Kagrenac
Kagrenac
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- Kagrenac
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Comments
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Yeah I could get down with this. Thanks for the @
I don't have much to add since I didn't know how do to this either but I could get behind this idea.
However my biggest issue is that this heavily hinders survivor awareness outside of the generator. There would be no way to know if a Michael is stalking you or a Wraith is coming.
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Wow if I didn't get my BBQ 5 months ago I could've gotten it today!
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I main Plague and Legion
I am hurt.
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As an avid legion player
These changes suck...and that's not biased.
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Lately a lot of survivors have been sabotaging hooks. As a survivor, you are supposed to hide, not run around going from hook to hook like they are collectibles.
Imagine complaining about saboteur
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I wouldn't mind. The only downside is that it would probably just encourage staying sick and working on gens even more.
There needs to be an actual incentive to not be sick other than the one hit down, like slower gen repair or something.
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Even IF you get off if the killer has half a brain they'll expect you to also run Decisive and just slug camp you.
Unless the hatch is next to the hook you aren't escaping. Sorry.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/419803#Comment_419803
Do you know what "discouraged" means? Because what you said is literally the opposite.
I understood what he meant; it was a typo. Don't know why you have to be so condescending to the dude for one comment.
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you serious?
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/417317#Comment_417317
Lol i wanted to respond at first but i know who you are
Hows it going dude?
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You have to play the plague pretty aggressively. Puking on anything you can is the best strategy to ensure survivors get infected and inevitably can he one hit downed.
You can apply pressure to loops and generators as survivors can consistently spread infection. Puking on generators can let them freely regress. If the survivors get on it anyway then you know they're working on it and can go to the gen.
Corrupt intervention is...okay. I really wish they'd buff her range to make it a lot stronger. I don't personally use corrupt that often because it removes my ability to apply pressure to objects beforehand.
As for perks I'd opt for using whispers, bbq, spirit fury and enduring.
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Give killers access to more addons or perks so it's more exciting
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/414085#Comment_414085
2v6. 2v8 you might as well just hand survivors free wins.
You kidding?
A hillbilly and a nurse and you might as well just have the survivors give up
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Wow you're so cool
Actually I lied you're an #########
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Bye. See you in like a week tops <3
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Low tier bait try again
I reccomend "MoM is the reason I am leaving this game"
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Evolution of a cinnamon roll
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Remember old 115% 3 blink nurse?
That was fun
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Michael.
I don't think he's unbalanced he just makes me insecure as I look at that absolute shredded unit of a man.
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By the way, Detective; you're a pretty chill dude as well. In a lot of threads you're always a nice guy with a good sense of humor
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Sabo should get it's 80% sabotage speed back
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@Free_Hugs said:
I think the devs were sick of her all ready on launch
I get it
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Honestly great people
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@Sythalin said:
The easiest solution is to go with what the majority of the playerbase (which is survivors) wants.
1) Survivors always 2 pip.
2) Killers always depip.
Simple as that.
Nice stereotype lol.
All killers want to 4k every game and only 2 pip. Survivors don't deserve anything according to the people on here
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@jackmadrox said:
Look how long it took for the devs to finally nerf DS. It took forever. And players were complaining about it for 2 years! How long until MoM will be nerfed? Another 2 years of complaining about it? Maybe players don't want to complain about it anymore. Maybe they're burnt out. I'd like to see a perk for killers that is DS-like. Just so overpowered that it would take survivor mains 2 years of complaining to get it nerfed.
And since we're on this subject, let me express something else. The fact that the hatch can be opened early is bull #########. It's bad enough one survivor can escape through the hatch because they and their team played horribly, but it's even more ridiculous that ALL 4 survivors can escape through the hatch. The hatch straight up sucks in my opinion and is unfair tbh. The only way you can make it balanced is to give killers the ability to kick the hatch shut if they find it first. Because as it stands, if I find the hatch first as killer, I either have to wait for the remaining survivor to find it too, and then have a hatch stand off where the survivor stands there and taunts you, or you can go out looking for said survivor, leaving the hatch wide open.
If you don't give suggestions theyll change it in a way that you'll likely hate.
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No. Sorry if you're terrible at playing killer but 5 perk slots will make this game unplayable.
Think about the bullshit combos you can run
Devour
Thrill
Ruin
Whispers
Bbq
Or
Thanat
Sloppy
Coulrophobia
Distressing
Dark devotion
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Tunneling would make it a nightmare for survivors to pip.
A killer can just simply make it impossible for the survivor to NOT depip
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There's still a hole in my heart from when they removed the moonlight offerings
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@Mushwin said:
i can see i never use keys and try to give them away, for me...i just don't find them useful, esp the broken key if i find one...but hope you do get suggestions for an idea....i rarely use maps for the same reason
Yeah dull keys are useless atm.
I'd like for those to get a buff.
If keys are nerfed too hard the only viable items will be medkits and toolboxes which I don't really want :(
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Legion - cold dirt more often than anything else
Sloppy
Bloodhound
Monitor
BBQ or iron maiden
Plague - addons that increase the holding movement speed
Dark Devotion
Distressing
Coulrophobia
Unnerving
Yes this build is fun as #########. Yes you should try it.
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@fluffybunny said:
What's an MMR? I agree that the current system needs to be changed. The increase in camping and tunneling has been rediculous and I'm thinking it's related to the ranking system.
A system of matchmaking which takes stats into account to match players of similar skills
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@Carpemortum said:
No. Dont remove it. It does what it is supposed to. Keeps ranks 1s and 20s apart.
