Deathstroke
Deathstroke
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@Bloodartist said:
https://forum.deadbydaylight.com/en/discussion/327500/what-is-the-point-in-nurse
The point is that Behaviour caved in to the entitled survivor brats and nerfed her to the ground. She is just unplayable now.
This same formula repeats in history. Whenever there is a cool and strong killer that is actually enjoyable to play, the devs eventually nerf it to unplayability. They did the same to Spirit. Her ability is now pointless.
I am currently actually enjoying playing Sadako, but Im sure devs will nerf her as well. Since its not allowed to have fun in this game.
Spirit nerf was too much but nurse is still OP and needs total rework. She should be like oni at start normal m1 killer and then she has to earn her power.
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@zumer said:
I play survivor solo. I die in 9 out of 10 matches. I must have low mmr. Why am I playing against tryhard killers who have 1500+ hours and who understand the game so much that escape is impossible? MMR is supposed to make the game interesting, which is frustrating. I'm willing to spend more time rebounding than constantly losing. Developers, do you play solo yourself?
You're probably unlucky you should not face killers that good. But you can still try to improve there is videos about how to loop killer in yt. I play some soloQ to do rift challenges and some matches killer just dominate and there is nothing you can do. But some matches I can make difference looping the killer enough so some of us can escape. I think I survive 1/3 or 1/4 of my matches. But when I play sfw with my friends I survive 1/2 or 1/3 of my matches.
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@Sybarite said:
https://forum.deadbydaylight.com/en/discussion/comment/2991786#Comment_2991786
That is really odd then unless you play insanely off-peak or something. If someone is qued for an ungodly amount of time they will get matched regardless of MMR but it is often the other way around with killers having an instant queue and Survivors waiting for ages to find a match.
Currently I have to wait as killer more than as survivor probably because new killer but still bit odd but at night time I think don't have to wait as killer but more sweaty swf survivors.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2990942#Comment_2990942
Yeah, but i took the dirty route, I proxy camped efficiently till there's only 2 people left, i didn't tunnel though, i didn't want to eat a DS.
I thought you won with blood warden trapper is so weak unless survivors fail badly. I once got no hook with him before endgame I played poorly. But then I downed one at the end, carried him to basement trapped the shack and everyone walked to my traps. I was bit ######### they were before that very coordinated and rushed the gens and knew to disable any trap.
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@AnxiousGummy said:
I haven't been able to sleep since he's gone missing. I'm worried SICK!
Dredge ate him.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2988324#Comment_2988324
Oh yeah, definitely, but that doesnt mean Dredge has a very unbalanced aspect. Here's a build that is already quite strong for Demogorgon, and Demogorgon has to place his own portals:
Territorial Imperative, Make Your Choice, Devour Hope, Undying/Darkness Revealed.
It's more powerful than Bubba facecamping basement with Insidious and running NOED, because at least Bubba is limited to be inside the basement untill all gens are done. Dredge can basically do the same thing while chasing other survivors off the gens.
Bubba has instadown dredge does not and he can't teleport back until survivor is saved from the hook.
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@iamhnf said:
I don't understand it either, survivors do it all the time in front of my face, I find it fine because it's their objective. But my friend find it toxic cos there is no respect. He streams it on discord and I watch it at times.
My friend is pretty much a whiner who whines at every survivor loops they do, gen getting rushed, hex getting found, flashlight save, pretty much any killer mains are complaining (I do agree with some of their points though). I distinctly remember a few games where survivor complete gen right in front of his face and he said " Wow no respect huh" Another one where he was carrying a survivor to a hook, another survivor was doing the gen behind him, "Wow no respect" YES he said same thing again. He often grunts while playing the game just like the killer grunt when he get stunned 🤣 Guess thats what happens to people when toxic/cocky survivors get to you.
It's just player's mentality or grudge when they get ######### happens previously and tend to bring it to the next game. I'm not just saying killer, there are survivors too.
He should probably take break from killer and play some survivor. I always play killer first then go play survivor when I have had enough.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2987877#Comment_2987877
In games where dh is almost always prevelant... even taking out the weak link first can take enough time for there to be 1 gen left if the survivor has 2 braincells that know how to use it.
