IlliterateGenocide
IlliterateGenocide
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Comments
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2333675#Comment_2333675
If it always failed, it wouldn't be used.
I think they mean that currently it doesn't work for it's intended use the majority of the time, so people use it more for distance
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@Psycho_ said:
i despise perks that give you value for just equipping them. every killer perk has some kind of requirement. exhaustion needs a rework along with keys, moris, and offerings.... just holding my breath till then.
Well , stridor, but yeah the majority so have a requirement
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@Roadrunner said:
Since this game is already survivor favored, I dont want to get teebaged or emotespamed. i like to DC then
This game isn't survivor sided.. in my opinion
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@Desh said:
Dead hard isn't an issue. I mainly play Killer and I'll walk up on a Survivor and wait about 1-2 seconds to see if they Dead Hard before I bring them down. They either A) Don't have it or B) Do have it and I annotate it for the future. It gets a little agitating at times when they use it to correct their mistake but if they were making mistakes before, they're going to make them again. And I typically bring them down immediately after they use it anyways.
Yeah that's what I mean, the majority of the time deadhard does nothing but buy them 2-3 seconds, compared to twenty to thirty that Sprint or lithe can possibly buy
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@spirit72 said:
https://forum.deadbydaylight.com/en/discussion/263489/why-do-most-killers-hate-deadhard
Killers hate Dead Hard for largely the same reason that Survivors hate NOED.
I suppose tho I use both rarely myself so I can't say
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2333508#Comment_2333508
All of my games are at rank 1 so most of the players use Dead Hard. At which ranks you play can also influence the hate towards Dead Hard.
Regarding the other exhaustion perks:
- You can still hit a person that's running at Mach 5 if you're a ranged killer. I've done it plenty of times with Deathslinger and it's honestly extremely satisfying.
- Balanced is probably one of the hardest perks to get value out since most maps either don't have places you can activate it or the place you activate it from, you can't get anywhere meaningful. Besides, a killer can expect this kind of move if he's seen it once or twice. Not just that, but if the killer is right behind you, he can still get a cheeky swing & hit you before your Balanced Landing activates.
Without going further into the topic, I'll just end with saying that amongst the community there's a saying
"Press E to outplay"
And for good reason.
I play at rank 1 also, both sides I suppose certain perks are better or worse against certain players
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2333470#Comment_2333470
That's not true, because a dead hard without set-up is just going to net you 1-3 seconds tops.
And when against deadhard it fails a good half time time , I get the hit with a lunge
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@saltmineinaction said:
With a lot of bugs etc going on, a lot of games are crashing while playing. Thats why there is no DC penalty atm until the bugs and crashes are fixed. otherwise it would be unfair to give a penalty to those who DC'ed due to game crashing or bad internet etc
Ahh that makes sense I thought for a moment they were just testing a no DC penalty, thanks
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2333477#Comment_2333477
Lithe/Sprint Burst/Balanced Landing/Smash hit can't be used to dodge:
- An electric shock from Doctor
- A shred from Demo
- A blight rush
- An oni smash
- A basic attack
- A hatchet
- TRAPPER'S TRAPS
- A hag's instant phantasm hit.
- A bottle from clown
- A snare from Freddy
- Plague's Vomit
- Feral Frenzy
- Pyramid Head's attack
- Deathslinger's harpoon
- Victor's pounce
- Trickster's Knifes
- Nemesis's Tentacle
- A nurse blink.
Do you get my point? On top dead hard giving you distance like the other exhaustion perks, it essentially gives you a second chance
- Nurse blink - Dead hard is the most infuriating perk for a nurse as it will cost her the game in a majority of cases.
- Trapper's Traps - You can dead hard over traps....Imagine you get trapped in shock, but all entrances are locked. Just dead hard over a trap bro....
These are only a couple of examples
On top of all this, dead hard can be used to dead hard around corners to essentially FORCE a slide around an object to reach a pallet or something similar. I know how to abuse it to an extreme as a survivor since I main David and one of the perks that never leaves my side in 99% of the builds is Dead Hard...
you can also dead hard through a killer that's picking up a survivor that's facing the other way to get there faster for a flashlight save.
You can also dead hard into a killer that's picking up a survivor at a pallet, pretty much last frame, avoid their swing and drop the pallet & save the person they're carrying... This is very rare but I've pulled it off.
Eh actually I think Sprint burst and lithe/balanced can dodge many of those but not without setup , I see ur point but I still can't say I hate desdhard
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@Roadrunner said:
Hopefully never
Why not? There needs to be a penalty for ruining the game for the other players...
