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Shooby

Shooby

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Shooby
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  • Old (not that old) Freddy Adept, Spirit Adept, Nurse Adept, Deathslinger Adept

  • Pick a killer than interests you or one you've always wanted to get better with. Go into matches with a learning mindset and focus more on your mechanics than getting kills. You'll feel better about the game as you improve, both with the killer and as a killer, and you'll feel a lot better when games don't go your way. Try not to let the BM or cocky survivors get to you, but that will always be infinitely easier said than done.

  • @Shooby said:

    I agree it isn't as much as a "nerf" as is being shouted on the forum today. But the reasoning is a bit off.

    Currently, you have to chase every chase with a 3 heal medkit to get MoM to proc. I didn't say get value, simply get it to do what it's supposed to do. Changing from 3 protection hits to 2 protection hits means you can activate more often, maybe even twice in a game, without a 3 heal medkit AND without chasing every single chase in desperation to get MoM "value." With it activating easier, even with its rework to auras and conspicuous actions, you'll actually be able to leverage the new MoM in a more natural and fluid gameplay situation than, quite frankly, throwing the game until you get the funny Ash perk to activate.

    More procs, more time on gens... How is this a nerf again?

  • I agree it isn't as much as a "nerf" as is being shouted on the forum today. But the reasoning is a bit off.

    Currently, you have to chase every chase with a 3 heal medkit to get MoM to proc. I didn't say get value, simply get it to do what it's supposed to do. Changing from 3 protection hits to 2 protection hits means you can activate more often, maybe even twice in a game, without a 3 heal medkit AND without chasing every single chase in desperation to get MoM "value." With it activating easier, even with its rework to auras and conspicuous actions, you'll actually be able to leverage the new MoM in a more natural and fluid gameplay situation than, quite frankly, throwing the game until you get the funny Ash perk to activate.

  • Better MMR system.

    The easiest change to implement making the baseline MMR off of a fresh account way lower than the median they currently start at. Going off of this, make numerical losses and gains to the hidden MMR stat lower in a survivor's first 30 games. I have just over 2,500 hours, mostly on survivor, and see teammates with less than or equal to 100 hours. That shouldn't happen. The only reason the MMR baseline is placed at the middle is to hinder smurfing. Who smurfs on DbD anyways?

    Next, and this is more of a dream than a feasible change, a more advanced MMR algorithm. Every DbD player can tell you that individual performance is a better indicator of skill than simply escaping. Your teammates suck because your immersed teammates get hatch or get carried through the exit gates with less than 2,000 boldness points per game. I cringe remembering Patrick the dev saying, "Yeah, we know you got chased for the majority of the game, repaired two generators, unhooked two teammates, and healed three total... but you died first. Tough luck!"

    Fix the MMR system. Maybe once we start getting truly balanced lobbies, we can actually make good changes to the game based off of accurate gameplay data, instead of buffing then nerfing Thana and reworking Mettle of Man.

  • Your useless teammate procs MoM quicker and gets back to actually being useful by doing gens. What is everyone so upset about?

  • I see the bright side in the MoM change. The people running MoM already chased every chase with a multiple heal med-kit and healing perks just to get use out of it. Rarely would it result in a game-changing play, at the cost of minutes of lost gen progress and map pressure, all for one extra hit and the personal satisfaction of getting it to proc. The people running it are gonna force their value quicker and get back to actually being useful. It's a buff lol

  • How old is old? Nurse being disabled...

  • @TeleportingTurkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054209#Comment_3054209

    well, good for you, but it doesn't mean that she is not easy to pick up or master as some people claim.

    She isn't easy to just pick up and roll with. But people do indeed overestimate her floor. When you get stomped day-in day-out by Nurses, you learn her vicariously, meaning you learn her by playing against her or seeing others play her. You learn killers by getting outplayed by them. What works against you as a competent survivor will more often than not work against others. You can learn a killer by playing against them often. It's why Huntress' floor is a lot higher than people realize. She's the most played killer. If you play Huntress, you have to perform well because the survivors you are facing have faced countless other Huntress's just like you. Nurse is similar. She's the fifth most-played killer from recent stats. In MMR, she's the most attractive killer at higher levels. When you're constantly facing good Nurses, you're learning her kit, what works and what doesn't, what pain points are the best to pressure. For that reason, it's a lot easier for an experienced player to pick up Nurse and perform than it was three years ago.

