Hoodied
Hoodied
About
- Username
- Hoodied
- Joined
- Visits
- 11,493
- Last Active
Comments
-
All Kill, killer is a mistake and should have never seen the light of day
-
@Jarol said:
https://us.v-cdn.net/6030815/uploads/ZBRDQH3BKDJM/descarga-281-29.jpg
https://us.v-cdn.net/6030815/uploads/XAZWMTAZB8AB/descarga-282-29.jpg
https://us.v-cdn.net/6030815/uploads/REVAHG91VLPJ/descarga-283-29.jpg
https://us.v-cdn.net/6030815/uploads/R5IJ80XUA6AR/descarga-284-29.jpg
https://us.v-cdn.net/6030815/uploads/67PPAHRKPT5V/descarga.jpg
My best achievement on a locker-infested map and the area below. Congratulations!!
Mine was on Azarov’s resting place, had 3 close calls
First one I mori’d the felix slightly off of hatch and kate was on top of it, managed to close it
Second one was that Kate apparently has Lucky break and Iron will and when I let her wiggle out I kinda lost her
Third one was that I didn’t double check gates and kate almost got out
-
Loading in as killer and seeing 1 no mither, its never expected
-
What site is down?
-
Look, I like ddlc too, with Sayori being my favorite as she has absolutely no idea whats going on half the time and I feel that cause I am stupid and never know whats going on to the point where you can consider it ‘cute’, but no
DDLC is a horror novel game with no real gameplay outside of picking options, lets just keep the doki doki where it belongs, inside of its novel
but if it is anime, don’t expect it to just be that anime, as scooby doo is considered anime due to its art style
-
To explain this, yes it is Susie but for some reason BHVR made it Julie
-
@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2404613#Comment_2404613
Not really, each games changes the formula to some extend.
FNAF was mainly centered around the door and lights, plus the thing with Foxy.
2 removed the doors and added the mask, also had greater emphasis on the lights and also added the music box
3 made it a single animatronic that you constantly have to search for and lure him away with noise, while dealing with ghost messing with your equipment.
4 was a full redesign being centered entirely on sound cues to know what to do, having to hear the breathing at the doors to close them or flashlights them if you dont hear it, and with Freadbear being even harder since you REALLY need to know each sound he makes to beat him.
SL was a bunch of different minigames and later added a proper FNAF classic style more with the custom night, which had a lot of different mechanics.
Pizza Simulator was also heavily different than the usual.
Anyway, the game does changes from each entry to the next one.
this actually just sounds like the game just made it more stressful to the player to play it instead of better….
anyways even if bhvr would try to put fnaf into the game it physically wouldn’t work as it does not convert over at all, dbd is a game about having a killer chase you around, fnaf is a stationary game where you have to defend yourself in a single space
And I swear if you try to use the concept for a fnaf chapter that someone made that whole concept was botched and was littered with bad game design, and using the “pyramid head” argument won’t work either as his abilities still use things featured in Silent Hill (Cage of Atonement is what 2 of the bosses are in)
-
@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2404585#Comment_2404585
I mean FNAF sure centers a lot on Jumpscares but that isnt all, theres also the atmosphere the franchise has, this is specially true for FNAF4, the whole paranoia feeling you get from the animatronics just staring at you from the cameras and trying to get closer to you when youre not looking.
Its literally the exact same thing over and over again with a different gimmick, how does it not get old?
