IlliterateGenocide
IlliterateGenocide
About
- Username
- IlliterateGenocide
- Joined
- Visits
- 7,934
- Last Active
Comments
-
@piggygooik said:
i really hate breakable walls. tbh i thought they would be a neat addition to dbd but the thing is they could have been good but they are so poorly executed. Now they are just another thing the killer has to worry about.
another annoying thing is that with the map reworks, all they are doing is just sticking them anywhere they can. For example the loop on Groaning storehouse. it was a good loop even without the breakable but they just stuck a breakable wall just to make the killer's job harder. it just annoys me since they could have been a good addition but like I said they are so poorly executed.
i kinda do, it depends on the map, leaving some walls up can help you alot as killer, breaking some can do the same, so i think it gives me more control on how the game plays out as killer
-
@FrostySeal said:
The map in Blights trailer is father cambells chapel.
yeah but i still think he needs an offical map, mabye simply a subrealm thats father cambells but covered in the flowers like the trailer
-
@JinWoonHak said:
https://forum.deadbydaylight.com/en/discussion/comment/2208005#Comment_2208005
Not the previous nerf to freddy this patch, the one where they nerfed him when he couldn't hit survivors when there awake.
im confused, ur wordings a little weird
-
@JinWoonHak said:
i think they should only nerf her by adding ur idea then thats it, I don't want them nerfing her to the ground like they did with freddy
but they didn't nerf Freddy into the ground he is still a very solid killer
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207997#Comment_2207997
I thought I remember someone saying that Grim Pantry came out with Bubba but it could’ve just been a false claim.
false claim unfortunately... on the wiki it even says, that coldwind is an unofficial realm since hillbilly was based on him
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207992#Comment_2207992
I think Hag’s is Pale Rose and Bubba’s is Grim Pantry.
no hag got 2 maps, she has both pale rose and grim pantry, i think bubba didnt get a map because they would be 2 similar 2 hillbillys
-
@GannTM said:
If I’m not mistaken I think Bubba’s map is Grim Pantry.
hags map
-
@WeenieDog said:
it would be pretty cool to see snippets of locations form the survivor's memories that have been corrupted by the entity. Or even things they held important. I'd kind would like to see a rundown botanical garden, maybe with plants Claudette found very interesting or just otherworldly but with the catch that she had to dragged in here to see them.
a garden where Every plant has been rooted in the corrupt soil of the entity
-
@Zesty said:
Pretty self explanatory!
Let me know why you chose them as well!
I can't put every single in its own row, so please pick one of the 3, 2 , or 1 provided in the tabs below... If that makes sense?!
twins, but not really anymore, after the gross nerf, there snowball potential is very limited
-
@indieeden7 said:
I'm pretty sure that Bubba came with Grim Pantry, but I could be wrong
no that's a hag map, I was looking at all killer maps for this on the wiki
-
Also suggestions are appreciated
-
@Altarf said:
Probably Trickster. From my matches both as and against him, as soon as survivors realise it's a Trickster all tension goes out the window. It's like when survivors are put against a low rank killer - the Bully Switch just turns on in their heads and their ctrl key gets beaten up almost as badly as the killer.
then they get 2 cocky and die quick, trickster is weak, but damm can he get downs so fast
-
@Yords said:
While I do think Wraith is much stronger now, I still think he is on the weaker side of killers. The main thing that really helped him was his map mobility, but his true invisibility was definitely an underrated buff. His mobility allows his hit and run playstyle to work very well especially since he no longer needs addons for it to work. The true invisibility allows him to actually be more stealthy and have an easier approach. I have a say in this because I do play quite a lot of Wraith.
Wraith is still just old Wraith because he can still easily be countered by pallets, windows, and just proper positioning from survivors when he starts to uncloak.
With his stronger addons such as the "all-seeing, blood", "bone clapper", and silent clapper addon he becomes much better, but even with "all-seeing, blood" and the "bone clapper, he is still reasonably easy to deal with. You could argue that he is very strong with the silent clapper, but that is his strongest addon so of course he would be. His base kit is suitable, but needs more work done. A rework would do him nicely, not just a few buffs. I think he should get a new mechanic to his power that has something to do with him ringing his bell, but of course still keeping the simplicity of Wraith.
Then you have his other addons, and I feel that they just aren't that great for the most part. They are mostly just for fun, but just how is kicking things faster while you are cloaked going to help you? Then there are his windstorm addons, they were nerfed and for a good reason, but I feel that they are no longer that useful unless you stack two of them. I think they could use a small buff.
But the main thing that really counters Wraith hard are safe windows and positioning. If you are at a long wall jungle gym or just a safe pallet and the survivor runs around, forcing you to uncloak in a more inconvenient, then they loop you normally (which you should do your best not to do). You will eventually hit them, but not before they waste a huge amount of your time.
