Hoodied
Hoodied
About
- Username
- Hoodied
- Joined
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Comments
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Don't forget!
You can walk around trapper's traps sometimes too so even on haddonfield he isn't good
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Allow me to explain the issue with dead hard
I consider this the "identity problem" perk as its hard to tell what it is intended for, is it for dodging or for extending a loop?
If it is for dodging, its not a good perk whatsoever as you can bait it out by tapping your power or just walking up to them
If it is for extending a loop is the issue, compared to all the exhaustion perks in dbd, this is the only one that provides i-frames, allowing you to entirely dodge a whole hit during the time the survivor holds the i-frames, meaning if it is used to get to a vault or get to a pallet, almost every killer has no say in if they are allowed to or not
Killers where they have to no matter what M1 you to down you have to go through dealing with dead hard extending the loop
Killers where they do have a power but mainly use their basic attack have to sometimes deal with dead hard
However only a few killers really can ignore deal hard, and those are the ranged killers and high speed killers (Huntress, Wraith, sometimes pyramid head, and nurse)
The reason why Dead Hard is sometimes considered the best exhaustion perk in dbd when compared to Sprint Burst or Lithe is...well...you can't get hit during it. Every killer can hit you during lithe or sprint burst and either down you or injure you, dead hard you simply can't do the same for in regards to all killers.
This is also why I complain alot about how Dead Hard is a middle finger to trapper
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I just want something referencing good ol' romero
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imo, Michael should be way lower, but I do respect your opinion
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Sorry, I accidentally went into the locker and it trapped me inside, can you pick it up for me?
I tried asking the entity for help but all she said was that she needed my lunch money to do it
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Nemesis's zombies are super buggy, and nerfing them will just make nemesis really weak as his zombies are already good at not doing their job, but removing the aura reading for nemesis will just make the zombies useless and nemesis won't be able to babysit the ai anymore
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Due to optimization problems and how console is set at ultra permanently because we don't have a quality setting for some reason
We will all look like this in that setting
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This is all I see in the final frame
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Its a model placeholder, for some reason the recent Neon Nights skin for Susie has Julie's face, this is the same way
EDIT: Not a bug, I just quickly said bug as I needed to do something
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2453515#Comment_2453515
I don't get why people are so opposed to the advocation of a version of NOED that encourages the killer to perform well and engage with the survivors... like pretty much all of the other Hexes do. Like No Way Out does.
Its because the perk is countered by cleansing 5 totems, the perk works like a trump card basically
The whole game the killer only has 3 perks until the endgame, and if the killer reaches endgame and all 5 totems are gone the killer won't have another perk the whole game, No Way Out is different due to it not really being a hex perk, but to sum it up
NOED is balanced around being a trump card, however this perk can be cancelled out immediately without it being put into use.
The reason why I defend it the way I do is because I really want people to learn how good the totem perks really are, as they help deal with hexes and NOED of course.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2453489#Comment_2453489
Not the point of my argument, Hoodied. It's the fact that the Wraith literally did nothing and got use out of NOED.
Besides it would be fairly reasonable to assume the killer is just AFK and players would try to get to the next match they can actually play ASAP.
This would mean to start playing it safe, anyways with No Way Out it won't be such a big issue if he never got a hook ever as by default the timer is super short anyways, if he got hooks and randomly AFK'd this would mean he is going to do an endgame build
Always play it safe, thats my word in this
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"If a Wraith can just run Bitter Murmur, No Way Out, and NOED and sit in the corner the entire game until the gens are done, then just go around and one-shot slug the team to death, NOED may be a problem."
If he does this literally go and break all the totems, and if NOED is this problematic try using the abundance of totem perks we have
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Not a good idea, this is why I try to start totem busting at around 3 gens remaining
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Dark? no
Looks like Snoop Dogg's house? Yes
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@xenotimebong said:
They promised an “optimisation PASS” to help console players in December 2018 and performance has remained dogshit on consoles to this day, so I wouldn’t hold your breath.
Man I remember how excited I was for that
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@C3Tooth said:
My rule:
https://us.v-cdn.net/6030815/uploads/X0BYAL1OLY0N/image-282-29.png
Killer: everyone enjoys the game.
Holy ######### this art is so cute that I might have to start playing spirit constantly just to do this
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What?
