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Deathstroke

Deathstroke

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Deathstroke
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  • @JeanCharpentier said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020672#Comment_3020672

    You play at the right time, play in the evening, queue times are 15 minutes for everyone here.

    For me survivor is insntant I find match when I instantly put ready when I play solo or duo but at night when I play full 4 man swf it can take bit longer like 5-10 mins sometimes. Killer for me I usually have to wait longer 1-5 mins at day time. But at night it's usually under 1 min.

  • @aryola03 said:

    Killers no longer have perks to block generators.Just hitting "pop goes" on a 50% generator only ''%10'' regression.Other generator advantages are garbage anyway.Already survivors are now 5 perk because Barrow Time has basekit

    Welcome Prove T. meta...Welcome 1 hour survivor queue times...

    Did you read that one gen takes 90s to fix after the update and killer chasing power get buffed as well as camping and tunneling will be made to be even more powerful as ds basically does not exist anymore, 3s stun is a joke.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3020324#Comment_3020324

    That's the issue I have. Tunneling and early game for killer are the 2 things I had hoped would be fixed especially base wise but the DS change makes tunneling less punishing due to the small reduction (which we have actually experienced before with a DS bug and killers would just tunnel through it) and early game which hasnt been fixed at all.

    I'm honestly disappointed, if they want stuff not to be meta the base game has to be fixed especially to provide a fun experience for both sides

    They should made that ds basekit and if you use the perk then it would 8s stun. But basekit ds should have only 40s timer.

  • @jesterkind said:

    I'm not sure I agree. While survivors spawning on separate generators is still going to be a problem, especially on larger maps, the extra ten charges required to finish repairing any given one gives killers more time to actually start a chase and begin pressure. Combined with Corrupt now deactivating on your first down, I think you will see its use case decline sharply.

    It is still a decent perk, though. It wasn't sledgehammered the way others were, and the way it maybe should've been.

    But it does not reward playing well I have lot of matches first down in 10-20s so corrupt will not give me any value in these matches. It's valuable only when you take lot of time to get that first down.

  • So that's why I frames needs to go no more dodging hits for pc players as well to make it fair.

  • @BabyCameron10 said:

    Out of all perks, this is the one that deactivates in the endgame? Kinda weird to just slap that onto a perk just because “There is not way to counter it.”

    The perk has been threw enough. I understand the Deactivate when opening exit gate part but to just Completely not work in endgame, doesn’t make sense.

    At least make it more of a anti-tunnel perk.

    Ds is perk you don't need even most games. I think it should be basekit to prevent tunneling.

  • @Emeal said:

    No, anyone who plays Killer regularly know how often DS during Endgame to Spite you is used. If its truely an anti tunnel perk, then it does not need to work during endgame.

    Most of the time it is because failure of killer I only have to eat ds once a week in endgame maybe and I play like 10-15 matches a day. Most matches I end before that and I use regularly noed so I can quarantee kills at the end and make sure no-one can be saved. Only few times there has been survivor crawling through exit and I have picked him up and been stunned with ds. Other times I simply have waited it out and downed survivor before he can make it to the gate. Pretty simple counter is also down the unhooker instead or just grap him while he tries to save.

  • @MrMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016405#Comment_3016405

    Agreed 4s would be much better. The first thing I thought is "Well, another Nurse/Blight buff since they can just immediately jump behind the surv after eating the DS"

    10s stun would be good enough and it's not activating at endgame and it should be just automatic without skill check too.

  • Legion with thanatobia and slobby butcher for me probably cause some survivors to dc. Also sometimes when I tunnel some survivor they dc but im not sure does it matter what killer I play in these cases as I play so many so I can't really say which killer causes most dc:s but my quess is these happen more when I play bubba or nurse.

  • @Th3Nightmare said:

    Increasing the time from 80 to 90 seconds will give many killers valuable time, but will it be enough? This will lead to other issues as killer playing camp will have more time to get a kill.

