Keys are a problem that the devs refuse to fix

I know there have been countless threads about keys already. I don’t care. I’m tired of the devs talking about “changes” to keys forever and still doing nothing about them. I’m ready to quit this game altogether until something is done about the free zero-skill escapes. Nothing is more demotivating than playing a match against good survivors, feeling pretty proud of yourself as you feel like the tide is turning for a 3-4K win, and then watching two or three disappear down the hatch. Someone please explain how this is balanced or how there is any counter-play to this. Honestly I don’t care if one gets out through the hatch, but these two- and three-survivor hatch escapes are BS.

Comments

  • They aren't exactly 0 skill escapes. They still need to get gens done for a team wide escape.

  • What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

  • @MrPeanutbutter said:

    I know there have been countless threads about keys already. I don’t care. I’m tired of the devs talking about “changes” to keys forever and still doing nothing about them. I’m ready to quit this game altogether until something is done about the free zero-skill escapes. Nothing is more demotivating than playing a match against good survivors, feeling pretty proud of yourself as you feel like the tide is turning for a 3-4K win, and then watching two or three disappear down the hatch. Someone please explain how this is balanced or how there is any counter-play to this. Honestly I don’t care if one gets out through the hatch, but these two- and three-survivor hatch escapes are BS.

    Why don’t you play duck hunt if you just want a mindless easy 4K game? They’ve taken out pallets, boarded up windows, redone maps, survivors are slow, and only survivor perks are anti tunneling. What honestly more do you need? Plus ds is crap now too. Maybe it’s not the game, maybe it’s your expectations?

  • Just use Franklin's Demise...hmm wait a second, something doesn't feel quite right...

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    People ignore it because the devs were happy to nerf moris without touching keys. Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done, which would put it back on par with moris. They didnt/havent done that. So op is 100% correct. As is everone else still bitching about it

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312593#Comment_2312593

    People ignore it because the devs were happy to nerf moris without touching keys. Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done, which would put it back on par with moris. They didnt/havent done that. So op is 100% correct. As is everone else still bitching about it

    But that’s also not a good solution. That unfairly screws solos that may have been screwed over by the team mates they were matched with.

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/261266/keys-are-a-problem-that-the-devs-refuse-to-fix

    Why don’t you play duck hunt if you just want a mindless easy 4K game? They’ve taken out pallets, boarded up windows, redone maps, survivors are slow, and only survivor perks are anti tunneling. What honestly more do you need? Plus ds is crap now too. Maybe it’s not the game, maybe it’s your expectations?

    No

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312775#Comment_2312775

    But that’s also not a good solution. That unfairly screws solos that may have been screwed over by the team mates they were matched with.

    If hatch only appears after the last gen is done? How does that screw teammates? How is it any different than when they screw their teammates now? And nibidy said it has to be permanent, it can be a bandaid till whatever it is theyre doing. Like moris were

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312794#Comment_2312794

    If hatch only appears after the last gen is done? How does that screw teammates? How is it any different than when they screw their teammates now? And nibidy said it has to be permanent, it can be a bandaid till whatever it is theyre doing. Like moris were

    No one will play survivor if there isn’t any hope of escape if they’re the victim of the other 3 survivors throwing the game. It’s already bad enough as it is being matched with other survivors that throw the game. Don’t also take away that small chance of hope for survivors that are working hard to do the right thing, but it be all for nothing.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312803#Comment_2312803

    No one will play survivor if there isn’t any hope of escape if they’re the victim of the other 3 survivors throwing the game. It’s already bad enough as it is being matched with other survivors that throw the game. Don’t also take away that small chance of hope for survivors that are working hard to do the right thing, but it be all for nothing.

    Dude. What are you talking about? Im legit lost on how having hatch appear after gens are done does any of the things youre talking about. In facr, it does the opposite since survivors wont be able to leave without doing the gens first.

    Please explain how you think this screws anyobe

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312814#Comment_2312814

    Dude. What are you talking about? Im legit lost on how having hatch appear after gens are done does any of the things youre talking about. In facr, it does the opposite since survivors wont be able to leave without doing the gens first.

    Please explain how you think this screws anyobe

    Your exact words:

    ”Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done”

    How else is someone meant to interpret that?

    You said “only after last gen is done”.

    If you mean something else, you need to articulate yourself better.

    Otherwise it implies that the intention is that if a survivor has had their team mates throw the game before the gens can be finished, they don’t get hatch, which would be completely unfair for something that happened that was out of their hands.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312820#Comment_2312820

    Your exact words:

    ”Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done”

    How else is someone meant to interpret that?

