Kagrenac
Kagrenac
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- Kagrenac
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Comments
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It's pretty #########.
All of the Exhaustion perks completely invalidate it and the crouch mechanic; while cool, is rarely that useful unless you're trying to counter a loop.
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Decisive was on the shrine when it was broken and DbD didn't insatdie.
Stop over-exaggerating how powerful it is.
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They've nerfed the pallet count so much over the years. They recently increased the minimum number of pallets because in some instance there were practically none
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/59841/just-give-us-healing-stacks-for-wglf
Agreed, this should be a thing, but it should be tied to a condition: only gives a stack if you heal a survivor for at least 1/3 or 1/2 of the bar. You shouldn't get a WGLF stack for just performing a split-second healing action, you should be encouraged to really help someone else.
I want it to only grant a token when the healing bar is completed and you're on the survivor at the time it does
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Autodidact
It's rng but when it works it's insane
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@pemberley said:
I think healing should be rewarded if only so saving people from the hook doesn’t feel like being a seagull from Finding Nemo.
Ever since the healing nerf it just hasn't been worth it to heal
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@Coriander said:
Yeah, would twin healers both get stacks? That would be neat. You'd actually get a heal now. It's too rare to see that sweet, sweet We'll Make It icon pop up after you get saved. Ohhh yeah, that's the good stuff...
Ideally yes
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/442468#Comment_442468
People would just heal farm.
Good thing you can run away from healing. Unlike hooks.
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Yeah borrowed time got buffed unnecessarily with Legion and now it's a ridiculously powerful perk when before it was balanced.
Ever since the mid chapter Spirit patch things have gone off the rails
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I loveee playing against a Michael
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Thanks for sharing a piece of your heart
Speaking of piece: your piece is massive
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What rank do you play at
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The forum is also a small portion of the playerbase and is heavily killer biased
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There isn't a doubt in my mind that opening time got buffed because of Billy and Nurse.
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Why is the pig being gutted so harshly?
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Can someone give me rundown of the changes?
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Take the pallets and don't respect them.
You can quite literally get rid of loops by just taking a pallet and breaking it. Spirit fury and enduring are great for anti looping.
Bodyblocking can be solved by just dropping the survivor or running mad grit
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@Poweas said:
I appreciate all of you in the thread.... except the first comment.
Honestly I think you're all just scared of me
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Fighting idiocy with idiocy
wow
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You have a really nice dick dude. Excellent, Excellent cock.
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True.
Also every Hag player I've met has been amazingly nice. Such precious creatures <3
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If you were the host you're fine.
If you willingly did the glitch you're getting banned.
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Can't tell if this is bait or not so it's high tier. Good job.
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@BBQnDemogorgon said:
I just miss the old lighting. Especially in the main menu. They changed it to be super bright during howling grounds 2018 and never went back.
The Christmas menu looks more spooky than the default one we have now.
They mainly changed it because maps were too dark; making it easy for survivors to remain basically unseen from most distances.
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@NuclearBurrito said:
I hate you all
I love you too
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This is bait of high tier quality
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Low tier bait
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Y'know why don't we make blindness just make survivors have black screens so they can't see anything
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/431009#Comment_431009
There was never such a change, I checked the Patch Notes.
And no, that's not how Prove Thyself works. The maths are a bit different as I had a QA dev confirm to me.
The way the bonus is applied does not cancel the penalty completely and the bar remains red when 3 or 4 Survivors repair. The only reason why it isn't red when 2 Survivors repair, is because of the game's tendency to round up. An individual repair speed of 0.99 c/s in that situation gets rounded up to 1.0, leaving the bar unaffected.
Okie doke, I'll fix that too; thanks! Sorry about the confusion, just trying to make sure it's accurate.
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I wouldn't mind. Iron will is already pretty good and this punishes slugging to a degree
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Pharmacy, Vigil, Streetwise and Hope
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It can be activated if all the gens aren't completed, yeah.