-
I’d much rather something much more interesting than a robot with a corpse in it, no joke an internet series inspired by fnaf is better than fnaf solely because it used real horror instead of “scream at you”
Anyways the unique kick and break animations can also fit literally anyone else, silent hill creatures, creatures who are stronger when it comes to upper body strength, and so much more, they could also use a weapon to break it (kinda like spirit)
Fnaf may be suggested alot but most of the time people don’t usually agree with it as FNAF really isn’t considered horror as, and I cannot believe people are desensitized to this,
HORROR.ISN’T.ALL.JUMPSCARES
Silent Hill doesn’t use jumpscares, it uses unsettling imagery to leave the player uneasy for example, fnaf literally is just “dead body in robots that yell at you” and thinking about that sounds bad already, can we PLEASE just leave the idea of fnaf in dbd alone for a while cause everytime this topic is brought up, I basically have to extend my response to tell the person that its not a good idea
-
@meatisadelicacy said:
So, Sole Survivor? I'm pretty sure that that perk has literally never worked. It has never worked. Never. Not on day one, not now. It would be a useless perk even if it did work, but my point is, don't hold your breath. It's DBD we're talking about here.
god that perk, it doesn’t work still and it even had a major patch that stated it was fixed and it only fixed the perk not lighting up, it either doesn’t work or the gain is almost unnoticeable
-
Let them play how they wanna play
-
I hate them all EXCEPT billy
-
Had a couple of killers tunnel survivors out of the game immediately already
-
Look we are making it obvious that RCPD is massive and a maze, and has instances where you hear a survivor or gen but can’t get to them
-
Lightborn helps once in a match, franks helps the whole time
-
Could I get a link to the survey?
Cause oh boy imma be vocal about this
-
@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2371575#Comment_2371575
I don't use add-ons in my matches because they make me too reliant. Frankly all i see is a bunch of add-on addicts here.
Fun Fact: Pyramid Head's add-ons are all really bad
We want 2x BP cause we have to technically buy 400+ Perks due to how perks have 3 tiers
-
@CornHub said:
The cakes the community has earned over the event should be enough. IMO they should cancel the bloodhunt.
What...how in.....you don't want more blood points in a game where the grind is atrocious?
Am I reading this right?
-
@DwarvenTavern said:
https://us.v-cdn.net/6030815/uploads/ABH4CXUCBA6O/screenshot-20210716-152903-chrome.jpg
Hehehe, 1234 posts, haha, it's funny.
But, on to a serious note.
I'm actually surprised by how long I stuck and how many posts were made. You may not remember me, but I'm Majestic_Herman. I changed my name because I didn't like my old one anymore. Obviously I'm outshined by more popular people like GeneralV1, Boss, GoodBoyKaru5, ClownisKing, etc. So no one might not even remember me at all. But, that doesn't matter. It just feels nice seeing how long I've been around.
I never stayed in one spot for too long because I always felt extremely timid, I disliked talking to people normally, but I love Dead By Daylight so I figured I'd attempt at conversing in the forums. Yeah, I didn't do it for so long, I went on "vacation" from dbd and the forums for awhile... twice.
But, I came back and I just became more active in the community and I have a lot of fun talking to everyone. Hell, I got plastered twice and made two meme posts. One had a following and the other got me chewed out by... I think Orion? Because of how stupid it was. "Dead by Daylight in first person in VR" Oh my lord there were more people angry at me than there was who were interested lmfao! But, it was funny, I just hope they knew I was joking.
The other post was a meme post about me ranting at the Devs for nerfing the killer's butts and how we should fight back. That one did well. I was surprised. Especially when I had more big posters commenting on the post! That threw me off so much!
It feels weird, but I'm glad I'm in this community with everyone, I love chatting with people, get their takes on certain views, I especially love talking to GeneralV1 and their views and ideas on certain things. They seem like a lot of fun. Also ######### posting with some people is great.
Anyway, I'm starting to do a forum series as well, I doubt it will be anywhere near as popular as "I've watch so you don't have to" or "interviewing" or "how would you fix."
Well..
My little series would be called "Your dream cosmetic (insert number)" I made two of these posts already and I'm on a backlog at the moment. But, I take your ideas that you have and I draw them, then post them in artworks tagging the corresponding requestee. So, as a heads up, if you see the post, feel free and drop a request. I'm doing this because it would be absolutely fun to be more engaged with the community and so I can try to fight off my depression. I've tried doing art before, but some void just kept motivation. It's a long story.
https://us.v-cdn.net/6030815/uploads/XXIXSYVN2CF1/20210715-233505.jpg
This is a current Alpha I'm working on, I'm no where near done with this. I still gotta add the shrubbery, background, details, shading, etc. I just sent this as what you might expect.
