IlliterateGenocide
IlliterateGenocide
About
- Username
- IlliterateGenocide
- Joined
- Visits
- 7,934
- Last Active
Comments
-
@nursewannabe said:
Couldn't you choose at least a decent manga and not that jumble of random powerups, incoherent plot line and terrible characters?
https://i.kym-cdn.com/photos/images/original/001/535/188/5bb.png
dbz and one piece are the same
-
@CoalTower said:
This would be an alternate universe Gin Ichimaru, who succeeded in killing Aizen, but Rangiku died in the crossfire. Gin essentially goes insane and slaughters a large portion of the Gotei 13. However, he ends up getting mortally wounded and left to die by two unnamed captains. Then the Entity takes him.
Weapon: Shinso
Power: Kamishini no Yari
Your sword can extend to up to 32 meters in a straight line at the speed of Hillbillies chainsaw by holding down M2. While doing this, you may not move. You can retract the blade at any time by pressing the second ability button. This will instantly retract the blade. Your POV will switch from Gin's to the swords as you extend the blade. A survivor struck by Kamishini no Yari has a health state removed, and has a 5% movement speed debuff for 8 seconds, to compensate for Gin not gaining any distance at all when he hits them. If a survivor is on death hook and has been hit with Kamishini no Yari at least 2 times, he can use a special Mori on them once they are downed. Doing this Mori will decrease Kamishini no Yari's range by 4 meters every time you perform it.
Kamishini no Yari has the same hitbox as a hatchet.
TR: 16 meters
Movement speed: 4.4
Power Mori: He stabs the survivor with an extended blade, and leaves in a small piece of it inside of the survivor. Than, the survivor instantly disappears. If you've seen what he can do with this you know why this will happen.
Regular Mori: He cuts the survivor into a thousand bloody pieces with his sword.
Pallet stun animation: Opens his eyes in a look of pure rage.
Pallet break animation: Hado 33
Window vault animation: Default
Just wanted to see your thoughts on this honestly.
i dont remember much from bleach, tho some of there villians are def killer type, its all up to art tbh if there is a way to make a anime/manga character in the style of dbd (a hard transition) then i think any anime is possible
-
@Bonquiqui414 said:
Elodie is the prettiest survivor
https://us.v-cdn.net/6030815/uploads/YU3VH41S6UPZ/af67d627-e19e-4035-abbe-165e04d6d930.jpeg
nah im gonna go with zarina, tho claudette is pretty in the trailer , hope they change the remodel to match the trailer and not the design that looks like she needs jaw surgery
-
@DwarvenTavern said:
on demand recall, Charlotte waking up faster, seriously... why was this decision implemented? That's not a good thing. She can't even continue the chase after he latches onto someone
Reduce Victor's cooldown back to 3 seconds
And add some safety measures as well so survivors don't get butchered.
When Victor is killed by a survivor it takes 15 or 20 seconds for him to respond compared to Charlotte's quick resummon on recall or if he dies in the environment, or it lasted too long
i think his rebirth should be on how far the survivor is, if there farther when they crush them a shorter time, and longer if there right next to char
-
@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2260892#Comment_2260892
Ah, my bad. I don't think crouching stops that. It's like crouching against Legion who is frenzying. I could be wrong, though. I need to test it.
It does, or atleast it supposed to, camping twins has more counter than hag, in my opinion
-
@Blightboy said:
1-Revert the cooldown after downing a survivor with a pounce to 3 seconds from 5.
2-Victor is instanly killed if a survivor is hooked within 16 meters of him
3-Increase the cooldown after Victor is destroyed o 12 seconds,up from 6.
4- Allow Charlotte to recal Victor if he is at least 64 meters away from her.
I feel like they should do the same with haha trapd
-
@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2260742#Comment_2260742
If he's touching you, he will not jump over you.
Talking about his instinct
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2260210#Comment_2260210
... Quite possibly because it's nowhere near the same. Hag traps are avoidable, just crouch.
Victor is avoidable, just crouch...
-
@Rivyn said:
Revert Victor's last nerf. Give Charlotte something when Victor is in play. As said, additional movement speed would be nice. With zombie ai coming to the game, I'd actually give pathing to Charlotte, so she would follow a set distance behind Victor. That way, she's always nearby when something happens, instead of half a map away.
No, that would ruin the whole two places in on thing, one should stay still when the other is awake
-
@Akito said:
make camping with victor impossible
all addons that buffs victor should do sth completely different, he shouldnt be faster or have less cooldown.