  • @Marigoria said:

    I always love reading this kind of threads and seeing the same people who complained about survivor perks say "because they dont want to adapt/get better/whatever". Ironic.

    Seemingly overnight the whataboutism surrounding Nurse discussions has changed from whatabout Dead Hard to whatabout SWF lol. No one tries to discuss Nurse anymore. It's just a whataboutism about how she needs to be absolutely busted for X reasons and Y being a problem...

  • Reverted? No. Buffed? Perhaps.

    The reason the change was made in the first place was because ADS-spam was a lose-lose situation for survivors. Zone yourself out avoiding shots that never fire, or try and call the bluff and get speared. Pyramid Head's Rites of Judgement into M1 was changed for the same reason. It was a lose-lose situation, vault the window or pallet and get hit by Punishment of the Damned, or fake it and get M1'd instantly.

    There has to be consequences or counterplay for interactions like that.

  • @INoLuv said:

    Fortunately DS got nerfed, tunneling is hard enough, killers always have to deal with braindead loops and crutches

    Tunneling isn't too hard when you tunnel your first hook. A 3v1 in exchange for 2 to 3 gens is a massive swing for Killers.

  • It's not an eSport. Never will be. But let's not forget the only online matchmaking game modes are Ranked matches. Always have been too.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023994#Comment_3023994

    You're throwing around a lot of words you don't understand. If you're willing to stop moving your goal posts, put up a winstreak video, or avoid the hyperbole mayo you're slathering on your opinion sandwich, @ me. Until then, please see my last response to you where I actually responded to your points. I'm not humoring your last response it has zero value.

    https://forum.deadbydaylight.com/en/discussion/comment/3023990#Comment_3023990

    Um, that's an entirely different argument. I think most Nurse players would LOVE other killers to get their chance in the spotlight. I would play Deathslinger all day in a heartbeat if he wasn't a total piece of street-filth in his current state. But anytime someone goes "NURSE OP ANYONE CAN SLAY WITH HER NERF/REWORK/REMOVE FROM GAME." <- while simultaneously refusing to put up evidence, you're going to find resistance.

    So how's that an entirely different argument? She's been the best for years... She's the best right now... She'll continue to be the best until something changes.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023974#Comment_3023974

    I feel that, but removing zombies would remove a the fun RNG aspect of his kit. And I know getting downed by some random zombie isn't exactly a display of skill on the part of the killer but neither is getting the 4% and turning the game around as survivor, or getting bad map RNG on either side. Something special would invariably lost by removing zombies.

    Yup true, removing zombies takes away his thematic presence in DbD.

  • I'm glad there's a common understanding in that regard.

    It just doesn't sit right with me that she'll forever be the best until something changes.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023926#Comment_3023926

    • Majority of players are casual? Sure, that's reasonable
    • That does not mean that competitive killers should not exist. Also, she doesn't have 0 downsides. Again, we'd appreciate your winstreak video. I'm not sure what you mean by what Alf's weaknesses as a veteran Nurse are. It's the same weaknesses every Nurse shares
    • Please, if you can win every game bar RPD and Lery's, show me your winstreak video. You can use ranged addons, you can discount RPD and Lerys. I'm begging you
    • Alf is a comp player, of course I was talking about a comp team as a response. Nurses lose to regular SWF's and even Solo Queue all the time. Alf's may not, but last I checked he's not the only Nurse
    • She's not broken in public matches. She's strong in public matches. A case can be made against her Range addons and against certain perk loadouts, but broken is way too generous, and way to freely thrown around without evidence
    • That's a soloqueue problem

    You do understand that, right? People playing solo queue are immediately conceding that they are not willing to optimize their play. There's a reason solo has a 15% less escape rate than SWF. If you're not willing to optimize your play and resources, you are going to lose to killers that do. Not just Nurse - as demonstrated by the multitudes of killer winstreak videos across most of the roster, even the weaker ones.

