Discussions

339,005 discussions.
  • Did nobody read the actual patch notes? I have seen literally so many post and comments of being like "grrr the devs are survivor sided because I didn't want to read." Stop pushing the Us vs Them mentality its overused and frankly boring to have to deal with the same conversations for 10 years straight. People need to stop complaining. In case you still didn't know the survivors perks ARE NOT CO
    30 comments 591 views last activity
  • So i recantly switched back to Hunt Showdown cause DBD dosn't get me the Motivation to even play one match right now. So i remembered that in Hunt the MMR is shown to the Players with Stars from 1* to 6* this is devided in Personal Rating and Match Rating. (4* Personal MMR, 3* Match MMR) Wouldn't it be a good Idea to put something simmilar in DBD for the Endscreen? So People would also see there
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  • Hello, developers. You know, I'm starting to notice that sometimes you're having a really hard time balancing the killers powers, the multitude of perks, number of pallets on the map and etc. It's a difficult task, I understand; the game is already quite large. But it seems I've found a real solution to your problems. How about simply giving all killers the same movement speed and rebalancing the
    6 comments 201 views last activity
  • Devs, mods, whoever. Can we please take a look at Wesker's hits? He's going through walls and all sorts. It's beyond a joke. It's obviously not just me, because everyone in EGC is complaining. I've gone from seeing Wekser once a week to maybe 10 times in a session. Coincidence? I think not.
    10 comments 331 views last activity
  • As title suggests, i'm trying to do the achievements like Jump Scares which requires 100 surprise hits or deathslinger 30 downs with gun, is it bannable if im sparing survivors so i can get more hits in? im not targetting anyone or singling anyone out. Thanks
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  • Is this how you expect to win? Your damn game doesn't even allow you to break free. Your crap is awful.
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  • This power is so easy to dodge; if a survivor makes a sudden movement, like a sudden 180-degree turn, you simply don't have time to react. Hitting with this ability is harder than hitting with Huntress's sniper axe or Weskwr's hug tech. Assuming I play 50 matches a day, it can probably only hit in one match, and only once in that match.So I'd like to ask how to make the undergate attack easier to
    8 comments 213 views last activity
  • Hello Dead by Daylight Team, I would like to suggest an improvement for the official Dead by Daylight statistics page. Currently, Legendary Survivor skins are grouped together with their base survivor. For example, all matches played as Robin Buckley are counted under Nancy Wheeler's statistics. I believe it would be interesting to display separate statistics for Legendary characters that repr
    0 comments 21 views last activity
  • I want to discuss Trickster’s current 4.4 m/s movement speed and why I believe it no longer aligns with how his power functions in the modern game. To be clear, this is not a post arguing that Trickster is weak or incapable of winning. Plenty of Trickster players still achieve strong results. The issue is whether his movement speed properly reflects the requirements of his power compared to oth
    25 comments 471 views last activity
  • Title. My main issue with this is that Haddonfield before it got removed was literally PERFECT! They did exactly what pallet density was supposed to do by keeping the normal number of pallets in the middle of the map while still giving survivors looping opportunities on edgemap that way getting zoned there was not always super deadly. But why did we just give more pallets to already pallet dense
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  • All of these perks should be reworked so that killers are more encouraged to get hooks, rather than slug. Boil over Breakdown Deliverance Wicked Flip flop Power struggle Breakout Saboteur
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  • A feature where you can sort the characters in a different order would be lovely! Having all your p100’s at the top would look much cleaner for example. Please consider!
    1 comments 41 views last activity
  • Name: Alistair Vance (Survivor) 
 Story: When the world fell apart and everything turned into pure chaos, Alistair Vance didn't panic. While everyone else was running blindly and losing their minds, Alistair stayed dead quiet and focused. He knew that surviving out there alone was a death sentence, so he chose to fight back. He gathered a group of survivors and decided to build them a home.
    0 comments 21 views last activity
  • I'm a day 1 player that is coming back to DBD after several years away from the game. I'm curious to see how my build holds up against the masses. I've had some really good luck with it recently but I'm curious to see what people think of this as a fun way to play for chases and objectives. It also should be mentioned that I am working to get some friends back into the game so while I'm an experi
    6 comments 231 views last activity
  • Limit their addons to 5 and reduce number of those items. I will present to you my concept of reworking them. Since they are main trio of this game they will have rarities from green to purple. ——————————Medkits—————————— Very Rare: Ranger Medkit - 24 Charges - Increases speed at which you heal others by 50% - Decreases speed and efficiency when healing yourself by 33% Rare: Emerg
    4 comments 141 views last activity
  • A dinosaur killer would go crazy.
    3 comments 41 views last activity
  • I kinda felt bad After I 4k moried them all im not gonna like lie. Also now starting my Singularity P100 Grind.
