IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@Hoodied said:
Okay I hope so as well, but if we don’t get atleast one survivor who looks like a molding hotdog bun i’ll be very upset
Quentin is the only one other than mabye Laurie who needs actual changes, tho I hope we can get a separate face to have gremlin Quentin as an option when we get the new one
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@Babawizwiz said:
i know spirit is a broken killer but are there any tips to loop her while you're injured, especially in safe loops where she may or may not be phasing
Yeah stridor spirit is basically doom unless there new, I've had games where it just seems unfair
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@DemoFrog said:
I forgot to mention: I meant using them in the sense of one for escaping a chase early on, and the other to make distance, hence why they'd be in the same slot.
+Sprint Burst: Easy to not get in a chase in the first place (like the only perk that mindbreaker is useful against)
+Lilith: usually to make distance on small loops when you wouldnt be able to normally
+Deadhard:never works for it intended purpose, but great way to extend a chase
+Head on:usually for saves or midchase to make distant
+Balanced Landing: a Sprint Burst that you can choose to use when u want, some maps don't have a spot for it tho
+Smashhit: just another chase extender, not useful right now since pallets are still bugged
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Not a good idea at all but possible, vigil might help
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2145869#Comment_2145869
You went against me earlier thecircusisintown. :) 2 hooked everyone before I killed anyone on the rotten fields.
Yep you were super great at trickster fun game (this game was not on ptb so before buffs)
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with the new buffs hes become great, i can now play him with a good kill rate, i think his buffs made him playable
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2144012#Comment_2144012
I'd probably prefer it the other way, Chris and Jill with Nemesis as the characters, with legendary skins for Leon, Claire, Mr X, plus buff Chris and blonde Jill from 5.
So this as base with some individual options for head/chest/legs...
https://i.pinimg.com/474x/7c/c0/4e/7cc04ecaf859c9fd5f987c694a717992.jpg
Then these are full body skins:
what about sheva?
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@Quake said:
In 2 months I have faced them twice.
Yesterday I bought them and I am having a blast with them.Super fun,and not doing too bad either perkless in red ranks.(2k minimum)
So why nobody plays them?
people think bad of them because there power is really good for camping not as good as say bubba, but its up there, and also you get punished to much for missing an attack, and with there new nerf, you get basically ds stunned for landing victor correctly
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@TheRockstarKnight said:
Title.
Which of the Resident Evil bros are you most hoping to get as a playable Survivor?
Ignore probability or how iconic they are, this is about what you want.
chris redfield, cause i actually find him attractive... i know im a squirrels in my pants
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@Jane_Is_Mega_Thicc said:
For me it’s Tinkerer + Ruin. That on Freddy or Blight is extremely annoying to face, what about you???
Noed, rewards the killer for survivor objects in an unfair way, compared to other perks that reward the survivors for doing there job
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Spirit
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@FrostySeal said:
It's truly amazing how awfully designed Trickster is, in fact, I'm willing to say that Trickster is pretty much the equivalent of old legion in terms of how awfully balanced and designed their powers are. Against survivors who share a braincell each, then yes, Trickster is good but who isn't against bad survivors? Anything he does can be done significantly better by literally any other killer. Killing survivors because they're in a bad spot? Bubba can do that better, and so can 90% of the Killer roster. Camping? Once again, 90% of the roster can do it better. Trickster is one of the worst Killer's BHVR have ever put out and it really shows with how the community thinks about him.
There will allways be the worst killer in this game, no matter how strong they get, but they indeed need to give buffs to twin, trickster, ect
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@Jarol said:
So if Claire is the alleged survivor... Will the killer be 100% Mr. X? I mean, now I realize a lot of things.
- In the teaser it is seen that an Umbrella Corporation amulet falls, so the killer could be a Tyrant or Albert Wesker himself?
- The shamrocks in the teaser, could it be a reference to the key found in the commissary in RE2 and what is the key that Leon Kennedy brings?
- Felix hanging and with his face covered, obviously Felix has similarity to Leon in appearance.
- Finally, the zombies on the ground, could it refer to the L4D2 event or be part of the killer's power?
