IlliterateGenocide
IlliterateGenocide
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- IlliterateGenocide
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Comments
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@xenotimebong said:
Anyone else experiencing this? Even at traditionally peak times my survivor queues are still pretty fast.
Killer queue is almost instant for me, survivor I'll have to wait up to ten minutes
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2312769#Comment_2312769
Not sure why a survivor would get a cross hair. Strange.
it supposed to give you something to focus on while ur screen gets distorted, it not very useful tho, only when ur intoxicated as survivor
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2312740#Comment_2312740
I think he means on the survivor side? I havent played as or against a clown in ages so idk
its been there forever
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yeah when ur in his bottles a crosshair appears to try and relieve motion sickness, it dosent work
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The cross hair they added doesn't even help at all
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If everyone cleaned and uses up the fountains doesn't it just force her to get her purge and makes all the fountains useable again?
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@ZonkyWizard said:
Greetings DbD players, it's time for a new question!
If I see a Hag in my game, I'd be like "It's Haggy". What about you? Do you have nicknames for your killers? Feel free to share.
Pig- miss piggy micheal-mikey hag-Hagatha victor-quentin plague-vommy mommy ph-pphead
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no I don't think range addons would be a good idea
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the bad things people say about twins, hag can do the same. camping wise
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Creepers will always be associated with victor even if not financially or with copyright, just cause hes not involved with it directly , people will always think of him while thinking of jeepers
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Not every SWF Runs with Coms, Not Every SWF are sweat lords, we just wanna play with are friends
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@POLBOY said:
Soo, now after these few days Nemesis is out, even hardstuck minded fans see that he's not A tier (wink wink to those who spit at me at Demo vs Nemesis talk)
1 thing that need to be said is that title is not really relatable to what I'm planning to say. I think changes to be significant. here are they:
Every survivor on the beggining of the game is infected :
that will solve the nemesis problem of ,,3 hits" but what else about that. people look at mutation tiers in a way 2 tier is more interesting to get than 3 tier and that's right. Idea of destroying pallets is better than extended range by WHOLE 1 meter. that change will make so Nemesis won't struggle with 3 hits at the beggining making so it's easier for him but actually getting to tier 2 will be harder becose in case you don't know
to get to tier 2 you need 6 points. making surv contaminated gives you 3, but hiting such a survivor or hiting zombie will give you just 1. after they use vaccine you prbl will already get to tier 3 making struggle at the beggining compesaded in getting whole 3 points out of contaminating survivors.
I was wondering should effects of tier 2 and 3 be switched, but I'll give that to you
Debate in comments below
No the only change he needs is the speed boost on first hit, turn it down to only 50 the regular or 25 or just scrap the speed on infect
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@gendoss said:
You do not slow down when you get hit.
i think the injured run animation feels sluggish, thats probs why they feel like it is...
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@Northener1907 said:
I really do not like her and Victor. Both are ugly. But their lore is sad.
there both considered abominations to everyone but each other and there mother... so i do agree there "ugly" tho i think charlotte is mostly just because she has a masculine body frame, victor is obvious
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@NoOneKnowsNova said:
If we want to get technical, we could say Anna killed for the girls that she kidnapped, s we see in her tome she brings back toys to the kids and gets frustrated upon their death.
Frank also killed for the other members of the Legion when Julie was grabbed by the cleaner, which could be considered an act of anger but also an act of being 'heroic' for his friends.
Finally, and this one might be pushing it, Slinger didnt kill per se, but captured others for his gang and for the warden.
Overall, I do find Charlotte's lore respectable regardless of the other lores. She did what she could after being dealt a bad hand at life and she tried to keep her brother alive regardless of what she had to do.
to me frank has always been evil, these acts seemed to be him making accuses to kill, he didn't have to kill the cleaner.. tho anna I agree with, tho slinger did eventually kill for revenge if i remember correctly
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@Seanzu said:
This is basically how DBD maths works, it's additive not multiplicative, so stridor just trumps Iron Will / BTB
I get that bite covers ur teammates groans 2 but its only really used in a good way in some very niche situations could be good for new survivors tho
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@theplaggg said:
https://forum.deadbydaylight.com/en/discussion/comment/2283431#Comment_2283431
I'd rather have a concert stage or urban area with bright neon lights than some French sewers.
