IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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The LGBT flag is not identity politics isn't identity politics "if ur *blank* u can't be *blank"?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2228128#Comment_2228128
to be fair they also said in that same breath they want to make keys a basekit feature so idk
I mean if one is the other kinda be ,2 I think there trying to make keys more of aura reading tools
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@DragonMasterDarren said:
if i remember correctly they said they wanted to make that a base mechanic rather then a offering
that's a nerf how exactly?
It's litterly a buff to moris and the bloodweb grind... People so ... Nvm
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@LordSturm said:
How can anyone think this perk is a good thing to have in the game? Literally "I pressed E so I get to be invincible and teleport to the next pallet"
Literally a better power than most killers'. Most killers I would prefer to have Dead Hard than their actual power.
okay survivors, has anyone actually been able to use deadhard for its "intended" reason more than 10% of the time, the only good use it has is to get distance it never works to actually dodge a hit
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Not very good at getting my point across so hope you guys understand
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@Judgement said:
I can only buy one;
All-Kill (Trickster), A Binding of Kin (Twins), Descend Beyond (Blight), Silent Hill (Executioner), Chains of Hate (Deathslinger), or Cursed Legacy (Oni)?
I care more about the Killers than the Survivors or Perks, but good perks also help. These are the only ones that I do not own so far.
I’m personally torn between Blight (strong, challenging, and very good perks), or Deathslinger (good range but I’m bad at aiming lmao).
I will not wait for the Resident Evil chapter.
Twins for fun, trickster for thrill, pyramid head , deathslinger and oni if you just want a good killer.
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@Noz said:
https://forum.deadbydaylight.com/en/discussion/comment/2225127#Comment_2225127
If you think this map is good for ranged killers you have never played as a range killer on that map. Yes there are narrow hallways where the shots are easy, that is also true for all other indoor maps and every ranged killer hates those maps. Why? Because there are so many LOS-blockers everywhere that you have to be basically at lunge distance to hit anyone. So much for being "ranged". Survivors are usually not in hallways, but in siderooms or are navigating in between.
This map also isn't Trapper's dream, you would only think that if you never played as Trapper on that map. Trapper has no map pressure and yes it is nice that he can set up some traps that survivors will have to disarm, but that's it. His power pales in comparison to the size of the map.
Nurse is great on this map, but you know who cares, she is already the best killer in the game, she doesn't need help.
And you are right i forgot hillbilly, another killer who will alt-f4 if he says an offering for this map, because he is, as blight, not going to use his power on this map.
Disagree , great map for trickster, did very well the games I played with him, huntress I've never played before but I still got some hatchet throws, deathslinger was just so fun on this map it was amazing...
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@miketheratguy said:
No. I absolutely adore the map, and I've lost on it (as survivor) three times now, lol.
It looks big, and it IS big, but killers' fears that it's too survivor-friendly can be laid to rest. Out of the 3 times I played on it there was an equal 2v2, one match where one person survived, and one match where no one survived. If the ranks are to be believed, one of the ones who were killed was a rank 3.
It's really not as bad as people make it out to be. It's huge and complex, yes, but that's what makes it unique. I was looking forward to it because I myself love to play stealthy games. That didn't work too well, lol. Seriously, people just need to give it some time, play it for a while like any map, and they'll become accustomed to it. Some will still love it, some will hate it, but it's not an egregiously poor map by any means. Not even close.
Yep I agree it's balanced because, pallets are so hard to find and far from each other (usually) hallways are tight so no room for dodging, honestly a great map for ranged killers
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@DTJObe said:
I know the official Discord has channels for SWF. I know the devs have no intention of balancing the game around SWF and buffing solo survivor/killer.
But it’s annoying to face hit squads. And the more that people go into games with keys or an organized team, the less killers they’ll have. Survivor queues are already getting pretty darn long. Something’s gotta give.
Until then, I’m just playing more Mikey, looking out for signs of SWFs, and sending people to the Netherrealm with tombstones.
Idk, I don't feel like it's fair to punish people for playing with friends , I guarantee the majority of people don't even use mics in swf, sure the sweat squad you get is annoying, but can you really blame your lose on a swf and not urself?
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@Nameless said:
On twitter they said it's forever available.
Thank you :)
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@Mazoobi said:
I've always wanted a gingerbread skin for someone or just more skins for Jane hehe
I feel like blight would look amazing, candy and sugary goo dripping out of his maw with peppermints for eyes, would love it, or char as a witch and victor getting a gingerbread skin
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@BabyCameron10 said:
I get it, there are barely any windows but holy #########, is very pallet a God pallet. Who said yes, let’s go through with all these pallets. This map wasn’t even like this before, is something going to be done about it?