    4 comments 111 views last activity
  • I am a 37 year old male looking for SWF on PC. I am more of a casual player. I don't take it too seriously. I have social anxiety and I am not the best at making conversation, but I try. I usually play around 6(CST) during the weekdays and afternoons on the weekend. I would prefer people who are who are 26 years old and older. LGBTQ+ friendly.
    1 comments 61 views last activity
  • I've been playing Hag for years, and Hag imo is the killer that has fallen off the hardest. It used to be easy 4ks with Hag and it has gotten harder by the year. Nowadays, it feels like every survivor knows how to counter Hag, and it's hard to beat even the worst survivors. I would place Hag alongside Trapper in the tier list. The problem with Hag is that Hag has 0 way to outplay survivors. She's
    3 comments 102 views last activity
  • It's no secret that Hag feels like she's been left behind. Each year and every new update, it feels like she's been slipping and falling behind. To be blunt, Hag just feel like she no longer fits current DbD… Therefore, I would like to suggest these balance changes to help her feel relevant again: Basekit Change: Triggered traps give Hag a 50% increased lunge attack after her teleport. R
    4 comments 131 views last activity
  • Killer: The Commander HEIGHT: Tall Speed: 4.4 m/s Terror Radius: 40 metres Terror Radius Music: · 40 metres – Sound: An almost bare, low mechanical hum. It feels like standing in an abandoned metro tunnel, while somewhere kilometres away a giant generator has been switched on. Palette: Infrasound, distant clank of a single gear, deep echo. · 32 metres – Sound: The rhythm cuts off abruptl
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  • Hello Behaviour, I have a suggestion that would be unique and super cool for Dead by Daylight: a Backrooms collaboration. There are tons of monsters to add, or even the classic Bacteria, or Captain Clark. For the survivor, there could be Clark with a Hazmat skin or something similar. And for monster skins, there are plenty like Bacteria, Partygoer, and even more like Stealer skins, etc. I hope yo
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  • Every "stealth killer" that we have currently has extremely loud sounds that can be heard multiple rooms over. The following is a list of how the stealth killers we have are actually pretty easy to detect. I'm bringing this up because I think this is the reason so many of these killers are weak. Bing Bong - incredibly loud breathing and a literal bell warning survivors before appearing. Note:
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  • i’m curious on what other people think of the new killer Jason Vorhees let me know in the comments! :D
    19 comments 571 views last activity
  • change the chase music currently sucks straight up - make more menacing because of seriousness, this killer its JASON! KMON!
    1 comments 31 views last activity
  • Licenced: IT, Pennywise. Chapter Name IT New killer: The Deadlights or The fear eater New map the sewers, New survivors Billy Denbrough and Beverly Marsh as adults. Skins for Pennywise Prestige Skin Bloody from welcome to Derry Legendary skin from 1990 IT Skin when he has the pole in his eye Epic Skin from It Chapter 2 and Chapter 1 Epic Blighted skin for Pennywise Legendary Skins.
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  • I would like to preach various ideas for licenced survivors, specifically the characters being in-game, you can consider what the perks would be. So basically these are some possible survivors with added justifacation Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen - OG Call Of Duty Zombies squad (all four of them as one character, a survivor version of legion, plus us preppin
    0 comments 42 views last activity
  • Greetings fellow fog creatures. I got a question for you. Why are mythical quantons you encounter in the wild sea of soloq always either a baby or a 15.000 hour god? And why do stereotypes like this even occur? Why does ace always have dead hard? Why is sable even more of a meghead than meg? And why do ghouls eat crayons? I am genuenly interested in re
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  • THE THING Licence culte Inspiré directement de la franchise : The Thing : 1982 The Thing : 2011 Le chapitre comprend : The Thing comme tueur, plusieurs skins issus des deux films, notamment la forme extraterrestre finale du film de 2011 comme apparence principale du killer.
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  • A p100 Wraith main? He seems to be played often enough but hes barely ever talked about or even used as an icon on these forums
    16 comments 281 views last activity
  • Ok guys what are our thoughts on it? despite it coming into the live possibly unchanged? i hear its going to be broken but i also hear otherwise
    18 comments 373 views last activity
  • Change activation for DMS. Instead, activate 1s (or 3s) after hooking a surviviour. This would prevent Pain res combo Thoughts?
    8 comments 121 views last activity
  • Blood Warden should give the exposed status effect or maybe hindered while in the exit gate after hooking the survivor for 60 seconds and killers should be able to grab survivors that are just starting the run animation just like pulling someone off the gen.
    11 comments 153 views last activity
  • Feedback - can we include killer Mori’s? I want to know how many heads I have stomped on with Pirate Monmy :)
    6 comments 221 views last activity
  • Maybe not as op as he used to be, but make him at least 4.6 speed or buff his add ons. Maybe make his terror radius 24m again but I do think that's too much. He is a killer that takes skill to use but he just can't keep up with the new killers having insanely high mobility by the time he downs 1 survivor 2 gens are already done.