    On the other hand, nerfing "corrupt intervention" has been a big mistake... it will make the killer unable to have pressure at the beginning of a game, because the only ones who can put pressure at the beginning of a game are a few killers: Nurse, Blight and billy? Imagine that the RNG hurts me and I have to play in... Red Forest: maternal or an another map that is a weak map for killers.

    All killers should have a standard tool to be able to put pressure on the first or 2 mins of the game until we can find a survivor to hang it on a hook.

    I would reconsider a review of the "corrupt intervention" perk and also consider the possibility that we could have a base time of around 60s.

    I hope that when this patch officially arrives, the devs will try to look at all the details.

    The change they made to corrupt invertion should be just basekit corrupt and if you use corrupt invertion perk it should block those 3 gens for another 90s for example after first down.

  • @Flawless_ said:

    Better buff MoM or rework it altogether cause why would you run that when you can have an extra health state by just pressing E.

    Expect everyone and their mother to run this. If the changes go live I see no reason to run any other exhaustion perk. Also if you get a speed boost what is even the point of Overcome??

    I think it's very easy to bait out now and it will ve very bad if you don't have good conputer when you can use it even after killer hit you. While on worser computer and on console if killer start lunge far away you will always be downed eveb you pressed it at perfect time sometimes even if you press it before the hit you still will be on floor as dead hard does not have I frames on console or on worser pc. Dead hard will only be useful on super computers now.

  • @steponmeadiris said:

    Except... you have to perfectly time it. And the effect lasts a single second. And it has an animation, which visually shows the Killer that it's been used, and the Survivor is now safe to hit. The only way to get value out of the new Dead Hard is to time it perfectly — which I'm happy with, as it actually requires some sort of skill and ability to predict. It's really not comparable to Mettle of Man.

    Good luck using that dead hard on console...

  • @DrDeepwound said:

    See title, that is all

    No it's only stealth killer thing. It would be ok to have other steath killer than ghostface and pig to be able to do it. But for chase killers there is no point. However some kind of emotes could be done so why you down someone you can dance or whatever.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3011531#Comment_3011531

    This.

    https://forum.deadbydaylight.com/en/discussion/comment/3011535#Comment_3011535

    And this. Play optimally before you complain about others playing optimally.

    Also bring Flan. These killers are embarrassing you.

    Definetely not bring flans to nurses who slug and you can't even get bp enough to get one back. Nurse needs nerf these games show it.

  • @GoodBoyKaru said:

    You're in iridescent. You need 1 gold 4 silver or equivalent to pip. This has been the case ever since they updated Embelms about, 2-3 years ago? This hasn't changed.

    Though with MMR arguably it should, depipping shouldn't be a thing full stop.

    The problem was not to pip but that I lose pips and it's very inconsistent.

  • @DemonDaddy said:

    Depends on the survivors and the situation. With the right target it can be highly effective but chose the wrong one and your left struggling to confirm one kill while the final gen pops.

    Exactly and I happen to choose lot of times that strongest looper usually because they make me mad.

  • @Hilidaris said:

    https://forum.deadbydaylight.com/en/discussion/comment/3011339#Comment_3011339

    I personaly get more fun by getting a 4k, it might involve slugging and tunneling, but again they're part of the most effective way to get the win.

    I don't blame killer for slugging / tunneling when I play survivor (except if it's slugging just for the sake of just wasting my time to annoy me)

    I find 3K usually more fun than 4K for me it's fine if one escape and some of these games are very entertaining. While I 4K it can be just blowout or slug fest so usually it's just too easy ofcourse lot of times I let last one go.

  • @[Deleted User] said:

    Killer is fun if you're not playing an m1 killer. But if you play Trapper, Pig, Doctor, Wraith, etc it's just the same thing over and over.

    1. loop pallet
    2. pallet drop
    3. usually not mind-gameable
    4. break pallet
    5. repeat over and over until gens are done or the survivor makes a mistake and gets downed.
    6. About to down only for Dead Hard to save them and make you become uncanny Mr. Incredible.

    Well even that you exaggerate you can win with only m1 and most loops in fact are mind-gameable. But map like gideon meat factory is nightmare for m1 killers ofcourse. But dead hard is veey annoying as you need 3 hits to down survivor.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009718#Comment_3009718

    No, I'm saying that tunneling is just part of the game and there is no reason to get pissy over gameplay.