Different strokes for different folks I suppose, I'd they do it right a music theater or neon town could be good, but I'd hope it wouldn't be like 2 bright if you know what I mean
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@Phasmamain said:
I played it like 3 times and all 3 were miserable. Did they not learn from midwich that porting a map from another game doesn’t work?
why do people hate midwich so much, to me i have fun playing on it as both killer and survivor,
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people will get used to it, id rather play on this than thompson house, expecially as huntress or trickster cause of the long hallways
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i think noed just needs a speed boost removed, or make it so you get stacks on the speed for a hook on each survivor and beaing away after unhook.?
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Playing Cards on Ace
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284663#Comment_2284663
Well this turned into a debate about spawns which is not my original point and I agree that there should be less RNG in general, good spawns or bad spawns should just become more consistent which I think you would agree with.
well they do go in hand to hand but i think there should be less rng, atleast on how hard or easy they are to find, but spawns should be random still
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2284648#Comment_2284648
undying used so much because of the terrible spawns, if the spawns werent terrible new undying wouldnt be used as much with ruin as it is now, tho i think the undying change was a buff to stack hexes.
and i am agreeing on some maps have way 2 hard to find spots, but on MOST maps the totems spawn are way to easy to find
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284594#Comment_2284594
I hear that a lot but in my experience as a survivor and killer I don't agree with it. The spawns may not be the greatest but ruin + undying has such a huge use rate for a reason. Just in general I do wayyy better in my games when I use ruin + undying VS. the games where I use no/poor regression perks like surge. Sure the spawns can be bad but it's always worth it to use ruin (albeit with something else like undying or pop). If the spawns really were that bad nobody would use ruin and everybody would think it would be terrible.
undying used so much because of the terrible spawns, if the spawns werent terrible new undying wouldnt be used as much with ruin as it is now, tho i think the undying change was a buff to stack hexes.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284575#Comment_2284575
Not if the killer just decides to leave you and go pressure gens. There also is no skill to finding totems if it's a completely random spawn especially on maps like Lery's that is so huge and complicated it's impossible to look in every nook and cranny. The killer is the force that drives the flow of the game and they can always just ignore you to get use out of their perks.
And to your other question how do you counter something like Pop Goes The Weasel with your skill alone? If a killer wants to pop your gen they will do it with or without your consent.
alright sure, some perks like this have no counter stridor included(I think that's passive)... ill give you that, but its the same way on the other side no I believe there are survivor perks that cant be countered?
and also if you have seen the disgusting spawns of totems you would know the rng usually works against the killer.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284544#Comment_2284544
Those aren't really comparable because you can counter Iron Will by just using your eyes and tracking by line of sight, blood, and scratch marks, and you can counter Dead Hard by waiting it out or pressuring them to dead zones. You can't use your skill to counter Ruin, the second you let go of a gen it starts regressing and there's nothing in your power you can do except for running around the map and hopefully finding it before it does too much damage. You can counter any survivor perk by just using your skill as a killer without the use of perks but it's not the other way around with survivor.
you defiantly CAN you ur skill to counter ruin, your skill on finding totems ( like a killer skill to track a player) looping a killer so they have no time to chase people off gens, grouping together so you one can hop off without the regress.... please name some killer perks that cant be countered..
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@SanelyOsp said:
Hey! Hope you're having a nice day! :)
I know this may not be the case for some people, but seeing that it was actually brought up during the PTB Feedback, and some Devs were monitoring Tier 3's performance, I'll just say it briefly:
A single extra meter doesn't feel all that rewarding considering the level of effort that one has to go through to reach Tier 3. Seeing how Nemesis' power gives a speed boost during the infecting hit, AND it's kinda hard to aim compared to ther Killers' powers, I find myself just not really caring about using it at all and risking survivors' escape once I can break pallets with it.
Some possible solutions that were mentioned were to either make his tentacle attack both the survivor and break pallet at the same time, make a third zombie appear, attack two survivors at once like with Pyramid Head's Punishment, or give him a distance boost of more than 1 meter. Honestly I don't really mind which one it is, as long as there's more incentive, I'd be happy. :)
Just saying that if I wanted to break pallets with my secondary attack, I'd just use Demogorgon where I don't even have to Tier-Up Shred first, is easier to aim and can also teleport. Don't wanna sound cynical though! Just technical, lol
Thanks! :)
the extra length is a lot I don't know why people underestimate it
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284521#Comment_2284521
So I now need to modify all of my builds and my play style just to counter 1 perk? That doesn't seem fair at all. and I agree that the meta shouldn't be based around regression because regression is just boring to use and play against, but I feel that new ruin is too far. I don't understand why people had such a problem with hitting great skill checks, I get it for newer players but if you had any amount of time in this game and couldn't hit greats the problem is not ruin.
okay then the same thought the other way around, why should killers have to bring perks like stridor to block ur iron will, blood echo for ur deadhead, regressing perks for all ur repair speeds... ??? almost every perk counter another perk in some way and that's how it should be... no perk should have no counter.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284472#Comment_2284472
The problem is that it's just passive regression. If a killer ends up hooking just 1 person, that means 1 person has to let go of a gen to get the unhook and if the killer quickly finds another chase that's 2 gens regressing. All you have to do as a killer is just play the game normally and get huge results.