If it takes that long killer has ######### up badly. Dh does not help much weaker players they rarely know how to use it effiently but it debends are they on pc when it's possible to use after killer has hit you and can be abused and certainly they need to have ds as well. When I tunnel weak survivor they are out of the game before 2 min in the match.
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@GannTM said:
I believe the 16th
How you know that?
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@Brimp said:
Well people want to win so nothing will change even with a new killer.
Tunneling is not the only way to win if you are good at chases and know how to apply pressure. But taking weakest survivor out is usually easy option. When I tunnel survivor it's usually the best looper and that's usually not good idea if you want to win. But they sometimes manage to annoy me enough. For win I think most effient way is going for chases and camp a bit at least for me.
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@Turtlesrock said:
I have tried over and over... I can't get it.
I get merciless, perfect 32000, etc etc over and over with his 3 perks only and it wont unlock. Not sure what to do
You don't have to have perfect match to get it but bit of luck helps. I got it in my 2nd try eventhought one dc:t. I got 9 hooks which was just enough and I didn't let them do gens much. I would advice dodge lobbies if survivors look good and wait till you get survivors who don't look good.
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@Viridyan said:
Wouldn't it be cool if there was a dedicated mori perk? I feel the mori offerings are very impractical. I only buy them when the bloodweb forces me and I rarely use them because there are other actually beneficial offerings like puddings, wreaths, etc. Currently, a pink mori offering costs 7000 BP and you never make that amount back. If a mori isn't supposed to be "financially" beneficial and is only for the "cool" factor, why not make a perk that gives you the ability outright? Yes, Hex: Devour Hope exists, but being that it is a hex, it can be destroyed. Perhaps it could be changed? For starters, make it a normal perk, not a hex. The amount of tokens required before being able to mori could be increased so it's not too "easy". You keep the "cool" factor but you don't have to use your hard earned BP to do so. What are your thoughts?
It's not about getting bp why you buy mori but when you use it you see nice killing animation. PH has small mori if you don't want to use offering and even better no perks needed.
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@Chocolate_Cosmos said:
New DLC coming soon. I wonder how many people are going to buy it or how many people are at least excited.
Are you looking forward to the new chapter? What are your thoughts?
I will buy both new survivor and killer with shards. New killer seems very fun so I can't wait to play with him. Also I will farm flashlights with haddie's perk to all my main survivors.
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@Sally_S_gay_son said:
No its not but when you log into a dbd match as a survivor you have to accept that each killer will have a different strat that may not be the most pleasant thing to deal with. There are perks to deal with slugging but you just were not lucky enough to have them assume
in the end if they were god nurse they wanted the slug build but they probably would have won regardless
Well the problem is not the nurse winning in this case I think but the way how she does it.
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https://forum.deadbydaylight.com/en/discussion/325945/who-has-the-easier-role
I think debends on map some favour killer and some survivor so obviously that affect results. I usually has good success as killer but sometimes it's very hard role when facing good sfw even if you win. Survivor can be harder role if you try to do rift challenges or play soloQ but if you just play casually with sfw usually it's the easier role. I would still say killer usually is harder role as you are 1vs4 but as survivor it's 4vs1.
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@Ricardo170373 said:
We will have a new prestige system soon, so, my question is: You will prestige characters now? or you prefer wait for new system, i ask this because, every characters with prestige will receive a unique reward for that, whats that reward? we dont yet, so, now or wait for prestiges? what do you think? just prestige, not every perk
I continue pretigate characters I play the most. But first I use their best add ons or items and ofcourse bp offerings. However if you have updated character a lot after level 50 then prestigating is maybe not worth it. I always stop updating after getting to that level.
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Yes
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@Veinslay said:
Cool so when are we going to get the hard nerf to splitting up on gens so 3 gens don't get done at the first hook?
That's needs nerf too maybe gen speed should 90-100s doing alone at the start of the match. But after killer would get first hook then normal speed back.
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@MrPeanutbutter said:
Yep, happens to me almost every time I try to snuff a boon totem. I usually end up spending way more than 0.5 seconds snuffing it. But it’s OK because “bOon ToTEms ARe fINe”. Dropping survivors is also really buggy and has caused survivors to escape from me while being carried on many occasions. Of course, there are no bugs with Dead Hard and it works perfectly every time.