    Would you admit that Nurse is the strongest killer in the game? Has been the strongest killer in the game?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023943#Comment_3023943

    And I don't really think his tentacle needs to be stronger, honestly. Other than maybe some tweaks to the tier up mechanic or doing something like making vaccines temporary. If you just do something like removing the speed boost he starts to become really annoying to face.

    But the zombie AI being as bad as it is just looks bad for BHVR.

    I agree. I think Nemesis has a Pig problem. Before Pig's addon rework, she could never get Ambush buffs because her addons skewed her gameplay with extra boxes and RBTs. I see zombies the same way. I'd like to see them removed so Nemesis himself isn't held back by things out of the player's control, but that's a dream. I wanna see a stronger Nemesis, and to do that zombies need changed, ya know?

  • @[Deleted User] said:

    Make Nemesis's zombies actually function properly instead of jacking off in a corner every match. Probably increase their base move speed and/or detection range too.

    I don't think anyone can change my mind that buffing zombies is the worst way to buff Nemesis. Make his power stronger, not his AI help.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023849#Comment_3023849

    You're making irrelevant points:

    • Other killers are in a terrible state
    • He is most likely capped on MMR, please look through previous threads to understand soft-cap and the current MMR matchmaking issues

    You provided an example of the most extreme outlier in the entire game most likely, when what we've been asking for is for the players who say Nurse is GG OP EZ to provide evidence through their own play, because our suspicion's, which are currently correct, is that they can't do anything close to resembling what they say Nurse is capable of.

    Honestly, I wouldn't even care if you did it with the ranged addons, take a few handicaps if you'd like.

    Other killers in a terrible state doesn't discount that Nurse is the only one strong enough to do a streak this successful. And he's been doing this streak for months. Have the MMR issues you speak of been present since MMR's implementation?

    And it's not an outlier. For an outlier on the killer side, there's a comp survivor team outlier as well.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023838#Comment_3023838

    SupaAlf has more hours on Nurse than most people have on their entire account. Why should he lose to survivors with less hours than him when he's a comp level player who focuses on maximizing his skill?

    Woosh.

    Not you defending a 215 win streak when no other killer in the game could get close to an active win streak that long.

    If he's won 215 games in a row on Nurse, he should be capping on MMR, facing the most coordinated of SWFs and the most individually talented players on his server. Despite this, he's won 215 games and he's still going.

    Not sure how your point even begins to defend this lol

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023751#Comment_3023751

    Nobody said Nurse was not strong when mastered. Of course she is strong in the hands of a specialist, but she is not "broken op so ez gg wp 4k at 5gens" like you guys pretend she is.

    When we ask you to give video proof of winstreak you can’t. Why ?

    SupaAlf has an active 215 win streak on Nurse right now.

    https://www.twitch.tv/videos/1504498780

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023685#Comment_3023685

    Why do all the tournament players I've played with agree that nurse is broken? Have they not learned how to play against nurse yet? Should I tell them to ask you for advice?

    Nurse seems as strong as she is because she is that strong. Stop protecting your OP toy, and come play the game like the rest of us.

    He can't bring himself to admit that Nurse is the best killer in the game. Just whataboutif and shills.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023746#Comment_3023746

    You really don't understand how awful survivors I've met have been. You get caught out once by a minor mistake now all of a sudden your dead on your first hook, because your teammates either don't attempt to rescue you or they all fall. Not mention the sheer amount of times I've been left on hook to 2nd state.

    Plus I've had chases where I'm lasting multiple minutes and my entire team when I do go down has been just crouching around doing nothing.

    You can't carry bad in this game.

    Everyone's experiences in Survivor, especially in solo queue, are different. I'm not saying what you're talking about never happens, I've had it happen to me too, and I know it isn't really feasible to hard carry a 4v1 asymmetrical game. Hopefully your chases are rewarded so you can get into more interactive, exciting matches.

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023732#Comment_3023732

    Facecamping doesn’t happen in high MMR at all, except in endgame. You are probably low MMR if you think that.