And then there's the fact that actually have to stop doing gens (regressing) to actually run around the map to find and break the totem, and if they have undying you have to do it twice! It's just massive pressure on survivors just for a perk slot (and two if you want undying).
first off, there are multiple perks, and maps to find totems... Detectives, Counterforce, Rookie, Small Game, Object of obsession and Distortion(since you are talking about undying) … and multiple perks to increase cleansing speed... Counterforce (again), Leader, Object of obsession(again),Resilience, Spine Chill... and one perk to counter ruin while its still up... Repressed alliance... after all this and the fact that killers need to rely on slowdown perks most of the time.. there is no reason new ruin isn't better
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@Bwsted said:
I got this one in my dailies. I re-rolled because I always do with 30k rituals when I have the option, but I was wondering if anyone knows what actually is required to complete it.
https://i.postimg.cc/024cWvrw/nemesis-daily.png
The wording seems to mean that you have to reach mutation 3 and do so 4 times. Considering you reach max mutation only once per match, because you don't tier down unlike Myers, then you would need to play at least 4 trials no matter what, which doesn't sound right.
I checked the wiki and it hasn't been updated yet https://deadbydaylight.fandom.com/wiki/Daily_Rituals#Killer_Rituals
@RockScorpion384 said:
“The wording seems to mean that you have to reach mutation 3 and do so 4 times.”
do this and you’ll complete it
huh i thought rituals had to be completed in one round...mabye the ghostface one is glitched then, cause i only use my power for alleast half the down
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@Mat_Sella said:
https://us.v-cdn.net/6030815/uploads/9HUVYQGW49TL/20210618002013-1.jpg
That's it. that's the post.
is it on a loop? i think its so zombies dont get stuck mabye?
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2284461#Comment_2284461
I honestly wouldn't call standing near a gen and having it regress at the fastest speed possible very skillful...
It's literally the least amount of pressure a killer can exert on survivors and gets massive results.
if they stand next to one gen to let it regress, just do a different gen, a killer doing this will only work out for this if 1). there are not enough survivor alive or 2). if there is a three gen
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i dont think its exactly taking the game hostage maybe bodyblocking? but its kinda a ass move, id compare it to letting a survivor bleed out on purpose
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nah old hex ruin was not very good against experienced players, while new players had no chance, and anyways i like newer ruin, it takes the killer skill to keep survivor off gens , while old ruin was based on the survivor skill on skillchecks...
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@WishIcouldmain said:
Yeah didn't run the old 45 seconds but with 60 seconds I'll run it but how about you?
even tho its a good perk, nobody will run it because of the time restraint... i remember people complaining about it in the ptb then nothing after , cause nobody want to actually run it
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2283405#Comment_2283405
There's an exception for Trickster.
https://us.v-cdn.net/6030815/uploads/1ZQ709GK77YU/image.png
He might get one, who knows?
they give the kpop fans, one but wont give the blight with arguably the best story , or twins with the best lore for maps one...
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@WishIcouldmain said:
And it is in contention for the worst. This was suppose to be the chapter to turn things around WHAT HAPPENED?
- Nemesis is a mess. His power is so messy while he's not the worst killer he can definitely use some improvements. His tiers can use some improvements. And his hitboxes are as messy as Huntress's and it's awful.
- Map's not playable. What else do I have to say day 1 of the first new map in a year and it can't work.
- Linked cosmetic issue. Once more what else do I have to stay.
- Optimization has been worse then ever and so many people's consoles are breaking because of your neglect to optimize. And even PC has been suffering, Nemesis himself freezing if he wants to play him. Which is disappointing because I like Nemesis when he works he's fun but there's so many stupid things holding him back. Almost nothing is working
- No celebration to commemorate the 5th anniversary what's suppose to be the biggest moment in DBD's history but nope I guess not.
- Devs we've lost faith in you. Please fix some current issues in the Mid-Chapter which is just about everything
This chaptEr has shown another problem, hillbilly needs to be nerfed again
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@GoobyNugget said:
One of the new killer perks for a new killer in a new licensed chapter that probably everyone has played except for me, wonderful.
https://us.v-cdn.net/6030815/uploads/QABU4QH8Y0EY/lethalpursuer.gif
So, opinions on
trashthis perk?A, GoobyNugget.