    I'll give that it was a poor choice of words to say people agree, but generally people enjoy chasing as it's part of the game yet if they are chased continually its now somehow super stressful and game ruining.

    DBD is an elimination game, sometimes you will get targeted and eliminated early because the payoff for spreading pressure by chasing multiple survivors is often less than eliminating one.

    Why do survivors split up on gens? It maximizes pressure and once a gen is done its permanent pressure, so 4x gens near done at game start is a good strategy. Is it necessary to win? no... its more than possible to win games without splitting up on gens but it's harder to do.

    What's the best pressure a killer can apply? remove survivors from the game. The permanent way to do that is to eliminate them. Taking the game down to 3v1 provides permanent pressure that can be leveraged even if only 1-2 gens remain, so tunneling has it merits over spreading damage. Again is it necessary? No... but not doing it often makes the endgame harder so at some point if you want kills you are probably going to focus down a player and get them out of the game.

    BOTH of these scenarios are fine as they are players leveraging tactics for maximum pressure, its all legit gameplay.

    Doesn't matter if there is an event, or who brought what cake or whatever... these are legit game tactics you can expect in game. How effective either is will be based how the game is playing out.

    Sometimes it pays to tunnel sometimes not. Making the right call about when to do it can win you the game.

    The thing is tunneling is also somewhat stressful for killer and if you don't do it fast it's puts more pressure on you. I just try to play for fun and bp so I go for chases but sometimes I have to tunnel to get more bp.

  • @Viciusaurus said:

    I adore Oni, only thing I wish is that he would passively gain his power so that he can't be completely denied it against good loopers.

    He gets it passively but it takes very long. I think oni should just start with his power.

  • @SlavaRusiji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010631#Comment_3010631

    No he would not . He doesn't have time to open exit gates cause of remember me and no way out.

    So he was last survivor so that's your fault not slugging for 4K. If you hook second last it's basically 50/50 who finds hatch. So if you want 4K then slug second last and find the last one this can take time but in your situation I would look at exit and quard the slugged one also.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010408#Comment_3010408

    I just stopped playing killer because I got tired of people trying to annoy me and I really didn’t like tunneling or camping anyone. It just seemed that survivors were playing to annoy and frustrate rather than having a good game, so when they did, I did the same to them. This was before cross play was a thing tho, so it was less randoms and more swfs since I played killer in the evening at that time.

    Those matches are minority for me usually survivors just try to survive and do gens. I tunnel or camp sometimes when I have to but usually I go for chases.

  • @SlavaRusiji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3010504#Comment_3010504

    Bro it does it JUST HAPPENED I killed last guy while gates were powered and i was looking for hatch and last guy was tbagging at escape through it. #survivorsidedgame

    🤣 if there would not be hatch he would teabag at exit gates to you. The game is not survivor sided but some maps are. Lot of debends how skilled you are. Some killers are very hard to master and some are more powerful than others. Survivor I think at some point you can't evolve anymore but as killer you can only get better and better.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3009262#Comment_3009262

    They want to play a game in order to make things more difficult and annoying for me, I'll do the same their group. Collective punishment since their role is a team role. Maybe they'd learn to be better sports about it, if not, I'll take the easy route and ignore Mr Clicky Clicky and take out the weakest link. It's only playing the game and fulfilling the role.

    I tunnel the clicky clicky and if he turns to ve actually good looper well then I chase someone else. But lot of times these clickers are easy go get I want to punish them not their innocent teammates which probably are not part of their team (sfw).

  • @[Deleted User] said:

    Tunneling is one of the best ways to win, unfortunate as that is.

    For me I need to get lucky to win with it. I tunneled my last game as somone was saved front of me so I went after her again. But she turned out to be better looper than I expected and 2 gens got done in second chase so then I facecamped her with 2 gens left. After that I tunneled her again her team take peotection hits and I had to eat ds so I got her when all gens got done luckily I managed to avoid bodyblocks but still got few hits and got her on hook. Then I downed one got her on basement and one came to rescue which I downed and then went after unhooked got both down and the remaining survivor left. So I got lucky 3K with tunneling.

