IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2074392#Comment_2074392
Oh it's not just me who can't handle SWF a large majority of killers can't handle SWF
or else queue times wouldn't be 10 minutes long for survivors but instant for killers
SWF needs to be dealt with because it's not healthy for this game
There's plenty of things not healthy for the game man, why punish people for playing with there friends, I can say most swf don't even use cons.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2071510#Comment_2071510
But their 5th perk is comms so they have free room for an exhaustion perk instead of wasting it on kindred or something
so no they don't need a ######### 6th perk.
So your going to make the solo experience even worse , because you can't handle a swf...
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@Tillablerhino44 said:
Ok this why lithe hit through windows.
Dead hard works only half of the time.
Balanced landing never fails. You always get far enough away from the killer to heal or finish your gen. All perks killer and survivor should work as good as it does.So my question is why don't they?
But yeah it's the only exhaustion perk I run , dh seems like a waste of a slot to md
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@Tillablerhino44 said:
Ok this why lithe hit through windows.
Dead hard works only half of the time.
Balanced landing never fails. You always get far enough away from the killer to heal or finish your gen. All perks killer and survivor should work as good as it does.So my question is why don't they?
The problem I have with balanced is they got rid of the extra no falling stagger affect it had when exhausted
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@Lord_Tony said:
SWF is really making this game unbalanced killers should get another perk slot.
How about they get a 5th perk but it's for hexes only.
5 hex totems, 5 perks.
You can theoretically have all 5 perks be hexes if you really want to.
But the 5th perk is for hexes exclusively.
I feel like that's fair because you don't want killers and their 5th perk being pop, m&a, etc
No lol, why not give survivors a slot for an exhaustion perk either way it's a bad idea
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I started playing killer mostly to get at playing survivor , but now I play killer alot more than I used to (twins mostly sometimes clown or plague)
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It was to easy to avoid for experienced players before, not so much now
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@tylordkillerb said:
Say I get 3 tokens for one survivor getting hooked and I hit a great skill check using those tokens netting me a 3% bonus progression to the gen would every great skill check from that point on reward a 3% bonus to the gen progression or does it reset after using how ever many stacks I had acquired?
It resets, so stacks aren't saved , what I would do is save stacks until endgame (in case of a 3-gen) to try and get a gen done as fast as possible ,also would use it with stake out to make it so good skill checks count as great(I think that might work)
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@Ferrull said:
https://forum.deadbydaylight.com/en/discussion/comment/2067721#Comment_2067721
Fair enough, honestly I want him to be good since I'm so enamoured with his design - the main issue is speed 100%
Yeah he also needs more creative add-ons like some of them are cool but they seem lackluster compared to wraith or even nurse, twins has the most creative add-ons in my opinion
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@Profezia said:
- moves 4.4
- whose infection doesn't spread
- whose infection automatically heals without any actions from survivors
- whose infection just deals 1 health state of damage instead of afflicting with broken
- whose puke has recoil
- whose corrupt purge can be activated only for 10 seconds within a span of 15 seconds after landing enough puke projectiles
oh wait, that's not plague, that's trickster.
Daily reminder that this killer is worse than the least played killer in the game.
Well plague is super strong, but nobody uses her because most people don't like that type of killer , they need to make it so infections very very slowly puts you in dying so you can't just not cleanse
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@Mr_Critical said:
Hey everyone, lets make a list of NON-OFFENSIVE words/things blocked by the chat filter.
Starting things off, it blocks ng, and i type gg gl ng (good game good luck next game) every match but now it looks like gg gl ##... whhyyy.
I tried to say "bond" when talking about Dwight's perk ,that was blocked
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@Ferrull said:
I am over the moon with his personality, design and audio this guy brings - however while his power is designed quite well in the sense of looks and fun aspect, it feels very weak.
There are three simple things that I feel could be done:
1: Make him base killer speed - the 110 is not necessary especially when you consider the slowdown when he throws knives as well
2: Make knives a 6 hit down at base kit, this won't leave him busted but it will make his projectiles have actual merit in more situations rather than just m1
3: Make showstopper when charged useable whenever when its charged, not decay (plus a 5 knife down when in showstopper would be nice)
Bonus: Make Iron Maiden work with his reload and give him a base 75 knives.
Other than that, this chapter is fire overall
I don't agree with shortening the number of knifes it takes with a common add-on it would bring it down to 4 knives so I think not, only need a speed boost and then he becomes so much better
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@Bumbus said:
All that tunneling fuss sounds exactly like moaning "muh early game" after the Ruin nerf.