Then there’s Azarov’s, where the map has a lot of dead zones.
the game sucks for both sides, horrible realm beyond, the rest are great but this, just sucks
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2222949#Comment_2222949
Nah, i also hate camping. It is boring. I did this time because it was different camping. I was on hook with survivor so i wanted stay with her and wanted see what will happen. I think Victor blocked survivor who came to save.
the twins are underated , a little buggy tho, but soooo fun,
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2222927#Comment_2222927
Yup, i pounced hook on hospital map.
yeah a glitch, funny but waste time i guess, i dont really like to camp with twins, but if you want go for it, seems hilarious
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2222921#Comment_2222921
I tried on different hooks too. I think that was annoying for survivors because they were not any chance to save before i attack one of them.
did you pounce at the hook, might be a lerys thing, cause i remember doing that at a survivor i got mad at, but never got stuck
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huh, glitch i assume
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@XOXOnotreally said:
I'll be honest, I have never liked Freddy as he appears in dbd. Even if we're talking about the Freddy from the remake, he just doesn't feel right. He was very poorly handled and implemented originally due to the rush to get him into a proper time slot, BHVR realized this and gave him a make over, but now we see a new issue... is this Freddy? Because I don't think feel like this current build for him feels like either version of him from the movies. I know we most likely will not be seeing a new rework anytime soon, but regardless I wanted to throw my hat into the ring. The following aims to find a balance between power and authenticity with The Nightmare.
The Nightmare
32m Terror Radius
32m Lullaby
4.5m/s 115% movement speed
DREAM DEMON:
Dream Demon cloaks The Nightmare from awake survivors so that he can not be heard or seen, with the exception of the Terror Radius. The Nightmare is incapable of harming awake survivors.
Micro-Sleep:
Survivors will have a clock behind their character's hud that will count down while you are in The Nightmare's Terror Radius for up to 30 seconds. When the clock has filled the survivor will begin a Dream Transition. If the survivor enters the Dream World, Micro-Sleep's timer resets.
Dream World:
Survivors who are in the Dream World suffer from the Oblivious and Incapacitated Status Effects. Survivors only hear The Nightmare's non-directional Lullaby.
Waking Up:
Survivors can wake up and leave the Dream World by performing the Wake Up action on themselves. having the Wake Up action performed on them by an awake survivor, or by being hooked. Having an awake survivor wake you up is twice as fast. [Wake up usually takes about 8 seconds without help]
SPECIAL ABILITY: Dream Transition
The Nightmare can press and hold the Power button to target a survivor up to 16 meters away and begin a Dream Transition. During this, over a period of 6 seconds, they will fade in and out of sleep, after this they enter the Dream World.
SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection. A Dream Projection will create a copy of you from up to 16 meters away and through walls. Finishing the action will teleport The Nightmare to the Dream Projection's location. Releasing the button after completing at least half the action will cause the Dream Projection to linger for 3 seconds. Releasing the button before completing half the action will cause the Dream Projection to turn into a puddle of blood.
old Freddy was literal garbage, why do people want him back
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lightborn is only for flashlight blinding, not burns, you should be able to still burn wraith or nurse even if they use lighborn
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@Yung_Slug said:
Rank rewards are nice, but 500k BP over a month really isn't that much. You get much more just by going from rank 20 to 1. And with BP capped at a measly 1 million, I don't think bumping up the BP reward would help. That is why I think rank rewards should include iridescent shards, as they are a much better incentive to rank up.
(Rift Fragments would also be nice)
only 500k, that's like 4-5 levels at high level bloodweb, seems like not that much at all
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@wishwon said:
I've been experimenting with smash hit builds, head on builds, and power struggle builds myself, but what do you have fun with?
Alert, Object, Second Wind, Well make it
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@Animator said:
Is it possible to add a scripted (not completely physical) dismemberment to the Memento Mori game? At least in the form of a paid DLC, as it is done for example in Total War, if my memory does not change.
In this case, it will happen on the client side, not the server. I.e., the one who bought the DLC will see the meat and more blood, and who did not buy-respectively, will not see it.
At the moment, we have such killers as the Oni and soon there will be Nemesis, who with incredible force strike the survivors in the head area, from which it should burst like a ripe watermelon with all the ingredients. But alas, now in the game they will only have a few drops of blood and nothing more.