It already as impossible as it could get , everybody complaining about how twins "camp" when they have to be an huge distance away but nobody complains about hag able to do it right in front of the hook
-
@[Deleted User] said:
Dodge their lobby then?
yeah i was abou to say, or atleast change up ur build a bit
-
@ManWithALemon said:
So, as you know, Twins was changed in the latest mid-chapter patch. Victor's stun after a down was increased to 5 seconds, Charlotte has more camera control during a wake-up, et cetera. But there are three changes that were made to the Twins this patch that the patch notes DID NOT mention in any way. I scoured the patch notes, reviewed recordings of playing and testing Twins from before the release, and just generally did my homework. There were two nerfs and a buff applied to Twins in the 4.7.0 mid-chapter that don't show up ANYWHERE in the patch notes.
- Charlotte now loses collision after being dormant for 30 seconds. This means that if Charlotte stays asleep for 30 seconds or more, Survivors can walk through her and she loses her ability to bodyblock. This was an entire paragraph of coding that was added and simply not mentioned.
- Victor's pounces now consume Play With Your Food tokens. Before this patch, Twins had extremely good synergy with Play With Your Food because Victor wasn't technically considered a "Killer" by the game's coding, meaning you could both switch to Victor while chasing the obsession to gain PWYF tokens, and pounce on Survivors without using them up. This might not seem like a big nerf, but the synergy Twins had with PWYF before the patch was seriously insane. A Charlotte with 3 PWYF and 8 STBFL tokens was one of the scariest things you could make from the Twins. I would even argue that PWYF was Twins' best Perk. But this synergy was removed when they made Victor's pounces use up tokens in the midchapter, a change that isn't listed anywhere in either the Twins changes or bug fixes sections.
- Charlotte now remains stealthy for 1.5 seconds after waking up. Before the patch, when you switched back to Charlotte, her red stain and Terror Radius would come back as soon as you were playing as her. Now, they remain suppressed for about 1.5 seconds after waking up, which is about half of the wake-up animation.
Even though one of these changes was a nice buff to Charlotte, I'm still very disappointed in BHVR for making these three rather substantial changes to the Twins and not mentioning them in any way. Either it was unintentional and they were negligent, or it was on purpose and they were attempting to sweep these changes under the rug, for whatever reason. Personally, I am led to believe the latter because of the PWYF change, since the fact that Victor not being considered a Killer coding-wise and not being able to make use out of many different Perks are still in the game, making the PWYF change feel less like a bug fix and more like a deliberate attempt at a shadownerf, causing me to believe the other two changes are in a similar vein.
Even if this isn't a lack of transparency like I suspect it is, that means it is negligence, which isn't much better. There are three very substantial changes that probably all required entirely new coding blocks, and they were just completely forgotten in the patch notes. There's nothing good to say about BHVR here.
New change or release and latch animations for Victor make me nauseous
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2255360#Comment_2255360
I'm pretty sure she is the only Latino survivor in the game at the moment. I would like a male Latino survivor.
Thank you for liking the concept. What about the perks do you think need tweaking?
i cant say for sure mostly on the killer stun one, it will be def complained about
-
@BillTGYT said:
Currently, I’m considering between buying Freddy or Michael, besides from my question above, anybody got any idea to which killer I should get?
unpopular opinion , but twins
-
@miketheratguy said:
Why not? There are a lot of opportunities for cool, unique maps. I think that map diversity is one of this game's biggest strengths and I'd like to see more of it.
- Tropical resort
- Shopping mall (Dawn of the Dead)
- Cemetery (This should be obvious)
- Creepy mansion / estate
- Abandoned mine
- Derelict railyard (train cars)
- Construction lot
- Deep woods (not just some trees here and there, I mean DEEP woods. Canopy, etc.)
- Summer camp
- Apartment complex
- Hotel
- Lakeside
- Empty city streets (28 Days Later, I Am Legend, A Quiet Place)
- Morgue
- Underground tunnels (Session 9)
- Hedge maze
- Park / playground
I still think if we get another stranger things map, we would NEED starcourt mall
-
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2255360#Comment_2255360
I'm pretty sure she is the only Latino survivor in the game at the moment. I would like a male Latino survivor.
Thank you for liking the concept. What about the perks do you think need tweaking?
Yes I agree, tho it an unpopular opinion, I think they NEED like Need need to add more MALES of color, last lad we got was Adam, tho I love Elodie , Narnia, Yui ect I still don't think we have enough men... Tho Yui I actually enjoy as a character I hope they make the guys lore up to par
-
I love the concept, the perks could use tweaking but I think generally the concept is good, that I thought Jane was Latino? Mabye not, I don't know the specifics!
-
@ReviloDBD said:
Bump.. No one thought this was an exciting idea? :(
I was so thrilled when I came up with it lol. Had to come to the forums immediately!
Awesome idea
-
@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2254706#Comment_2254706
The catch to this is that a totem is required to use this. Self-Care just requires that you be injured.
It also requires that you have 100 extra time heal,or more with mangled
-
@QwQw said:
It should be base-kit.
