Discussions

2,561 discussions.
  • So what do we think and expect? I personally think the killer mmr should be based on how long your avg chase lasts and avg time to hook a survivor They confirmed the kills wont be accounted anymore as the only or main thing in the game which is a big plus. I personally think they are adding the changes or some of them in the game that i suggested a year or two ago
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  • There are certain fears etc just things you dont like to play against so I would suggest adding a feature to ban up to 3 killers because you would disconnect against them either way. Same with maps some build just dont work on certain maps … or some killers dont work well (houndmaster gen selecting on different elevations etc.) Small edit because original was badly worded Gropus would be li
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  • Ive never really cared about survivors as they are just skins at the end of the day, never really cared to go in and look at their backstory or want to learn about them etc. Then Aurora, her design is awesome, she's the first survivor I'm actually interested in and am looking forward to learning more about her. 100% going to be my main from now on when she releases. That's all lol. Really good
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  • Back onto the Comeback train with the ELEVENTH one I've made! I've gone for FNAF this time around! Yeah, Springtrap got absolutely BODIED by Jason in terms of… everything, really. Plus, the FNAF Chapter was a bit of a letdown to me. We got a mid-tier Killer, which isn't necessarily bad, bad Perks, no Survivor, and a garbage map! Because of the sheer amount of hype that revolved around Fiv Nit Fed
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  • I have been playing dead by daylight for about 6 years now, and while I think being able to be anonymous in game is a great feature for a multitude of reasons, I have one issue with it. Players who are anonymous should NOT be able to talk in end game chat. The amount of times I have been told horrible things or insulted in end game chat by anon players is insane, way more than before this was imp
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  • Regarding the changes to the new perk Cross-Examination , I think it should be changed so that the Killer stops creating Light Marks while chasing a Survivor, but any Light Marks created before the chase should remain until they expire normally. They should not all disappear immediately as soon as a chase begins. In its current state, the perk is honestly even worse than Deception .
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  • Edward Pierce Since he's a detective one of his signature perks (TRUTH SEEKER) would Show him the aura of other survivors, generators and hooks. His second perk (SURVIVOR) could activate only if he's the obsession, it'd allow him to see the killers aura in a 10 meter radius however if he's hurt or uncrouched the killer could sense his aura too His third perk (HARDENED) could give him the abili
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  • This is something that myself and a community member came up with. The design is based off my Succubus vTuber. The art is Al; when I can afford to get it done by someone I will. Copy the link for killer powers, and other details needed for the game. No I don't have everything that would be needed, but theres a lot. In the link is also a survivor of myself gummiequeen. Also in game obviously
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  • Can someone explain to me how this is possible? I don't want to think I am going crazy but how in the world are generators truly 90 seconds when you can see this. I blurred out the dates at which the game occurred to avoid potentially leaking anyone on accident. I posted the other day a post titled "what in the mmr" in which people had said that I was simply facing stronger opponents b/c I wa
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  • Dead by Daylight’s hit detection often does not match what survivors are shown on screen. Attacks that visibly miss, pass beside the survivor, or occur after a pallet or window interaction can still register as hits. Even when the result looks correct on the killer’s screen, the system cannot be considered accurate when the two players are shown significantly different events. I understand tha
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  • I think Lightborn is too binary in its current form. It completely removes an entire survivor mechanic with no counterplay. If survivors bring flashlights or use Flashbangs, the perk can invalidate their items for the entire match. On the other hand, if survivors don't attempt blinds, the perk provides almost no value. I would prefer a version that reduces the effectiveness of blinds instead of
    1 comments 50 views last activity
