Feedback and Suggestions

Our team will be happy to read these!
  • I think it would be great if the not so good Killer Instinct add-ons were changed into movement speed add-ons! The values of these add-ons could be like this: Friendship Bracelet Slightly increases Feral Frenzy movement speed. (+0.2 m/s) Never-sleep Pills Moderately increases Feral Frenzy movement speed. (+0.3 m/s) Susie's Mix Tape Considerably increases Feral Frenzy mov
    3 comments 31 views last activity
  • We all know about the upcoming change for ds: it will deactivate, if a player makes progress like healing, repairing... because the player is not getting tunneled. But I think this changes are immature!! The only situation to know if the killer will tunnel is if the killer is near the hook and goes instand for the unhooked survivor. There are so many situations, which would be ignored with the up
    17 comments 311 views last activity
  • Intro Hey y'all, I spent some time creating this Twins rework. My goal is to make them more fun and interesting for both sides because as a Twins main I have a blast playing them but I am also aware of how unfun it can be to fight them, so I wanted to tackle some of their issues along with giving them more things to play with, I want Victor to be seen more as a second killer than just a controla
    6 comments 91 views last activity
  • If killers have to deal with not being able to slug due to UB, not being able to swing immediately at injured survivors due to DH, not being able to go after recently unhooked survivors thanks to BT+DS, survivors can deal with cleansing bones to prevent NOED. People have been asking for a second objective for survivors to make the game more fun but it's been there the entire time.
    4 comments 41 views last activity
  • Perk that lets the killer to abduct one survivor and hide them in the chest. So that other survivors must search the chests on the map to find the abducted survivor. The survivor can unlock themselves, but it would take more time.
    0 comments 11 views last activity
  • Please make a giant penalty for survivors who do nothing but follow their team mates around just to get easy unhook points. There should be a bigger penalty for not doing anything for long periods of times or survivors who save their team mates too fast from the hook. I would say BEFORE EGC IS ACTIVATED, if you save within ten seconds of being hooked it should count as unsafe regardless of what
    3 comments 21 views last activity
  • With the nerf you completely ruin any snowball potential my little Gremlins have, why are you needing a killer that needs buffs, sure the buffs you gave them are good, but the nerf allmost makes the buffs not worth it at all! #savethetwins More specifically that you Get Punished for doing good with victors ounces makes no sense at all, a cooldown sure, but to extend that cooldown to a gross leng
    49 comments 891 views last activity
  • Remove recoil. Just remove it fully. They remove a bit of it which is nice ubt honestly it is still annoying and it lowers his skillcap immensely as well as making him a decent bit weaker.
    5 comments 81 views last activity
  • I have focused on adding operational capability to the unified performance of Flague. have a nice day : )
    2 comments 21 views last activity
  • The developers started to fix some elements of the game like mori and keys. And maybe it's time to start leveling characters? At the moment, leveling new characters is getting longer, and then it will be even worse. Here are my options: 1) Remove ranks from perks. In my opinion, the ranks have become obsolete in the current reality of the dbd. Previously, they may have been needed, but now they
    3 comments 31 views last activity
  • Hey, as I'm new here and I don't know if I hit the topic on the forum about adding this, but I wanted to share the idea to add a character Level, I do not mean the level system for bloodpoints and the number of games played would be, for example, for 20 games, a frame next to our character during picking or at the end of the match in the lobby. The frame with the number of matches would change th
    0 comments 41 views last activity
  • "Allows you to perform a running vault over windows, regardless of the direction or distance you approach them from. Causes the exhausted status effect for 100/90/80 seconds." What do you guys think? Maybe the exhaustion could be a bit lower, I'm not sure.
    5 comments 71 views last activity
  • Bloodlust tiers 2 and 3 were needed in the past, when there were terrible map designs and the game was pretty heavy survivor sided. So, stop rewarding killers for terrible plays, when they are trying to zone survivor and bloodlust the safest pallets in the map. Thanks. Before you go REEEE, just kick the pallet Jimmy.
    17 comments 111 views last activity
  • There should only be 2 levels of his power. Why does he have to stalk people just to get base movement speed and lunge of all other killers? He automatically starts every game behind. And he doesn't have some other power like nurse etc to make up for the slow speed and stubby arms. He should stalk people to get tier 3 - tier 2 should be base kit. What justification is there to give surv
    13 comments 81 views last activity
  • 1. Unlike his counterparts, Trickster does not take away a health state as quickly/reliably as huntress or Deathslinger. Trickster requires 8 full hits to take away a health state while Huntress/Deathslinger only need one, making them the better killer. Yes, he throws his shots more rapidly but they can be easily avoided if you have even the slightest knowledge on how to run loops which leads in
    6 comments 101 views last activity
  • Most offerings have minuscule effects. Some ones spawn slightly more or less hooks, some slightly alter mist thickness, some increase Luck, some manipulate players spawn locations, most award Bloodpoints. Not very significant to complain about Map offerings are so much unlike them. Map offerings provide players with incredible and unfair advantage over other side like Haddonfield one for Survi
    1 comments 11 views last activity
  • impossible to loop as survivor...........