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@ShinobuSK said:
People use to complain about the strongest perks and killers in the game.
Its natural, isn't it? (old DS, Spirit)
Yeah I suppose, if they nerf everything people would complain about something, if every killer go buffed to be extremely balanced people would complain that there to weak even if there strong but not as strong as some , ect.
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@Pilot said:
Well, let me give you an example of my last night games:
- I come close to a survivor. I swing to down them. They Dead Hard. He reaches a pallet. Now the chase got exteneded to 10 seconds up to a 1-2 minute, perhaps even longer...
I can sorta see it but my gut sinks when a surv gets a lithe play and makes me either lose chase or extendes it even longer than deadhard would ever
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@Ruma said:
I dont have anything against DH, only thing i hate about it is dead harding over bear traps.
I don't have a problem with it usually and I agree it shouldn't be able to deadhard over traps, but other than that id rather fave any other exhaustion perk other than mabye headon
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@thrawn3054 said:
Do you actually care about escaping? Outside of a daily, a challenge, or an adept does it actually matter to you? Personally I couldn't care less. All I want is a fun game with good points. After that escaping is irrelevant to me. Am I alone in this?
I only escape about ten percent of my games on average ad long as I'm not tunneled or camped I'm fine , I'd rather my teammates escape than me
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@the_new said:
I think you were going to depip for genrushing anyway
genrsuhing isn't really that good for going up ranks
not again
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@TheBus4K said:
https://forum.deadbydaylight.com/en/discussion/comment/2330737#Comment_2330737
So do you find it fun to go against Victor who is based on camping and slugging?
They put hag in there fun killers so that's a yes I assume
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I actually agree, lethal isn't that good , especially on below average killers, it only shines on nurse or maybe micheal
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@Dino7281 said:
Franklins is better against med-kits and flashlights now, but useless against keys.
Keys should have some animation at least, so survivors can't just jump there while being chased.
And if you would need charges would help a lot. Both with franklins and also op key addons.
i agree that franklins is a buff, can litterly make it so a medkit is made useless on hit, but unfortunaly keys hopefully with the change it will be fine
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2330855#Comment_2330855
he cant even slow down survivors due to a bug
So technically now he's F tier
uh, his the bug people are having must only affect console, hes working fine for me on pc
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@Lord_Tony said:
I'm trying to que as killer it has been over 5 minutes, nothing.
So then I que as survivor it takes literally 2 seconds.
it's so long I'm just watching a movie while I wait.
i get matches in less than 20 seconds usually as killer, survivor is longer for me
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2330761#Comment_2330761
"clown does fine"
he's still D tier after rework
uh no, clown is totally underated, he ends chases extremely quickly and when he throws a bottle its either, throw the paller or get hit, hes the easiest killer to play for me atleast
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2330811#Comment_2330811
Then don't try to refute my arguments with a broken killer. Because most killers are not lucky like Huntress. I already listed them but for you let me list again: Ghostface, Trapper, Myers, Pig, Clown etc
huh, i never refuted that those specific killers needed map pressure, im just saying it alright if some killer dont have it, that not ALL killers need it
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2330761#Comment_2330761
Because Huntress has broken hits. If they fix this, i wanna see Huntress players.
And this broken hitboxes is reason of i hate Huntress.
i think you have to understand something tho, if huntress hitboxes were lets say as exact as slinger or trickster she would be terrible in my opinion
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2330761#Comment_2330761
Like Deathslinger, then?
eh idk, most times i go against deathslingers they do fine, i dont play him much so i cant give a good opinion on him.
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yeah that allways ruined the map for me a little (other then the maze that it is) it looks amazing inside but looking past the gates looks gross as heck
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@Northener1907 said:
If they already have (Nurse, Blight, Wraith, Freddy, Spirit etc.) it is fine. But most killers have not this. Nemesis, Trickster, Trapper, Myers, Ghostface etc.
Maps are so big, generators are so fast and on high ranks survivors are smart and good. Map mobility will help them little. And i do not think this will break balance because except Spirit and maybe Nurse, other map mobility killers are just fine and have fair counterplays.
This map mobility will use only if they are not in chase. If chase start, they will run with their normal speed. And cost for this map mobility, remove bloodlust from game.
So change my mind.
huntress dosent have map mobility and she does fine, clown does fine now (if you choose to actually use the yellow bottles, most dont) i think it would be fine if some killer dont have great gen pressure/map mobility but are stronger in other areas to compisate
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@Rizzo said:
For verbal abuse you are just required to report in-game, if you want to send additional evidence, you have to open a ticket on the Support website (https://support.deadbydaylight.com/hc/en-us/requests/new) selecting Additional Player Report Information.
thank you
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@Verconissp said:
Don't use victor when you kill the last survivor,
thats so dumb, okay
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@theplaggg said:
I recently got back into playin the Twins after getting their crown.
