Comment_396374
Thanatophobia doesn't help. That's the problem. The time you put into getting the most out of it is also the time you gain by getting the most out of it. This, in essence, makes it a pointless perk to use.
I wouldn't say Thanat is entirely useless; when coupled with a perk like Sloppy it can be very oppressive to survivors getting the tail end of it.
I believe if they pumped up it's numbers to be a lot more potent; but made it so it didn't affect healing it would be a lot better. It would force survivors to heal in a meta where they just aren't healing that much.
Maybe instead of a minimum of 4% to a maximum of 16% at tier 3 it could be a 8% to a 32% penalty to repair speed?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/396374#Comment_396374
Thanatophobia doesn't help. That's the problem. The time you put into getting the most out of it is also the time you gain by getting the most out of it. This, in essence, makes it a pointless perk to use.
If they pumped Thanat's numbers and made it only effect Repair, Opening Exit Gates, Sabo, etc. but NOT HEALING then I think it'd be pretty solid. It would force survivors to heal in a meta where it isn't worth it to heal.
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NOED counters gen rush. Use it along with Ruin. It won't slow the game down forever but it will do so for a little while so you can get pressure.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/394405#Comment_394405
Hiding in a locker gives you iron will? What exactly you mean?
It's not exactly that but hiding in a locker whilst injured makes you very quiet
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I use a macro so I dont have to mash keys like when I'm struggling and wiggling
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This is how I felt it should work when I started playing
+1 seems like a good strat
HOWEVER COMMA this may be a problem on Léry's and The Game
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It's good but keep lithe over sprint burst
Switch out lightweight for something like Botany, Self Care, Adrenaline, Resilience
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@White_Owl said:
Unless you want a miserable experience, just don't. Sabo is currently viable only with a dedicated swf team.
Yeah you're right. However I just cant help but feel secured when I create a safe haven on the map
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This guy is so nice, can we protect him?
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@ABannedCat said:
That would be devestating on the Gideon Meat Plant.
Ah you're right. Same with Léry's now that I think about it more.
I sincerely hate both of those maps
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It only works once or?...
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It's an incentive to keep playing for longer. That's what I see it as. If you had all the perks and got them so quickly it would get boring for most people.
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You really want to get DESTROYED by a p3 rank 1 Nurse on console?
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@Loyall said:
https://forum.deadbydaylight.com/en/discussion/comment/391403#Comment_391403
Can you stop harassing people please? You're not adding anything to the discussion, take it somewhere else.
Can't believe I'm defending this dude but to be fair Nathan does have opinions. Whether or not you agree with them is another story but to say he isn't contributing to discussion isn't true.
He's abrasive and I don't agree with him on much but what he says matters just as much as everyone else
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@NathanExplosion said:
@Kagrenac "I mean it's more like I believe you thought it was an amazing comment so you just reposted it but whatever. There was really no point to it other than to stroke your own weewee while also responding to other comments that replied"
So it's personal.
When did i poop'ed in your cereal ?
You should now it's comming if you're constantly saying survivor mains shenaningans tho.
I'm just annoyed by the fact you did it.
If you want to make it personal I can, but we're on a discussion forum so I'd rather not.
I play both survivor and killer and I agree with you; mettle of man needs tweaks.
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@AshleyWB said:
I like how it says Ash will be voiced by Bruce Campbell himself. Voiced being various different grunts and effects as well as a scream when he's hooked. Who knows maybe he might sass the killer when pointing.
I'm just happy a licensed survivor is going to look like how they did in the movie they came from
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@NathanExplosion said:
It's there at the view of everyone, so the said peoples i'm pointing out can't act as i described without others not noticing the shenaningan.
But i guess that coming from you it's personal.
I mean it's more like I believe you thought it was an amazing comment so you just reposted it but whatever. There was really no point to it other than to stroke your own weewee while also responding to other comments that replied.
When people mention you they see what you commented above. It's pretty pointless to do that.
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Vampire killer
Sexy shirtless man killer
Dog killer
Bee killer
Alien killer
Bear killer
Deer killer
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/391254#Comment_391254
He is called "Ashley" (right?), which is predominantly a female name. :P
There's also Ash Ketchum
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@NathanExplosion said:
Repost this there, so it didn't get ignored at the bottom of previous page:
Another license they ruined for me.