You will adapt with time. Run kindred, run DS, run Iron Will and unhook safer. Get good at looping. There are many ways to make killer not tunnel you.
I consider the ruin "nerf" a buff tbh
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@Viktor1853 said:
play killer then
I do, rank 1-3 on average twins main
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@Xzan said:
Tunneling is if the Killer is ignoring easier targets and goes after one specific survivor.
Going by that definition how many times have you been tunneled?
Me personally only 2/7 of the games that there's been tunneling, but my teammates the rest of the games, right as they got off the hook they were chased down I tried running bt but that didn't stop them
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2063263#Comment_2063263
So both matches listed here your team won. What exactly is the issue? You're winning and still want to dictate how the other side plays?
I just think it's ridiculous. There is no other pvp game where one team feels like they can tell the other how to play. If I'm on the Overwatch forums and say "hey, don't focus fire the support until the payload is at least at 50%" I would be laughed out of the forum, yet here Survivor mains (because people who play both sides know better) consistently seem to believe they can tell killers who to kill and in what order.
Dude I'm Litterly a killer main, both sides complain about the other side
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2063171#Comment_2063171
Why are Survivors allowed to play their objectives however makes sense to them, yet you want to tell killers how to play theirs?
To be tunneled means you lost 4 chases in a row. What skill is the killer not showing there? Where are your teammates to help take the heat off of you?
Survivors are dicks to I'm a killer main (twins) but the tunneling is just as bad as those click clicky flashlighter , D's abusers, or pallet camping Jane's, especially when it's done for no reason
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@Zozzy said:
Not much point catching up to them when you can't hit them after. If survivors are on coms or running spine chill GG.
I was using all seeing and a survivor behind a solid wall was able to counter my movements perfectly and constantly went the opposite direction to me. Either his breathing and snorting is also louder and more directional or they were using wall hacks.
You know it could be that survivors aren't just used to it 100% but I think there is some dysync rn to hits that shouldn't be hit ect
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2063108#Comment_2063108
Camping not so much anymore but tunneling ohhhh yes every single night I play. Just because the killer stands a few more feet out waiting for the unhook just to go after the same survivor...this is still tunneling lol. That is what is going on every single damn night I play and I am a red rank survivor. It is battle every single night to keep from depiping and de-ranking simply because a killer didnt like a pallet stun or a chase so he tunnels me.
Like if there one gen done and like 2 hooks I'm like "okay this tunneling makes sense" but then when they do it when there's still five gens idk what to say anymore
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@Kebek said:
I still have yet to meet these tunnelers everyone speak of. Basically all red ranks games I've had with this new update were with near no tunneling/camping as they were before the update.
And in the few cases where tunneling happened, it was mostly due to survivors running at killer and getting owned.
It happens pretty often rn, I've had 7/10 of the games have tunneling, only seen 1 trickster tho a shame tbh
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@SilentHillOnDvD said:
You're playing against bad survivors
Idk they were all red ranks other than the first game had a random rank 10
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@EvanRaven said:
well your 'survivor main sister' must be rank 20 then.
No she averages rank 1-3
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@HellDescent said:
Care to explaine why?
When I played him before the buff, he was not hard to play but atleast I had a challenge but now I can catch up to survivors way to quickly, and idk it dosent feel right... Could be my old survivor main side talking but he seems sorta idk really how to explain it
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2051575#Comment_2051575
The perk makes every loop nearly in the game have a mindgame and turns every loop into unsafe loop which one of biggest reasons why the game is extremely survivor sided at top-level because too many loops in the game lack mindgames when skilled survivors understand vantage points and have reactions to play the loops. Its why a large majority of killer player tend to break like 80% of the pallets when they've been dropped because its faster to break pallets than it is to play them.
Just give sample how this perk makes every non-god window/pallet unsafe. Suppose you are playing Cow loop on Coldwind farm, When you are near pallet and the survivor at the vault. they can medium vault on reaction and unless you double back very early, you will not be able to capitalize on their bad read even when you predict the vault because you lack the ability to reach them. they can medium vault back even on bad reads. Sometimes you can hit them because survivors are usually lazy and auto-pilot every loop in the game because of how safe they are, but after you do hit them, they'll pay attention and not pre-vault when your clearly out of range. With this perk, you will hit them. This logic would nearly apply to vast majority of safe loops.
