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RockScorpion384

RockScorpion384

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RockScorpion384
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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/258957/matchmaking-in-this-game-is-bs

    Just ignore the rank system then. Until they implement proper MMR then rank is used for matchmaking.

    Just ignore it how??? If im rank 10 killer but want to try another killer for the first time. How do u suppose i go about doing that exactly???

  • @Crowman said:

    If matchmaking was just matching you against random opponents, you are still going to get matched against "Tryhards". Like your issue of facing people who are much better at the game with you would still exist and likely be worst.

    Anyways, even though ghostface and wraith are different killers there's some basic game knowledge that can transfer between them and it would still be unfair for you as a rank 10 player to be matched with new players just because you've never played ghostface before.

    Yet when rank resets happens it resets you to rank 20 against new players lol

    and no. This games needs a casual mode where people can actually try out builds and strategies without facing rank 10 tryhards

  • The whole bloodweb system is antiquated anyways

    if the devs were clever theyd be working on a new more streamlined progression system. One that doesnt rely on rng and tiered perks.

    Just let me open the game choose my survivor and play with all the perks on offer immediately. I Shouldnt have to jump through hoops for a chance to get the perk i want. Tiers are also stupid because tier 3 is always the best a perk can be, but u might only get tier 1 of a perk u want and the tier 1 version sucks.


    They need to Just simplify the entire system.

    • Perks no longer have tiers. Perks are now just defaulted to tier 3 versions of themselves
    • perks no longer appear in bloodwebs. All base, global Perks + character specific perks automatically appear in the loadout screens for each associated survivor/killer
    • teachable perks still exist and give a reason to play each character. But now, when a teachable is unlocked it automatically appears in all survivor/killer loadout screens for them to be able to use immediately.


    this is at least where id start. Bloodwebs would still have items/offerings/addons but I still think bloodwebs in their entirety should be phased out. But in order to do that it would require all addons to become equally viable and not tiered like they are now.

  • @nursewannabe said:

    I don't really know how to do that daily, but assuming it's like any other killer dailies that can be done in one game, it means to infect 4 survivors (which makes sense)

    No you have to reach tier 3 infection 4 times. It takes 4 games minimum to complete

  • @Sunbreaker7 said:

    Having played him since the first day for many hours now, I can confidently say that this KIller is anything but trash. He is a zoner capable to slash through pallet loops in places where survivors least expect the tentacle to reach. He can also heavily punish window leaps, always getting something out of chase whether it is mutation level, infection, or injure/down state. All this and I have not even got to mention the zombies yet. They are free information for the Killer to locate killers through their aura reading. They bother survivors when they try to repair generators, and they also force them to waste pallets around generator areas if they wish to finish fixing the generator. All this happens outside your watchful eyes but stuff is happening to your favor nonetheless.

    Here are few tips to improve your game when playing Nemesis:

    Use M1 whenever possible and only use tentacle when pallet drop or window leap, or in other words, when it is a sure hit. Don't try to farm the Mutation meter or force it in situations where it is not needed. The mutation level 3 is nice but nothing you need to concern yourself with in order to secure victory. Simply allow it to be a boost to your power that comes naturally sooner or later.

    Also, do not farm the zombies either unless they happen to be blocking your way. They work as spotters to alert you of survivor's presence when their animation changes to chase animation and you see their auras from afar. This is so powerful information for the Killer that this alone has won me many matches. I don't think many are taking full advantage of the zombies but simply rid them as something that never manages to catch anyone. However, let it be noted that I have seen them very useful on multiple occasions where they have blocked the survivor's path to loop efficiently or surprised them near a corner and downed them right then and there, securing me an unexpected free down.

    I use tentacle over pallets and through windows lol. Issue is it doesnt do damage until survivors are infected meaning you can hit a survivor and get no value because they sprint off and you didnt even injure them . And you have to do that 8 times. 8 encounters you have to basically give up a hit because you need to infect them first its stupid


    second. Zombies are trash lol. All mine get stuck on benches and trees and just stand there. They actively avoid survivors, ive seen survivors literally walk past them and they couldnt give 2 fks. Even when a zombie is locked on to a survivor theres no threat. They move so slowly and have no way to close distance. They need like a leap attack when theyre within range rather than shuffling forward. Zombies are arguably the worst thing about this killer. All they do is get in the way and body block doors youre trying to get through


    thirdly. Either Vaccines need a downside. Atm survivors use them and nemesis gets nothing without addons. Plague gets corrupt purge, nemesis should get something too when survivors cleanse his infection.

    OR

    Make it so that being infected actually has a downside. Because atm it effects nothing. Survivors who are infected lose nothing they needs to repair/move slower etc.

  • Yup. Hes pretty useless. Requiring a whole extra hit to every survivor, twice because of vaccines, kills the potential of nemesis.


    i really dont get the point of the vaccines anyway either. There seems to be no actual downside to using them. But there should be, considering its part of the killers power there should be some sacrifice made if you want to get the vaccine but theres not.


    With plague you give her corrupt purge if you cleanse her infection.


    With pig you have to spend 1-2 mins getting the trap off, time youre not doing gens, allowing her time to get hooks and slow the game enough to get kills.


    with nemesis, he not only gets nothing, he actually gets less than nothing because the vaccines just make everything harder for him since he has to reapply the infection before he even gets to injure. And it not even like the infection does anything lol. Its a useless debuff that doesnt actually effect gameplay. Its kinda dumb.

  • “The wording seems to mean that you have to reach mutation 3 and do so 4 times.”


    do this and you’ll complete it

  • @justbecause said:

    I'm sorry to say this but these baits are so bad sluzzy and Tony were original ones all others are low baits

    Youre just delusional if u think survivors are balanced lol

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2282688#Comment_2282688

    If you get flashlight blinded every single time you pick someone up (which is impossible anyhow), you're not aware of your surroundings.

    "Killers actually have to make an effort to get any value". What, you just expect to win chases without any meaningful decision making? That sounds rather dull to me.

    If you get looped for over a minute without any real value, consider switching targets.

    Why does the game have to be biased in some way? The game wouldn't have gone on for 5 years if they really were biased.

    Yet queue times for killers have plummeted while survivors are long af. I wonder why? Almost like killer isnt fun to play hmmmm

  • @UncleStabby said:

    Play as survivor. See how powerful it makes you feel.

    I have lol. Escaped most games. Those that i didnt i was the one the killer was busy being looped by while everyone else did gens


    its so easy to get chased for minutes by abusing pallets and windows. Shack for example is broken. That 1 window on the side adds 30-40 seconds to every chase because the killer has to constantly go back and forth between the doorways and the window.


    good players know that survivors are broken. They get too much value too easily and need to be brought down a peg.


    Its just unfortunate that the devs are survivor biased and wont do anything about it :) why shouldnt the killer be allowed to get kills????

  • lol at everyone saying bait. Youre just delusional. Killers get ran round all game flashlighted everytime they pick someone up, 40 seconds in and 3 gens have popped etc.


    this game is extremely survivor biased. Their jobs are simple, they just have to not screw up. Killer actually have to make an effort to get any value.


    1 survivor can loop the killer for 2-3 mins around pallets and windows. All while the 3 others get freedom to do gens. Its disgusting and they need to nerf survivors simple as.