    Except Bubba, it’s very simple to counter face camping :

    • genrush
    • save at the last moment with BT, worse case scenario you trade. Best case scenario the rescued get tunneled and has every pallets in the world to make a chase last a decent amount of time.
    • 2 survivors are still on gens at all times, repairing the 5 gens easily. 1 gen is 80s, 1 hook state is 60s so you should have no problem finishing them.

    Even if the killer is using PR + DMS he will at best block 1 gen. If he uses deadlock all you have to do is repairing another gen. Blocked gens are not regressing.

    If you don’t know where gens are, you are not high MMR. High MMR survivors know exactly where each gens, and most totems spawns are.

    Everyone who has a different survivor experience than @Murgleïs = low MMR btw lmfao

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023724#Comment_3023724

    The trick is to last long enough in chase that you don't get tunnelled out for being the weak link, but not so long that you get tunnelled out for pissing the killer off

    No Survivor wants to throttle their own gameplay to avoid getting camped & tunneled, that's why second chance perks are getting changed because they were basically quality assurance. It's more fun to not get camped & tunneled than it is to run fun builds and die for it, in my opinion. At least there's more build freedom very soon with the Perk Overhaul.

    @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023724#Comment_3023724

    The killer doesn't even need to target the best looper. The rest of your team can just go down instantly to the killer and then the killer hooks you for the first time after everyone else is dead and you lost mmr now.

    Or you get hit with noed and the rest of the team leaves because why bother risking their mmr to save you.

    It's too easy to get in a loop of constantly losing mmr and being stuck in an elo hell.

    If you're actually good at survivor, you bully killers in "ELO hell" and climb yourself out of baby lobbies. To me, "ELO hell" is Nurse and Blight every game.

  • @Murgleïs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023711#Comment_3023711

    It’s a very weak survivor build. Looks like you are low MMR because facecamping only works at that elo.

    Try this instead for solo :

    • iron will
    • deliverance
    • ds
    • dead hard

    Play as selfish as possible, use every pallets if you have too. You will eventually get to a decent MMR where survivors know what they are doing.

    He was being satirical saying that actually looping and outplaying the killer gets you facecamped, losing the most MMR in the lobby. Are you trolling?

    Also, facecamping is overall stronger than tunneling and is rampant at high MMR. It's the most effective strat across all levels, with tunneling falling shortly behind.

  • @Murgleïs said:

    I am sorry but if you cannot escape it’s probably because you are careless or too altruistic. And it also means you are not that good.

    Being able to loop is not everything about DBD, especially if you take the chase early you have a lot of ressources at your disposal. Hiding and prioritize some generators over others are also skills.

    Instead of blaming your teamates, try to understand why you die so much and not them.

    Nah, he's right. It has never been about being careless or too altruistic. The best looper on the team can easily be the first to die, if not the only one to die, for a number of reasons. MMR being influenced solely by escapes sends the people who hide and bust gens to high MMR, while actually skilled loopers get into baby lobbies and cause uneven matches, uninteresting gameplay, and ruin Killer for newer players.

  • @ClarityOfWill said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023194#Comment_3023194

    No one is mad, I simply met your post with the same energy you brought. But if you could stop projecting that would be appreciated. Thanks.

    I can tell you that arguing with him gets nowhere, save your time.

  • Why don't we keep emblem grades the same for pips, but increase caps to 10,000? Can't tell you how much BP I would earn if Boldness wasn't capped at 8,000. Benefits both roles too.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010593#Comment_3010593

    You saying that’s why she hasn’t been touched is BS that you made up.

    I think I'm done with the back and forth. I just want to understand where you're coming from and find a stance we can move from where we both agree, but you're more interested in attacking and shilling than actually trying to discuss. Have a great rest of the Anniversary!

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010564#Comment_3010564

    it meaningless because you are making unsupported inferences.

    Okay, is Nurse the best killer in the game? Has she been the best killer for years?

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009561#Comment_3009561

    Your point about killrate and best killer are meaningless. You saying that she hasn’t been changed because she is the 5th picked killer is also pure speculation based on nothing other than your gut instinct. How is that supposed to be at all compelling?