His speed allows him to switch off targets very fast, but he really needs the ambush hit or else he will suffer, and this can be made difficult with perks such as SB or DH which most survivors at higher ranks use.
So yeah, the new Wraith is objectively better, but he is still pretty weak against survivors healing and playing smart.
huh, with his buffs hes atleast high mid tier, and in the perfect spot rn, he needs no buffs or nerfs anymore, just because a killer is weaker then other, dosent mean there bad hes really balanced rn, and i hope he stays in his current spot
-
@GannTM said:
https://us.v-cdn.net/6030815/uploads/ALVRQERWMSAH/survivor-perk-tier-list.png
There are a lot of perks so this is a pretty hard list to make. What are your thoughts about this? I'd love to see any agreements or disagreements people have.
I might do a killer perk tier list as well at some point.
Adrenaline is the worst exhaustion perk, only able to use it once is a waste of a perk slot, and it only actually helps one in 15 or so games, i cant see it beaing in s tier
-
(unpopular opinion) since windstorm was made baskit, just remove the addon and make it something else, so nobody can double stack it
-
@AVoiceOfReason said:
Give him a 20 second respawn rate so they can't spam Victor every 5 seconds. It would be aligned with every other killers and that way you can at least try to heal someone from a down instead of spamming Victor until everyone is slugged to death.
well talk when they reverse the twins nerf, but now, no thats all we have going for them
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2203705#Comment_2203705
The best way to buff solo queue is to add a comms system (but at the same time, buffing killers), that way SWF won't be affected at all because they use comms anyway.
the problem is, is swf really a big deal to most killers? especially since how is the game gonna know if ur using comms, if swf are nerfed then there at a disadvantage just for playing with friends
-
@Northener1907 said:
I finished one gen (alone) and started next one. Claudette (near to me) was healing herself with Self-Care and then started crounch. Other Claudette just was running around and no killer was not on her because TR was near to me. Hooked guy (I think was Meg or David) down in 10 seconds.
Game did not go well. Killer found me on gen and we started good chase. Others did not saved this guy for reason ( i do not know why ) and died on hook. And then i down. Both Claudettes was not on gen again. One of them saved me when killer was on my ass. But DS helped me so much. And he started chase me again but this time i made him lose me. And there was still 4 gens. And then i started crounch like this guys and waited them to die. And then i searched hatch and thanks God i found it first. That was so fun game, that is reason i hate solo-q so much.
Rank were purple & red btw.
https://us.v-cdn.net/6030815/uploads/P0ZW6RO4CNI2/20210519111540-1.jpg
buffing solo queue would also buff swf, but then again nerfing swf would probs nerf solo as well, its a hard thing to really balance, because you cant really punish 1/2 players because the others are swf,
-
@Denji said:
https://forum.deadbydaylight.com/en/discussion/comment/2203545#Comment_2203545
Can you elaborate on giving blight the dragon type? Just curious
if going by perks dragons grip, super fast, and his jaw looks like a dragon growling at prey
-
i also think hag would be fairy, since fairy types are usually based of either cute things or myths and legends, so a wendigo as i think hag is she would be a ground fairy
-
@Denji said:
So I have this weird hobby I do when I think of characters from movies and other video games and imagine them as pokemon types, me being bored asf I just decided to give my take on which types our killers would be. Also I literally won't know the majority of them so yall can give me your take. Also you will see alot of Dark types since its considered the "evil type"
Nurse: Psychic/Ghost
Wraith: Ghost?
Spirit: Ghost or Ghost/Dark idk
Doctor: Dark/Electric
Plague: Poison
Oni: Fighting/Steel or Dark/Steel Dark/Fighting yall decide
Pyramid Head: Steel/Dark
Legion: Normal/Dark or just Dark
Demogorgon: imma go with Psychic just because in the show it showed to have some form of telekinetic power when opening the front door and dragging the deer, But it could had just been Eleven with the door and the deer for the scare factor, yall can give me your take.
Clown: Dark/Poison
Freddy: Ghost/Dark Or Ghost/Psychic
Myers: Dark
Trapper:???
Billy:???
Hag: ??? Ground maybe because of the traps?
Huntress:???
Bubba:???
Pig:???
Ghostface: Dark?
DeathSlinger:???
Twins:???
Blight:???
Trickster:???
Yall give me your take
i think twins would be one of those fairy types that aren't really "cute" looking, im gonna go with Fairy/Normal or Fairy/Dark
-
@TGB said:
This kind of wording is misleading, right?
It implies that it will basically give you an aura for 6 seconds, since the wording implies it will give you a maintained & updated location reveal for 6 seconds. But it doesn't do that, right? Instead, it reveals their location as soon as it activates, and that one location stays revealed for 6 seconds even if they're long gone.