I just see Mookel Myers getting a kill
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2451326#Comment_2451326
Apologies for being so harsh in my tone before. PH has two major blockers to ever being 'fun'. One) When his cage is nearby/he can see it PH becomes too good at camping. This means that if you deal with this problem by making his cage go far far away or be hidden to PH he basically has no map pressure. So you, as a power designer, have two terrible choices. One is to make him amazing at camping/tunneling. Two is to make it a free unhook for survs early game. The same binary good or bad choice exists for POTD as well. A extremely short range burst that can go through walls with large cds and movespeed penalties and travels in a wave pattern. There is no simple numbers change you can do here that doesn't feel awful for either the survivors in chase or the killer in chase. He needs drastic changes in terms of design if you want to accomplish your goal. At least in my opinion. His power design is too binary to ever be in a 'good' place for both sides to enjoy.
Thats why I am gonna start thinking of a way to rework him out of that entirely now, cause now I am fully aware that he is built in a way that you can’t truly fix his problems, meaning it will take me a really long time to truly make every killer in dbd strong and fun to face and play. Luckily errors are good ways for me to learn how to get better at designing so I should be able to find a way to make Pyramid Head feel like Pyramid head, while still being fun to play and make him fun to face. Also its fine
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@Carth said:
So a 'I want PH nerfed into the ground, but if I phrase it as a rework maybe nobody will notice' thread?
To realistically address some of your changes.
"POWER ADJUSTMENTS
Torment will always be removed on when entering the second phase on hook
-This encourages Pyramid Head to eventually cage survivors instead of storing Torment the whole game"
A massive nerf to his mori because....why? The reason no PH uses the cage is because the cage is -BAD- at any point outside of a mid-late game scenario because odds are, if you are playing against good survivors the opposite area of the map from you will probably have survivors working on gens....and where does the cage send the survivor to? Oh yeah, the opposite corner of the map, basically negating any pressure you would have if you choose to use it.
"Cages will now give survivors the mangled status effect until healed
-This also encourages the usage of Cages"
This is.....bad. This and oblivious are bad status effects. Nobody uses these addons and nobody uses the perks that apply those things. Never have I ever, in my hundreds of hours of playing this game thought to myself "dangit if I hadn't been running meta addons and perks but instead had predator I would have won the game! DANGIT!".
"When initially being tormented for the first time, you will be unable to sprint until you are outside of the trail’s range
- Pinhead's chains gave me an idea, when being tormented for the first time you cannot run through his trails, the second time you are tormented will not apply this effect, this prevents pyramid head ruling every single chase. If you are tormented it will also not occur"
So walk into a trail ASAP when you aren't being chased and then walk out of it and this does...what exactly?
And now we get into the real meat of what you are trying to do
"Trail time limit is unaffected, however when using your ranged attack the red meter will go down to 50%, when it’s back to 100%. If the meter is below 50% it will use up the remainder but you will have less range and the recovery is much longer. This prevents situations where pyramid head can just spam his ability without punishment. The recovery of his ranged attack begins after he leaves the recovery of using POTD. It takes 7 seconds to recover from 50% to 100%.
-Pyramid Head has a mechanic that is a problem, his POTD attack feels almost like he is unpunished for spamming it besides the cooldown and it damaging a mechanic that helps mainly with info, this is why I decided to do this, now trails can be used separately from POTD, and POTD punishes people who spam it. This will only affect Pyramid Head players who spam it, making them have to choose when it is a good time to use the attack"
So a huge nerf to his POTD because you are yet another survivor who does not like his M1/M2 style of hitting at vaults/pallets. Here's the thing though, his power is 100% garbage outside of that. Why don't you ever see a PH just shoot out a beam randomly at max range or freely chasing a surv?? Oh yeah, because it's BAD when you aren't locked into a single point. This is a massive, massive nerf to PH with zero meaningful buffs given back. The core of your rework is basically neuter POTD and delete his mini-mori and give him...idk...stuff back so people don't think this is just a blanket nerf to his kit.
Ah so I will need to get back into tweaking his kit alot more then, goal here was to try and make him more fun to face while not making him too weak, I did have a feeling that I did over do a few changes so I’ll need to go back into working on it, I was thinking about reverting a few things back when I was concepting but needed more people to tell me if it was more of a nerf or not, the goal yet again was not to straight up nerf him but to make him not a hated killer as he can create lose lose situations with his power, might need to find new ways to encourage cage usage and not neuter him
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@Mozzie said:
You have a pretty extensive post history so I have to ask... Have you ever interacted with a developer on these forums about anything regarding balance and they then implemented said balance into the game? I've seen a lot of people put a great deal of effort into reworking addon's, perks, item's & killer power but I haven't seen any evidence that the developers took their suggestions to heart and implemented it.
