Medkits, Toolboxes and Flashlight should get map and key treatment

Limit their addons to 5 and reduce number of those items. I will present to you my concept of reworking them.
Since they are main trio of this game they will have rarities from green to purple.


——————————Medkits——————————
Very Rare: Ranger Medkit
- 24 Charges
- Increases speed at which you heal others by 50%
- Decreases speed and efficiency when healing yourself by 33%

Rare: Emergency Medkit
- 24 Charges
- Increases speed at which you heal others by 25%
- Decreases speed and efficiency when healing yourself by 33%

Uncommon: First Aid Kit
- 24 charges
- Decreases speed and efficiency when healing yourself by 33%

Removed: Camping Aid kit

————————Medkit Addons———————
Ultra Rare: Syringe
(No change)

Very Rare: Surgical Suture
- Increases the chances of triggering skill checks by 20% (+5%)
- Increases progression bonus for succeding great skill checks by 10%
(it would be 25% and 15% when combined with needle)

Rare: Medical Scissors
- Increases healing speed by 25% (Medical Scissors + Abdominal Dressing)

Uncommon: Gauze Roll
- Increases Charges by 12 (+2 charges)

Common: Sponge
- Increases Bonus Skill check size by 20%







——————————Toolboxes——————————
Very Rare: Engineer's Toolbox
- 16 Charges
- Repair speed increased by 100%

Rare: Alex's Toolbox
- 18 Charges
- Repair speed increased by 10%
- Sabotage speed increased by 100%

Uncommon: Toolbox
- 20 Charges
- Repair speed increased by 50%
- Sabotage speed increased by 15%

Removed: Worn-out tools, Commodious Toolbox, Mechanic's Toolbox


————————Toolbox Addons———————
Ultra Rare: Brand New Parts
(No change)

Very Rare: Hacksaw
- Increased sabotage speed by 30% (Hacksaw)
- +20s hook repair (Grip wrench)

Rare: Wire Spool
- Increases charges by 12

Uncommon: Socket Swivels
- Increases Repair speed by 30%

Common: Protective Gloves
- Eliminates Skill checks (Instructions)
- Reduces repair noise by 8m (Spring Clamp)
- Removes notification and noise when sabotaging hook (Protective Gloves)
- Increases Repair efficiency by 25% (reduced charge usage)







——————————Flashlights——————————
Very Rare: Utility Flashlight
- Battery life = 12s
- Increases Blind duration by 15%
- Increases the reach of the Beam by +15 %.

Rare: Sport Flashlight
- Battery life = 10s
- Increases the reach of the beam by 10%

Uncommon: Flashlight
- Battery life = 8s


————————Flashlight Addons———————
Ultra Rare: Odd Battery
- Recharges battery during chase, Reduces battery lifetime to fixed 3s

Very Rare: High End Sapphire Lens
- While shining flashlight on killer, Killer aura is revealed to all survivours, Lingers for 1s

Rare: Intense Halogen
- Increases Blind duration by 25%

Uncommon: Low Amp Filament
- Extends battery life by 6 seconds

Common: Tir Optic
- Increases the reach of the Beam by +25 %.
- Increases the width of the Beam by +25 %.

Tagged: Survivors

Comments

  • I want to agree because having the same addons that all do different tiers of the same thing is bloat, so it'd be nice if they did more unique and useful things ESPECIALLY with diminishing returns now.

  • Flashlight addons should have gotten the same/similar treatment as Keys long ago. 13 addons is simply ridiculous.

    As for Toolboxes and Medkits, there is more nuance.

    Toolboxes in particular should keep the number of addons above 10, as they serve a dual purpose.

    Medkits could use some trimming, but not to the extent you presented.

  • @SoGo said:

    Flashlight addons should have gotten the same/similar treatment as Keys long ago. 13 addons is simply ridiculous.

    As for Toolboxes and Medkits, there is more nuance.

    Toolboxes in particular should keep the number of addons above 10, as they serve a dual purpose.

    Medkits could use some trimming, but not to the extent you presented.

    There is 2 kinds of people using medkits
    1. One heal (majority)
    2. 2 heal
    If you want 1 heal, then grab medical scissors and maybe suture or something and you have fast heal
    By trimming addons like i suggested, getting 2 heals would require Surgical suture and gauze and hitting those skill checks. We could probably buff gauze to 16 charges if needed or buff suture to its combo value of 25% and 15%, So that its possible even if you get lower number of skillchecks. But instead if getting 2 heals no matter what, you would need to get those skillchecks, and you would heal faster, so its a win win
    The only thing i see that could be an issue is numbers, because i didnt test anything.
    Also, we could made syringe addon similar to bnp, where it doesnt remove medkit, but an addon

    WIth toolboxes, i think i trimmed them pretty well. If you want sabo, go for Alex, Hacksaw, Wire spool or protective gloves, Fast repair is engineer wire spool and socket or BNP and normal tooblox is jack of all trades. Its how they are used either way (except instead of engi you can see commodious). And you get Scraps addon in protective gloves since if you add it to wire spool engi tool box you get only 1 less charge. With normal toolbox its same value
    Both ways of using toolboxes are covered and sabo would be even better, since you have 2 sabo addons fused