I rarely have problem dropping survivor and snuffing totems but pressing dead hard is more problem it does not always response on console and also pallets don't respond sometimes. It can go both ways but those are bigger problems as they mean death as survivor but as killer usually it's not problem unless you happen to be extremely unlucky.
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@DrDeepwound said:
I am trying to not even use gen slowdown anymore, I refuse to have to play that way. I stopped using ruin long ago and refuse to run undying/ruin builds. Throw on deerstalker instead and apply pressure with slugs
Sometimes I 4k sometimes the gens fly, but at least I am not down to BBQ in 2 mins
Scourge hook pain resonance is very reliable you should use it and it also good back up if ruin gets taken away. Corrupt also is very good but I don't use it as I always miss it from shrine and im not planning to buy plague. But what I've seen as survivor it's slow downs the game. Deerstalker is good perk if you slug people and especially when there is 2 left so you always find them. I have used it lot with oni.
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@JohnWick1654 said:
Basicaly the only anti tunnel perk in the game,
and I get it if I touch gens it gets disables,
but....
It disables because I picked 99 recover guy from the ground?
Like... isn't the killer supposed to usually pick them up? I know what slugging is, but like cmon..
I agree healing should not disable it especially if you heal yourself. But I think healing others is not that bad crime you should lose it. I think the skill check should be removed and it should be automatic instead so then it truly would be anti tunnel perk helping those who need it most "new players".
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I used it few times trying to do the rift challenge but I failed and gave up. Spine chill is just much better but I don't use them as I don't want to hide while match and chases are most fun as survivor unless it's good nurse so then hiding is only option.
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@The_best_killer_main said:
Ok, so I'm a killer main and I play many matches a day and I see sometimes all 4 survivors with dead hard, and it's the most annoying thing ever . I even get some survivors that T-bag after the killer misses an attack. Dead hard is just a trolling perk .
Another example survivors camp at the exit gate just to gloat,and then dead hard out the way when the killer tries to chase them
Dead hard dose not make you a better survivor . I think it should only be able to use dead hard ONCE during a game.
Dead hard biggest problem for me is the invicibility. Even when you hit them they don't go down so that's need's to go. But the distance is needed as killers can easily bait it so if that is taken away it pretty trash. Other exhaustion perks like overcome, balanced landing and lithe need some buffs.
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@Mr_K said:
I would love that. Got some of those stand within 10m of a killer for 60s challenges that need completing.
Yeah but those killers are so rare.
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@sionthydroineas said:
Does anybody else have this problem, what is going on?
How that's even possible I have maybe seen only couple AFK killers in past year. Last was probably like half year ago...
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@Nos37 said:
Escaping the killer's grasp is an overpowered and outdated mechanic.
Chases are taking longer and longer to end with a down.
Meanwhile, they're completely undone in a matter of seconds because of pallets, flashlights, Breakouts, Boil Overs, Sabotage, bodyblocking, permanently broken hooks (for having successfully completed your objective as killer), bad hook spawns from map design, worse hook spawns from offerings
That sounds you only play killer but then you also should understand chases don't always last that long. If survivor would not be able to wiggle free all killers would just carry survivors to the basement. Nobody would play survivor if there would not be flaslight saves or any other fun things as it would be extremely boring.
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@keepingitril said:
I'm working my way through challenges.
I'm looking at "kill the obsession X times" now.
The most efficient way of doing this challenge is simply find the person and tunnel and camp them and done. This is a TERRIBLE experience for a survivor. Yes yes, play normally and eventually you'll get it, I know; I want the challenge done in a reasonable timeframe, not hoping that the person you do kill might or might not be the right one many more times in a row.
I'd be ok if X was made a very low number to keep this to a minimum.
I know I'm talking to myself. It won't be. "Escape through the hatch using the key twice" and "Use Dark Sense 4 times", "Stun the killer 12 times" still exist, so... yeah.
Less focus on cosmetics, more focus on QoL improvements.
