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AnxiousGummy

AnxiousGummy

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AnxiousGummy
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  • As someone who plays both sides equally, I can assure you no one looks at a P100 and says "Omg they're really dedicated to that character". Literally no one cares unless you're one of those who lobby shops based on players' prestige level. Hiding prestige until the end game screen was the right move.

  • @albertoplus said:

    Horrible change. A lot of times i get looped extremely hard then the game ends and it was a P100.

    Do i sometimes win over them? Yes for sure, but on my experience de ratio is like 25-75.

    25% of the time i win easily / win but close against a P100.

    75% of the time i lose extremely hard against the P100.

    Everyone seems to think "hey is just a number" and thats a blatant lie, at least for me. My own experience says that P100 means skill (and, oh well, getting a P100 means a lot of time spent so its pretty normal?). Hey, or maybe i am just the most unlucky person on DBD history and im playing against the best P100 players in the world.

    And the best part is someone on reddit tested hundreds of games if im not mistaken, ant the stats did show that the P100 were MUCH better that the ones that were not.

    Again, horrible change. Give me some option to disable going against people that are more prestige than me, then we can hide the prestige number.

    Except it really is JUST a number. Being P100 does not equal skill. For example, I am a P100 Legion yet I am a survivor main. I just spend all the blood points I collect as Survivor on leveling up my killers. When I do play Legion (or any killer for that matter), I get looped for filth. Being P100 doesn't mean you're skilled; it just means you grinded to level up a character.

  • @Backmon said:

    Its horrible. Secure second stage is already very hard and they did it even harder. And of course only survivors perks being buffed (i wonder why :) )

    Some killers are literally getting buffs. I swear y'all are NEVER happy.

  • Survivors: Dweet, Gabriel, and Mikaela.

    Killers: Doctor and Dredge

  • I mean you're free to play 1v4 any time. You don't have to wait until 2v8 leaves. If you play 2v8 for the challenges, then just play survivor. You can get the rewards by just playing one role.

  • There's no way we're complaining about Unknown right now. He's probably one of the more balanced killers in the game.

  • @Junylar said:

    If survivors have one single perk that turns off half of killer perks, can we have the same for killers? Like a perk that keeps all survivors permanently exhausted or something? Without it being a hex, of course, since Distortion is not a boon either.

    Just run Gearhead. All you need to do is injure a survivor and you'll burn through surv's Distortion tokens quickly. Even better if you play as a stealth killer so you can keep them from gaining more tokens as quickly.

  • @Dreamnomad said:

    First lets just get this part out of the way, yes it needs nerfed. Having played it extensively over the last few days, I don't think that part is even debatable. For large parts of a match it is like having infinite wallhacks. The value of knowing where players aren't is almost as valuable as knowing where players are. Counter play by survivors is possible by either not bringing or picking up items or dropping items off on some corner of the map but neither of those are healthy for the game. In short, value too high, counter play too low.

    With that out of the way I've spent a lot of time thinking about the best way to make this perk viable but balanced. I've considered lowering the range of the aura reading but reached the conclusion that there is no balanced range. It will always be either too good or too bad. I think the best solution is a time limit on the aura reading per item. Something like 90 to 120 seconds seems fair. That time shouldn't be reset if the item is picked up and dropped later either.

    They should just do it to where it only provides aura reading if the dropped items have any charges left in them. In this way, if it's paired with Franklin's, it'll only show surv's auras while the dropped item is depleting charges and once their gone, WA won't work for that item. However, WA can provide more value in the cases where surv's don't fully use up the charges on an item and then leave it on the ground or if they swap one item out for another they find in a chest, etc.

  • @Crowman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3743552#Comment_3743552

    Leatherface has an addon that causes survivors items to drop when hit with his chainsaw. I think that might be the only power based addon that does this.

    But it's so weird to see complaints about a 2 perk combo for aura reading after killers running full slowdown builds were just complained about and recently nerfed.

    Legion also has an add on that makes survivors drop their items when they are hit while in Frenzy.