If they just removed the whole token system and just made it increase lunge distance by flat amount(60%). I think it would be most meta killer chase perk and devs would not never need to balance loop design because you can just use this perk to make every loop unsafe. The only bad thing is that the perk also stacks with killer powers that have anti-loop and makes them stronger.
E.G You know how Nurse has average 60% winrate? Yeah that winrate is going to 75% because with this perk, you do not need blink as precisely from larger reach. Massively lowered skill-cap
Spirit Old lunge? Its back
Freddy snares increase his lunge speed from survivors slowing down, Freddy has even bigger lunge now.
Deathslinger? Yeah he can reel almost any shot with this.
All killers have now acquired a Dead-hard power-level perk. Skilled Killers would truly be scary in a 1vs1.
defiantly don't remove the token system if it was unlimited it would be op, they could do as the name suggest and increase your lunge,when chasing an injured survivor
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@Baby_Victor said:
It’s the new BHVR meme to unnecessarily nerf perks from p2b now. Like Gearhead.
Yeah , I don't really know what gearhead does but they seem to nerf crap perk and make allready good perks better, like starstruck, smashhit, ect
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@ImHexyAndINoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2051540#Comment_2051540
https://forum.deadbydaylight.com/en/discussion/comment/2051540#Comment_2051540
I agree, but don't worry man, eventually they may revert the Perk back to how it was before. Although we may need to wait for a new meta so survivors arent annoyed about it....and that might be afew years.
If you love this perk play Freddy, he has built in Coup de grace and can lunge all the way across the map
His lunge size is the same as every one else correct , other than Micheal and victor
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2051470#Comment_2051470
Good for her, I'm proud of her!
I never play this killer and I'm used to being able to chase at 115% movement speed so do forgive me for not wanting to try a voluntary achievement until later
She was low rank so that was probably the advantage she has, I think after rank reset she got it
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/2051597#Comment_2051597
The solution to unfun perks existing isn't to add more of them.
Litterly all tricksters perks
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2051564#Comment_2051564
It literally gives the killer a lot of extra distance that's... Well, it's pretty much only good for punishing a survivor for trying to loop. The only reason it's not absolutely despised is because it can only have a maximum of 5 tokens which you get for letting the survivors do their objective. Which is bad. And this means that, even though a good killer can make every stack count, it's just not worth it.
But if it was easier to get stacks, Coup would be run more. And more and more survivors would realise that perks that directly mess with chases is a pretty big deal and honestly isn't fun.
why should it have to be fun. there perks on each side, that aren't fun
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@SilentHillOnDvD said:
4 of the best survivors will always beat 1 of the best nurses. That's all i have to say
it really depends tho, these not many cases from what ive seen where all 4 survivors are "good"
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swf survivor, but most swf don't even use mics, they just get extra sweaty, either way i don't see a problem with swf, solo queue survivor is miserable tho, killer varies from killer to killer, killers like spirit have almost no counter and are strong, while killers like nurse have counter and are strong, so spirit is to strong in my opinion, same could be said with hag, but she has counters 2
the weakest killer in my opinion is demo, just has almost nothing going for them
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@MadLordJack said:
The problem with Coup is that it's like Dead Hard - it interferes with normal chase mechanics in a pretty unfair way. Making it stronger could literally turn it into the killers Dead Hard, which would just make everything worse.
how so it still slow like a normal lunge it doesn't give a speed boost like dead hard, and its not like u can use it much per game anyways, there's way more unfair perks then coup de grace
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@ImHexyAndINoed said:
B-But how am I gonna bully bby Killers if they have a better chance of hitting me?
i can tell this is a joke, but in all seriousness, coup de grace has amazing protentional , but was nerfed into a meme perk
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/2051221#Comment_2051221
Who said that Stretch Resolution is something exclusive for Survivors? Nurses using Stretch to see Survivors while in fatigue is also a thing.
i was not aware of that! thank you, i thing thats an exploit 2 then, unless its shadowborn
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2051295#Comment_2051295
i'm not even attempting that until the mmr changes
evil incarnate is not difficult #########, my little sister got it on her first try just by throwing a match, with infinite and the mori addon
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@[Deleted User] said:
I prefer original killers, there's more creativity and freedom. Just a shame that IMHO the last two have been gutter trash.
Twins is actually viable compared to the trickster in my opinion
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@Mooks said:
Yes, kinda. Survivors can’t use Red Envelopes as well. Event offerings are only usable during the event.
There is however one Event addon for killers from last Halloween. That could only be used during the Event. Don’t know why that is though..