As I understand it, the anniversary will leave us with our mouths open, I hope so... A curious fact, the 4th anniversary poster, the number 4 was assimilated with the Pyramid-Head shape and in the end it ended up happening, now with the message of Dead by Daylight X Resident Evil 25 Anniversary ... Oh my god, then maybe the killer is Mr. X? Claire and Leon? The police station map? Would this chapter be based on RE2? I think my anecdote of saying things in the forums sounds stupid, but there are about 30 days to know the truth ...
im hoping for a male and a female survivor, leon and claire, then we can get legecy skins, for like chris, sheva, jill (ew) ect
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@legacycolt said:
Ok, victor shouldn’t be able to walk around that fast then.
You must be trolling
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2140057#Comment_2140057
That's not true, as a Twins main who doesn't camp slugging is way more effective than camping.
Even slugging I don't do much unless there's survivors right there
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2140232#Comment_2140232
Yep.
I would like to see a rework for the Twins honestly.
What i was hoping for them was a dynamic kind of gameplay between Charlotte and Victor,which just isn't the case.
You spend the majority of the match as Victor and pretty much only use Charlotte to hook survivors.
They should take some power from Victor and give it to Charlotte.That would be much more interesting.
Yeah give Charlotte something like even just the ability to recall victor when she wants (with a cooldown of course) or to idk go into a rave when victor gets crushed and gets a speed boost until he revives or something like that
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@Friendly_Blendette said:
Just had a game with 4 matching yun jin 4 flashlights and 4 UB SG DH OoO. I 4ked at 4 gens left as the trickster. Like sure if you want to be an ######### and bully killers go right ahead but please bring the skill to back it up so you dont end up looking really ######### stupid,
Depends, did they bring flashlights to bully or were they generally trying to win, I assume bullying but you never know
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@Baby_Victor said:
Since the Devs think using Victor offensively is worth punishing the Killer, I’ll just use him to camp. I mean, he had two purposes and you nerfed one so...
Nooo, please don't camp with are little Gremlins!!!! No wonder we get a bad rep
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2140092#Comment_2140092
I'd like to see the developers give a basic AI to the twins. It doesn't have to be perfect, just enough to keep the survivor busy to where they can't perform actions to progress the game.
I HEAVILY doubt that the devs are able to pull of something like this
Honestly I would hate to have ai on twins, seeing how I love there power currently (even if it's weak) , ai in mobile from what I've seen is so baddd
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2140218#Comment_2140218
you must be joking thinking that the twins are balanced... another forum killer...
M8 if you think twins, one of the weakest killers is op you either have only faced 1 or 2 of them or just are just a little entitled
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@Chilli_man2400 said:
To fix the Twins issues they should
- make it so when you play as Victor you can teleport Charlotte to his exact location to not promote slugging
- if Victor is idle 8 meters from the hook he dies instantly this is made to prevent camping.
I think you have to be farther than 8 meters from the hook allready,I feel like if anything it should be them switching places completely (don't know how that would work tbh)
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@legacycolt said:
Victor is annoying to play against and overpowered. thank god he gets nerfed.
... You must be joking.... Another sluzzy
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2140102#Comment_2140102
Thing is the thing you are complaining about is not what is being addressed. People will still park Victor at the hook.
Developers are nerfing the one thing that makes this killer fun to play as Victor by extending the cool down. That is not a solution to the problem, nobody asked for a cool down on Victor’s pounce.
I am in agreement people should not be able to just park Victor by the hook. I play the twins and I never just park Victor to camp so changing this wouldn’t affect me.
Yeah parking victor at hook is losing you alot of gen pressure, so I use them at a cutoff or to knock multiple people down, bubba can insta hit multiple people down and that's not a problem apparently (not saying it's a problem using it as an example) but twins knocking down allready injured survivors needs a long cool down for playing correctly just makes no Damm sense
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2140107#Comment_2140107
Just yes.
If you want a killer's power to remain exclusively for camping, then I don't think you understand why the twins are so weak. They are weak because they aren't good at anything else besides camping. Once they don't have a survivor on a hook, they are up to the survivor's mercy.
I've been a twins main since they came out, you must only be using them to camp and not trying other things
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@NMCKE said:
The Twins are poorly designed as their only thing they are good at is the sole thing survivors hate, that being camping.
I'd like to see the developers give a basic AI to the twins. It doesn't have to be perfect, just enough to keep the survivor busy to where they can't perform actions to progress the game.
You can change the AI between: Passive and Aggressive. Passive would keep the AI to stay exactly put where as aggressive will seek out survivors in their sight or was in their sight within the last 5 seconds. If they don't have a survivor, the AI will wonder around until they see a survivor in their line of sight.
When switching, the moment you input a moment control — the AI deactivates and gives you control.