Is that right?
im confused nowhere in the game does the description of the perk say current
-
@TruffleTurtle said:
So before their nerf I would see them every now and then. Not particularly common but not extremely rare. Now I have yet to see one since the nerf. I wonder if they are one of the lowest picked killers. I'm still holding strong on them but I feel like the 5 second wait period has alot of people turned away from learning them
@TruffleTurtle said:
So before their nerf I would see them every now and then. Not particularly common but not extremely rare. Now I have yet to see one since the nerf. I wonder if they are one of the lowest picked killers. I'm still holding strong on them but I feel like the 5 second wait period has alot of people turned away from learning them
i still do , but there nerf was prob intended to completely destroy them so people would stop complaining about them
-
yep seems like it, tho from what ive seen not having video evidence wont get you far, they probs used a lagswitch
-
Clown, oh gosh clown, apparently people think he's weak, he's the one killer I don't understand how to counter
-
@Seanzu said:
Hey everyone,
I ask because it feels like an eternity before I get into matches on both the Survivor & Killer side, even without consoles which can lead to longer load time because of their age, is anyone else experiencing this?
Sometimes they're so long that I think the match will end because someone DC'd during load in.
I've had surprisingly fast load times, sometimes I could press the button and less then 20 seconds I'm in a game other times it's a minute, but still really fast rn, I think a lot more people are playing killer rn
-
@Sup3rCatTree said:
I play with one friend almost every day but never play in a 4 man SWF anymore. The last time I played in a 4 man was during the Silent Hill chapter around when I first started playing the game
Yesterday , but just with my little sister, sometimes I play with my bf so max is 3 swf
-
@Jarol said:
I have tried the remakes before, but I want to try the classic version, but it depends on which games are based for this chapter, the same I want to do with Silent Hill.
ur not missing out on the originals, the first 2 game remakes are better than the ogs, the 3rd game is better as the original tho
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/250263/survivors-need-a-fourth-hook-state
Checkmate, DS gives you a 4th hook state under certain scenarios.
ds wont help you if the killer runs predator that perk is busted and needs to be removed
-
@RainbowSuperLoki said:
Please. Trickster's power is heavily map-reliant, and due to the way it works there is no way to buff the power so that it would be better in the environments where it currently can't do anything (indoors maps), without making it much stronger in situations where it does okay (open spaces and low height loops).
The simple answer? Make Trickster 115%. In his current state Trickster cannot rely on his power in a number of situations and doesn't have enough speed to even catch up with M1 to survivors in certain situations. I kid you not on a certain loop in Haddonfield involving multiple windows you absolutely cannot catch up to survivors, even with Bamboozle. Please BHVR make him 115% he does not deserve 110% when characters like the Cannibal who have a MUCH stronger power that doesn't need reloads or a particular map are 115%.
nah i played about 10 games with him , got adept (thank god) but his buffs had made him def easier to play, and i dont think he actually needs the extra movement speed
-
Very beautiful to show killer mains the truth
-
Claire redfield and Leon, lady d for killer and Spencer manor for map
-
@thefallenloser said:
I was hoping this was a Sluzzy thread. :(
Sluzzy is us , we are sluzzy
-
@theplaggg said:
I agree. I've just seen a Trickster get a 4k with only Predator and Monstrous shrine. These op perks can even let me finish 5 gens in peace.
Survivors should have an opportunity to escape after getting hit. Scratch marks should disappear after 1 second and the killer freezes in place for 5 seconds.
The fourth hook state is long overdue...
Yeah also legion op, like what does a killer get to injure people with there power so unfair, mending is BS 2
-
@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2192848#Comment_2192848
I really like her but she was there for only one game like Helena from re6 and I don't think she deserves being added over main girls
Completely forgot about Helena... Same goes for Sheva for to I suppose
-
@justbecause said:
From females Claire, Jill and Ada are only option to me we'll see what they do and I hope they won't add someone random who's not one of mains
Sheva...
-
No sheva love, smh
-
@Sonzaishinai said:
She's not even the most interresting character in her own game let alone the franchise. Outside of the meme's she's really not that special.
Also start of production of the re killer happened over 6 months ago. They didn't know lady d was going to be popular at that time
yeah, overblow, she not the best thing about the game...
-
@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2183810#Comment_2183810
Yeah, I get that. I doubted it at first too, but I thought about it a bit more. Could be an interesting killer, but it's probably gonna be Mr. X or Nemesis. Lol, what if it is Wesker?
yeah i hope its someone we dont expect honestly, as much as i love icon killers, it would be fun to have some strange combination of games, like leon from re2, sheva from 5, miss big lady from 8 and some map from code veronica, some weird combination to spread out the chapter
-
@DwarvenTavern said:
So, a friend of mine suggested a character and I actually thought it was interesting. I highly doubt it will be a thing though.