    31 comments 591 views last activity
  • Ghostface will never be alone as he will have 2 ai companions by his side, as Ghostface will be a killer of paranoia (Only the real Ghostface can knock down survivors.) The Chaser. Tactical Generator Patrols the AI companions do not have omniscient knowledge of where survivors are, nor do they wander aimlessly into empty dead zones. Instead, they organically spread out at the start of the mat
    4 comments 101 views last activity
  • I want to propose a cosmetic collaboration that I think would fit perfectly into Dead by Daylight’s dark aesthetic, a partnership with the music collective Haunted mound. Sematary and Haunted Mound are deeply rooted in horror movie culture, slasher films, and gaming. They even have a song from 2019 called "Dead by Dawn" that directly references classic cabin-in-the-woods horror tropes. Many DBD p
    0 comments 31 views last activity
  • I will die on the hill of adding more abandon options if they plan on not fixing the game. Like if your playing a match as survivors and a gen has not progressed for 10 minutes, than let everyone abandon, or add an abandon option for when gens pop for the killer, or add an abandon options for survivors sitting on the floor for half of their healthbar for being slugged, or fix the ######### game.
    10 comments 81 views last activity
  • How the hell is Wesquer going to catch me if I already cornered him? Fix your mess, please.
    0 comments 21 views last activity
  • Ive been versing a lot of killers that are deliberately trying to go for 4 man slug no hooks rather then doing any hooking last few months compared to how uncommon it used to be prior It is a bore to verse but I feel like it takes signifyingly more skill to do a 4 man slug then it is to tunnel someone out early, I have versed a lot of killers trying to slug who would of gotten better results ju
    4 comments 71 views last activity
  • BHVR needs to learn to respect our intelligence enough to actually play the game theyre making balance changes to. Its completely obvious that most of the balance team either doesnt play this game or are survivor mains. You nerf Jason but leave the survivor elusive perk untouched? Like are you kidding me? Theres too many videos online showing killers losing survivors for simply hitting them. Jaso
    25 comments 552 views last activity
  • There are so many perks for both survivor and killer, yet nothing meaningful has really been done about the grind. I understand that they probably cannot remove perk tiers completely because the game may not work properly without them, but they could still make changes to reduce the grind. For example: When you prestige a character once, all of that character’s perks should be unlocked at Tier
    7 comments 221 views last activity
  • Subject: Killer Perk Idea: "Foot in the Door" (Anti-Pallet Mechanic) Description: I have an idea for a new Killer Perk designed to counter safe loops and prevent survivors from dropping pallet. Perk Name: Foot in the Door Mechanism: When the Killer is closely chasing a Survivor through a pallet block, they can activate this ability (or it triggers automatically under specific conditi
    1 comments 21 views last activity
  • if a killer were to mori a survivor would that count as the Entity getting a sacrifice? seeing as they arent getting hooked nor taken by the Entity, instead getting just left on the ground, dead…all sad and alone.
    4 comments 122 views last activity
  • Hello, Dead by Daylight is a game that needs a high frame rate, especially for some particular killers and moments. With the introduction of the PS5 Pro, im disappointed that there has not been utilisation of PSSR and also with next gen consoles in general being able to utilise 120fps. I really am seeking clarity here as to if this is possible, and if not, WHY it is not possible because being
    1 comments 31 views last activity
  • I would love to see someone like sukuna or any other dark villain character come to dead by daylight. I think it’s time for dbd to welcome more anime killers and survivors into the game as it would bring along a huge new crowd. Thank you!
    0 comments 21 views last activity
  • Pallets are a very scarce non renewable resource and the benefit to hitting stuns which can be easily respected and baited does not feel like they give the value they are supposed to give. With break speed being buffed awhile ago and a majority of killers having abilities to play around or even flat out destroy pallets, pallets are very easy to bypass on the killer side and have been neglected to
    8 comments 131 views last activity
  • (Since the Korean was translated using AI, the sentences may sound awkward. ) Subject: [Fun Rework Concept] Turning The Legion into a High-Risk, High-Skill Mobility Killer (Just for fun!) ​Hey everyone, ​Before the hardcore balance pros start roasting me in the comments—NO, I am not demanding BHVR to implement this right now, and YES, I know Mathieu probably won't care lol. This is just a
    0 comments 41 views last activity
  • More Build slots, currently we only have 7 slots to set builds for each character, 7 slots fill way quickly considering how many builds are played on each character especially the killer side, There should be way more build slots 😄
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  • Yeah, All-Kill: Comeback really left an impression on me. This is the second Comeback Chapter I've done, which is basically just a massive Rework of everything found within a Chapter. I did Tools of Torment first, but now it's time for Of Flesh And Mud, the Chapter that brought in The Hag and Ace Visconti… as well as Hexes! In this post, not only are Hag and Ace getting a little something, some
    3 comments 121 views last activity
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