    How is killrate compared to skill ceiling, as well as pickrate, meaningless? You can't say in game data is useless because BHVR doesn't want to look bad then discount what they give. You're trying to do the same thing when you said they don't make balance changes then you called Spirit and Deathslinger changes horrendous. Quite the run-around here.

  • @Mazoobi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009314#Comment_3009314

    ADS spam was so annoying!

    It was funny seeing people defend a 0.15 second ADS.

    So true. Still not the most fun to face but at least I feel like I'm getting outplayed now.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009516#Comment_3009516

    That's a total cop out and you know it. The devs don't provide much data because they don't want the game to look bad. You have also offered no evidence other than saying that I'm wrong.

    I said that Nurse has the lowest kill rate at all ranks but is the best killer by far. That's problematic to game balance, any other game with a ranked system and balance changes would've tweaked this character. I've also said the only reason they haven't changed her is because she has the 5th highest pick rate as of the most recent data. As far as you and I are concerned, you haven't contributed anything of substance other than, quite frankly, whining about game balance from your own experiences as a killer. Your source is yourself and your evidence is four years experience lol.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009460#Comment_3009460

    You’re missing the point….. the reason there are only two is because this game is broken. The game is linear and shallow; most killers don’t have the tools to end chases fast enough. Even Nurse, who can end chases in 15-20 seconds, still often runs out of time because of how fast gens go.

    I challenge you to make an argument based off of any form of tangible evidence, not your four years of experience.

  • @MilManson said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009417#Comment_3009417

    That's not an opinion the steam charts back then showed it. LOL.

    But sure let's keep putting survivors on a podium and feeding killer players breadcrumbs that will keep em playing right?

    "Horrendous changes" <---> "That's not an opinion"

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009456#Comment_3009456

    Except they don’t. There is a reason you see 2 killers at high mmr. Other killers don’t have a chance. That’s not conjecture, that’s 4 years of experience.

    Okay, let's circle back to the main point of my discussion post then, since we seem to agree. Is a meta dominated by two killers, mainly Nurse, not stale? Since we only see 2 killers at high MMR?

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009417#Comment_3009417

    And what changes to survivor have they made that have had any impact? Maps still have an impossible number of tiles and pallets, along with indefensible gen spreads.

    Everything you say in this thread is your opinion backed up by nothing but your own conjecture. It's like you only complain about the plights of a killer main about problems other people deal with just fine.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009314#Comment_3009314

    Right, two horrendous changes that were made and resulted in those killers disappearing. Great example lol

    That's your opinion. Balance changes all the same. Can't say they don't make changes then disparage the ones they do. Quite hypocritical.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009213#Comment_3009213

    They’re not going to do that: that’s what people don’t get. No amount of buffs is going to elevate the worse killers. The game would need to be redesigned. What has BHVR done to inspire any confidence in balance?

    The McClean patch. When they listened to the community and tweaked Spirit and penalized Gunslinger for ADS spam.

    Who's next? Hm....

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008266#Comment_3008266

    "still the best killer" but somehow every ######### data shows she is weakest? that's funny.

    She has been the best killer since her release, she is the best killer right now, and for the foreseeable future, she will always be the best killer. I'm not sure what else to tell you, you can remain willfully ignorant but that's on you, not me or this discussion.

  • Every once in a while you'll hear a global audio queue that sounds like a chime. That means the totem's location has changed.

    Not sure if there's a finite amount per game, but if you hear the audio queue, it's out there.

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008140#Comment_3008140

    There is really no objective data that tells she is broken, when all the data shown is telling she is fine, the chances are she is fine.

    Most of the data is saying she is not fine. Lowest kill rate and far and away highest effectiveness compared to any other killer is a game balance issue. As of the last Kill & Pick Rate statistics, she had the lowest kill rate at all levels. That much hasn't changed post-MMR. She is still the best killer in the game at higher levels. Any player at any rank will say she's the best. Those two things together are a game balance nightmare.

    If you want to defend Nurse through game data, say that she is the 5th most played killer as of the most recent data instead and shouldn't get changed because she is played a lot. That'll get you farther.