  • Hey I'm a big Walking Dead fun and honestly I would just love a version of the sheriff hat cosmetic for Rick Grimes just where he doesn't have it and it's just his head the main reason is he wears it for one episode and for the next two Seasons he's got a scruffy beard in short hair so it would be a good option for earlier fans of the series I'm just more casual looks for Rick Grimes like his lon
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  • Hi, I’ve been playing since 2016 and even have three Legacy skins; however, I have a long-standing question. There are some skins for the character Jake that I was never able to unlock. I would appreciate it if you could provide more information, please. I’ve attached some images. Thank you very much. 😊
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  • Something currently getting lost in a lot of the discussions surrounding the upcoming changes I'd like to pay attention to is the new information players are going to have access to. Rather than just snippets of their power description, they're adding in a more detailed example/explanation menu you can access across the board while not mid-match. This is something the community has wanted for yea
    1 comments 60 views last activity
  • It's been 10Years and i absolutely Love This Game but it's getting to a point where i don't understand the Dev Team at all 1st off why is there absolutely no settings to Optimize My FPS ON PS5 the game looks and feels really bad on console compared to a PC. I've done the Test and the Frames Are extremely chopped for even a ps5 pro on top of this all console gamers have to pay to play online with
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  • Dear Behaviour Interactive Team, I am writing to suggest two features that would significantly enhance the custom match experience in Dead by Daylight: adding the 2v8 mode to custom games and introducing bot killers for custom matches . 1. 2v8 Mode in Custom Games The 2v8 mode was an incredible addition to the game, and the community loves the fresh dynamics it brings. Making it available i
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  • to help bring down swfs to solo queue survivors power when in a swf you shouldn't be able to bring the same perks your already getting and insane buff being able to communicate and think it would be fair to make it so you cant all just run the strongest perks.
    1 comments 31 views last activity
  • hi devs and community! hate to sound like an ungrateful player but i saw the devs say a few times in surveys that they’d like our honest feedback even if its brutal lol so: some survivors don’t get many outfits compared to others, devs need to share the love more, sometimes waiting for an outfit for your main takes so long , then they finally receive an outfit only for it to be something you ei
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  • If you unhook a survivor and this survivor uses Plot Twist (has been part of DbD for 3 years now btw…) within the next 10 seconds, it counts as a down and not as a safe unhook (for the Benevolent Emblem). Why (still) though? That shouldn't be a thing.
    2 comments 51 views last activity
  • Ведется набор на турнир, призовой фонд 35к рублей, подробная информация здесь - https://t.me/pinkcornttv Вход бесплатный! Всех ждем!
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  • Dead by Daylight Chapter Concept The Black Banquet Chapter Theme A feast prepared in darkness. A survivor who escaped the kitchen. A chef who believes his masterpiece is incomplete. The Black Banquet introduces two characters connected by a shared history: a gifted chef whose obsession with perfection turned monstrous, and the assistant who discovered the horrifying truth behind his creatio
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  • Subject: Report for a Cheater exploiting Wraith Add-ons and Force-Disconnect (Exploit/Cheating) I am reporting a Wraith player who is heavily exploiting cheat programs and server vulnerabilities to grief survivors and duplicate rare add-ons.During the match, this player utilized the Ultra Rare add-on 'Coxcombed Clapper' (의식용 종망치) along with 'Swift Hunt - Blood' (신속한 사냥 - 붉은 피) . However, it
    0 comments 31 views last activity
  • Hello BHVR devs, me again. You may remember me from such posts as "ethan winters for dbd", I also think including this Dwight skin in the 'from the rift' shop section would improve the game state DRASTICALLY. For me at least. Thank you <3 Sincerely, Halware 💛
    2 comments 21 views last activity
  • Hello developers at BHVR. I hope this finds you well. I think adding Ethan Winters from Resident Evil 7/8 would greatly improve the current game state. I'm sure of it. Even just as an additional skin for survivor Leon Kennedy. I hope you consider this business proposition; it would make me and like 3 other people realllly happy. Sincerely, halware 💛
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  • For both killers and survivors, hard mode: Survivors: No items brought in, No heart beat, No red stain, Killers: No Scratch Marks, No Kicking Gens Both sides: Darker map (not total darkness), No auras, No perks. No items/addons brought in except bp boosts. New mechanics: Survivors on hook on the struggle phase now scream to alert teammates where they are but on an estimated area,