    3 comments 51 views last activity
  • "Allows you to perform a running vault over windows, regardless of the direction or distance you approach them from. Causes the exhausted status effect for 100/90/80 seconds." What do you guys think? Maybe the exhaustion could be a bit lower, I'm not sure.
    0 comments 11 views last activity
  • I've been thinking about this for a bit. Tunneling and camping are valid strategies and all, but it's very unfortunate for the survivors who get tunneled out of the game. Most of the time it's very annoying for them. I don't think punishing killers would be the right approach, and I don't think the point system is the way to go either. At least, from experience, I don't care if I leave a matc
    14 comments 161 views last activity
  • I find so many great players on mobile but there is no way of communicating with them at all, add a chat or a PM feature idk </3
    Mod
    1 comments 11 views last activity
  • With the Resident Evil Chapter slated for June I can’t help but be excited for the 5th Anniversary event. The devs said it themselves, since the disappointment with the Halloween event last year they’re going to devote more resources to both the Halloween and Anniversary events instead of a large number of events. With this in mind does anybody have anything they would like to see or any speculat
    2 comments 71 views last activity
  • By how the old Undying work. If you cleansing any Hex that not Undying, that Hex is transfered to a Dull. New Dying giving you everything is Undying over other Hex. Cleanse one Hex will deactivat Undying. Which make me think of this change, what if: . Undying is no more a Hex. The perk gives you ability to see survivors'aura near Dulls. If a Hex is cleansed, will be transfered to a random Dull
    1 comments 71 views last activity
  • I have played this game for a while now and am usually a rank 1 survivor every reset. I always stop playing this game after about 2 months because I cannot stand the ######### hitboxes of this game. Seriously I'm sick of vaulting a window and the killer hitting me after I'm done with the vaulting animation on the other side of the window. Like seriously it's complete bullshit. It's not only windo
    22 comments 331 views last activity
  • With Small Game a free perk getting massively buff to specifically destroy totems and the all powerful Detective Hunch, there is now no excuses that totems will be hard to find in a trial. They should revert the Undying changes to make it transfer from dull totem to dull totem again like how it used to be.
    10 comments 161 views last activity
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  • Please BHVR add wounds to the game, Just like you guys tested it back when billy & bubba were changed the PTB had survivor wounds Bring them back :)
    2 comments 31 views last activity
  • I've been thinking. Right now, survivors are basically just skins. Wouldn't it be interesting if all the survivors had different small passive strengths/abilities? I think it would, but they are good as they are too. But I've seen many people talk and complain about it. So I came up with different passive abilities ideas for some of the survivors, but some of them might be really weak. Dwight:
    7 comments 81 views last activity
  • Ok so I just went into a game with a ranger med kit with some good add ons and because i didnt want to lose them i used a white ward offering however the killer used franklins which basically made my white ward useless. Anyone else think white ward should make the item not drop on franklins or make it so you do not lose the item even after you die and franklins takes it?
    27 comments 481 views last activity
  • 1) Viktor was designed to be able to pounce through pallets and windows to hit survivors, currently it is possible that a pounce through a pallet or window doesn't result in a hit even if you properly land on your target. This is most likely due to the fact that if Viktor stops being in the air, the hit is being prevented. Checking if a survivor is in the hitbox of Viktor shortly after he landed
    0 comments 21 views last activity
  • I think it's a fantastic idea to be able to choose and buy any perks, add ons and offerings at a significantly higher price. Or wait for them to appear randomly in the bloodweb at a cheaper price.
    1 comments 11 views last activity
  • Since this latest nerf with the twins, it seems like they want Victor to be less slugging and camping-based. I think giving Victor some more things to work with would work with this mindset. 1) Give Victor more access to killer perks. I think making him more like a second killer like he is supposed to be, opposed to just a little baby slugger, would be nice. Maybe give him the ability to see au
    2 comments 21 views last activity
  • Change the wording of matches conclusion to feel more rewarding. Brutal Killer renamed to Brutal Victory Ruthless Killer renamed to Ruthless Massacre Merciless Killer renamed to Merciless Slaughter This is a small change that is easy to implement that I think would make experience slightly better.
    2 comments 41 views last activity
  • One of the addons hag has named the "Disfigured Ear" should be changed to giving the survivor the Oblivious status instead of deafening(?) the survivor!