  • It could be a skill issue on my end, but I've also noticed that the MMR is kinda whack sometimes. I'll play 10+ matches and I'll seemingly continue to go against the best killers in the game where they get 3K or 4K and I never escape. I'm not sure how many lost matches you need to have for the MMR to lower but it sometimes doesn't seem like it's doing anything lol It's not a huge gripe for me tho since I normally play chill but it's just something i've noticed.

  • I saw the trailer just now and was surprised to see him there. Fingers crossed he can come to DBD soon!

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/414302/lets-make-a-list-of-types-of-killer-powers-that-dont-exist-yet-but-should-exist

    A fast killer that works with smell, so basically you don't see things normally, but you have a coplete grey and white vision, but you can smell where the survivors were. So you don't follow scratch marks but you follow their stench, perks that would block scratch marks could block this as well. It could be like a werewolf that his 4 legged form for map traversal and the upright one for actual chase, maybe even some form of leap out of the 4 legged form, but with little steering.

    A killer that picks up different tools around the map and widens his power by those, or maybe upgrades his weapon or something like that. Similarly to that could be a tier up killer that gets stronger the longer the game goes or some other conditions, either everything he does gets better, so basically an m1 killer on speed: longer lunge, faster ms, faster vault, faster stun recovery and so on. Or the stronger he gets the more of his ability unlocks, a Myers/Nemesis type of killer but with actually differences between the tiers that go beyond the minor things those two have.

    A killer that changes form to look like a survivor, basically what the legion trailer suggested, it would be really cool the only issue is that comms would completely negate this part of the kit, so maybe something more than just that. Like you fully pretend to be a survivor and can do actions on generators and such, maybe sabotaging them, just needed another part of power to not fully useless against swf on comms.

    A demon that has seals on the map that limit his power via rituals around the map, basically he is the strongest at the beginning and gets weaker when survivors seal parts of his power, but the seals only hold him for a specific amount of time and also can be manually broken by him, in case he just walks by one. For example full form would be something along the lines of map traversal via wings or teleport, range attack skill shot for example flame breath or pillar of slames (similar to shadow raze in dota 2), a scream on cooldown that makes survivors scream and reveal their position in an aoe around him. And those rituals could either make him weaker by limiting each and everyone of his power by some degree, for example smaller aoe on detection ability and so on. This would somewhat switch around the way of a match, the killer is strongest in the beginning and survivors need to hold out for the first few minutes and not care about gens but only care about limiting his power. Ofc it should not end up being like a bully fest where he is left as a m1 killer because the survivors fully control him via the seals.

    A mimic type killer is on my wish list of killer powers as well. I know SWF players would be an issue BUT the mimic aspect can be just one part of their kit. I think if done well, a killer like this could be really cool. I have managed to be kind of tricked by The Unknown before. I think it's the cheerleader skin for the Unknown that has voice lines that sound like an injured survivor. I'll sometimes think it's a teammate but then I realize it's the killer.

  • I was also slightly disappointed in the male bard. I was hoping he'd be an elf as well. He just seems like Temu Vittorio to me lol

  • I think people forget how long queue times were back then. The current MMR system is not perfect but at least we're not waiting forever for a match.

  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3709674#Comment_3709674

    Ok but Distortion won't tell them I have Blood Warden until it's too late, correct?

    I want them to know I have it after I activate it. I want them to stand there, trapped, until The Entity eats them.

    I didn't know the timer wasn't fixed. I was going to use the stopwatch on my phone but I guess that won't be reliable.

    They will lose a Distortion token when walking in the gate area once the gate is opened. A survivor does not need to be hooked for this to happen.

  • I personally haven't see anything from them addressing the issues other than the strobing/flashing lights thing. I'm sure they're aware of the other issues though. I'd imagine they'll push out an update by next patch time if not sooner.

  • I am a survivor main and I feel like punishing killers for tunneling is a bad idea. Although it can be frustrating to get tunneled out of a match, there's just no feasible way for the devs to distinguish against "toxic" tunneling and "acceptable" tunneling (who is to decide what is acceptable tunneling and what is not?). Like others have said, why punish killers for doing their objects but us survivors mains are not punished for gen rushing?