No these are not commissions, this is absolutely for free, for fun, and for me to get better at art so I can actually get back into it and crawl out of this depressive rut I've found myself in
Well, this was awkward.
But, I hope you have a great time, because you don't deserve to be kicked down in the ground like we all have during 2020 and 2021. None of us do
No my doors are not locked, would you like to come in for some tea?
-
Tbh I am tempted to go immature and start saying "your mom", I wanna see what happens
-
@Mazoobi said:
This has been happening to me too for the past few days, but it'll fix itself soon and then go back to being broken lol.
That's pretty strange, I'll ask Xbox support about it and see what's going on as all the games are doing it
-
Yeah it seems like they removed the stats hub, seems like an Xbox sided issue
-
I'll check mobile real quick to see what happening
-
@DwarvenTavern said:
I think Nemesis is pretty decent. Not being a 1v1, I guess he can be. But his sub power zombies also helps apply mini forms of pressure. Sure you can out run them, but now he knows where you're at
Not exactly, Nemesis's zombies are also very inconsistent, yes you know where they are but his zombies can also do the chase animation to literally nothing, they also get stuck randomly still which forces you to literally babysit them and lose pressure
-
@Mister_xD said:
i think we need a killer who is balanced in both aspects.
we dont want another Deathslinger who is extremely good at 1v1, but sucks at 1v4 and we also dont want another Legion who sucks at 1v1, but is great at 1v4.
we need someone who is decent in both aspects, but not oppressive in either one.
Huntress seems like a pretty good example here, i think.
That's what I am hoping for
-
@Crowman said:
Legion isn't a 1v1 killer.
My bad, I added them as nobody likes facing them
-
I don't think it's gonna happen....
-
Use the abundance of totem perks we have
-
@Bigchungus223 said:
They made Wraith OP.
Annoying doesn't exactly the equal OP
-
I really don't like that map, way too many safe pallets, way too many gens you need to go all the way around just to get to
Hopefully the offerings stay disabled permenantly
-
He isn't really strong and his power doesn't really work in the current meta
-
People hate dead farting for distance because it's the only exhaustion perk that when activated you really can't do anything about it as an M1 killer, all the other exhaustion perks the survivor can get hurt when using it except dead hard, so you kinda just extend a loop without the killer making a mistake
-
Hopefully this perk teaches people on how underrated distortion is
-
@TunnelVision said:
So that's what you get when you cross a Nemesis with a senpai!
Senpai nemesis-chan
-
This post has a severe lack of Twins
SHE LITERALLY HOLDS VICTOR'S HAND AND IT'S SO ADORABLE
-
Feng's new look is cute wdym
-
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2345484#Comment_2345484
Blight needs 2 hits, Oni is starting weak. Billy was so good before nerf. Map mobility, one-hit...
You forgot to mention their positives and only negatives, Oni has a weak start up game but has the best slugging power in the game
Blight can only 2 hit without add-ons but his maneuverability beats all of the killers as his power can be used at any time
Billy had high mobility and one shot downs, however this did come at a cost of him being punished for hitting walls and if he missed his chainsaw
All 3 of these killers require high skill, Billy was strong back then yes but Oni was and is always going to be a better Billy
-
Too many bugs and crashing but hey
I don't need to play on rpd now
-
@Pulsar said:
So, it's what I said when he released. He's anorher Legion.
Can't buff him without making him P A I N to play against, but he's super weak without buffs.
Exactly, hence why I added a rework I wanted for his main event while nerfing his knives a bit so he doesn't feel as painful to face, I didn't want to decrease his knives too far but I was thinking either 50 or 45 for the rework I did
-
@MadLordJack said:
PTB Trickster seems like a killer that takes 25 seconds instead of 30 seconds to down people.