And in the game there are also chainsaws. Dismemberment is usually inherent in any horror and it should be in this game.
At least in the form of a paid DLС, please.
kinda hard to do, might get the game banned in some places, physical dismemberment is not seen the same in some places
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@meowzilla69 said:
unlikely scenario: [you get in hooked & your teammate is injured, you heal them fully & you have 90%- 100% healed. If you have t3 solidarity, you’ll fully heal.] basically get 2 heals done instead of 1. The potential of this will be interesting IMO.
i guess but id rather just go for second wind
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@bibibib8 said:
Specially when the survivor are far superior to the killer perk right now i dont see any reason to by this chapter nemesis is kinda weak and feel really slow in a chase and his perk are awful one of them could be ok if pgtw was not a perk
Uh, what nemisis is super duper strong not s tier like nurse spirit or bought but he's amazing to play
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@Zacharry100 said:
I think there a bit too many god pallets in the map. Also Nemesis on other maps power is iffy.
I think it makes up for it with the ungodly amount of unsafe everything is so open, no breakable was is a plus, tho some loops like the one way mirror room is really strong
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/2215346#Comment_2215346
oh no there goes your noed
i dont use noed, but the fact that totems right now are so easy to find (usually) and that they are so helpful to killers, and can be taken out of the game presently a perk that tells you where evert totem is and makes it so you can cleanse in allmost 6 seconds was it after the first 2, seems unreasonable , but mabye it wont be so bad who knows i had an overreacting the first time i saw the perk
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@glitchboi said:
Yooo that's awesome! I see that Eruption is based off of Pyrotechnics. I highly doubt the first one was an accident, I'm impressed they actually looked at the perk ideas on the forum!
What's the perk that was inspired by Unwavered Obsession though?
i think hes talking about the one that shows all survivors araus for x amount of time
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@GannTM said:
In terms of the zombies, survivors can get rid of them with pallets. Obviously, that comes with drawbacks because the pallet is down and the killer can kick them. If you have Any Means Necessary, however, you can stun the zombies with a pallet and then lift it back up. Is Any Means Necessary meta now?
im saying more on the lines that you wont have many pallets are against nemisis, to headon to create a stun or using a flashlight will help alot
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@GannTM said:
In terms of the zombies, survivors can get rid of them with pallets. Obviously, that comes with drawbacks because the pallet is down and the killer can kick them. If you have Any Means Necessary, however, you can stun the zombies with a pallet and then lift it back up. Is Any Means Necessary meta now?
i disagree, nemisis is a better plague and demo, takes care of pallets in half a second, and is lose lose like old pyramid head , at tier 3, so i think if anything head on will be more worth it than any means
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@Kate_Main_01 said:
I've not yet had the time to watch the announcement video so my knowledge is entirely limited to articles and this forum so far! So I apologize in advance if this information is readily available.
- I understand that Nemesis can spawn the zombies. Have they said how many?
- Do they expire or are will they be constant threats?
- Can they be countered or destroyed (like after a dodge like with Victor)?
- Do we know Nemesis's speed?
Super excited about this upcoming chapter! I haven't had time to look into the Survivors yet but Nemesis looks really fun to play/go against!
all the zombies need are collison, other than that i havent had a major problem with them, they can destroy loops easy, and make it hard to work on a gen
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@Grimmy_Bluues said:
Make it similar to Flashbang, with you needing to fulfill some requirement(s) then being able to craft a vaccine at one of the cases.
yes a very balanced way to it, pros and cons, make it harder then just opening a box
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2217310#Comment_2217310
Not really given how long it actually takes him to get it to be any good.
He's already(Relatively) weak early game and making him weaker mid/late game would render him underpowered.
Remember this: The early game matters the most to the killer as a bad early game means there is no late game.
vut wouldnt this also help him get tiers faster, hitting a allready infected survivor grants him no virus points or whatever there called, so if there is more syringes he can gain more infection off infection cleanesed survivors, so its sorta like plague
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2217278#Comment_2217278
So you'd want potentially 12 3 hit chases from Nemesis?
You do know why old Mettle of Man(MoM) was nerfed right?
Because your just asking for old MoM against Nemesis/ effective immunity to his power.
but with a power as strong as his, i just think it should be thought about
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2217194#Comment_2217194
Yea, there should be more then. Maybe a minimum of 8 at least?
yeah, his power is strong enough that it wont hurt him if survivors could cleanse the infection a little more
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@just_teme said:
The ability to bm the killer so hard they will start malding and throw the game just to kill you is too good.