Well I can see when the killer had it with object, shout it out to my sister when we play together
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@coppersly said:
Nemesis has a harsher punishment for missing than Nurse does and his hitbox is extremely percise/wonky... like why would I ever choose him over her in any scenario? He's just so bleh.
And yay I love our community, tbagging and being extremely toxic on killers trying the new weak boi out. Shoutout to you mad lads for making everything worse.
I only tbag them when my object gets lit up at the start of the match by there lethal that alot of them run rn...
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Huh that's why I could allways see the killer I thought my object of obsession was broken
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@El_Joey_Culón said:
Listen, I'm not gonna say she's a Quentin or Jonathan because she looks amazing, I have the skin and I played her for a while and I love how her model looks. But her face is just wrong, I don't know what exactly makes her look so odd but something about it is just not right. I feel like the biggest problem is the color of her eyes since I think they made them too bright, Jill has blue eyes too and she doesn't look dead or sick. Her jaw and lips could use some changes too, but I think the main problem here are here eyes, they look so weird.
Am I the only one who thinks that?
https://us.v-cdn.net/6030815/uploads/HXQTG7V2H9FQ/sin-t-c3-adtulo.png
yeah she looks bad, not as bad as quentin like you said, but bad like the jonathan skin, dosent do her character jutice, also we need sexy chris from re5 or re8 and sheva
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2271386#Comment_2271386
Iron Will only affects injured survivors, not survivors in the dying state. The silent survivor in the dying state is a bug that has been in the game for years as far as I know.
huh I wasn't aware I always assumed the "while injured" also included the dying state
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iron will?
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Dead Dawg sucks for survivors, Haddon field (tho twins is good on this map, same with lerys, mid, hawk. twins is good on this maps)
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Old freddy is complete crap tho...
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@Phasmamain said:
This was just something I was thinking about recently ever since huntress got her add on pass. It feels like the devs are definitely biased towards certain killers and there’s no better example then what happened with billy.
So it was common consensus during Billy’s prime that the only issue he had were his add ons mainly the charge time ones. Pretty much everyone including a lot of very good billy players wanted these changed.
So when billy finally got his long awaited add on pass what did we get? A bunch of useless add ons (And one good one) and an unnecessary mechanic that turns new p,Ayers off of him and encourages the billy to avoid using his power.Not only this but on the PTB they thought the overheat which was meant to be very tame didn’t do enough so they nerfed his heat recovery by quite a lot. And since then the devs haven’t said one single word about him.
This brings me onto our other killer the huntress. Similar to billy huntress was in a great spot only needing minor changes. These changes were fixes to her hitboxes and the reworking of add ons (Namely exhaustion and iri head)
So what did we get? Unlike clown, doctor and demo huntress actually got to keep her exhaustion add on and they still haven’t given a reason as to why. Iri head got a boring albeit needed rework and most annoyingly of all her hitboxes stayed the exact same.
The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist. Why make billy harder to play with a micromanaging overheat system while huntress doesn’t even have to be slightly more precise?
For anyone saying that hitbox changes would cause issues with cross map shots or just long range shots in general I have an easy solution . Your hatchets hitbox will become bigger the longer it is in the air so that cross maps stay virtually the same while shots around loops and other tiles feel more fair for both sides.
Overall it just feels like the devs have some bias when it comes to changing killers which is not a good thing in the slightest
victor is still wondering why he he gets the Encumbrance status effect for the same duration as a ds stun after doin what his sister tells him correctly
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@TauNkosi said:
I'm begging y'all. Please run DS. killers are tunneling and camping far more and it kills me to see y'all die like so quickly just because you refuse to run a perk that was nerfed. All the camping and tunneling you go through is on you, not the killer.
no, im not gonna run a perk that i can potentially use once, waste of a slot, its not a good perk
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Started with Claudette moved to Zarina
Started with clown moved to Charlotte and victor
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@[Deleted User] said:
They should bring old Undying back, it brought a new meta after 1 year and half of the omnipresent corrupt pop and survivors actually started to do totems
I guess I'll go with mine, new undying is better than old undying
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@TheClownIsKing said:
I’m torn between throwing my bank into either Leon or Nemesis. I want everyone’s perks unlocked ASAP, but I’m particularly looking forward to experimenting with Eruption, Hysteria, Bite The Bullet, and Rookie Spirit on other characters, and different builds.
Sheva