Well see how the match goes if there is still 3-4 gens you don't have to finish obsession yet and you can bit chase others but if they are good survivors who loop well and do gens then tunneling and camping is only option.
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@HatCreature said:
@Nyghtmaremoon I've been thinking the same thing about Survivors, whenever a new one comes out you level them up to 40 and then go back to your main because they have awesome cosmetics and they're your main and never go back to the new Survivor. You paid money just for the perks.
It would be cool to see every Survivor have something unique about them like the Killers do so that choosing to play a certain Survivor has different advantages and skills. Meg is a prime example, her Sprint Burst and Adrenaline are the most popular perks but what if Meg in particular could use Sprint Burst for a second longer or maybe even go slightly faster than any other Survivor who uses it could?
What if every Survivor can use their own perks with higher percentages than another Survivor who learns their Teachable?
Everyone uses Self-Care but if you see a Claudette you know she'll be healing herself faster than the others.
David dead hard giving him longer distance...
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@Viskod said:
I suggested this very thing in the last whiny thread about No Mither.
If you're just exposed the killer won't know until they hit you the first time, you don't automatically start the match punishing the rest of your party should the Killer bring Thanataphobia, and people could heal you to "healthy" after you've been unhooked to help avoid that penalty, but you still just go down in one hit no matter what.
No I want my free blood orbs.
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@tomojim said:
Holy s*** my comment disappeared after edit so I have to rewrite it again.
IMP, killers hate DH, DS, BT because they still function even if survivors don't bring them at all.
BTW I don't really hate UB, because I don't think the situations to use it are the same with the rest.
I prefer to call these 3 "bluffing perks" instead of "second-chance perks."
We see that familiar and kind of stupid dramas in every match: killers can easily hit the survivors but have to wait for DH, whether they have it or not; killers can easily hit the injured survivors just got off the hook but choose not to because of BT, whether they have it or not; killers can easily pick up the dying survivors just got off the hook but still choose not to because of DS, whether that have it or not.
I understand some players may think bluffing is kind of mind game, but I don't think these perks are healthy for DBD. DBD already has lots of mind game elements, but all of them are not bluffing. You can call them "tricky" for sure, but not "bluffing" definitely.
Most importantly, these perks make the gaming process not the way it should be. They force killers to give up so many chance even if survivors don't bring them at all. How ridiculous it is?
In my view, these perks should be "visually recognizable," for example, when the survivor A with BT unhooks survivor B, killers should have seen some kind of highlight aura on B, so no one can bluff, and BT still functions well as a anti-tunneling perk. AND, if A doesn't have BT and he or she unhooks B in front of killers, they should PAY.
Lastly, I really exciting about the upcoming 40s perks rebuild, I think the devs are well aware of these problems, and I believe they will fix them this time.
Don't tunnel so you don't have problem unless the one with bt takes protection hit for unhooker which makes me tunnel sometimes.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/326082/why-do-killers-hate-bt-ub-and-ds-so-much
the short answer for you: try to keep playing killer most of the times for at least 3/4 months... you'll see instantly why killers DESPISE those perks (i'm also not a fan of those perks since they reward you for failing)
Those perks punish tunneling and camping simple as that. Play some survivor so you see ds is needed and even too weak. If you play actually killer you also know how easy it's tunnel one out without those perks it takes less than 2 mins in the game. Only in endgame they are problems as agains't good survivors is hard to secure kill because of them. But noed solves that most of the time.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/2979133#Comment_2979133
Have you done the challenge that's finish 4 gens with Dark Sense?
I have just skipped that one but it might be easier if you work together with another survivor one gen at beginning. Then if you're lucky enough to find other survivor working on second gen and finish it. So then you just need 2 gens.
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@Tsulan said:
Things to do to get Iri as survivor:
- Escape chases. Whenever the killer is carrying someone, try to get close without getting hit. Do that a couple of times.
- Unhooks+Heals. 2 Unhooks + 2 heals and you´re good to go. When in doubt, do another unhook.
- Gens. You need to progress the gens as solo. Coop gens share the progress, so you get lesser points for that.
I got it finally was hardest challenge I have done took 15 games. Got lucky that killer and teammates were bad so I got lot of saves and did 3 gens and also beat killer on chases. I actually ended up getting 3 iridescent embless.