People complained about that if I remember , they were both just trash add-ons so I don't know why people cared
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I agree, I also think stretched for survs is an exploit
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/YLWSQV6WISPG/image.png
https://us.v-cdn.net/6030815/uploads/1WMFCPB7Z5TU/image.png
All images on the internet.
These all look worse than the ones we have now
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@DecisiveDwight said:
So the new survivor perk smash hit is kinda rubbish not played her but this one perk is basically another sprint burst with added steps I'd sooner use lithe if I wanted another step to run away quickly. I dunno tho if anyone has used this perk on testing let me know if it's worth it as I would like to get her when she comes out but atm there seems to be more better investments perk wise.
its just gonna be another reason for jane mains to camp pallets
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@Shooby said:
I'd like to start this post off by saying that the Twins are arguably the most unique and ambitious killer that has been released. The idea that the killer's power is the ability to switch between both of the Twins is very cool, and if tweaked and set in the right direction, could be one of the more fun killers to play, and to play against. However, in their current state, Charlotte and Victor encourage the most bland and unhealthy playstyle the killer role can offer.
Whether you play as the Twins or face the Twins more often, every DbD player is familiar with the camping playstyle that the Twins encourages. Get a hook, get a downed survivor, or any form of pressure against the survivor team, then park the bus as Charlotte or Victor. It is ridiculous that the most effective way to play as the Twins is to camp a single survivor, who's either on a hook or on the ground, till the surviving team crumbles. The worst part about this is, it's realistically the only way to play the Twins. You can't blame the player for leveraging arguably the most poorly designed killer DbD has released.
I'd like some suggestions about how to tweak the Twins to offer more creativity to their playstyle, and facilitate healthier gameplay, in which a single token survivor isn't camped to create false pressure. Personally, I think a good start would be increasing the cooldown for switching control between Charlotte and Victor. Victor's aura reading can be used to instantaneously attack a survivor before they have a chance to crush him. Switching to Victor causes Charlotte to lose her terror radius, which allows and once again, encourages the killer to tunnel off of hook, avoiding Borrowed Time, which is an issue because Charlotte is parked 6 meters away... These are just a few proposals off the top of my head.
There's a plethora of changes that can be made to set the Twins in the right direction. What do you think?
honestly just give victor a boiled over type affect and that's they really need (im a twins main)
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2049398#Comment_2049398
She is a standard human being, if you read her bio/backstory you would have known that she tried to chase her dreams but instead killed herself on accident due to her schizophrenia disorder making her think somethings happening or things that are there, but really aren't. Her physical-looking clothing would be water covering her up however when she is fully prestige instead of using blood I would prefer to use Lava since it is a cool-looking liquid. I do also have an idea for a type of outfit she can have: Perilous Pirhana where her dress contains piranhas in it and she has a hairstyle similar to the spirits.
i love idea
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2049394#Comment_2049394
Very creative hahaha! that would be dope-
would she be like a siren or mabye an undine? what were you thinking like physically looking
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@papichulo said:
I wanted to start a new trend where you can add specific perks into a Dull Totem. (Forgot to mention that you have to press the active ability button to unleash your special ability and completely forgot that her weapon is also her power and the power is her special ability) I wanted to bring such weird mechanics because it makes the killer unique and cool.
i really hope we can get a dock like map, make a boardwalk/boardwalk fair , instead of exit gates you raise an anchor of a boat
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@[Deleted User] said:
i want cheryl adjusted
should have shorter neck, rounder face, and not sleepless (like quentin)
currently looks more different character than heather in silent hill 3.
i think shes meant to look depressed and broken, she looks fine
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Favorite.
1.Charlotte Deshayes
2.Adiris
3.Victor Deshayes
4.Amanda Young
5.Susie
Least Favorite
1.Bubba Sawyer
2.Ji-Woon Hak
3.Rin Yamaoka
4.Lisa Sherwood
5.Frank Morrison
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Claudette and Charlotte and Victor Deshayes
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@Zwergz112 said:
Would you prefer a map for The Blight, The Twins or The Trickster first? I wouldn't mind some neon alleyways or a studio for a different look to fit the ALL-KILL chapter but wouldn't mind a mansion where the Blight lived either.
oh yeah twins, with a old village type map
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@Dizzy1096 said:
I still want Plague to get her own realm.
she has a sub realm, just like a lot of killers so I doubt she will get a actual realm to herself
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@Afius said:
I'm interested to see if I'm going to have to fork over 9000 shards or it'll be something I'll just pass on like the twins.
Bruh twins is so fun tho even if there weak, fun weak need a buff