Hoodied
Hoodied
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- Hoodied
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Comments
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Damn the patch is like a virus now huh
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Spirit cosmetic
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This game is starting to feel like Cyberpunk's older brother
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2318462#Comment_2318462
So what's fun then? Because the killers a player too and I think balance is an important part. And all killers are fun already, some are just harder than others and we have a good mixture of abilities out there already and sad part is most killers are pretty weak if there was a working rank system
Any killer who isn't legion
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I just want my Bill to have a crown so everyone knows how much of a king he is
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When it comes to making fun killers, bhvr is supposed to think of fun first, then balance
However bhvr is doing balance before fun, which resulted in every killer after legion and any reworks after that
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Say sike rn
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Easy, use counterforce, detectives hunch, or small game
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@Coffeeaddicted said:
You're just bad that's all
all the killers start crying right after losing 1 match and not getting 4 Kills
This has become a tradition , you lose you make a thread
Trapper is literally an M1 killer what are you on
His traps don't consistently work and most of the time you'll be chasing survivors with no power
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2313233#Comment_2313233
But that was a very necessary emergency change. I’m not sure how it was unexpected to the devs that this would happen, but Nemesis using Franklin’s and causing vaccines to get destroyed was a problem.
They could have just made it return back to the chest if that happened instead of murdering it
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T-bagging isn't toxic tho
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@TheClownIsKing said:
What is wrong with everybody?!
The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.
Can everybody please stop pretending they never said this please!!!
I mean, they did nerf Frank's demise and didn't take in the fact that keys don't need charges to open hatch
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It actually does have a flashbang on top of the generator, you can see it easier on darker maps as its smoking
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@ManWithALemon said:
What do you mean, if? Have you tried running SBTFL on the new Killer? Clearly they've already gotten the rights to JoJo.
S.T.A.R.S. Platinum, am I right?
Huh, thanks for reminding me about Star Platinum
He is already in the game to, The World is used a lot for some reason though
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No
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@Edgars_Raven said:
https://gamerdvr.com/gamer/demonic-gadfly/video/138821746
Every. Single. Time.
I probably should have just punched him :/
Somehow before watching this clip I feel like it’ll have the following
- zombie stuck on a wall because their arm is clipping it slightly
- fps
- zombie completely ignores a survivor running behind them
Edit: I called the FPS part
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@Zacharry100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2311014#Comment_2311014
I was making fun of the people who say killer take no skill.
You had no reason to do that either
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both sides have skill to their gameplay, you just picked things that don’t take skill
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@Krunga said:
you gotta love infinite loop rng on coldwind + the infinite abattoir building loop + the infinite loop connecting into 3 infinite loops that connect to a jungle gym
https://www.youtube.com/watch?v=mggM3VLZwWk
these loops are really fun to play against, hopefully they fix another cosmetic bug
I actually went back to watch this and I am astonished
You dc’d when you already had 2 kills (which is a tie pretty much) because a survivor was running you around a loop that wasn’t an infinite for a ranged killer, made several mistakes in all of the loops shown, gave up plenty of times which gave them distance
You don’t and will not always get a 4k, you don’t need to always get a 4k
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This game isn’t close to dying as people still play it
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Play Plague with it and bring them hell
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@Name_Unavailable said:
She is sexy but thats me
They spoke what others would not
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I’m on mobile and didn’t know it was you sluzzy, how are you?
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Having frames
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@MrDardon said:
Isn't 1 second actually 1 charge? So it works quite similar, doesn't it.
A gen takes 80 charges to complete, it also takes 80 seconds.
Making it 50 seconds meant you'd have to repair 50 charges of a gen which is more than half... you're right, it would nerf the Perk.
Thats working on a gen without anything affecting it, a toolbox will speed up the generator but the charges the toolbox has will affect your perk as well, for example
a 32 charge toolbox will give you 32% towards the flashbang, however the speed the gen was being worked on is sped up as the toolbox sped it up
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2308968#Comment_2308968
Yeah but isn't it quite confusing that way? I'd rather make it seconds so it's crystal clear so a dumbass like me can understand as well.