  • Well currently im in red ranks already it proves I play a lot killer even too much now but I almost always 3-4K so I climb the ranks very fast.

  • @Hi_Im_Chucky said:

    Your not giving a lot of info but I’ll say the Entity doesn’t really care if you 4k or get 9 hooks if that’s ‘All’ you did. If, for instance, you play Huntress and hatchet smack everyone and get 7 hooks…you still didn’t chase anyone, you didn’t kick gens, nor did you trigger one of the many other score events in game.

    You have seen those score event notifications at top right of screen yea? (Assuming you didn’t turn off). If your not collecting those, your not feeding the Entity the fear it wants, your just giving it blood and sacrifice.

    The Devs are trying to get the Killers to participate in the game in a way that involves player interaction but then give us Killer Powers/Perks that can negate a key aspect of the game. Like if you kill by hand and not hook, missing potential points, if you teleport instead of chase, potential loss in points, if you chase instead of pop gens, potential loss of points.

    The Entity wants everything from you, so it can easily hunger if you don’t play in a particular way.

    20220620_005505.jpg 20220620_005443.jpg

    Got it again I don't know what to say I got 7 hooks in this game. I hooked 3 people twice and 1 person once. I scored decent amount of points as well. Then I get brutal killer when I AFK some games and maybe go hook someone once or twice. This game is broken I quess playing too nice cause this.

  • @Emeal said:

    Nice try Survivors. But a profile with a Killer pfp wont trick me.

    20220603_030140.jpg

    Here's proof I play killer I reached red rank 1 last season...

  • @INoLuv said:

    Tunneling is weak because of DS, after DS there are the braindead loops to deal with and dead hard, which is wrong because DS punishes the killer for rushing the kill, while survivors can rush the gens without punishment.

    Noed can be punishment

  • @rvzrvzrvz said:

    yeah it should be higher priority, I like survivor gameplay but sometimes it's not even worth playing solo Q, BP gain is bad I feel like wasting my time when I could play killer right now, especially because a lot of matches are auto lose, someone DC or they're just bad, they give up, they suicide on hook, they're not playing the game for X reason

    this game would be instantly better if BP gain was good on both sides just my 2 cents

    That's why I basically play killer 90% of time now, even I consider myself survivor main at heart. Normally I played around 50/50 when I played soloQ. I only play now survivor with friends but they are killer mains or don't play much. My one friend used to play survivor only but become killer main as survivor is just weak and miserable lot of times. In soloQ killers usually whipe floor with survivors so it's understandable reason.

  • @Arbmos1998 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3008773#Comment_3008773

    dude, you can literally down people in seconds but it's disregarded because you can spend most the time shift+w to distance from the killer into a completely safe loop, killer gets a hit? you got a boon up to heal up and take the hit completely away from you. the only people who say gen speed to chase speed isn't an issue are people who solo q with bricks with 10 mins in the game who take 3hrs to complete even one gen.

    Most games is possible to end chases enough quickly so you can defend gens but ofcourse you need pain resonance or pop to properly do that. But some games you just lose and there is not much you can do. But most games are winnable.

  • @toxik_survivor said:

    It's hit or miss with nurse, they're even super good vets or really bad. Let me go deeper into this.

    1. It's 50/50 if you go up against a nurse and they are good or bad. If they are bad that's an insta escape but if they are good then you would probably get booty clapped, especially if you're jane. But the fact that veteran players that don't play nurse much, try out nurse and are not good with her is a huge factor why she is fine. A good killer main can go from myers to Pyramid head and be good with both, but if someone transfered to nurse it would take alot of time to get good and people arnt that dedicated especially newer players.

    2. You don't really go against nurses even in high MMR. Don't say you go against a nurse every match cause you really don't. Console players don't play nurse (or atleast good at her), and PC pro nurse mains get tired of her too. Now Nintendo switch nurse mains are bangers. I give all my respect to them. I maybe go against a nurse 1/15 matches and I'm Fairley high on mmr (atleast I think).