No , not basekit a slider, shadowborn makes me nauseous
-
Ok so the updated , version looks good, then you watch the in-game video they have linked, she looks like a man
-
@ManWithALemon said:
It's not even the worst part, in my opinion.
MY worst part is the stun on downing someone. They were so lazy that they didn't even adjust the animation to fit the new stun time, so it's 2 seconds of running around like you're not stunned when you are. Even for Twins, that's just half-complete.
i can deal with that even tho it was an unecessary nerf that NEEDS to be reversed, but i physically feel sick when releasing victor or latching on a survivor
-
Ill try to record my next game to show how bad it is
-
@danielmaster87 said:
Spine Chill is better.
Bur how so, it just tells you when the killer is looking in ur direction while alert shows there aria for 5 seconds everytime
-
@glitchboi said:
It's an excellent tracking perk but it's probably because people are used to using other perks.
Like I legit see people use dark sense more
-
@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2249767#Comment_2249767
Sandbagging won't be a problem, Spamming voice lines won't work, And for the language stuff I thought it could be similar to overwatch
The characters sometimes talk in their own language and on the left a chat system is there and it translates what the characters says
Honestly to me it's more of , it will ruin the emersion of the game for me, like identity v does
-
@ItzZane_ said:
Add voice lines, Like you can say: "Generator Over Here" Or "Heal Me" And it has a cooldown of 10 secs So no spamming :D, It's not a chat system tho
You can only say:
Generator Over Here/There
Come On
Go Over There
Save (Insert survivor name)
Totem Over Here/There
Chest Over Here/There
Heal Me
Yes
No
The Beast Is Coming
Hide!
(Btw all survivors have different voice actors obviously And the survivors always whisper, The killer can still hear them if they have ears lol)
no I actually don't think a ping or voice will be good at all, not only would it be annoying, it could be used to sandbag like. and also how do the survivor say this, many of them probs dont even speak another language then there own
-
:0
-
I wonder if there will ever be a killer perk that let's u tell scratch marks apart, or like a survivor perk for ur teammates, different colored scratchmarks
-
@SunderMun said:
No. They need a full rework including a massive nerf to Victor but a buff to Charlotte herself; right now, they're obscenely oppressive with no counterplay to Victor. (No, grouping up is not counterplay) The issue is that he's fast and has a gigantic hitbox, so it's so hard to miss with him and he gets around the map incredibly easily.
But if he's just straight nerfed, the killer will be terrible. I've always felt like Charlotte should have her own power separate to Victor in exchange for massively weakening the effects of Victor. Idk what they could do with her, but the entire power being Victor feels boring to me and will always be problematic.
grouping up is a counter and victor is not so easy to aim and i bealive his hitbox is only big up and down not side to side, and you can every right to dodge like you do with demo,.. charollete needs a buff she dosent do much right now
-
@Northener1907 said:
If Scooby Doo skins come to game, which character will take which skin? What is your opinion?
My opinion:
Daphne - Kate Denson
Fred - Felix Richter
Velma - Feng Min
Shaggy - Dwight Fairfield
Nah Dwight in a Scooby outfit , ace as shaggy
-
@Studio_Killaz said:
https://www.youtube.com/watch?v=Ia3CobmdtC0
I cannot reveal ghostface ever, any match, any addons, any map
i think hes generally bugged , i was playing ghostface and i just stood there in the open and none of the survivors reveled me and i got a down...
-
I run I'm all ears on almost all my killers, except twins, i have trouble with keeping line of sight, and it helps me with midgame's
-
Idk there allready strong enough if anything there should be add-ons to add even 1 or 2
-
@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2222553#Comment_2222553
Client sided only. If you live in a country where it's not prohibited. Let us pay for the client side gore. We want bloodshed!
yeah i agree but i think even if it was client side it could still be banned but who knows, would also love the option to have different moris
-
spirit has really no counter, with rain what he loses that it takes a whole to unlock, you can be seen while clocked, and his bell tells you when hes uncloaking, with spirit you have none of those
-
they dont even have to be good, just decent
-
@TruffleTurtle said:
However, if they nerf his camping they should buff other parts of their kit that can be lackluster to insentivise people to not. Such as maybe reverting the latest nerf. Or maybe being able do something extra with Charlotte
yeah also the problem i see is , do most twins even camp??? i rarely see a twins and when i do they allmost never camp
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2233774#Comment_2233774
Not really, you get to decide the exact moment you use it at all tiers, tier 3 simply lasts longer if the killer doesn't decide to kick the gen the second he gets over to it.
to me id rather use it when a killer gets to me at a gen, cause most killers at that high of gen progression usually choose to kick it, and with less time on a gen i can get it back faster if it happens not to be used
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2233749#Comment_2233749
How? The trap deactivates as soon as it is kicked. At tier 1, if the killer knows you've trapped it, they don't have to wait as long for the trap to deactivate itself.
well at tier 1 you have more leeway on when u want to use it
-
@HaunterofShadows said:
https://us.v-cdn.net/6030815/uploads/LJFE9AJX4WFT/image.png
Right. So what I'm getting from this is bring every perk that damages generators for us. Got it
its another perk that's better at tier 1...