If anything they need to adjust how people are selected (ranks vs bucket pool) and their pip system.
If we REMOVE the rank, even just for a test, it will be worse than when we all had 2 minute games but wonky ranks last week.
Which is why i said make a new MMR system to keep the good and bad player apart.
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@thesuicidefox said:
I don't I've ever had a survivor tell me to use NOED when I wasn't. More I could get salt if I did use it.
Yeah same I've never heard of anyone say that I should use NOED
I think he saw one survivor say this and thought it's a new thing to stereotype :/
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I mean you could always just live and let live; ignore toxic endgame chat and move on. NOED is fine and whoever says otherwise is bad :)
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Get gooder
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>Early DbD
>Playing Survivor
>It's a pre-nerf Nurse
>We power the exit gates
>We all get ######### before we can get there
>First time being hooked
>KOBE
>Go to Exit gate
>She blinks to me
>MISSES HER HIT
>SHE MISSES ANOTHER HIT
>RUN OUT IN TIME
God tier B)
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Sometimes you just need something to spice things up. Hope to see you around dude!
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@BigBlackMori said:
https://forum.deadbydaylight.com/en/discussion/comment/404956#Comment_404956
Okay. You keep saying it's impossible while i'm actually doing it. Stay bad.
They aren't counters they're more or less strategies to work around it. Like dribbling was to DS.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/404831#Comment_404831
Yeah sure, I made a post with a huge list about things to change. The suggestions are there and as long as not even 1/3 of that list is done with all the ideas from the community or new ideas from BHVR there is not much motivation tho.
I personally will just wait and see what happens in the next months, I will become less an active member with ideas and more an observing member discussing with people here and there till I see some changes.
See ya then
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It can be used infinitely but likely will never be used more than 3 or 4 times in a much unless the killer is #########
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@DwightsLifeMatters said:
Whats the point of giving suggestion if it gets either ignored, just tested internally instead of PTBs to hear "it's not good" from devs, or takes 2 years (looking at you DS)?
We gave 100 suggestions about other stuff already, simple stuff like making new textures for transparent walls on farm maps.
That's what in my mind currently is. I'm not the one who made a post about leaving DbD, but those who did are probably thinking exactly the same.
Doing nothing helps even less
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@Tzeentchling9 said:
What is the point of proposing changes? We've been doing that for ages for many things and it's all largely ignored.
Then suck it up butter cup. You're part of the problem.
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@ShaneQ said:
JUST ADD EXHAUSTION, MAKES IT A ONE USE DEAD HARD. IF PEOPLE COMPLAIN AFTER THAT THERES NOTHING YOU CAN DO OR SAY THAT WILL CHANGE THEIR MIND.
Sorry for caps but I'm sick of saying it. Some of the nerf suggestions I've seen on other threads are just laughable, like one person suggested exposing the MoM user and show aura every time killer hooks someone and if you get downed while exposed the perk deactivates for the remainder of trial, like come on FFS.
Not to mention this perk comes with risks, you should be hooked at least once before use, if the killer allows you to heal up 3 times that's the killers fault. What if you die on that hook? All the killer has to do us tunnel you of the hook and hit you twice, like what they would do if they chased the rescuer.
The perk only activates once! Dead hard over and over, so just add exhaustion so you can't use DH with it. If you nerf it too hard people will just use DH. Why has nobody been yelling for DH nerfs? Literally makes killers miss more than 1 hit per trial, MoM only allows 1 miss and that's it perks used up.
Mettle can be used infinitely.
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@Tzeentchling9 said:
LMFAO
Now "Just don't tunnel!" is starting to become a response to complaints about MoM.
I'm dieing here. You can't make this stuff up.
Nice Necro
Now, tell me. What suggestions do YOU have to change MoM? Oh what's that you've done nothing but complain? Oh okay. I see.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/404609#Comment_404609
Here are my thoughts on MoM when it is standalone it has little impact in my opinion but when everyone is using it then it would have a huge impact just like how I used to think of old DS the problem isn't for me atleast one person using it, it's the simple fact that you can have 4 people use it... I guess you could change the conditions regarding if you are the obsession or not if you're the obsession it still takes 3 hits it you aren't it takes 5 or 6 hits to activate but honestly I still think it's fine where it is this is just my opinion.
Then why not give it a harder condition for non obsessions, similar to how DS worked.
Instead of it taking 3 hits it takes 4 or it activates on the last hit following your second hook so you can avoid death.
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@Andreyu44 said:
Literally everyone is giving feedback,are you blind? Lmao
If you could direct me to a "feedback" post that provides a decent argument as well as suggestions to change it; while not being covered in killer main rage. Then please do.
I don't know if I AM blind but I have seen nothing but complaint threads.
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@yeet said:
after MoM activates the survivor will be sacrificed instantly on the next hook
They can even remove the aura reading if they want to
such a massive second chance deserves a massive downside
I like the idea but instantaneous removal from the game seems a bit much for a perk you don't necessarily have much control over.
Why not have it so it increases sacrifice progression by like 15% or something so it's harder to save the person who used it?
@LCGaster said:
I think it's fine
And that's perfectly okay
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Okay
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Well it's better than the killer dcing
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All exhuastion perks would be useless except for balanced landing
Since you cant heal anyone due to no mither botany, autodidact, and self care become useless
Mettle of man is terrible with no mither so dont even think about popping it
This would just be an ez killer win gamemode