    3. Nurse is a good fall back for killers, especially people that want to rank up to iri. You get destroyed by a bully squad? Go to nurse and beat some ass. But again this is rare because people don't know how to player her.

    Nurse works pretty well on my xbox series S I don't just put effort to get good at her. Many other killers are just more fun to play as. But im not bad at her still I need game to adjust and after that I do decently well with her. Blight I think is harder if you use his power.

  • @EvilSerje said:

    No one said that it's valuable. As camping, which is also very situational and can benefit in certain circumstance, but unproductive in general. Problem is that these two are the only strategy available to unskilled players. They missed the learining part, getting to high MMR with effortless wins, but after reaching it they have no means to compete against "often-escaping" players (aka solid survivors or well-made teams). At that point we can see crying about DH, genrush and other BS.

    To be fair only nurse and blight can really fight those teams fairly. Some other killers can do ok but these survivors are very hard to beat and even if you do that consistently it's still very frustating experience for weaker killers. These teams make someone like trapper just garbage and killers only win these teams when they make lot of mistakes. High mmr survivors are quaranteed to win if they play optimally unless it's nurse.

  • @Carth said:

    Are we really at the level that we are trying to convince people that spreading hooks is actually the optimal way to play? Or in your case nobody dies until hook # 6. Let's do some napkin math for fun, If each chase takes 40 seconds total(let's say 20 for hit 1 and 20 for hit 2, and uhh 10 seconds of hooking between animations and travel time) Each hook should take ~ 50 seconds. 50 * 6 = 300 seconds

    so for the first 300 seconds all 4 survivors are alive in the game. If we assume each survivor is doing something that basically means you get 300 * 4 = 1200 seconds of total survivor team actions. Or in other words 3 gens should pop/be extremely close to popping by the time your second hook is wrapping up. From there you will be in a pretty terrible position 2/12 compared to 3/5 and will likely be out of the game before you can loop back around to killing A. This isn't even including the fact that many survivors alive at the same time heavily strengthens body blocking strats from the survivor team.

    To be clear there is absolutely nothing wrong with playing in this manner, in fact it is the most "fun" for survivors. However, let's not pretend it's secretly also the best way to play if you want to win. You will regularly lose playing in this manner and in my opinion you should, you are not playing optimally if you allow the survivors to fully leverage 12 hook states.

    I usually lose when I tunnel and when I play normally "fun way for survivors" I win usually. When I get tunneled as survivor most of the time I can loop killer long enough that all gens will be finished or at least almost unless it's nurse. But when tunneling works for me it's when I get one out in the first 2 minutes of the match or the tunneled one dc when I down him second time. Occasionally I tunnel someone out when there is 1-2 gen left that's when it usually works out.

    But I don't think I play too nice I don't go for 8 hooks before killing anyone. In my last match I hooked survivor A and he took chances so she ended up in second state. I chased meanwhile survivor B hooked her and then survivor C and hooked him but after that I saw survivor A and finished her off. That game I could won playing more fair but I wanted quaranteed win so taking A out was right desicion.

  • @Superyoshiegg said:

    No one complains that tunnelling is too effective as a strategy, they complain that it's unfun to go against and essentially ruins the game for the unfortunately targeted player.

    I've seen many people saying it's best stragedy in the game while I disagree. But it's not always unfun especially if you manage loop killer for 5 gens and ruin his game too and it's even more satisfying if you manage to escape. But if killer manages to tunnel someone out at 5 gens that sucks but those games killer would won anyway.

  • @HectorBrando said:

    Like what? cringy dances?

    Yeah that would be cool or just more emotes and for killer too.

  • @egg_ said:

    Oni's power is arguably stronger than nurse's. Oneshot, extreme map mobility, can literally slide through walls and little to no downside. The thing that makes the overall killer worse than nurse is that it requires some build up to gain his power. Oni starting with his power would be insnaely broken, even for an iri addon

    It duration could be 30s which would be enough to get one down and nurse power is still better if there is no dead hard in the game as then nurse needs 3 hits. But oni is somewhat loopable even with his power and at least fair. Nurse is just unfair and broken.