That way, they can hunt down two survivors at once.
No there perfect design wise for power, just needs see buffs, like mabye a boiled over affect for survivors having victor, and no ai with there power just no
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2139245#Comment_2139245
Poor Freddy, he didn't deserve that.
Judging from the points, he did pretty well , if you go for hooks not kills
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2139982#Comment_2139982
Survivors already have 16 perks.
??? U ok buddy, I assume sarcasm
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That's the charm I like with dead by daylight, some maps are harder for certain killers while some are easier, same could be said for survivors (dead DAWG saloon
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2139957#Comment_2139957
Did you even read any comments at all? Jeezus christ.
1 - Doesn't remove counterplay, as the J flick has counterplay itself making it predictable in many situation depending on how many rush tokens blight has left. At worst it comes down to a 50/50, which is no different to a TL wall. Watch the video to see many examples of how to actually counter it.
2 - Exploit doesn't mean it's a bad thing. As I mentioned earlier, tractor tech is an exploit by definition, people just don't see it that way because it's a cool mechanic that both sides can use. Still an exploit by definition, but good for the game.
3 - I'm not losing anything honestly from J flicks being removed, as I said I'm on PS4 and never once J flicked due to console limitations. I'm just advocating for higher skill more fun killers.
Plus if that's how you react to hearing the word exploit then I think you should approach discussions about techs etc differently. Having that close minded mentality about something heavily debated isn't good for discussions honestly.
Exploits aren't a bad thing IF the devs accept it...
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@Seraphor said:
- Rework Hexes. Each killer has a fifth dedicated Hex perk slot, so every match will come with just one Hex. Rework the perks themselves to scale with the number of totems in a match so that all totems are effectively hex totems, e.g. NOED gives you a free insta-down for each active totem, Ruin regresses gens by 50% for each active totem, etc. Throw in a totem counter for both Survivors and Killers. This would turn totems and Hexes into a complete second objective.
- Give solo survivors more coordination tools. Thinks like being able to 'ping' the location of other survivors on a cooldown, and view each others perks in the lobby/match details in game. Also a button to display preset messages like "killer is here" and "coast is clear" that appear by your portrait.
- Have each successive level of Prestige only roll perks back by one tier. So P1 sets all perks back to Tier I, P2 rolls back as far as Tier II, etc. Then have P3 grant the rare possibility of giving you Tier IV perks for just that characters own perks. So Nancy and only Nancy could learn Inner Strength Tier IV which requires 1 less second in a locker, etc.
Give survivors a fifth perk slot for exhaustion then
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@PassarinoT said:
Don't get me wrong, I appreciate the effort, devs. But the amount of lore being put into new characters, it hardly leaves anything to the imagination AND it's getting more and more tiring to read. I reckon it should be saved for the archives and then killers are left slightly more open ended upon release.
Do you guys agree or disagree? Genuinely curious on this one
(tl;dr, lore too long and explains too much, I want less upon release to make killers more open to interpretation)
Depends I think the only lore I truly hate is hags or the new nurse stuff, other than that I love the new lore even if it's small tidbits
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@TripleSteal said:
I'm yet to see a Trickster on Midwich, theoretically he should be the weakest killer on this map.
Weakest, dosent his whole power rely on open spaces, I think he would be one of the best killer for that???
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I've never seen Freddy in Temple of purge/mother's dwelling until today, in Dreamworld that map looks so freaking amazing
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@[Deleted User] said:
Just to clarify I AM NOT saying you are toxic if you play these characters, nor am I saying that these characters are toxic in general...this is just the characters that I have experienced the most toxicity from and the least.
https://us.v-cdn.net/6030815/uploads/QS6ZTAWSHVPE/my-image.png
Onesie elodies, and Cheryl's (more specifically Lisa's) need to be moved to super toxic
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@Trickstaaaaa said:
All you killer only players how do you guys play mostly killer. I feel it's very stressful. Like I can only play 2 or 5 matches before I just get stressed out lol. I can play survivor like 5 to 10 or even more matches. But killer is just stressful, even if I'm winning matches. So all you killer mains I thank you for keeping this game rolling, because I'm pretty sure that is why there is lack of killer mains.
To me it's not, survivor has allways been more stressfull, because you have to change ur playstyle for every killer, and to me killer is way to easy, atleast recently, I used to have a challenge with clown or wraith, but now there so easy to play
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@Mazoobi said:
Ok us twins mains, what is your favorite part about them?