The Licker, you know those skinned brain headed crawling creatures? I thought that was interesting and it kinda makes sense to me
im gonna assume that the map that's coming is gonna have some sort of zombies locked behind windows trying to get in or something, so if its the police department they could really do something what that, doubt a licker as a killer tho, probs just crawling on a window or ceiling if anything
-
@DemoFrog said:
Sorry for spamming these out, but I enjoy it so eh. Took some feedback, changed some spots, this should work. Also this takes into consideration their very best addons, and left = high tier and right = low tier.
https://us.v-cdn.net/6030815/uploads/PEL315EQPFHA/e0e186dc-8375-41be-a959-7eba0f125c04.jpeg
i never understood why clown is ranked so low, hes one of the killer that most survivors, atleast when i played him dont know how to counter him
-
@aylawell said:
And before I get the bs.. I've literally seen this behavior from red ranks hundreds of times in one form or another, its disgusting.
litterly had a teammate practice moonwalks in the back while i was on hook one was on gen and the other was beaing chased with obession claws
-
@NomiNomad said:
As someone who has very limited knowledge of Resi Evil, say they do what they did for Silent Hill? A map, a Killer, and a Survivor from three different games. What games would you like them to be from, and who from those games? As far as I understand, the first four games are liked, and 5 and 6 are the black sheep of the family, so I don't think we're too likely to get anything from those ones. Or do you think either Resi 7 or Resi 8 will be chosen?
Does MCote's STARS tweet way back make you theorize? I know Nemesis says "STARS" a lot, so does that make him more likely in your opinion? Does Felix being the chosen survivor to scream in the teaser make you think it will be a male survivor?
personally resident evil 5 is my fav re game
-
english is not my first language im sorry
-
@fr0sty1223 said:
the evil within. Sebastian as a survivor with the keeper, ruvik, or stefano as a kill would be awsome.
def would have to be the keeper, also if you have a chapter like that, need a nurse skin for one of the characters, she is straight up ICONIC
-
@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2181800#Comment_2181800
i actually had a match tonight where 2 people decided to jump out of the hatch at 1 gen left, leaving 1 survivor on her own to die. and it really felt like a close match had all the tension sucked out of it like an oyster. so, ultimately, i completely agree. however, i don't think keys have no place whatsoever, just that maybe they shouldn't be capable of just obliterating the mood.
id like to see more items added 2, to me items are the survivors "power" like killers ,so to have more options would be amazing
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2181781#Comment_2181781
for the killer maybe. for the survivors it's just a lost game that most likely still could have been won that's cut short for no reason.
That's exactly my problem with it. you have a tense game and then it's just over because one just leaves. The others probably won't stand a chance anymore. It makes an exciting game and turns it into a boring stomp where you have to feel bad cause it's really not their fault their teammate just bailed.
It's kind of like monopoly where one player just decides this isn't fun anymore and gives all his properties to the winning player. It just ruins the game for everyone
It's just bad for both sides
well not really, hatch only spawns if all gens are done if everyone is till alive, so at that point it wouldnt matter for the other survivor, but if say 2 are dead allready then sure or 1 even i guess
-
@deckyr said:
https://forum.deadbydaylight.com/en/discussion/comment/2181776#Comment_2181776
one survivor slipping out early is actually better than a kill. i did nothing and a player vanished from the game. the other three are in major hot water now.
i just hate the blowhards that make it a show and dance. they wait around for me to find them, specifically so they can teabag and point at me before popping it open and leaving directly in my face. it's the toxicity and the showboating that upsets me, not the hatch escape itself.
yeah, tho it still kind of sucks, but i would love to see keys get many more addons, that do alot of stuff, so there used for more than the easy escape, but nerf hatch
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2181757#Comment_2181757
Even that wouldn't be fine. as long as keys allow the game to end halfway they will never be fine.
Hatch needs to only spawn when there is one survivor left or all gens are done. that's it. that's all that needs to happen
hmm i dont know, i honestly think, if hatch is used once and closed by killer, it stays closed for the remainder of the game mabye? keys are hard to nerf, because either you give them more usefull addons more aura reading ect or like heal from exhaustion faster when holding a key with an addon ect..., and take away the hatch potential then they would be great honestly, but if you nerf them 2 much, they become useless
-
@TumbleElf said:
https://forum.deadbydaylight.com/en/discussion/comment/2181752#Comment_2181752
Yeah I play both sides and I can totally relate to that. Whenever I get tunnelled I get so pissed off (especially when they give you a little slap after putting you on a hook), then when I play killer you end up camping/tunnelling if you have a crap start. Just the way it is 😅
thats what i mean by situational, if you truly have no other way to turn the game around, tunneling is def a good idea, tho i think camping will bite you in the back unless the other survivors are over alturistic