    You said “only after last gen is done”.

    If you mean something else, you need to articulate yourself better.

    Otherwise it implies that the intention is that if a survivor has had their team mates throw the game before the gens can be finished, they don’t get hatch, which would be completely unfair for something that happened that was out of their hands.

    Dude, were talking about keys. If theres only 1 person left the hatch appears OPEN. Doesnt matter how many gens are left. How did you jump to that? Of course it shows up when tgeres only 1 person left for petes sake

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312844#Comment_2312844

    Dude, were talking about keys. If theres only 1 person left the hatch appears OPEN. Doesnt matter how many gens are left. How did you jump to that? Of course it shows up when tgeres only 1 person left for petes sake

    Your exact words:

    ”Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done”

  • Try to make the key-bearer not a problem. Literally today I went against a key. Still got the 4k. There I was swoopin through mach 2, the sonic boom was frightening. Steve didn't get a chance to use the key. I killed his friends closed the hatch then killed him. Keep the pressure up key is worthless.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312852#Comment_2312852

    Your exact words:

    ”Would take an hour tops to go in and change numbers so the hatch only appears after last gen is done”

    Because were talking about keys, not what happens when theres 1 survivor left. This isnt complicated

  • @Edgars_Raven said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312862#Comment_2312862

    Because were talking about keys, not what happens when theres 1 survivor left. This isnt complicated

    But we’re not psychic either. If you don’t want to be misunderstood, be specific.

  • The solution is very easy, Hatch original purpose to give the last survivor chance to escape.

    What happening is that, very often 3 survivor escaping via Hatch with help of key.

    The solution very very very simple Hatch should only appear if 1 survivor left alive.

    Doesnt even need any key change, do this and key fine.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312870#Comment_2312870

    But we’re not psychic either. If you don’t want to be misunderstood, be specific.

    I was specific...about the topic of the thread...

  • NOED is a problem that the devs refuse to fix.

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/261266/keys-are-a-problem-that-the-devs-refuse-to-fix

    Why don’t you play duck hunt if you just want a mindless easy 4K game? They’ve taken out pallets, boarded up windows, redone maps, survivors are slow, and only survivor perks are anti tunneling. What honestly more do you need? Plus ds is crap now too. Maybe it’s not the game, maybe it’s your expectations?

    Oh dear god, the irony...

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    I mean, they did nerf Frank's demise and didn't take in the fact that keys don't need charges to open hatch

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312593#Comment_2312593

    I mean, they did nerf Frank's demise and didn't take in the fact that keys don't need charges to open hatch

    But that was a very necessary emergency change. I’m not sure how it was unexpected to the devs that this would happen, but Nemesis using Franklin’s and causing vaccines to get destroyed was a problem.

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    The dev said that player will get a leaderboard so the competitive player fight for the top spot, they said they would do a early game colapse ( more like something similar to the end game colapse ). They said they will do something about key for maybe a year or close to that and i did not see any nerf for key but mori got change.

    Bhrv kill all the trust the player had for them with all the thing they said that did not happen

  • @bibibib8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312593#Comment_2312593

    The dev said that player will get a leaderboard so the competitive player fight for the top spot, they said they would do a early game colapse ( more like something similar to the end game colapse ). They said they will do something about key for maybe a year or close to that and i did not see any nerf for key but mori got change.

    Bhrv kill all the trust the player had for them with all the thing they said that did not happen

    They never guaranteed any of that. Those were ideas they said they were exploring. There doesn’t need to be an early game slow down anymore. Killer is easier than ever. And for killers that WANT early game momentum now have the choice of equipping Lethal Pursuer if they want to.

  • @HollowsGrief said:

    Just use Franklin's Demise...hmm wait a second, something doesn't feel quite right...

    "Mr leatherface? I dont feel so good" - Franklin's demise probably

  • Keys aren't a problem. People like yourself and killer mains say keys are a problem because they lose out on survivors they weren't going to catch anyway or a survivor or two that got out with it because they had a key. I play a lot of killer and I can count on one hand the amount of times a full group of survivors got out with key against me. Some others get a two man escape with it but its so rare. Plus if they all get out with a key they've earned it. You didn't do your job at stopping gens and they did their job of finishing the gens and finding hatch. So they get out. Get over it. They've said numerous times they're changing the keys and its probably a bigger rework of the hatch and key system as a whole. So shut up about it. Even If they just straight up nerf keys survivors will still be escaping with them through hatch. They'll just all bring their own keys. So hush with these stupid posts about keys.