I love their design and lore. I always wanted multiple killers in one match and the twins are currently the only ones who accomplish that. It's also satisfying when you manage to tag-team both Charlotte and Victor in a specific situation.
Idk it's so satisfying to crawl up to survivors with Quentin and snowball
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@Yords said:
It is trapper for me, especially since I play solo most of the time.
I swear I am so paranoid of his traps that I don't even loop properly, even if he is right behind me. I can't really trust my team to disarm his traps so I try do do that the best I can by myself.
Yeah trapper makes me so paranoid I mess up trying to find his traps
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No lol
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Well, healing mid chase could be beneficial (with a medkit), not with self care tho, so I think there just beaing an ass
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@Zixology said:
This item is not affected by Franklin's Demise and cannot be dropped, or swapped out in a match for a different item. This item will also expire regardless of the result of the match.
At any point in the match, the survivor my hit a button. This button causes the survivor to crunch the pill and die instantly.
I dont think so, wouldn't really even fit with the lore "will to live" or whatnot
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@TruffleTurtle said:
I don't really see many Twin players but after some of their recent changes i've seen some exsited on the forums. And nobody from my knowledge who streams or does youtube mains them either so I turn my attention here. What perks or add ons do you thing are great on the twins. Here are some that work for me
Addons
1) Tiny Fingernail- makes releasing victor take 0.5 sec. Its nice for getting victor out quickly and keeping up momentum
2) Drop of Perfume- Makes people in victors shriek oblivious. This helps well to confuse people on where you are coming from. Basically give the element of surprise if they go into an area victor is guarding or just happens to be at.
3) Silencing Cloth- Makes you Undetected for 12 seconds (20 if the buff goes through) when returning to Charlotte. Favorite add on on them and wish at most 3 seconds of it was basekit. Makes people have to watch their surrounding and people don't expect it. Also punishs people for being near charlotte when dormat.
Perks
Nurses calling- A great perk to help keep track of people who are trying to heal. Its important to try and keep people injured so victor can easily down them .
Coulrophobia- Helps the twins with their biggest issue. By the time you get to a down survivor usually, they will be back up due to somebody else healing them. This usually stop that to where they fail to get up with survivors underestimating the the debuff or they will be very close and easy to down again
wooden sword, and the brown fingernail ones, are the best addons they have and there brown, i dont see a reason to run any other ones
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@Leonardo1ita said:
The new changes that they'll make to him
nope as a person who absolutely despised Freddy, I still think the nerf was over done
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2107705#Comment_2107705
With badham, if you break the side doors of the school, it opens the old God loop where they loop around the building while vaulting at the point. Never useful breaking thay door
At saloon, there r rooms in there that r dead ends and useless. If you break the wall, it allows it to be used as a loop and survivors can vault through the vault, creating an entire new loop upstairs
i think thats the point, to give killer some option to keep loops weak, or break if needed, tho they can be annoying
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@Spector10384 said:
Bro why do people even team with the killer even after i saved them a whole bunch of times, Just to get the hatch and let me die.
report them, tho i dont know how often reports are even looked at, teamings not allowed i think an "expection" from every perspective if there farming with EVERYONE
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2103243#Comment_2103243
lol then how do you yourself play the twins?
i use them as a cut off or a chase ender, i usually hit with char first, then chase with victor, the only "slugging" ill do is the normal hatch face off situation, but yeah usually have victor and chase the survivor towards him.... and victor makes shack so much easier so thats fun
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2103208#Comment_2103208
tbf the only effective way to play the Twins against good survivors is to play what is called "scummy" such as slugging, tunneling, and camping.
no, you guys don't play twins correctly then smh
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@DarkMagik said:
I tought they were gonna Buff Victor from my experiences Victor vs Window is very annoying & sometimes impossible to down the survivor
huh, in my experience victor is the strongest at windows, he can easily pounce when the survivor is gonna vault?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2103208#Comment_2103208
Unless you play in that way you lose. Sorry but that's just facts.
If you want to nerf that play style then make another viable.
im gonna disagree with that statement completly, i have never and never will camp with the twins, and i got from my average as killer 10-8 to rank 1 with just the twins.
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@IlliterateGenocide said:
uhh , yeah no, twins main here, unless ur playing scummy, this wont affect you at all
the second one on the other hand is a disgusting nerf i was talking about the bt , for the first comment
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uhh , yeah no, twins main here, unless ur playing scummy, this wont affect you at all