    1 comments 21 views last activity
  • So as we all know, doing gens is kinda boring. It's basically pressing a button for 80 seconds while occasionally pressing skill checks. Ironically, getting frightened by a stealth killer is the most exciting thing about fixing gens. This conception is one of the main reasons why gen regression cannot be buffed, because having to fix one all over again is bOrInG. It's also the reason why survivor
    18 comments 461 views last activity
  • I think a lot of people agree that PTB’s Lucky Break could be too strong and shouldn’t make it to live. Here’s my rework idea for it: Increase the timer back to 120/150/180 seconds and make it where blood pools are still hidden and scratch marks appear on a 2-second longer delay than normal while injured. I think survivors will still be able to misdirect the killer with this perk but it won’t b
    17 comments 91 views last activity
  • 15 times i try to get the " six feet under challenge". Everytime i get a dc. I'm really frustrated right now. This game should give pleasure. But with your challenges it's only frustration. And there is so many non sense with your challenges. Vault 8 times with bamboozle give you more points that earn 4 gold unbroken emblems. But the first is done easily and the second is a real pain which
    0 comments 11 views last activity
  • So it seems like a big reason why legion is so weak is, because at top levels you just don't heal against legion and functionally his ability is useless. Though also at bottom levels noobs heal against it and waste time making the ability decently useful. Plus mend is a boring interaction that just consumes 12 seconds. With this change Legion will now be m1 killer + intel, like the doctor. Legi
    1 comments 31 views last activity
  • I wanted to post this in 4.7.0 feedback but it's closed, so I wanted to voice my opinion here (if its allowed). What if Lucky Break only activated when you were unhooked? Allowing you to get out of the area with no trace you were there, and deactivates when you are healed? But only reactivates when you get unhooked for the second time. Making it anti tunnel allows the survivor: A heavy advan
    2 comments 41 views last activity
  • hi there! this is the suggester of samara DLC her and i have a new suggestion on what you could do for a update so you know the custom match? ive been wondering "why cant it be public?" and "what happens if you have no friends" so i came up with this public custom match so you can create your own match and also play with other people is you have no friends on the game!
    1 comments 131 views last activity
  • As a killer main, I can't tell you how infuriating it is to CONSTANTLY be put against premade SWF. I'm only a Purple Rank killer, and getting put against Rank 1 SWF groups over and over and over again while getting t-bagged all game is such a huge turn off. This game was not designed with coms in mind, and since you nerf killers whenever you get the chance, we have no way to counter this huge bo
    32 comments 421 views last activity
  • I get it. You need it to be 'lucrative' since it is a pay-to-progress-faster perk instead of the free version Survivors get. But it needs changing. First an foremost, since the community consensus often times is parroted as "killers don't use it for the aura reading", then remove the aura reading and keep it a pure BP generation perk. Since that seems kind of a jerk move for killers to have to
    3 comments 71 views last activity
  • Hi Devs i know u wont see this but can u consider adding back the myers close up level 2 tier sound? https://youtu.be/BMlTAZVkyyU minute 0.22 So please can u add this back? Please :)
    17 comments 222 views last activity
  • Before you go down to the comments to roast the hell out of me, I'm not saying that Huntress needs a nerf to her base kit, in fact when the patch notes stated that they weren't going to change her base kit I was beyond relieved but the question I'm asking is why did the dev's see it fit to nerf Hillbilly, a perfectly balanced character other than his broken addons, and not Huntress who is also a
    20 comments 281 views last activity
  • So the average bloodweb item is 5K Having a "good" match probably means you made 20K That's only 4 items in the bloodweb roughly. 6 items if you max at 32K What are the devs thinking? They are out of their mind with this point limit on a 6 year old game. I need an uprising in this discussion. A change HAS to be made. I have over 1,000 hours in this game and no where close to unlocking all the
    6 comments 41 views last activity
  • There are often times where I enjoyed a game with a player and want to express my gratitude for them getting me off of a hook, or giving me an item, etc. Or they are an desktop player and I'm console so the option to send a message doesn't even exist If it were possible, I would LOVE a gratitude button I could press after a session to directly tell the player I appreciated playing with them. P
    0 comments 11 views last activity
  • Yeah I guess it's time to give some feedback about the anti-cheat system. So far I've encountered so many cheaters I lost count. Here are a few examples where I've kept the steam profile link somewhere to check later if they were banned or not and where they were NOT banned: -Healing instantly from dying to healthy state every 2 seconds (I was killer hitting them with NOED active and they were h
    5 comments 231 views last activity
  • We should be able to refund any cosmetic we buy so if you buy a cosmetic with auric cells that can be bought with iri shards we can get the auric cells back and rebuy the cosmetic with iri shards, am I right or am I right?
    3 comments 141 views last activity
  • It's a strange crossover since it relates to a Japanese theme of monster hunting but I was thinking of a crossover of skins where ; The Oni ; Goblin Slayer Jeff / The Clown ; Dwarf Trapper / Wraith ; Lizard Shaman Nea/ Huntress ; High Elf Archer Kate Denson ; Priestess
    0 comments 11 views last activity
  • A very good change to totems would be like 5 or more safeboxes should appear around the map it may contain a totem and to open it survivors should get difficult skill checks or it will take a little bit more time to open it and if a survivor can open it, he could break the totem! So this will bring more objectives for survivors and totems will not be gone in the first 30 seconds of the match.
    0 comments 21 views last activity
  • Hey there, I would really love to see some sort of training Area where you can practice your skills (e.g. a target range for the ranged killers or bots [both killer and survivor side] - this would make getting back into the game after a break a lot easier and would remove the risk of deranking. Of course you wouldn't be able to earn any bloodpoints etc in that training Area.
    5 comments 21 views last activity
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