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@Nos37 said:
Should the in-game pause menu show who burnt Bloodpoint offerings?
Problem could also be that some killers might tunnel one with bp offering to just make them feel bad.
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@Lekitzul said:
Actually I give hatch or door to the fourth person pretty much all the time. I usually just chase them enough to know I could have won and maybe make them panic a lil. I think the fourth did a good job surviving that far anyways, and unless I need it for an objective, I don't really need it anyway. But I like to knock them down and carry them there. Guess that's my Huntress' prerogative lol.
That nice I don't give it everytime only when I feel like it if I think I truly deserved this 4K im not giving hatch probably. It's probably 50/50 if I give hatch or not. Giving is also I don't slug for 4K and let them have chanse to find it. But if I ever close the hatch front of survivor I give him exit gate that just feels so wrong. Also if they give their item I let them have exit gate. I have lost few adept chanses while giving hatch so when I do challenges there is no mercy.
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@Yippiekiyah said:
I don’t think trapper is the worst killer, with the right add ons he can be very decent. Think you got wraith a bit too high too, against a good swf team u’ll barely get a down but suppose that could be said for most and not just wraith.
Yeah I absoluteky stomped some survivors with trapper using his iridescent add ons. They were not very good but still with others killer I don't think I would destroy them that badly. I gave them bit mercy hooking everyone twice before killing. But I think trapper is C tier at least and maybe B- with best add ons.
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@MikaelaWantsYourBoon said:
https://us.v-cdn.net/6030815/uploads/78A63MANBQ3I/my-image-284-29.png
Nurse - She is goddess. Deserves her own tier.
S - Strong base-kits, strong add-ons. Strong killers.
A+ - Those killers are close to S but have some weaknesses. But they are still strong killers.
A - Strong powers with fair counterplays.
B - Decent killers. They can take minor buffs or add-on changes but they are alright mostly.
C - This tier killers are not weak but they are not okey either. They can take some serious buffs.
D - Close to garbage but they have some stuffs at least. It's funny that Ghostface is still on this tier after buffs.
Garbage - Those killers are joke, needs big buffs.
Bubba is not A tier maybe B at best and oni is A+ feels stronger than spirit and I play both. Oni does not have counter once you know how to use his power. Spirit I find bit weak maybe with right add ons he can be S tier. I would but blight there with nurse he is insane. Also plague and pinhead are not A tier in my opinion they're just B. With corrupt purge plague is A tier but competent survivors won't give him that power so she will just usually be M1 killer.
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@DrDeepwound said:
Its a growth period, some killers progress past it, some dont. Majority of PVP gamers want to get better at the game, those who do not resort to the camping first kill.
However, I fully condone camping someone out if you must. Whether it be to win or becuse they were toxic.
As thou wilt shall be the whole of the Law
Some don't even camp when they start to understand how killer works and go for chases. My first game as killer I downed one and didn't know I was supposed to hook him I realised it later and then I facecamped him and hit him over and over again cause I thought he would die faster that way... after I watched some youtube videos I started to go for chases my next games but did proxy camping and went back for hooks when someone was saved.
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@Chappy04 said:
I've been trying the killer adepts and honestly getting a double pip with some of these are horrible. Billy for example. if i chainsaw too much which is my power than my chaser is too low or if the gens go quick because i dont have pressure perks that my fault or if the survivor either escapes through hatch, dc's or suicides on hook. i cant get it either. i just dont get why the requirement isnt easier like 3 or 4 k with that killer with their teachable perks. All survivors have to do is escape.
Make sure you get 9 hooks at least so then you should get the adept. 3K is not unfortunately enough maybe few times I have gotten merciless killer that way but you have to be very lucky. So just slug the last ones and hope you find the other one. Don't facecamp that reduces chaser point's.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2975518#Comment_2975518
unfortunately this... i tried to do some matches after a long break yesterday (i regretted this shortly after of course)... useless to say the 1st match toxic swf with instaheal, meta perks and the game as map offering with a weak killer like wraith, while the 2nd match 3 hooks, all gen completed despite they put 2 bps... wanna know how many points did the player with the highest score? 13000... as far as i know people are ASKING with those kind of behavior to be aganist bubba facecamp in every match that they'll do
Not everybody is like that don't let them get in your head. When I have rough match I usually tunnel and camp more easily and then the I end up stomping the survivors usually so I just give the hatch to last one. Because with that playstyle I don't think I deserve 4K and I don't want to feel im terrible person so I just let one go at that point.