  • I think it's more a design flaw of gen spawns than anything else.

  • @AbsolutGrndZer0 said:

    So as my title says, the killswitch does not actually disable anything until you log out of the game and log back in. Now, I am not telling you this so that you can abuse it, i am tell it to you as a warning as tonight, a full six hours after the Bloodshot Eye offerings were killswitched, my friends and I went up against a Doctor who brought a Bloodshot eye and therefore completely wasted our 4 Blood Party Streamers.

    BHVR, please, if it is at all possible, figure out a way to fix this glaring issue with the Killswitch feature, as I have seen similar things happen in the past with Killswitched perks and even entire Killers.

    I'm not a dev so I could be wrong, but I'm not sure BHVR can do much about it. It's the same as having to restart your computer after performing an update on the OS. Sometimes a full restart is needed for changes to take effect.

  • @Devil_hit11 said:

    Don't worry I hope your happy when every killer is pain res, grim embrace, pop, no way out. By healthy spot, a perk that nobody uses instead of some people using it once in awhile.

    I mean tbf...most are running that build already anyway lol

  • I love the main building and the entire vibe of the map (small town vibes). However, I do think the map is a bit on the larger side. I'm a survivor main but I can already tell some killers are going to struggle trying to patrol gens and/or the gates. I would suggest maybe making the map smaller by bringing in the statue portion more towards the center.

  • I love going against the Unknown. It's fun trying to predict where he's going to launch his loogie and try to evade it. Some of my killer main friends have been having a blast playing as him too. Seems like he's a pretty balanced killer. Big W for BHVR.

  • I'm buying the chapter as soon as I get home from work! I'm so excited for the new map and for Sable too. She may be one of my new mains depending on how good her cosmetics are. I'm a little indifferent about the Unknown but he is creepy which is good. We need more creepy/actually scare killers in this game lol

  • @Peanits said:

    Those stats do exist. 👀

    As you can imagine, there isn't a significant difference in escape rates between Survivors. But I'd love to share some weird stats like these in the future if that's something y'all would be interested in.

    Yes, please! Even thought the data is meaningless, it'll still be fun to know what the escape rates are for each survivor. Maybe also the pick rates for survivors if possible so there can be context.

  • Mine would be Wesker, Legion, and (ugh) Skull Merchant, specifically the droning sound part of it.

  • Mine would be Wesker, Legion, and (ugh) Skull Merchant, specifically the droning sound part of it.

  • There wouldn't be any Gabe stats because there's too few of us to gather any meaningful data lmao

  • For me it's about chases. Even if I end up dying in the end, I have more fun when I have fun chases with the killer. The mind games and outplaying one another adds to the fun. Another thing is when the killer spreads out the hooks amongst survivors. If I see they hard tunnel someone straight away I'm just like "welp...this game is lost", especially if the person they tunnel doesn't last in chase which means the rest of us don't have time to work gens to compensate. Again, even if I end up dying in the end, the game is more fun for me if there are fun chases and the killer hooks everyone (mostly) evenly (I understand tunneling is needed sometimes. I play killer too lol).

  • @Nazzzak said:

    I'm looking forward to the new map. I always enjoy a change of scenery

    From what I saw, the new map is pretty cool. Seems a little on the larger side but I love the movie theater.

  • Mikaela currently but I feel Sable will take that spot once she's released. For killer, it's a tie between Huntress and Artist. I love their whole vibe lol

  • I think it's too much work for little benefit. The mori is just a special animation to kill a survivor and has not effect on the gameplay if it is obstructed by other assets in the environment or other players. It is annoying but not worth the time to implement a fix.

  • The map feels balanced especially after the recent changes. If I could make just one suggestion (and this goes for all coldwind maps), please bring back the night time versions. Those maps were so iconic! I'd even be down for a 50/50 chance the maps will be either day time or night time when loading in.

  • @sinkra said:

    The unique characters and cosmetics. Sable will be the new face of DBD.

    I can't even begin to tell you how much I've spent on cosmetics haha there are so many good ones!