It's not getting changed though
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@DocOctober said:
Prove Thyself doesn't negate the penalty, it just diminishes it.
Hook sabotage lasts for 180 seconds.
Seriously, do your research properly.
I saw that the time was different for both so I went with the 120 because it seemed familiar. I think that was indeed changed in a patch a while back but it was increased to 180 some time ago.
Also prove thyself provides a 10% bonus to repair. With 3 people on a gen there is no penalty; hence why the progress bar won't be red.
I'll correct my error, thanks for pointing that out
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Yeah survivors have always gotten a 3rd of what killers get. If I want to level someone up I just play killer because it's just that much easier to get decent BP. Even without BBQ.
Survivors need more points toward boldness, survival and chasing
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@FengMinEqualsWin said:
https://forum.deadbydaylight.com/en/discussion/comment/430172#Comment_430172
do you know the times on repairing gens?
80 seconds with 1 person
44.44 seconds with 2 people
33.33 seconds with 3 people
28.57 with 4
for each person working on a gen besides you you receive a 10% penalty to repair
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Adrenaline is fine. It rewards the survivors for doing their job which is a good thing. However the speed at which gens can be done makes it more powerful than it should be.
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@MasonMyers69 said:
https://forum.deadbydaylight.com/en/discussion/comment/429611#Comment_429611
How would you rank her as a killer, with positive and benefits? just so I fully understand this killer
Probably the upper echelon of the mid tiers. She can be pretty oppressing if used well. The fact that you can get one hit downs on fully infected survivors is a powerful benefit. She just struggles with map pressure which is a problem a lot of killers share.
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@MasonMyers69 said:
Is there any point vomiting on objects etc
In order to get benefit out of pre-vomitting (gross lmao) you need to expect loops. Objects are only infected for 35 seconds which is nothing most of the time. I usually vomit on gens after hitting them so survivors are either forced to stay away for that time or risk being exposed.
other than that survivors with full infection will infect objects for you which is pretty nice!
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pfff
you believe this?
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She's terrible at the end game unless you have Corrupt Purge
Her biggest problem is dealing with pressure while not in a chase. There's not much you can do so I usually bring in perks to help with gens.
Ruin is a great option on her because it makes up for her lack of map pressure
Overcharge is a good alternative as well.
Other than that I like to use Spirit Fury and BBQ with either discordance, bamboozle or PWYF
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I think she's still bugged right now but without the audio cue bug she is the best killer besides Hillbilly and Nurse.
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@Orion said:
As I understand it, once the hatch is closed, the gates will be powered.
Well nurse/billy just got a buff.
I hope they buff wake up so it's actually useful for opening the gates.
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If the killer blocks the hatch you can bait the hit or work on gens
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@yes said:
https://forum.deadbydaylight.com/en/discussion/comment/425391#Comment_425391
Ohhh. I thought it was increasing the amount of time it takes to wiggle out.
Yes. that's what it does.
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I'd really like more common offerings that provide more bp to survivors. Survivors just don't get any.
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@drunky26 said:
https://forum.deadbydaylight.com/en/discussion/comment/425068#Comment_425068
Oh yeah nothing says you're bad more than looping the killer for 5 gens only to die to a noed.
Everyone knows noed is just a crutch for bad killers.
It punishes survivors for 2 things
Not expecting the killer to have it and not doing totems to counter it.
Killers have to keep track and always expect you to have something like Adrenaline. So you need to expect killers to have BBQ and NOED. It's one of the few perks you can outright prevent from activating; so do totems to stop it.
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I mean items are a major part of the game. I like to bring in Toolboxes most often.
Personally I use plunderer's a lot because I have bad luck with bloodwebs. I get so many pink and purple items with it.
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I always try to save before second phase
If they're on second phase then it's the other survivors problem not mine. I'm gonna do gens and totems
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NOED has been fine for a long time. Bad survivors complain about it and good ones understand it's purpose and how to counter it.
I don't think they'll nerf it.
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I don't agree with the blood pool changes