  • I’m sure you all will get your way and they’ll nerf them into the ground, and then you’ll find something else to blame for being bad at the game or having to actually try in a match.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2313233#Comment_2313233

    But that was a very necessary emergency change. I’m not sure how it was unexpected to the devs that this would happen, but Nemesis using Franklin’s and causing vaccines to get destroyed was a problem.

    They could have just made it return back to the chest if that happened instead of murdering it

  • @gendoss said:

    NOED is a problem that the devs refuse to fix.

    what does NOED have anything to do with this thread??

  • @gendoss said:

    NOED is a problem that the devs refuse to fix.

    I’d be happy to trade NOED nerf for fixing keys. I agree NOED is OP and cheap - I don’t use it unless I need to help complete a challenge.

  • So what exactly is wrong with keys? Only asking because I thought you had to have a minimum number of gens done depending on survivors left, for the hatch to even "appear".

    I admit I haven't had too many key escapes so I may be a bit naive.

  • they dont refuse to, its just that it takes them way too long to do it.

    its a reoccuring problem btw. just look at the mori nerf: it took them 3 YEARS to up the hook number by one - that is way too long for something as simple as that!

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    If only they didn't make Burger King Myers look like double engravings Hillbilly.

  • @van9684 said:

    I’m sure you all will get your way and they’ll nerf them into the ground, and then you’ll find something else to blame for being bad at the game or having to actually try in a match.

    Dude, not every thing is against survivors and I can give many reasons.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312593#Comment_2312593

    If only they didn't make Burger King Myers look like double engravings Hillbilly.

    I’m really not sure how that’s relevant. I’m confused.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314912#Comment_2314912

    I’m really not sure how that’s relevant. I’m confused.

    Wow, it's a joke on their slow work pace.

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    Sorry if I may sound killer sided or whatever but the devs say a lot of things and they never really go back on word especially when they said they were going to offer optimization for console but they didn’t and here is video on which was made in 2018 which was about 3 years ago. https://youtu.be/isP4DycDQPE

  • I wish killers on this forum would keep a record of the number of games survivors actually escape with a key and the number of gens that were done when the survivor did escape.

    Once the killers actually saw the data, they would realize keys are a none-issue.

  • @Munqaxus said:

    I wish killers on this forum would keep a record of the number of games survivors actually escape with a key and the number of gens that were done when the survivor did escape.

    Once the killers actually saw the data, they would realize keys are a none-issue.

    As a non-issue you'd be ok with them being nerfed or removed then.

  • @shalo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2315954#Comment_2315954

    As a non-issue you'd be ok with them being nerfed or removed then.

    Oh absolutely. I think hatch escapes are skewing the already high kill rate for killers, which is already at 60%. I consider hatch escapes kills, the same as if the survivor got killed, because the survivor didn't win the game he lost the game. I want the hatch removed completely so Killers kill rate shows the actual amount of kills, instead of being skewed downward by hatch escapes, which is really the killer winning.

    I think some killer nerfing will happen after hatches are removed which would please me immensely.

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    whats wrong is that keys seem to be low on the priority list

  • @gendoss said:

    NOED is a problem that the devs refuse to fix.

    That's because Survivors can fix it by cleansing totems.

    With the Franklin's nerf, Killers can't even delete keys the way Survivors can delete NoED.

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    I'm more interested in moris being basekit. Kinda curious as to what that means...

    I'm excited haha

  • @Ramxenoc445 said:

    Keys aren't a problem. People like yourself and killer mains say keys are a problem because they lose out on survivors they weren't going to catch anyway or a survivor or two that got out with it because they had a key. I play a lot of killer and I can count on one hand the amount of times a full group of survivors got out with key against me. Some others get a two man escape with it but its so rare. Plus if they all get out with a key they've earned it. You didn't do your job at stopping gens and they did their job of finishing the gens and finding hatch. So they get out. Get over it. They've said numerous times they're changing the keys and its probably a bigger rework of the hatch and key system as a whole. So shut up about it. Even If they just straight up nerf keys survivors will still be escaping with them through hatch. They'll just all bring their own keys. So hush with these stupid posts about keys.

    Keys are a problem, they award unfair gameplay. Killers only counter-play was Franklins and the devs basically destroyed it. Yes I also know mories had be nerf but so did keys. But they didn’t nerf keys cause they needed more time. I also know that they are also looking into making mories base kit so that will be interesting as well. But anyway sorry to sound killer sided but you have to look more into the killer player’s perspective and try to understand that keys are in fact overpowered.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312775#Comment_2312775

    Moris were by far the bigger issue and they also have nothing to do with keys in the game. The Mori change was also likely very simple under the hood, and while we don't know what's going to happen to keys, I'm expecting bigger changes. There's no reason why they should have been changed togther.