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3006719#Comment_3006719

    Or they could not do that, since both Nurse and Oni are fine.

    Nurse is not fine she is OP and Oni is very weak compared to her so not either of them are not fine.

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3006619#Comment_3006619

    Because Nurse moves at 3.8m/s. She literally can't hit survivors without using her power. Both Oni and Nurse have drawbacks accompanying their power.

    Increasing nurse walking speed to 4.6 m/s at start would work. Oni's limitations are too big so getting his power at start would make him viable agains't good survivors.

  • @ReverseVelocity said:

    There is a very good reason Oni doesn't start with his power. The fact that he has to play as an m1 killer is what balances Blood Fury being so strong.

    Why nurse can then start with her power which is much more powerful than oni's. Nurse should be like oni is now.

  • @Silasy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005796#Comment_3005796

    I dont think Billy's basekit strong as Blight or even Bubba. His basekit maybe stronger than Oni because i think Oni is overrated but his addons still worse than Oni's addons. Bubba doesnt have mobility but his chases million times better (and easier) than Billy against good survivors.

    Oni has lot better mobility once he gets his power and one good use of his power and you can slug everyone. He is not overrated and some has done well with him even in comms but Oni also ofcourse needs buff to get his power easier as why nurse who has best power in game can have it all the time?

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005670#Comment_3005670

    They won't do true mmr because they know all SWF will get is Blight and nurse. They will get bored and not spend money or quit.

    All swf are not good some are worser than solos and competent solos can be nearly as dangerous than swf. Good sfw would ofcourse face only nurse and blight so there should be more killers who can have chance. Oni should start with his power so then he would be right behind nurse in power and good killers would be able to down people right at start. But oni also can be looped bit so he still would be lot more fun killer to face than nurse. Some other killers also needs buff to make them able to compete. But hate to see artist ranked better than oni when oni power is clearly second best in the game but very limited how you can use it.

  • @Akumakaji said:

    I tried about 15 times to get this achievment. I figured that during an event like this, were everyone gets basically showered with BP, someone could easily say to themselves "ah, you know what? I don`t need that 5k BP for survival. I will help this poor chap to get his really hard achievment done."

    But no, once you manage to kill two survivors, the others immerse themselves or hide in lockers. Apparently its not in the survivors rule book that you shall ever show any sympathy or empathy towards the killer. They know that they have to die, but they will stay in that locker just to spoil your chance this run.

    And afterwards they gloat and rub it in your face, what a "bad killer" you are, what a "baby killer with noob add-ons" and that this game would be better of if you "uninstalled the game". I managed somewhat a conversation with two survivors in the post-game-chat and eventually they even got convinced that its dumb to be so vitriolic and that there is nothing to be gained. But thats after the game, before that you have no way of communicating what you are trying and maybe asking for help.

    One team even hid for 30min after everyone else was dead. Didn't touch a gen, always sneaking about dead dog saloons bushes. Thus achievment is cursed and I might never touch Myers again when I am done with this, just because how bad this all feels.

    It's very hard achiement you need potato survivors to do it. My friend got it first try he was lucky last survivor kept hiding in locker but I told my friend to carry him away from the locker so eventually he managed to kill him.

  • @StarLost said:

    https://us.v-cdn.net/6030815/uploads/9FJKPC5AY2C0/20220617171455-1.jpg

    https://us.v-cdn.net/6030815/uploads/GRTCLFFO5A73/20220617171528-1.jpg

    Man, this event really has brought out the butts in force.

    So - I queue up, get sent to Eyrie (again! I swear, I'll need to shake the sand out of my boots tonight). No flans besides mine, instead I get a further hook offering, a map offering and a pair of white wards.

    Yay, it's probably a SWF.

    Amazingly sweaty - bodyblocks, sabos, blasted the gens out. But I was playing Letter Pig (among my favorite things to play when I'm in the mood for something different), and I can always turn up the volume if I have to. They were also BM as hell, teabagging after every pallet drop. Regardless, I'm trying not to let people get under my skin, and still kept to my 'two hook everyone before killing' rule that I try to adhere to outside of EOGC. Got 2 of them dead, let the last two go - the only non BM one and someone with an invitation aura.