Can't wait to be BM'ed by some Ash, so i can no longer see his face without cringing.
Edit: Also as usual, the same peoples telling us that "Mettle of a Man will certainly not be released as is, it's only leaked, don't cry already !" are now either acting like absolutely nothing was discussed about it, or now say the usual :
"Adapt ! Git Gud !"
Or should i say :
@DwikeyMain84 "now all the killers that slug survivors in hopes of taking away their DS will have to rethink that tactic for sure :)"
https://us.v-cdn.net/6030815/uploads/000/KL705H9H5MPA.png
See ? Already happening.
InB4: "Do you have a problem with our new anti-toxic killah tool ?
Why did you repost? So you could reel in more attention to your comment?? Dude are you that conceited?
Don't misunderstand I dont have a problem with your argument, it's a genuine concern. But jeez it's kind of funny how you think your comment was that important.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/391085#Comment_391085
Even IF they cared, they do not put their foot down and balance the game regardless of what survivors/killers say. This is why I like blizzard, they will do what they want, customers have no clue most of the time anyways. The game needs a complete overhaul if they want to attract more consumers, they need to make it way more casual and nerf the ######### out of billy/nurse and reintroduce way more pallets while nerfing the ######### out of loops. The game would by most be viewed as a casual experience that you can have maybe 1-2 hours/day every 2-3 times a week at most, yet you have idiotic skill gaps in this game that casuals will never bridge. On the other hand the game is so simple that there's no attraction towards esports. The general direction of this game is a mess currently and they finally need to put a foot down and go into a direction even if it'll cost them a few customers in the short run.
Holy ######### you're a shill if I've ever seen one. Are you kidding me?? BLIZZARD? The same company that released diablo mobile instead of diablo 4?
You only proved that guys point btw.
If you that much trouble I think it's a YOU problem.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/391067#Comment_391067
So every protester is a troll for you? If killers did something then maybe the state of this game wouldn't be as ######### as it is, right now.
I'm only calling you a troll because you have the audacity to say the developers dont care about balance.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/391022#Comment_391022
Sadly the influencers in this game have no backbone, they only care about money so they won't do anything against the health of this game.
Low tier troll :/
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Mettle of Man is okay. It just prolongs a chase. I think it needs a bit more tuning to be more fair on both ends.
Flip Flop seems super strong. Having wiggle progress already when getting picked up is a game changer; even if it's a little bit. I see iron grasp being great against it.
Buckle up sounds terrible and should be base for survivor.
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@Chaotic_Riddle said:
Killers: (in order of what I’ve seen and used more commonly in the meta) BBQ, Sloppy, Ruin, NoeD, Enduring, Spirit Fury, Thanatophobia, Devour Hope, Monitor and Abuse, Rancor, Haunting Ground, Bamboozle, Surveillance (weird, I know, but I’ve been seeing it a lot lately!), Brutual Strength, Third Seal, Discordance, Save The Best For Last, Bitter Murmur, Blood Warden, and the rest are generally the irrelevant perks.
Survivor: Adrenaline, Self-Care, Balance Landing, Dead Hard, Prove Thyself, Urban Evasion, Distortion, Empathy, Lithe, Borrowed Time, Unbreakable, Tenacity, Hope, Head On (probably because people are trying to learn it?), Plunder’s (for some reason..?), Ace In The Hole (huh?), Deliverance, Botany Knowledge, and the rest are generally irrelevant too.
This is just what I’ve seen recently though. :)
Ace in the hole is actually pretty awesome and fun to use. It's like gambling for an awesome item and with the update to chests its nasty good for getting insane stuff
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/390993#Comment_390993
I think one of the biggest issues this game has is the "what ifs". If a new perk comes out, you can't run it without removing a different "meta" perk. and people like to make out that every build is happening all it once, it seems.
If they aren't running flip flop, then they wont be running something else, etc etc.
Yeah that's true. I just believe a lot of paranoid theory crafting happens on here.
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I'm excited, I love Evil Dead!
Mettle of Man is whatever it's not as much of a problem as people think.
Flip Flop on the other hand...that's going to be a major issue in my opinion. Itll certainly stop slugging. May be the best anti slug perk in the game that isn't no mither.
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3 seconds of being in a locker. The perk seems to have a 3-5 meter radius of range.