    Moris and keys are absolutely comparable as they end the game prematurely for the other side. Yes, moris were a priblem, so are keys.

    Keys are also a simple fix, its just a number change as to when the hatch appears so that they dont appear till after the gens are done (unless theres only 1 survivor left obviously).

    Theres every reason they should have been changed together. Unbiased people are aware of this. :)

  • @TheClownIsKing said:

    What is wrong with everybody?!

    The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.

    Can everybody please stop pretending they never said this please!!!

    they also said they were going to nerf keys around the first mori nerf.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316415#Comment_2316415

    You can compare lots of things. The balance of one is entirely independent of the balance of the other, though. In other words, the Mori nerf did not suddenly make keys a problem. Therefore there is no need to change them in the same patch. The only reason people wanted them to be changed in the same patch is because they perceive their preferred side as being neglected. Unbiased people recognize that the Mori change was a healthy one and that postponing it until the key change is ready doesn't make sense.

    I don't think the devs are going to go with your suggested fix or it would have been done already.

    Keys were already a problem. I wont speak for everyone but the only reason i brought a mori before was to get rid of the key user faster. Now its whatever.

    People wanted them changed in the same patch because they are directly comparable. You refusing to see that doesnt make it not so.

    I agree they arent going with my suggested fix, were all aware, thats why op created this thread

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316415#Comment_2316415

    You can compare lots of things. The balance of one is entirely independent of the balance of the other, though. In other words, the Mori nerf did not suddenly make keys a problem. Therefore there is no need to change them in the same patch. The only reason people wanted them to be changed in the same patch is because they perceive their preferred side as being neglected. Unbiased people recognize that the Mori change was a healthy one and that postponing it until the key change is ready doesn't make sense.

    I don't think the devs are going to go with your suggested fix or it would have been done already.

    well of course they're not gonna go with it because they don't ever listen to our ideas anyway.

  • @Crowman said:

    They aren't exactly 0 skill escapes. They still need to get gens done for a team wide escape.

    Still skipping the objective hardcore.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316486#Comment_2316486

    Keys were already a problem, but a much less significant one than Moris. They are not even close to the same. Keys usually don't impact the results of matches. In many matches either the survivor dies before they use them, or they escape through the exit gate, or they escape through the open hatch, or they escape through the hatch in a match where they easily could have gone through the gate just to get the extra points. Survivors sometimes screw over their teams in winnable games by escaping through the hatch prematurely too, especially in solo queue. Usually when keys actually save someone's life it's only one survivor. Everyone has had games in which two or three survivors escape in a three-gen situation, but how often does that actually happen? Extremely rarely in my experience.

    Meanwhile, assuming even vaguely decent matchmaking, even a green pre-nerf Mori would all but guarantee a 3k + hatch or 4k. It's also worth considering that in key games the match proceeds normally up until the hatch spawns, meaning everyone gets to have their fun up until the very end. Meanwhile, Mori games are often in an unwinnable death spiral from a very early stage. They drastically impact how the match progresses, and usually from a fairly early stage.

    It's also worth considering that killers can also react to keys because the vast majority of them are brought into the lobby. They might choose to bring a sweaty build, or to tunnel the person with the key, or to simply dodge the lobby. Survivors have no such luxury. They don't even know for sure the Mori is active until someone dies to it.

    Keys are also in the item slot and Moris are in the offering slot, meaning that the differential in strength versus other comparable items in that slot is substantially higher for Moris. If you bring a Mori you'll usually just be missing out on extra BP. If you bring a key you're missing out on more consistently useful items like medkits and toolboxes. Items like those make it less likely you'd need to rely on a hatch escape in the first place.

    A final strike against Moris, especially pink ones, is that their drop rates are way higher than keys. This is because there are simply fewer distinct ultra rares in the bloodweb for killers than survivors.

    ---

    Two problematic things having some superficial similarities does not mean you should hold off fixing one for months just so you can release the fixes to both in the same patch. I don't see how you can disagree with this without being a partisan who feels your preferred side was screwed over because the other side had one of their pet issues addressed first. No one is disputing that the Mori change was good for the game, so why on earth should they wait months after it was completed to add it to the game? That makes no sense.

    Moris were the bigger problem and likely had a much more straightforward fix. I see no reason to complain that they were addressed first.

    The similarities arent superficial, they both end the game early. If you dont understand that or how simple number changes for both are about as straight forward as it gets when it comes to coding, i dont really know what to tell you. Enjoy your bias i guess

‹ 1 2