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  • The Hatch is a incredibly weird, and RNG based mechanic. A lot of the times, it boils down to the last survivor randomly getting it/tbagging on it or it boils down to the killer closing it and going into normal endgame, which unless you are on the RPD map as a low mobility killer, the killer is winning. The hatch does not have skill expression, plus, it ends up giving survivors less MMR if
    11 comments 241 views last activity
  • As the title says. have an Adam Sandler Skin on Nicolas Cage
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  • first off Why doesn't any of the darkest dungeon rift skins make the jingle noise for me when you run? is this a bug for anyone else? i swear half the reason i end up buying these skins are for features that dont ever end up working. also the reason I avoid buying the new rift skins with any type of loose fabrics is because of this for weeks on end till they make them freeze in place and l
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  • With the extreme popularity of the franchise, could a chapter themed around it actually be possible? Are there any actual counter arguments against the raptor coming to dbd? The most convincing I’ve seen is just that Jurassic Park is seen more or less as a kids movie, yet ‘The Big One’ definitely had some thrilling and terrifying moments in the first film that’d make it more than plausible in a
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  • Something I've been noticing for a while is that Killer changes are always significantly more difficult than Survivor challenges. While it's not 'hard' in the grand sense, the Killer changes always have much greater numbers to hit. Aside from the example above, we'll get things like "deplete 2 medkits" on su
    0 comments 21 views last activity
  • Having to hold the Run button for long periods of time can be irritable, some people may feel an ache in their hand from the need to hold it and some people may have faulty buttons that do not allow them to hold the Run or Crouch buttons. I think that some players in the community could benefit from an accessibility feature as simple as this.
    2 comments 41 views last activity
  • I just got dead by daylight a few days ago and I've been having fun with it. But there are some improvements I'd like to suggest, mostly with custom games. Please add 8v2. I know this used to be a a gamemode for public games as an event, but i don't see why it can't be for custom games. Since it's a custom game, I don't think balancing needs to be that high of a priority. I saw others saying a
    3 comments 81 views last activity
  • The Vision Transform Dead by Daylight from a selfish "did I personally escape?" grind into a high-stakes horror movie finale. By shifting the focus to collective team success and scaling rewards, we can turn the endgame into a thrilling, high-tension gamble where both sides leave satisfied. 1. The Target Outcome: 1–2 Escapes (2–3 Kills) The standard, most common match outcome should result i
    4 comments 141 views last activity
  • Dead by Daylight x CortexUS Crossover Killer & Survivor Builds ​🤔Been thinking about this while listening and watching videos on Youtube. Or maybe​ I just have too much time, idk 😏 Concept Overview: Following the success of the Iron Maiden and Slipknot collections, Dead by Dayli
    1 comments 81 views last activity
  • You have more time for your team to save you. You dont activate the killers strongest perk. You cant get tunneled. You can move to a better spot to be saved. Your saved faster if fully recovered. You dont give the killer a sound notification. You dont gain hook states. The only down side is you dont get to active your hooked perks but the same can be said about anti slugging perks if your hooked.
    16 comments 381 views last activity
  • Just an idea, but honestly players shouldn't be allowed to bring just 4 perks. Perks should be allotted on a point system. Instead of 4 slots, maybe make it 6. But perks have a "point value" assigned to them based on their strength. As an example, let's just say you are allowed to assign yourself 20 points worth of perks. But really strong meta perks are worth larger amounts of points. So if
    2 comments 41 views last activity
  • Hear me out, ash is a great edition to dbd. But I'm hungry for more, add on to ash vs. The evil dead with the evil dead franchise it's self, bruce campbell loves video games idk about playing them but the idea and making of them. the evil dead games (evil dead regeneration and fist full of boomstick) are my childhood. Killer: I look online and it's mostly people saying if they add a killer it sh
    2 comments 41 views last activity
  • Hi, this is my first time here, and I'd like to make a request to the BHVR team. While playing against the killer Jason, I've noticed that when he uses his power, he can use it indefinitely. It's quite tedious and annoying for the survivors because we know his counter, which is crouching, but with the killer's power active indefinitely, we survivors have crows flying over our heads from crouching