According to what I have read and seen, apparently he results in chases being basically unwinnable in everyway, while still not having any sort of map pressure, resulting in his weakness still being the same as usual
-
This is a straight up terrible idea
- Not everyone can afford a next gen console
- Next gen consoles are not abundant
- The issue is literally fixable as any game can fix the issue Dbd is having
- I'm pretty sure most of the playerbase is old gen
- The community would be even more unhappy
-
Tolerating it, does the frame drops that result in my hits missing piss me off? Yes they do
But I will say for sure that I won't give up yet, I am not defending bhvr but I still 'like' dbd
-
@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2331867#Comment_2331867
In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code. A memory leak has symptoms similar to a number of other problems and generally can only be diagnosed by a programmer with access to the programs' source code.
A space leak occurs when a computer program uses more memory than necessary. In contrast to memory leaks, where the leaked memory is never released, the memory consumed by a space leak is released, but later than expected.
Because they can exhaust available system memory as an application runs, memory leaks are often the cause of or a contributing factor to software aging.
A memory leak reduces the performance of the computer by reducing the amount of available memory. Eventually, in the worst case, too much of the available memory may become allocated and all or part of the system or device stops working correctly, the application fails, or the system slows down vastly due to thrashing.
I wish I took a picture but for some reason Xbox removes error messages after a set amount of time, but I got an error stating I was "out of video memory" I believe before it booted me out of Dbd
-
@DragonMasterDarren said:
not saying i don't believe you but what evidence do you have for this?
Memory leaks usually happen in the code and well, I don't have access to the source code so I cannot 100% say that it's causing it, hence why I said 80% sure
But the stability of this update is incredibly bad, and Mem leaks can cause stability issues
-
@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2328726#Comment_2328726
Isn't not knowing if something is around part of the game? You take the risk?
You can literally mitigate the risk with a few seconds more time; the risk being the Killer's weapon in this case to stall you.
...And yet you act like this is news? Or unfair?
Good lord I don't think I ever said it was unfair, I could honestly care less about twins as almost every single one plays the same what I am saying is that it isn't fun to face a killer like twins
@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2328726#Comment_2328726
Thats the point of killer powers tho. Knowing what you are facing and adjusting your strategy to counter them. Its as much as a 'waste of time' as it is doing totems to prevent Noed that may or may not be there.
Survivors zoom around and rush plays all the time, and when they are hit with the consequences its the killer's fault.
Crouch, find victor, crush, unhook, and go.
OR run and unhook, hope Victor misses the pounce, then crush.
hoping for a killer to make a mistake is far from good game design
-
@sensovsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2329284#Comment_2329284
who needs a buff to annoying 1v1 killer? who has no map pressure? making him deathslinger 2.0 is not gonna seal the deal
Leaving him as is won't help either, think of this similarly to legion
-
It's a trickster buff, something people have been asking forever now, and you are complaining
-
@ManWithALemon said:
https://forum.deadbydaylight.com/en/discussion/comment/2328674#Comment_2328674
Or you could just assume Victor is near and crouch beforehand in the exact same way you would do to a Hag who's trapped the hook.
Seriously, does this community just lack object permanence or something?
No but you could also be wasting your time as you never know if Victor is there or not, and you also need to remember that as soon as you get a loud sound notification they'll probably swap over to Victor immediately anyways and either latch onto the unhooker or down the hooked
-
Almost every hook has a hiding spot for Victor near it while the hooked survivor is still in shrieking range, meaning you won't notice Victor is camping almost ever until you enter the range of his shrieks
-
Oh trust me this is why you snowball instead of mindlessly chase, if you learn that leaving a chase is a good idea sometimes it benefits you a lot, leave them injured and go for someone else
And something I can't believe I have to mention, DON'T EXPECT TO HAVE 5 OR 3 GENS LEFT EVERY GAME