  • @MarylinMonhoe said:

    Carlos's thickness

    The curls are what do it for me lol

  • @MikaelaWantsYourBoon said:

    I love Resident Evil and this game is best Resident Evil online game. That's one of the biggest reasons i am still here.

    Also i am glad having Chucky too. He and Freddy are my fav slashers all time. I wish Freddy was fun as like him.

    I never really played the RE games but I love the RE chapters in DBD. Wesker is one of my favorite killers to go against.

    Freddy is long over due for a buff, maybe even a complete rework. He has so much potential!

  • @MrDardon said:

    Dramaturgy on Survivor

    And Hillbilly.

    I love Nic Cage's perks. They're so fun lol

    Billy is the best <3

  • It's annoying but not nearly as bad as the Eruption meta, in my opinion. The incapacitated effect prevented you from performing certain actions so you couldn't even heal or use any items, which made Eruption stronger than the current meta.

  • @HINGIRIK said:

    Why doesn't anyone like the Hawkins map? It is one of my favorite maps when playing Killer and Survivor. Also, I think the new map looks nice even though it is on the killer side.

    I actually like Hawkins lol I always have even before it was taken out of the game (before coming back). It may not be the easiest map to navigate but I just like it haha

    Other maps I enjoy are Toba Landing and Nostromo Wreckage since I'm a huge sci-fi fan.

  • Not all Distortion users hide all match. I run it but would hardly call myself a stealth player. I still go out of my way to help my team by taking hits/downs and even purposely going to the killer to take chase if needed. Distortion only helps me in those situations where I need to be hidden to finish my objective (i.e. finishing a gen, heading to a hook to save someone, etc).

  • Feng will reign supreme. She has loads of cosmetics and is already one of the most popular survivors. Sable will undoubtedly be very popular though. I hope we get some good cosmetics for her.

  • @Deathstroke said:

    I might get this skin but only when it can bought with shards looks sick.

    It's licensed so it may not ever be available for shards.

  • This probably the best killer skin in the whole game. W from BHVR.

  • I've quite enjoyed it as well on both killer and survivor sides. It is rough for solo q since there is no HUD so you basically have no idea what others are doing but I think it's still a unique and fun mode overall. The fact you don't know if the killer is lurking just outside of view is so fun to me. I don't get how people are always complaining that the game is getting stale, but then BHVR releases Lights Out and everyone is hating on it. I get that some people play to win, but this is a limited time mode with an event tome. Can't people just play casual? This just comes to show that nothing the devs do will ever be good enough. I hope enough people are enjoying Lights Out to warrant more game modes in the future.

  • I don't understand why Adrenaline is on the list? It's completely fine as-is. It's essentially a wasted perk slot until you reach end game, where it activates ONCE and that's it. At this point I feel the devs are just changing perks just to change them (no good reason). Instead of wasting their time on this, they should work on other more pressing issues with the game.

  • @baharuto48 said:

    When Nic Cage and Chucky came out, there was one in every lobby. Where are all the Alans Wake?

    I bought him and a cosmetic immediately. I had at least one to two other Alans in my lobbies yesterday.

  • I wonder how the flight aspect would work. Seems like it would be hard to implement, especially on indoor maps.

  • I've only been tunneled/camped/slugged for being P100 maybe like 3 times. These are the only times the killer has explicitly said they did it because I was P100. Otherwise, I don't notice a difference really. I do, however, notice that killers lobby dodge when they see me in the lobby with my P100 main. Even if I am the only P100 survivor, they'll lobby dodge. I sometimes have to resort to the "toxic switch" when the timer nearly completes a few times even though I don't necessarily like doing that.

  • @xEa said:

    First match: She looks strange and not very DBD like, and her chase music is not great but i might get used to it.

    After a few rounds against her: She looks terrible, her chase music is aweful and i have no idea how her power works.

    After a 1000 rounds against her: She looks terrible, her chase music is aweful and i have no idea how to counter her power.

    In 2041: After the 9th Dull Merchant rework she is now kinda sort of okayish i guess?

    I low key love the siren/alarm portion of her terror radius lol but other than that, I agree with your statement.

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