    1 comments 21 views last activity
  • Hi hey hello, i think it would be a fantastic idea to add amicia de rune, hugo de rune to the game, amicia could be a survivor and hugo could be one of the killers with the help of his rats, i havent planed out the perks and everything yet cause im bad at that but, hugo could control the rats by making them carry the survivors to the hooks and when he would get the kill animation he could send th
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  • Black Banquet is a fun event with a great theme, but a few mechanics make it overwhelmingly survivor‑sided. Removing invincibility alone would fix most of the chase problems, since it shuts down killers whose powers rely on guaranteed hits. Invisibility can stay (Maybe make the shimmer a little louder), but portals shouldn’t grant any invisibility — the food already handles invisibility, and port
    1 comments 51 views last activity
  • OK. So I understand WHY flashlight saving was changed. Accessibility and whatnot. But explain to me WHY and HOW can a KILLER who downs a survivor RIGHT BY THE HOOK, just SPAM CLICK SPACE BAR AND GET THE HOOK?????????????? WHY CAN THAT EVEN TAKE PLACE BEFORE THE FLASHLIGHT SAVE KICKS IN? And it's not a Skill issue because i blinded the killer, correct timing, i didn't do it too early, the blind wa
    5 comments 121 views last activity
  • 🚫 1. Hex: No One Escapes Death (Hex: NOED) The Problem: For high-mobility killers like the newly released 'The Ghoul' , their core design relies on closing distances rapidly to apply strategic pressure. However, when combined with NOED, their extreme mobility allows them to teleport or dash directly onto survivors and instantly down them with a basic M1 attack, completely ignoring heal
    3 comments 61 views last activity
  • Sorry if im flooding the creations area i just have alot of these saved up, i made a whole bunch throughout the years, and just found out about this! The Harvester Terror radius: 24 Meters Lullaby: 45 Meters Height: Tall Sound: Normal Speed: 4.5 m/ps Weapon: Saw/Circle Blade/Chakram Name: Kennedy Saint-Vahn Origin: Calamity Island (Gulf of Guinea) Lore: Kennedy knew what he was
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  • Double survivor single killer chapter called : Craft & Love The Ravager Speed: 4.6 Mp/s Height: Tall Sound: Loud Terror Radius: 40 meters Weapon: Handmade Razor flail staff with a blade in the middle Origin: Korea Name: Jeong Su-Jin Lore: Su-Jin always had a knack for taking things that were not his. He had an insanely good rep sheet growing up, on all academic teams, and good
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  • Single killer Chapter named : Soft Embrace The Vicereine Speed : 4.7 M/S Sound: quiet Height: short Terror radius: 35 Meters / Lullaby: 50 meters Mosaic Grasp: When the Power gauge is full, activate it to choose one survivor. The survivor chosen then gains the Mosaic View Effect, hindered, hemorrhaged, and oblivious. The killer will be directed to the survivor, gain a 6.
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  • So I have yet to fully think out every aspect, but as a fan of the trilogy starring Simon Pegg and Nick Frost, I thought it could be a nice addition to add them both, their default skins being Shaun and Ed from Shaun of the Dead. Unlockable outfits could be Nicholas Angel and Danny (Hot Fuzz), also Gary King and Andy Knightly (World's End) They could record some iconic voice lines to use in cer
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  • The Atelier = a three-member Faction Killer that operates as a single entity, allowing the player to rotate through three distinct roles to control the trial. The Designer (The Face): Agile, high-mobility hunter. Primary focus is on tracking and "Branding" survivors. The Mastermind (The Architect): Strategic controller. Manipulates map assets, lighting, and traps via remote camera grids.
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  • I'm pretty sure this must have been adressed in posts way before my time playing this game, but this map seems to spawn window setups or even single windows with strange angles and line of sight blockers that would just never block because survivors are able to walk in certain positions that will never start a chase so the killer can never get a hit in. It feels awful to play that map as Jason in
    10 comments 241 views last activity
  • Bully squads have been a prevalent and unfortunate breed of Survivor players that BHVR has never really seemed to swat. Groups of survivors dedicated to making Killers as miserable as possible for their own amusement, stacking flashlights and meta perks like Vigil and Sprint Burst to effectively torture the Killer and make them frustrated to the point of ragequitting or throwing. I don't believe
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