The perks in this game are nuts.
pebble, leons flashgrenade, jills bomb, zarina red hearing, ultimate killer troll build
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@gendoss said:
When new characters are announced and are playable during the PTB there are always no cosmetics until the content goes live. Why is that and why don't they show the cosmetics in the trailer or something? I just want to see if the Resident Evil characters have any cosmetics.
i think we got a hint the re are gonna get many legendary skins from the simple fact, legendary skins now change character in potrait, and now says lever 50 lisa instead of level 50 cheryl, so i think were gonna get, chris, claire, sheva, that one annoying girl from re4, and a bunch more, MANY more
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@SyndromeOfaDown said:
https://forum.deadbydaylight.com/en/discussion/comment/2217192#Comment_2217192
and that's only if he's using his ability to attack you. It's the killer's choice to use it instead of an M1 attack. You're also going to be contaminated, sandbagged, injured, and downed by zombies, so I think it's entirely unfair that there's a finite number of vaccines in a trial.
i completly agree,
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@KerJuice said:
I wish consoles were able to participate in the PTB. I have to wait for it to go live before I give an opinion.
so basically when nemesis his you with his tentacle you get infected, when ur infected his tentacle can do damage, zombies can also infect and do damage if u are already infected, there are boxes around the map that you can open and get and anditote to get rid of the infection, the problem is there is a set ammount , and other survivors can hoard or use them up before anybody else gets them, making it so even if you use the antidote your going to be infected 95% of the round nomatter what you do, a little insite
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@NeaMain1802 said:
So what cosmetics do we think they’ll be getting?
I’m hoping for RE4 Leon and classic Re3 Jill and her retribution cosmetic from the remake.
https://us.v-cdn.net/6030815/uploads/JJDAIIMD88IR/13ecb9bb-8183-495d-b7c4-6744ed76400d.png
Ashley graham..
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@snowflake102 said:
1 do zombies spawn on all maps?
2 do zombies spawn with all killers?
if not. Then they should spawn with all killers and maps.
prove me wrong.
They spawn on all maps if nemisis is present, the zombie are tied to him power they should not spawn with other killer
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@Satelit said:
Very anti-solo design..
@IlliterateGenocide said:
like the title says, after all the chest are used and opened do more spawn after they have been all used or no
turns out you can pick them up and hoard them for yourself, you dont even have to be sick to open them or carry them around
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@IlliterateGenocide said:
this change is so small but amazing , i love it
they probs did it because there gonna add legendaries for other re icons, like sheva and stuff
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@Satelit said:
Just wanted to point out that Legendary skins will now have a custom name and ingame portrait,here is Lisa.
https://us.v-cdn.net/6030815/uploads/7YBB2LX4HLAD/captur-c4-83-ecran-28577-29.png
this change is so small but amazing , i love it
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@pandorayr said:
What do you think about this anew meta perk? 🤣
https://us.v-cdn.net/6030815/uploads/2YHBOLVPG7I8/9gu7ftk79b171.jpg
it seems laughable, i wish it had a little more
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@MeltingPenguins said:
Because by the description it could be to legion what stridor is to spirit
i feel like if they removed the basic attack requirement it would be much better
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its litterly op, totems done in seconds, 20% stackable, really bvhr???
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/252164/hysteria-on-nurse
Lethal Pursuer is where it is at. Basically nurse and spirit just get to win the game as soon as it starts.
joke or not that perk is trash
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@Wolf_Maniac said:
https://forum.deadbydaylight.com/en/discussion/comment/2214962#Comment_2214962
How did you wrote the code?
all on caps lock? and with or without the "---"???
I did both,
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@ShamelessPigMain said:
I get that the developers don't all speak English as their primary language and the concept sounds great, but I feel like boon isn't the best name. Why not "charm" or "prayer" or something?
It makes sense why didn't they go with cursed totems, or bane totems, it's just another name for a similar concept or word
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2214969#Comment_2214969
If you didn't get second code I'm guessing that's the case which is dumb. How many were logged in for first one? Would think most are not logged on because watching stream. 🤦♀️
I just woke up man, I was only focused on the stream, so much for them wanting us to focus on the stream if they make us have the game up the whole time
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@bm33 said:
First code for rift fragments didn't work for me, I tried entering it after it left the screen (I wasn't logged in when it showed). Code for BP did work (also got iridescent shards), I entered that while it was still on the screen.
So I have to type that long add code while it's on stream, smh