    Of course, they don't leave - they stay in the exit gates teabagging and acting the fool.

    Postgame, I asked them what was up.

    Here's the start and most of the end of the discussion, omitted me saying 'you okay?' and getting '#### off' in response. The cut off sentence is one saying 'I don't play this game to get ####### babyed by the killer'.

    It got...sort of blue from there and I just bailed.

    So - survivors, if you're wondering why killers are being a bit sweaty this event and not just letting you live to get your masks...you just can't win!

    Wipe everyone out, you're the bad guy.

    Let someone live - you're the bad guy!

    Yeah, that's me for the night. Woof.

    I would be angry that they didn't bring flans so just hard tunnel and facecamp them... Well I never seen survivor being angry that you let them go but I quess some are like that but if they just teabag and flaslight click at you just kill them. But normally when I let them go survivors has shown me at least respect giving me their item while they leave so you just have to see in the match what kind of survivors they are how they act. I gotten also messages gg and thank's from them.

  • @Blueberry said:

    Your DH change is actually a buff and misses the entire reason the perk is overpowered in the first place. The I frame has counter play, the distance does not. The problem is the distance. Keep the i frame, remove the distance. Most the time the perk extends every chase is because of the distance not the I frame and you made the distance even better…. However I love your noed idea.

    There is no i frames on console so removing I frames needs to be done on pc so console and pc can be more equal. Invulnerability needs to also go and the time dead hard takes to activate should be increased so if survivors do it even bit late he should be lying on the floor.

  • Both sides try hard as both sides wants as much bp they can get. I see survivors gen rush and killers hard tunnel and camp but I think mlst still try to get as much as bp. Overall I think killers have been playing more nice and survivors pretty normally.

  • Well that showing not mercy is probably why you can get insults. I played one game today ruthless as possible and 2 survivors dc:t and 2 other died on first hook. I did it because they didn't bring flans and I was only one bringing one so I decided to end the game as fast as possible. I probably didn't get nice comments but they're fault not giving me flans.

  • @squbax said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005143#Comment_3005143

    No, I dont expect free kills and no one should, I meant I have never had a survivor even show respect a single time in my whole playtime.

    If I win I will get insulted because im a sweat, and each time I lose I have never seen a gg or a "hey cool trick with [inset power]", on the contrary I have seen infinity of #########, you suck lmao, go play something else etc... Why should I show any empathy towards survivors when they have made clear they dont have any towards me?

    What's your playstyle? I play on console so I don't have chat but if I get message from other console player usually they say Gg or fun chase even if I win. But when I tunnel or camp I can get insults from them.

  • Click R1 and you sed your bloodpoints total but next time remember to bring flan by yourself so you get even more bp.

  • @madradfox said:

    Nurse has the lowest kill rate but is without a doubt the strongest killer for one simple reason: her mechanics fall outside of the normal range of what one could call the standard arsenal of all DBD killers.

    If someone were to give you a bow and a bunch of arrows chances are you would be terrible with it at first, but there is a very clear reason why even in Ancient Rome those gladiators equipped with bow and arrows (sagittarius) were only put against animals or Noxii (lowest of the low, traitors, deserters etc.). In Nurse's case the bow happens to be magical: the quiver never empties and its arrows are capable of shooting through walls.

    This being said, I understand why BVHR devs are reluctant to touch her. This game needs that one killer capable of cutting all survivors - including SWF teams - down to size once you reach a certain skill level with them, and I say that as a solo survivor-main approaching 4k hours. However, one thing that absolutely needs to be addressed is the fact that the use of her unique power still represents a basic attack, and that should definitely be changed

    Nurse should be nerfed and oni should start with his power so then there is one enough strong killer. Oni is still fair and can be looped bit but good oni would get 2 downs at start so pallet pre drop would not counter him anymore. Nurse is too op and I think blight can beat good sfw as well. Oni has arguably second best power in game so buffing him would make him S tier currently he is too weak.

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