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@BabyCameron10 said:
It sounds a bit weird to hate on a fictional character but Holy ######### do I hate Mikaela and Leon. I am not 100% sure why but I just dislike them so much.
Anybody have a character they dislike?
Probably claudette cause they hide and let their teammates die on first hook and I don't like mikaelas for some reason they just annoying I quess. Also I don't like dwights they're usually so good at looping.
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@ColonGlock said:
After some thought, I would say I have given hatch WAY more often than survivors have sacrificed themselves to me during the end game after the gates are open and they have won. The matches where it did happen were ones where I showed mercy and did not death hook after 1 DC.
Well I don't think survivors should really sacrifice themself for killers. It just sound stupid and makes killer mmr go up. If they give their item that's fair enough for me. But only time when I think survivor could sacrifice themself is if killer has mori I had once squad which let me mori them all as ghostface they wanted it.
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@burt0r said:
I have played 8hooks/0kills killer for months and nothing has happened. Throwing many games by letting survivor intentionally escape.
But i also played for max gameplay/BP while doing my challenges semi efficient without camping/tunneling/slugging.
You still play normally other than that so it's definetely not bannable quite opposite actually. I sometimes farm and usually it gives good amount bp if survivors want to do it too. I sometimes just need break from killing. Everyone should just play for fun, try harding for 4K can be very stressful. That's why I don't try it my aim is 3K.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2976385#Comment_2976385
I'd be fine with that if survivors stopped being surprised when killers don't treat them with respect either.
I wouldn't like that. It's only fine if killer is toxic first. But what is the point even playing then if everyone is terrrible to each other?
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@ColonGlock said:
Killers and survivors have RIFT or daily challenges that require them to do things that seem cruel. It is hard to know the player's intent.
Every game I doubt that and I have killers who bleed me on the ground and close the hatch front of me. Well I just think those people have some issues in their life and hopefully they can get help.
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@[Deleted User] said:
Because survivors don't deserve respect.
So then killers don't deserve respect and survivors should teabag and flaslight click at every single pallet how that sounds? Not good so I hope survivors won't think like you.
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@DrDeepwound said:
I give people hatch every single day, sometimes I even regret it.
Sometimes I even regret giving it and sometimes I regret killing last and not giving him hatch. Gotta just do what feels right.
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@Chaos999 said:
Usually I don't have a problem giving hatch, however if the last survivor chooses to abandon his remaining teammate on the hook and just hide when they could easily rescue them, I will not be inclined to mercy.
I very specifically always leave the second to last survivor to be unhooked if applicable so I can get one extra hook or maybe just let them both go if I see them trying. Similarly if I run into the last survivor on their way to the rescue I will intentionally lag behind enough so that they can attempt a rescue.
That's fair wish more killers was like you.
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@lonewolf8376 said:
https://forum.deadbydaylight.com/en/discussion/325791/why-you-dont-give-hatch-as-killer
Compare the amount of times a killer gives u hatch to when a survivor lets u get a free kill at endgame
More times definetely than killer giving hatch. I occasionally do farming and survivors give me free kills lot of times. But usually I try to push them out but they don't leave.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2975286#Comment_2975286
You mean when keys could let whole teams escape with zero counterplay? That was the equivalent. Old moris fit into the horror concept that anyone can die at any time. Now they're a joke that survs use it as an excuse to tunnel through gens regardless of how a killer plays. They spend so much invested in how cool their character looks or plays some people act like they're going to die in real life because of a cinematic 3rd hook. Even this new Mori rework will be just adding the Cypress Mori to the basekit in a new environment. Unless you're playing Myers or PH, they don't have teeth.
Instant death does not suit in dbd if survivors would be faster than killer then yes like in friday 13th. Killing killer does not suit in dbd too as survivors can't fight back like in friday 13th.