Underrated perks

What are some perks that are heavily underrated but are actually good in your opinion and not many people use it?

Comments

    • Botany knowledge- Undoes the healing nerf.
    • Iron will- Helps to hide when being tunnelled.
    • Tenacity- fun.
    • and Hope- Ridiculously good looping in the endgame.
  • Stake out, we'll make it, wake up!,spine chills,diversion,alert,WoO,small game,Kindred...

    Basically, a lot of perks

  • Pharmacy, Vigil, Streetwise and Hope

  • Vigil is pretty good in SWF gameplay imo since you usually drop some perks anyway since you will rely on your team mates way more.

    Pharmacy is also pretty good if you are unlucky and can't get Self care 3 in the bloodweb.

    Hope is also pretty underrated and is pretty good to gain extra loops in the endgame while you either are being tunneled or trying to buy time to your team for them to open the exit gates.

  • Poised. Great for chases and doing gens

  • @Plu said:

    Vigil is pretty good in SWF gameplay imo since you usually drop some perks anyway since you will rely on your team mates way more.

    Pharmacy is also pretty good if you are unlucky and can't get Self care 3 in the bloodweb.

    Hope is also pretty underrated and is pretty good to gain extra loops in the endgame while you either are being tunneled or trying to buy time to your team for them to open the exit gates.

    Isnt it the same on all levels without med kit?

  • Autodidact. I am a medical person, so I get 5 stacks alot

  • Quick and quiet, lithe, dance with me, and lightweight

  • Devour Hope, but only with other Perks which both...

    • Support Devour Hope
    • Can be used well on their own in the event that Devour Hope gets cleansed
  • @Fres0c0 said:

    Quick and quiet, lithe, dance with me, and lightweight

    Do this build with iron will not light weight trust me

  • Bond, diversion, we'll make it, iron will, lithe + dance with me

  • Does Dark Sense and Bitter murmur count?