-
@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/2233648#Comment_2233648
I still don't think it would be nerf, but sure. I dont want to rework it because its ANNOYING, I believe, that even tho camping is viable strategy, it should come at cost of losing map pressure. That's what I don't like, twin player can soft-camp AND pressure any part of map at the same time. So point of my idea is to change that, while not making them necessarily weaker and I believe, with my post above, I explained why in my opinion they wouldn't actually get weaker. If this change was implemented, we could ever roll back some of the earlier nerfs. You know, this change could be just the beginning of, so-called, twins rework.
Is it shocking to you, that people in this part of the forum suggest ideas for such changes? Isn't that what this forum is about? Find what's annoying / unbalanced in game, think about idea on how to change it, post the idea and discuss it with other members. I'm providing my point on the change, yet all i hear from you is "they will be too weak". No further explanation. Can you please elaborate, why they would be weaker necessary?
You know, after all it's just a game. IT SHOULD be enjoyable and not annoying. But maybe i just have wrong take on that.
it would def be a nerf, one of the main uses of there power is to be at multiple points at a time in the map, you seem to complain a lot about there camping but hag is worse! there power is used to cut people off, they cant do that if there just walk towards each other and dont even attack other survivors
-
@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/2233538#Comment_2233538
You know you can leave Charlotte on top of basement stairs when survivor is hooked in the basement? That's huge distance?
Also if Charlotte follows Victor, it gives them advantage:
- If you attacked healthy survivor with Victor, Charlotte can initiate chase almost RIGHT AWAY.
- If you downed injured survivor, Charlotte can pick them up almost RIGHT AWAY, giving survivors less time to heal downed survivor.
I really don't think it makes them weaker, it just removes camping potential. We could even make Charlotte break pallets if they are in her way and swing on survivors in the way.
Now, what happens if player switches to Victor AND brings Charlotte (following Victor) back to hook? It's no different from bubba facecamping. Costs map pressure.
so you just want to nerf a killer because you find them annoying?
-
I just want some re7 rep either Zoe or one of the bakers as legendaries
-
@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/2231852#Comment_2231852
Yup, I would love to see the part of them that is annoying to play against get reworked. Could be paired with some buffs, because why not. If you all say they would be too weak after such a change.
https://forum.deadbydaylight.com/en/discussion/comment/2231889#Comment_2231889
How come? Is it fun to get tunneled right off the hook, while other survivors can't work on gens too well, because victor is applying pressure to them?
You know that they have to be a huge distance from the hook right?
-
@Kumakx said:
So what's one of the biggest problem with twins? The ability to camp. It was problem since beginning and was nerfed a few times.
How can we solve that? You introduced AI to the game as nemesis zombies. What if, when twins swap, the inactive twin starts SLOWLY moving towards active twin. Or maybe it would only be Charlotte going after victor.
From the lore we learn:
A pair of conjoined twins, Charlotte and Victor Deshayes formed an emotional bond like none other. [...]
And further on:
[...] Victor spasmed and flailed from her chest, a cloud of fog encompassing him. Before she could react, he spilled from her in a bloody puddle, landing on the snow and running.
Pulling herself from the edge of death, she gave chase. Calling his name, she ran through the forest until her legs could hardly carry her, until finally, within her view, was Victor, sitting at the edge of a thick fog.
It would really fit lore-wise and would fix the twins gameplay a bit. Specially the part, where they leave Charlotte on top of the basement and swap as soon as survivor is unhooked.
No I'd rather have them stay still...
-
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2230034#Comment_2230034
I see why people say moreau would work as a skin for blight... but who actually wants a moreau skin? at all?
Moreau is the only character I actually felt bad for in the game..
-
@ill_Boston_lli said:
PLEASE!!!!
Wait the ptb goes down even before the chapters reveal, didn't realize this....
-
@whycantIwin said:
I've been playing trickster a LOT since his buffs as a rank 1 and it happens a lot in post chat I get comments saying I am a good trickster, which must means it's pretty rare to play against a effective trickster.
So my question, how many good Tricksters have you seen in the red ranks? or in general, how many times did you lost hardly against a trickster?
About 1/3 trickster I've seen is really good, the rest... Not so much
-
Jill: Sheva, ada, Ashley, Claire, mia, Zoe, Moira, sherry (adult), Chambers
Leon: Chris, Barry, H.U.N.K, Billy, Carlos, Ethan, Luis, piers, Steve Burnside, Tofu
Mr.X (oni)
Plague (dimi)
Blight (Moreau)
Twins( Beneviento)
Trapper (Heisenberg)