If its converted to seconds it’ll actually nerf the perk as charges are different than seconds as toolboxes don’t use seconds, they use charges
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@Mandy said:
yes, keys do not require any charges in order to be able to open the hatch...the charges relate to the other benefits of the item just not the hatch opening.
Wait so that means keys are the only item in the game that works without charges? Thats very weird
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its working as intended, let me explain it
When working on a gen, you are technically working solo with someone else, if 2 people get on 1 gen technically you are doing 50% of the gen and they are doing 50%
This can be seen when using a toolbox with brand new part as it’ll skip progress
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This has to be satire
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Flashbangs are not problematic, those things are incredibly hard to use and are pretty inconsistent, if they managed to blind you with a flashbang then its your fault as you can hear the thing hit the ground
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@miketheratguy said:
Can people maybe just stop already with the "I don't like this map so no one else should have it" garbage? I was hoping that I could get a break from this for five minutes with the disabling of the RPD map.
Its haddonfield, the only map where m1 killers literally can barely do anything at 1 loop solely cause you can’t cut a survivor off at it
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Why don’t we just remove haddonfield anyways? Map already is a problem
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2305320#Comment_2305320
I've been abusing this so hard by jamming zombies into corners with their ai and then just doing a gen 10m behind them lmao
You monster
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No, Bubba is fine
and before you try to hit me with hours or something
its literally over 2k hours
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The zombies nemesis has are so unreliable that if you nerf them I am positive people wouldn’t even notice that they exist
They are in dire need of a buff due to the fact that they get stuck on everything in existence and if they get suck for some reason they just stop patrolling
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Misty and Marlton
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Yun Jin licensed chapter confirmed?
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Family Guy kool-aid skin when?
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I wanna see you explain how a killer like trickster is good compared to Slinger and Huntress
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@Edilibs said:
Nemesis is not weak at all. As a matter of fact there is no weak killer in the game! Everyone is good and "playable" as opposed to most other games with "tiers" Thus every player in one way or another can express themselves in their play. There are "weaker" killers as killers are better or worse from each other but everyone is viable. Nemesis is A right now so hes good although i agree he should/can "be a little better".
As far as the Zombie AI they have they're issues obviously but they still for the most part do their job which is to keep survivors actively moving. In my games zombies get either hits or on rarer occasions a "down" so i dunno what you wat from them. I suggest using the Zombie buff add-ons if you want slightly more consistent zombies.
Trickster
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@BioX said:
I dont really understand the issue, the grind getting worse? you are playing the game anyway right? so what does it matter?
You shouldn’t be forced to do 4 games to get the same amount of bp you would get from one game as him
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Bhvr wants us to stack iron will with bite the bullet just to counter 1 perk
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This post implies that t-bagging is an issue
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You should probably change the title of this post, it can easily be taken out of context
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If you are to literally use any perk that detects totems you can counter NOeD, how hard is that to understand?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/258887/do-you-thinks-we-should-get-free-auric-cells
No. Bugs suck. But they're in literally any online game that pushes updates. We're entitled to nothing
While we shouldn’t get auric cells, you look at this update and tell me that other games do this often
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@RockScorpion384 said:
They get:
infinite pallets
infinite windows
infinite loops
stuns
blinds
speed boosts
fast gen speeds
how much more hand holding do these kids need. Literally about to uninstall this trash game already due to how much bias there is to 1 side. Give killer more power ffs
only RPD has an infinite and thats when playing Michael
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Personally, I hate facing Dead Hard as a whole and I find the perk to be overwhelming due to the fact that dead hard counters literally everything and can cover up a mistake a survivor made as a whole however it’s just my opinion
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@BronzeHandModel said:
First of all,
I understand that bugs and crashes are frustating and lows the fun of playing the game. But every game this big has the problems.
But to criticize every chapter or update saying its unplayable and demand a ridiculous amount BP for free is just disproportionate.
For example Skyrim had so many bugs over years and no one got any "compensation". We all get free Bp for the many bugs in dbd. Be greatful. I mean its still playable and enjoyable. Take it like a grown up.
Never compare Bethesda to anyone, the damn fallout community made an update for the game that fixed bugs for a mod
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@GeneralV said:
I will only accept a Blood Feast.
A really long blood feast as this update is a joke