  • @TheLastHook said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005913#Comment_3005913

    Believe it or not, Killers don´t quite want to camp. It´s just a strategy that has been forced. With enough time to chase people Killers would risk to go for more hooks.

    You just need to understand that if you don´t give room to Killers first, no one is give Survivors any room because it´s 16 perks 4vs1 and voice comms in most matches.

    I can't tell you how many killers either queue into the game with the main strat to facecamp, or decide to throw the game away and facecamp before a single gen has popped. Very relative statement that killer's hands are forced.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008226#Comment_3008226

    Like the fact that they're making changes to basically all good killer slowdown perks is an indication that they're also changing base repair or regression, the fact that they are making changes to both BT and DS, yet are not touching the much weaker Kinship, suggests that there could be base changes to unhooking mechanics. So the fact that there's no changes to Kinship should be promising for the effectiveness of that perk, with BT and DS getting relative nerfs in exchange for basekit buffs, Kinship could be more worthwhile.

    I like your thought process here but gen slowdown and second chance nerfs / basekit implementations doesn't begin to address facecamping's effectiveness. It's a fundamental issue of the game that indirect buffs won't change for Camaraderie/Kinship.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/328991/how-would-nurse-be-changed

    You summed up most of the short sightedness of previous suggestions. The reality is there is not as many OP god nurses running around as everyone likes to claim, and BHVR is not going to ruin the design of one of the few killers with a high skill ceiling, no matter how many people try to brand that as poor character design. Many competitive games have characters like Nurse. That are designed to operate differently, be hard to pilot, but prove very strong once mastered.

    She has two addons that need to be nerfed if maps become smaller - otherwise there are no reasonable suggestions out there to rework her. It's mostly low-IQ shitstorming from people who refuse to learn how to play against her.

    Many games do indeed have high skill ceiling characters that have high returns in performance if you master the character.

    Nurse is a poor example though. Lowest kill rate but most effective by far is variance that presents a problem to game balance.

    The only thing saving Nurse right now is that her pick rate is pretty high.

  • With BHVR not buffing Camaraderie/Kinship in the Perk Overhaul, I'd really, really hope they have some plans in the future. You can't tell me basement Bubba, facecamping at 5 gens, etc. is healthy. The answer to facecamping MUST account for EGC, however.

  • @drsoontm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005702#Comment_3005702

    Let's assume it's true.

    The only explanation would be she is so hard to use that it requires a lot of effort and skill to use her effectively. Something most players apparently don't or can't do.

    Which means survivors losing against her are losing against someone with a lot of training and skill. Certainly way more of both than what they have.

    I find that more than acceptable. Any survivor training even a fraction of what a good Nurse player had to endure would have no issue against her.

    Losing against someone better who trains harder should feel normal to everyone. If anything, the real issue here is all the other killers weak players don't complain about.

    Instead of crying, play her and watch how decent survivors are cleaning the floor with you. You may even start to understand how to play against her yourself.

    Or you can continue being wrong (and that's 0K). Just don't expect to be taken seriously.

    If your argument against Nurse being the best killer in the game and having the lowest kill rate is that myself and other survivors are just bad at the game and that Nurse takes a lot of practice because she is mechanically demanding, think about it this way. The best Blight, who's widely regarded as the second best killer in the game, doesn't hold a candle to the best Nurse. Both are mechanically intensive and have very high skill ceilings, but Nurse's capacity to break the game blows Blight's out of the water. Not only that, Blight performs ok at all levels and all ranks based on the kill rate statistics even though his Lethal Rush power is very difficult. Nurse is an outlier who is a very, very poor representation of game balance.

    image.png


    Once again, instead coming here emotionally charged saying myself and others are bad at the game and that I'm "crying," you could take a moment to actually think about what I'm saying and try to debate that instead.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005655#Comment_3005655

    The only thing you said is that people think she is good so she should be nerfed. Perks getting changed isn’t going to change the fact that this game’s mechanics are fundamentally broken. It will still be survivor sided unless that is massively changed

    I said she has the lowest kill rate but is the best killer. None of these two points are debatable. Please read my comments before quoting me, I'm begging you.

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