Im wondering if Victor actually does something to a Survivor after jumping on them or is he just a backpack? So many players just run around with him like he isn't even there.
If he does nothing, there should be some ki d of status effect added.
i honeslty think he should give them a little boiled over effect so kidnapping has its downsides
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odd bulbs are in my nightmares, along with green maps
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yes thats litterly the only reason i wouldnt use them, i dont want to wear hillbillies ugly torso piece just for a crown, or miss out on my favorite zarina or claudette hair for a crown
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@Northener1907 said:
Title. You are weak againts which killer?
I will say "Pig" for myself. This lady is always tunnelling me. Most of times she is killing me. Sometimes she rewarding me with 2 traps because i cleared first one fastly. And i am seeing so much of them. She never let me touch her nose. Pig is clearly hates me.
Clown, be underestimate him , if he gets you at a loop you either have to throw the pallet right away or get hit... He's the one killer I don't understand how to counter and I haven't won against one in a good six months
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2327885#Comment_2327885
I dunno. I have seen a few Trickster mains who seem to do fine or even consistently dominate at red ranks, which tells me the problem is most people suck with him but he's not generally bad.
Yeah I've seen trickster mains who do better than some huntress mains , there fun and annoying to go against
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Oni just punches that boi, so I like that one
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2326037#Comment_2326037
Right. The only way these work is if Victor is able to attack when you're not controlling him. That's why I'm wondering if they're thinking of giving Victor some AI capability. Or even both, where whichever twin you aren't controlling becomes a bot.
Idk I would really hate that honestly, I love them how they are I dont want a computer doing all the work for me
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@papichulo said:
I just noticed this. However, the only add-ons I play are forest stew and Madeline's scarf. I am also a twins main and my kill ratio is very high. I dont seem to be bothered by this because all in all people dont understand twins and how they work only because she's are very rare killer. But, I do see your point.
Wooden sword is probably his best addon
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@MeltingPenguins said:
Noted. Also: do both get a crown or only charlotte?
I hope he gets a crown, he is king after all
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2324754#Comment_2324754
as a killer main im very glad no one uses lucky break that perk is awful to go against.
Idk, I think why people don't run it is because, at high rank why would ever want to lose chase?
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honestly i know its technically good, but nobody is gonna run it, like how people were freaking about lucky break or counterforce, there good but nobody will run em
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idk i feel like she should have half a second or so before she can attack or atleast give some telling if shes phasing like a shadow on the ground or the old bug
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@Brayton said:
I just played a match with the twins i did interact withe the crwon in game but when the match was over i didn't uinlock the crown. As far as i know is twins a non-lisenced killer in dbd or am i wrong?
i swear if i dont see victor with a tiny little crown like the king he is...
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@ShinobuSK said:
That is some nasty bug, better report it and attach gameplay video with it
unfortuantly i didnt get to record it, its only happened this one time, i do have a record software now just incase it happens again, i didnt want to name the demogorgan for his testimony but if im allowed i can get his name
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2315556#Comment_2315556
and last time we asked for add-ons to be changed with billy he got a heat mechanic instead
So let's not suggest any add-on changes for wraith
Let's give wraith an over -burn mechanic
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idk i think making it a 3v1 by tunneling someone out of the game at the start i think teaches bad habits ur not gonna learn if you dont take the pressure of beaing a new killer, tho tunneling mid to later game when you need is perfectly fine in my book and i do it all the time, tho wacking on the hook is just a rude gesture unless they were doin something toxic back
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Nah he's fine as he is, he aintt need buffs anymore, tho some of his addons need changing
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I don't remember survivors ever leaving blood while hiding in lockers, they shouldn't anyways even if they did before
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Plague and twins
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he doesn't need a nerf.
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Sheva skin for jill
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@Northener1907 said:
First Nemesis is not weak. He is strong but he has some stupid weaknesses.
- Speed boost for infect hit. This has to go!
- Zombies are stupid, fix your AI. Or remove them and give map mobility to Nemesis.
- Red add-ons ridicilous, rework them. Both of them useless.
- You can not hit behind car or some objects or walls, fix him hitboxes.
- Range is so small. Tier 1 (5m), Tier 2 (6m), Tier 3 (7m). That will be enough.
I don't think his power is meant to go over taller walls like or cars like pyramid head