Do you know of any examples?
Sometimes they do, sometimes they don't
However I am doing this in hope of bhvr possibly seeing them
BHVR hasn't added anything I talked to them about before
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Thanks for the ideas everyone!
I know what to do towards his add-ons now, it will take some time to fully do this so don't expect the post today, but expect his add-ons to be about his trails, cages, and his ranged attack
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@bjorksnas said:
I think killer instinct addons showing auras would be more interesting then slightly longer killer instinct
All 4 purples
All 4 browns (just so he only has 2 of each addon and not 3 of each addon, no more slightly/moderatly/considerably to choose from only 2 of each addon would allow for more creative addons
Maybe his undetectable Iridecent to gain undetectable until he damages someone after sending a survivor to a cage idk
With this add-on pass, my goal is to have numbers shown for all of his add-ons
Makes it easier to know what it means than hoping considerably is good or not
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I hate every killer, but I hate Trickster the most
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Shirtless Blight
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Just like PT, the demo was lost
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Idk why they don’t do both pieces and outfits on discount
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Let me be immature in peace
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Isn’t that the point?
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Thats not a good excuse as if your brother was doing “illegal” things that means he knew what he was doing…also don’t discuss bans on forums, if you wanna revoke a ban (or Atleast try to but I don’t think it’ll work), submit a ticket to support.deadbydaylight.com
also @MandyTalk
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@PapaThiccDog said:
@Razorbeam Fictional or not a white girl shouldn't have cornrows.
This is like how my father doesn’t want me to have a ponytail because I am a dude, its a hair style, whats wrong with that
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2427554#Comment_2427554
What lerys desync?
In some of the rooms, the game will desync if you are inside too long, usually the sink tiles. This has been happening since midchapter has released
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It does, people do that because they would rather take the penalty then deal with Lerys Desync and the mere existence of RPD
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Its hair
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Hunk
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@GeneralV said:
My favorite Forum members?
Well, there are many, but a few names immediately come to mind:
@GoodBoyKaru , @TheGannMan , @DwarvenTavern , @DelsKibara , @Phasmamain , @QwQw , @glitchboi , @WishIcouldmain , @Huge_Bush , @Darkskies , @HaunterofShadows , @RiskyKara , @Boss and you @Hoodied.
And, of course, there are a few who are banned, and though they may never get this message, let it be known that I miss them: @TheClownIsKing , @MadLordJack and @Sluzzy.
Those members are the reason why I return to the Forums every day, regardless of my dissatisfaction with the game. I am extremely grateful for every discussion, every tag, every chance I have to speak with them.
Thank you for being a friend <3
https://forum.deadbydaylight.com/en/discussion/comment/2421710#Comment_2421710
Right back at ya, my friend <3
Thank you so much! I am honored to read this.
Wait clownisking is gone?! I’mma miss em
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@GoodBoyKaru said:
Me, obviously. I don't see anyone else bringing me cows
This thread could possibly increase your cow sights
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Hohoho i’m about to do a spectacular amount of trolling
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Something random? Well this one is a weird one
I like to dress up in torn clothing, I’d rather be cold than warm any day…probably why my friends and family say that I look homeless
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Imma get my bestiest kitties (I would post 1 of my other cat but I miss him)
The girl calico on top’s name is Rasha and the big boy is Charlie
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@NomiNomad said:
Only real gamers play DbD on the 3DS
Playing dbd on my nokia
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2419790#Comment_2419790
What map have you been playing? Dead Dawg probably is/has been the most balanced map in the entire game.
far from it, breakable walls that you have to break and breakable walls that you shouldn’t break exist, some of the loops are uttershit, and some killers can’t use their powers on the terrain
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Keep it that way, maps too damn small
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thats quite a stretch
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He is a timer killer yes, you eventually will go down but unlike old legion if you don’t have enough knives on you he becomes very poor in chase
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If we consider it from it being in order from when they release, its spelled isa
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Pyramid head’s cake is back they fixed pyramid head for me
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@Huge_Bush said:
If this is fake I will find you and I will make you suffer by doing unspeakable things to you with the use of a spatula, maple syrup and a bowling ball.
uh, i’m scared to trust me its real please
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/271830/we-won
Is that real 😂😂😂
Optimization can wait
But ass can't.
Yep its in the bug fixes for the new patch lmao
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literally just the Bill tome
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Thats a crow, and using actual grammar so far the teasers spell out Si, or iS








